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1 /* $NetBSD: deck.h,v 1.5 2005/07/02 08:32:32 jmc Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 *
31 * @(#)deck.h 8.1 (Berkeley) 5/31/93
32 */
33
34 /*
35 * define structure of a deck of cards and other related things
36 */
37
38
39 #define CARDS 52 /* number cards in deck */
40 #define RANKS 13 /* number ranks in deck */
41 #define SUITS 4 /* number suits in deck */
42
43 #define CINHAND 4 /* # cards in cribbage hand */
44 #define FULLHAND 6 /* # cards in dealt hand */
45
46 #define LGAME 121 /* number points in a game */
47 #define SGAME 61 /* # points in a short game */
48
49 #define SPADES 0 /* value of each suit */
50 #define HEARTS 1
51 #define DIAMONDS 2
52 #define CLUBS 3
53
54 #define ACE 0 /* value of each rank */
55 #define TWO 1
56 #define THREE 2
57 #define FOUR 3
58 #define FIVE 4
59 #define SIX 5
60 #define SEVEN 6
61 #define EIGHT 7
62 #define NINE 8
63 #define TEN 9
64 #define JACK 10
65 #define QUEEN 11
66 #define KING 12
67 #define EMPTY 13
68
69 #define VAL(c) ( (c) < 9 ? (c)+1 : 10 ) /* val of rank */
70
71
72 #ifndef TRUE
73 # define TRUE 1
74 # define FALSE 0
75 #endif
76
77 typedef struct {
78 int rank;
79 int suit;
80 } CARD;
81
82 typedef char BOOLEAN;
83