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Make code clearer; add a macro ROOMDESC for the number of times a room
[bsdgames-darwin.git] / battlestar / extern.h
1 /* $NetBSD: extern.h,v 1.17 2000/09/08 17:22:02 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 *
35 * @(#)externs.h 8.1 (Berkeley) 5/31/93
36 */
37
38 #include <ctype.h>
39 #include <err.h>
40 #include <pwd.h>
41 #include <signal.h>
42 #include <stdio.h>
43 #include <stdlib.h>
44 #include <string.h>
45 #include <time.h>
46 #include <unistd.h>
47
48 #define BITS (8 * sizeof (int))
49
50 #define OUTSIDE (position > 68 && position < 246 && position != 218)
51 #define rnd(x) (rand() % (x))
52 #define max(a,b) ((a) < (b) ? (b) : (a))
53 #define testbit(array, index) (array[index/BITS] & (1 << (index % BITS)))
54 #define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS)))
55 #define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS)))
56
57 /* well known rooms */
58 #define FINAL 275
59 #define GARDEN 197
60 #define POOLS 126
61 #define DOCK 93
62
63 /* word types */
64 #define VERB 0
65 #define OBJECT 1
66 #define NOUNS 2
67 #define PREPS 3
68 #define ADJS 4
69 #define CONJ 5
70
71 /* words numbers */
72 #define KNIFE 0
73 #define SWORD 1
74 #define LAND 2
75 #define WOODSMAN 3
76 #define TWO_HANDED 4
77 #define CLEAVER 5
78 #define BROAD 6
79 #define MAIL 7
80 #define HELM 8
81 #define SHIELD 9
82 #define MAID 10
83 #define BODY 10
84 #define VIPER 11
85 #define LAMPON 12
86 #define SHOES 13
87 #define CYLON 14
88 #define PAJAMAS 15
89 #define ROBE 16
90 #define AMULET 17
91 #define MEDALION 18
92 #define TALISMAN 19
93 #define DEADWOOD 20
94 #define MALLET 21
95 #define LASER 22
96 #define BATHGOD 23
97 #define NORMGOD 24
98 #define GRENADE 25
99 #define CHAIN 26
100 #define ROPE 27
101 #define LEVIS 28
102 #define MACE 29
103 #define SHOVEL 30
104 #define HALBERD 31
105 #define COMPASS 32
106 #define CRASH 33
107 #define ELF 34
108 #define FOOT 35
109 #define COINS 36
110 #define MATCHES 37
111 #define MAN 38
112 #define PAPAYAS 39
113 #define PINEAPPLE 40
114 #define KIWI 41
115 #define COCONUTS 42
116 #define MANGO 43
117 #define RING 44
118 #define POTION 45
119 #define BRACELET 46
120 #define GIRL 47
121 #define GIRLTALK 48
122 #define DARK 49
123 #define TIMER 50
124 #define CHAR 53
125 #define BOMB 54
126 #define DEADGOD 55
127 #define DEADTIME 56
128 #define DEADNATIVE 57
129 #define NATIVE 58
130 #define HORSE 59
131 #define CAR 60
132 #define POT 61
133 #define BAR 62
134 #define BLOCK 63
135 #define NUMOFOBJECTS 64
136 /* non-objects below */
137 #define UP 1000
138 #define DOWN 1001
139 #define AHEAD 1002
140 #define BACK 1003
141 #define RIGHT 1004
142 #define LEFT 1005
143 #define TAKE 1006
144 #define USE 1007
145 #define LOOK 1008
146 #define QUIT 1009
147 #define NORTH 1010
148 #define SOUTH 1011
149 #define EAST 1012
150 #define WEST 1013
151 #define SU 1014
152 #define DROP 1015
153 #define TAKEOFF 1016
154 #define DRAW 1017
155 #define PUTON 1018
156 #define WEARIT 1019
157 #define PUT 1020
158 #define INVEN 1021
159 #define EVERYTHING 1022
160 #define AND 1023
161 #define KILL 1024
162 #define RAVAGE 1025
163 #define UNDRESS 1026
164 #define THROW 1027
165 #define LAUNCH 1028
166 #define LANDIT 1029
167 #define LIGHT 1030
168 #define FOLLOW 1031
169 #define KISS 1032
170 #define LOVE 1033
171 #define GIVE 1034
172 #define SMITE 1035
173 #define SHOOT 1036
174 #define ON 1037
175 #define OFF 1038
176 #define TIME 1039
177 #define SLEEP 1040
178 #define DIG 1041
179 #define EAT 1042
180 #define SWIM 1043
181 #define DRINK 1044
182 #define DOOR 1045
183 #define SAVE 1046
184 #define RIDE 1047
185 #define DRIVE 1048
186 #define SCORE 1049
187 #define BURY 1050
188 #define JUMP 1051
189 #define KICK 1052
190
191 /* injuries */
192 #define ARM 6 /* broken arm */
193 #define RIBS 7 /* broken ribs */
194 #define SPINE 9 /* broken back */
195 #define SKULL 11 /* fractured skull */
196 #define INCISE 10 /* deep incisions */
197 #define NECK 12 /* broken NECK */
198 #define NUMOFINJURIES 13
199
200 /* notes */
201 #define CANTLAUNCH 0
202 #define LAUNCHED 1
203 #define CANTSEE 2
204 #define CANTMOVE 3
205 #define JINXED 4
206 #define DUG 5
207 #define NUMOFNOTES 6
208
209 /* Number of times room description shown. */
210 #define ROOMDESC 3
211
212 /* fundamental constants */
213 #define NUMOFROOMS 275
214 #define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS)
215 #define LINELENGTH 81
216
217 #define TODAY 0
218 #define TONIGHT 1
219 #define CYCLE 100
220
221 /* initial variable values */
222 #define TANKFULL 250
223 #define TORPEDOES 10
224 #define MAXWEIGHT 60
225 #define MAXCUMBER 10
226
227 struct room {
228 const char *name;
229 int link[8];
230 #define north link[0]
231 #define south link[1]
232 #define east link[2]
233 #define west link[3]
234 #define up link[4]
235 #define access link[5]
236 #define down link[6]
237 #define flyhere link[7]
238 const char *desc;
239 unsigned int objects[NUMOFWORDS];
240 };
241 extern struct room dayfile[];
242 extern struct room nightfile[];
243 extern struct room *location;
244
245 /* object characteristics */
246 extern const char *const objdes[NUMOFOBJECTS];
247 extern const char *const objsht[NUMOFOBJECTS];
248 extern const char *const ouch[NUMOFINJURIES];
249 extern const int objwt[NUMOFOBJECTS];
250 extern const int objcumber[NUMOFOBJECTS];
251
252 /* current input line */
253 #define NWORD 20 /* words per line */
254 extern char words[NWORD][15];
255 extern int wordvalue[NWORD];
256 extern int wordtype[NWORD];
257 extern int wordcount, wordnumber;
258
259 /* state of the game */
260 extern int ourtime;
261 extern int position;
262 extern int direction;
263 extern int left, right, ahead, back;
264 extern int ourclock, fuel, torps;
265 extern int carrying, encumber;
266 extern int rythmn;
267 extern int followfight;
268 extern int ate;
269 extern int snooze;
270 extern int meetgirl;
271 extern int followgod;
272 extern int godready;
273 extern int win;
274 extern int wintime;
275 extern int wiz;
276 extern int tempwiz;
277 extern int matchlight, matchcount;
278 extern int loved;
279 extern int pleasure, power, ego;
280 extern int WEIGHT;
281 extern int CUMBER;
282 extern int notes[NUMOFNOTES];
283 extern unsigned int inven[NUMOFWORDS];
284 extern unsigned int wear[NUMOFWORDS];
285 extern char beenthere[NUMOFROOMS + 1];
286 extern char injuries[NUMOFINJURIES];
287
288 extern char username[9];
289
290 struct wlist {
291 const char *string;
292 int value, article;
293 struct wlist *next;
294 };
295 #define HASHSIZE 256
296 #define HASHMUL 81
297 #define HASHMASK (HASHSIZE - 1)
298 extern struct wlist *hashtab[HASHSIZE];
299 extern struct wlist wlist[];
300
301 struct objs {
302 short room;
303 short obj;
304 };
305 extern const struct objs dayobjs[];
306 extern const struct objs nightobjs[];
307
308 #define DEFAULT_SAVE_FILE ".Bstar"
309
310 void blast __P((void));
311 void bury __P((void));
312 int card __P((const char *, int));
313 int checkout __P((const char *));
314 void chime __P((void));
315 void convert __P((int));
316 void crash __P((void));
317 int cypher __P((void));
318 void die __P((void)) __attribute__((__noreturn__));
319 void diesig __P((int)) __attribute__((__noreturn__));
320 void dig __P((void));
321 int draw __P((void));
322 void drink __P((void));
323 int drive __P((void));
324 int drop __P((const char *));
325 int eat __P((void));
326 void endfly __P((void));
327 int fight __P((int, int));
328 int follow __P((void));
329 void getutmp __P((char *));
330 int give __P((void));
331 int hash __P((const char *));
332 void initialize __P((const char *));
333 void install __P((struct wlist *));
334 int jump __P((void));
335 void kiss __P((void));
336 int land __P((void));
337 int launch __P((void));
338 void light __P((void));
339 void live __P((void)) __attribute__((__noreturn__));
340 void love __P((void));
341 int moveplayer __P((int, int));
342 void moveenemy __P((int));
343 void murder __P((void));
344 void news __P((void));
345 void newway __P((int));
346 void notarget __P((void));
347 void open_score_file __P((void));
348 void parse __P((void));
349 void post __P((char));
350 void printobjs __P((void));
351 int put __P((void));
352 int puton __P((void));
353 void ravage __P((void));
354 void restore __P((const char *));
355 int ride __P((void));
356 void save __P((const char *));
357 char *save_file_name __P((const char *, size_t));
358 void screen __P((void));
359 int shoot __P((void));
360 void succumb __P((int));
361 int take __P((unsigned int[]));
362 int takeoff __P((void));
363 void target __P((void));
364 int throw __P((const char *));
365 int ucard __P((const unsigned int *));
366 int use __P((void));
367 int visual __P((void));
368 int wearit __P((void));
369 void whichway __P((struct room));
370 int wizard __P((const char *));
371 void wordinit __P((void));
372 void writedes __P((void));
373 int zzz __P((void));
374 char *getcom __P((char *, int, const char *, const char *));
375 char *getword __P((char *, char *, int));
376 const char *rate __P((void));
377 const char *truedirec __P((int, char));
378 struct wlist *lookup __P((const char *));