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1 /* $NetBSD: room.c,v 1.5 1998/09/11 14:11:57 hubertf Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 */
38
39 #include <sys/cdefs.h>
40 #ifndef lint
41 #if 0
42 static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
43 #else
44 __RCSID("$NetBSD: room.c,v 1.5 1998/09/11 14:11:57 hubertf Exp $");
45 #endif
46 #endif /* not lint */
47
48 /*
49 * room.c
50 *
51 * This source herein may be modified and/or distributed by anybody who
52 * so desires, with the following restrictions:
53 * 1.) No portion of this notice shall be removed.
54 * 2.) Credit shall not be taken for the creation of this source.
55 * 3.) This code is not to be traded, sold, or used for personal
56 * gain or profit.
57 *
58 */
59
60 #include "rogue.h"
61
62 room rooms[MAXROOMS];
63 boolean rooms_visited[MAXROOMS];
64
65 #define NOPTS 7
66
67 struct option {
68 char *prompt;
69 boolean is_bool;
70 char **strval;
71 boolean *bval;
72 } options[NOPTS] = {
73 {
74 "Show position only at end of run (\"jump\"): ",
75 1, (char **) 0, &jump
76 },
77 {
78 "Follow turnings in passageways (\"passgo\"): ",
79 1, (char **) 0, &passgo
80 },
81 {
82 "Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
83 1, (char **) 0, &no_skull
84 },
85 {
86 "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
87 1, (char **) 0, &ask_quit
88 },
89 {
90 "Name (\"name\"): ",
91 0, &nick_name
92 },
93 {
94 "Fruit (\"fruit\"): ",
95 0, &fruit
96 },
97 {
98 "Save file (\"file\"): ",
99 0, &save_file
100 }
101 };
102
103 void
104 light_up_room(rn)
105 int rn;
106 {
107 short i, j;
108
109 if (!blind) {
110 for (i = rooms[rn].top_row;
111 i <= rooms[rn].bottom_row; i++) {
112 for (j = rooms[rn].left_col;
113 j <= rooms[rn].right_col; j++) {
114 if (dungeon[i][j] & MONSTER) {
115 object *monster;
116
117 if ((monster = object_at(
118 &level_monsters, i, j)) != NULL) {
119 dungeon[monster->row][monster->col] &= (~MONSTER);
120 monster->trail_char =
121 get_dungeon_char(monster->row, monster->col);
122 dungeon[monster->row][monster->col] |= MONSTER;
123 }
124 }
125 mvaddch(i, j, get_dungeon_char(i, j));
126 }
127 }
128 mvaddch(rogue.row, rogue.col, rogue.fchar);
129 }
130 }
131
132 void
133 light_passage(row, col)
134 int row, col;
135 {
136 short i, j, i_end, j_end;
137
138 if (blind) {
139 return;
140 }
141 i_end = (row < (DROWS-2)) ? 1 : 0;
142 j_end = (col < (DCOLS-1)) ? 1 : 0;
143
144 for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
145 for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
146 if (can_move(row, col, row+i, col+j)) {
147 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
148 }
149 }
150 }
151 }
152
153 void
154 darken_room(rn)
155 short rn;
156 {
157 short i, j;
158
159 for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
160 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
161 if (blind) {
162 mvaddch(i, j, ' ');
163 } else {
164 if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
165 !(detect_monster && (dungeon[i][j] & MONSTER))) {
166 if (!imitating(i, j)) {
167 mvaddch(i, j, ' ');
168 }
169 if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
170 mvaddch(i, j, '^');
171 }
172 }
173 }
174 }
175 }
176 }
177
178 char
179 get_dungeon_char(row, col)
180 short row, col;
181 {
182 unsigned short mask = dungeon[row][col];
183
184 if (mask & MONSTER) {
185 return(gmc_row_col(row, col));
186 }
187 if (mask & OBJECT) {
188 object *obj;
189
190 obj = object_at(&level_objects, row, col);
191 return(get_mask_char(obj->what_is));
192 }
193 if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
194 if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
195 return(((mask & STAIRS) ? '%' : '#'));
196 }
197 if (mask & HORWALL) {
198 return('-');
199 }
200 if (mask & VERTWALL) {
201 return('|');
202 }
203 if (mask & FLOOR) {
204 if (mask & TRAP) {
205 if (!(dungeon[row][col] & HIDDEN)) {
206 return('^');
207 }
208 }
209 return('.');
210 }
211 if (mask & DOOR) {
212 if (mask & HIDDEN) {
213 if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
214 ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
215 return('-');
216 } else {
217 return('|');
218 }
219 } else {
220 return('+');
221 }
222 }
223 }
224 return(' ');
225 }
226
227 char
228 get_mask_char(mask)
229 unsigned short mask;
230 {
231 switch(mask) {
232 case SCROL:
233 return('?');
234 case POTION:
235 return('!');
236 case GOLD:
237 return('*');
238 case FOOD:
239 return(':');
240 case WAND:
241 return('/');
242 case ARMOR:
243 return(']');
244 case WEAPON:
245 return(')');
246 case RING:
247 return('=');
248 case AMULET:
249 return(',');
250 default:
251 return('~'); /* unknown, something is wrong */
252 }
253 }
254
255 void
256 gr_row_col(row, col, mask)
257 short *row, *col;
258 unsigned short mask;
259 {
260 short rn;
261 short r, c;
262
263 do {
264 r = get_rand(MIN_ROW, DROWS-2);
265 c = get_rand(0, DCOLS-1);
266 rn = get_room_number(r, c);
267 } while ((rn == NO_ROOM) ||
268 (!(dungeon[r][c] & mask)) ||
269 (dungeon[r][c] & (~mask)) ||
270 (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
271 ((r == rogue.row) && (c == rogue.col)));
272
273 *row = r;
274 *col = c;
275 }
276
277 short
278 gr_room()
279 {
280 short i;
281
282 do {
283 i = get_rand(0, MAXROOMS-1);
284 } while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
285
286 return(i);
287 }
288
289 short
290 party_objects(rn)
291 int rn;
292 {
293 short i, j, nf = 0;
294 object *obj;
295 short n, N, row, col;
296 boolean found;
297
298 row = col = 0;
299 N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
300 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
301 n = get_rand(5, 10);
302 if (n > N) {
303 n = N - 2;
304 }
305 for (i = 0; i < n; i++) {
306 for (j = found = 0; ((!found) && (j < 250)); j++) {
307 row = get_rand(rooms[rn].top_row+1,
308 rooms[rn].bottom_row-1);
309 col = get_rand(rooms[rn].left_col+1,
310 rooms[rn].right_col-1);
311 if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
312 found = 1;
313 }
314 }
315 if (found) {
316 obj = gr_object();
317 place_at(obj, row, col);
318 nf++;
319 }
320 }
321 return(nf);
322 }
323
324 short
325 get_room_number(row, col)
326 int row, col;
327 {
328 short i;
329
330 for (i = 0; i < MAXROOMS; i++) {
331 if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
332 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
333 return(i);
334 }
335 }
336 return(NO_ROOM);
337 }
338
339 boolean
340 is_all_connected()
341 {
342 short i, starting_room;
343
344 starting_room = 0;
345 for (i = 0; i < MAXROOMS; i++) {
346 rooms_visited[i] = 0;
347 if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
348 starting_room = i;
349 }
350 }
351
352 visit_rooms(starting_room);
353
354 for (i = 0; i < MAXROOMS; i++) {
355 if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
356 return(0);
357 }
358 }
359 return(1);
360 }
361
362 void
363 visit_rooms(rn)
364 int rn;
365 {
366 short i;
367 short oth_rn;
368
369 rooms_visited[rn] = 1;
370
371 for (i = 0; i < 4; i++) {
372 oth_rn = rooms[rn].doors[i].oth_room;
373 if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
374 visit_rooms(oth_rn);
375 }
376 }
377 }
378
379 void
380 draw_magic_map()
381 {
382 short i, j, ch, och;
383 unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
384 MONSTER);
385 unsigned short s;
386
387 for (i = 0; i < DROWS; i++) {
388 for (j = 0; j < DCOLS; j++) {
389 s = dungeon[i][j];
390 if (s & mask) {
391 if (((ch = mvinch(i, j)) == ' ') ||
392 ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
393 och = ch;
394 dungeon[i][j] &= (~HIDDEN);
395 if (s & HORWALL) {
396 ch = '-';
397 } else if (s & VERTWALL) {
398 ch = '|';
399 } else if (s & DOOR) {
400 ch = '+';
401 } else if (s & TRAP) {
402 ch = '^';
403 } else if (s & STAIRS) {
404 ch = '%';
405 } else if (s & TUNNEL) {
406 ch = '#';
407 } else {
408 continue;
409 }
410 if ((!(s & MONSTER)) || (och == ' ')) {
411 addch(ch);
412 }
413 if (s & MONSTER) {
414 object *monster;
415
416 if ((monster = object_at(
417 &level_monsters, i, j))
418 != NULL) {
419 monster->trail_char =
420 ch;
421 }
422 }
423 }
424 }
425 }
426 }
427 }
428
429 void
430 dr_course(monster, entering, row, col)
431 object *monster;
432 boolean entering;
433 short row, col;
434 {
435 short i, j, k, rn;
436 short r, rr;
437
438 monster->row = row;
439 monster->col = col;
440
441 if (mon_sees(monster, rogue.row, rogue.col)) {
442 monster->trow = NO_ROOM;
443 return;
444 }
445 rn = get_room_number(row, col);
446
447 if (entering) { /* entering room */
448 /* look for door to some other room */
449 r = get_rand(0, MAXROOMS-1);
450 for (i = 0; i < MAXROOMS; i++) {
451 rr = (r + i) % MAXROOMS;
452 if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
453 continue;
454 }
455 for (k = 0; k < 4; k++) {
456 if (rooms[rr].doors[k].oth_room == rn) {
457 monster->trow = rooms[rr].doors[k].oth_row;
458 monster->tcol = rooms[rr].doors[k].oth_col;
459 if ((monster->trow == row) &&
460 (monster->tcol == col)) {
461 continue;
462 }
463 return;
464 }
465 }
466 }
467 /* look for door to dead end */
468 for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
469 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
470 if ((i != monster->row) && (j != monster->col) &&
471 (dungeon[i][j] & DOOR)) {
472 monster->trow = i;
473 monster->tcol = j;
474 return;
475 }
476 }
477 }
478 /* return monster to room that he came from */
479 for (i = 0; i < MAXROOMS; i++) {
480 for (j = 0; j < 4; j++) {
481 if (rooms[i].doors[j].oth_room == rn) {
482 for (k = 0; k < 4; k++) {
483 if (rooms[rn].doors[k].oth_room == i) {
484 monster->trow = rooms[rn].doors[k].oth_row;
485 monster->tcol = rooms[rn].doors[k].oth_col;
486 return;
487 }
488 }
489 }
490 }
491 }
492 /* no place to send monster */
493 monster->trow = NO_ROOM;
494 } else { /* exiting room */
495 if (!get_oth_room(rn, &row, &col)) {
496 monster->trow = NO_ROOM;
497 } else {
498 monster->trow = row;
499 monster->tcol = col;
500 }
501 }
502 }
503
504 boolean
505 get_oth_room(rn, row, col)
506 short rn, *row, *col;
507 {
508 short d = -1;
509
510 if (*row == rooms[rn].top_row) {
511 d = UPWARD/2;
512 } else if (*row == rooms[rn].bottom_row) {
513 d = DOWN/2;
514 } else if (*col == rooms[rn].left_col) {
515 d = LEFT/2;
516 } else if (*col == rooms[rn].right_col) {
517 d = RIGHT/2;
518 }
519 if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
520 *row = rooms[rn].doors[d].oth_row;
521 *col = rooms[rn].doors[d].oth_col;
522 return(1);
523 }
524 return(0);
525 }
526
527 void
528 edit_opts()
529 {
530 char save[NOPTS+1][DCOLS];
531 short i, j;
532 short ch;
533 boolean done = 0;
534 char buf[MAX_OPT_LEN + 2];
535
536 for (i = 0; i < NOPTS+1; i++) {
537 for (j = 0; j < DCOLS; j++) {
538 save[i][j] = mvinch(i, j);
539 }
540 if (i < NOPTS) {
541 opt_show(i);
542 }
543 }
544 opt_go(0);
545 i = 0;
546
547 while (!done) {
548 refresh();
549 ch = rgetchar();
550 CH:
551 switch(ch) {
552 case '\033':
553 done = 1;
554 break;
555 case '\012':
556 case '\015':
557 if (i == (NOPTS - 1)) {
558 mvaddstr(NOPTS, 0, press_space);
559 refresh();
560 wait_for_ack();
561 done = 1;
562 } else {
563 i++;
564 opt_go(i);
565 }
566 break;
567 case '-':
568 if (i > 0) {
569 opt_go(--i);
570 } else {
571 sound_bell();
572 }
573 break;
574 case 't':
575 case 'T':
576 case 'f':
577 case 'F':
578 if (options[i].is_bool) {
579 *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
580 opt_show(i);
581 opt_go(++i);
582 break;
583 }
584 default:
585 if (options[i].is_bool) {
586 sound_bell();
587 break;
588 }
589 j = 0;
590 if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
591 opt_erase(i);
592 do {
593 if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
594 buf[j++] = ch;
595 buf[j] = '\0';
596 addch(ch);
597 } else if ((ch == '\010') && (j > 0)) {
598 buf[--j] = '\0';
599 move(i, j + strlen(options[i].prompt));
600 addch(' ');
601 move(i, j + strlen(options[i].prompt));
602 }
603 refresh();
604 ch = rgetchar();
605 } while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
606 if (j != 0) {
607 (void) strcpy(*(options[i].strval), buf);
608 }
609 opt_show(i);
610 goto CH;
611 } else {
612 sound_bell();
613 }
614 break;
615 }
616 }
617
618 for (i = 0; i < NOPTS+1; i++) {
619 move(i, 0);
620 for (j = 0; j < DCOLS; j++) {
621 addch(save[i][j]);
622 }
623 }
624 }
625
626 void
627 opt_show(i)
628 int i;
629 {
630 char *s;
631 struct option *opt = &options[i];
632
633 opt_erase(i);
634
635 if (opt->is_bool) {
636 s = *(opt->bval) ? "True" : "False";
637 } else {
638 s = *(opt->strval);
639 }
640 addstr(s);
641 }
642
643 void
644 opt_erase(i)
645 int i;
646 {
647 struct option *opt = &options[i];
648
649 mvaddstr(i, 0, opt->prompt);
650 clrtoeol();
651 }
652
653 void
654 opt_go(i)
655 int i;
656 {
657 move(i, strlen(options[i].prompt));
658 }
659
660 void
661 do_shell()
662 {
663 #ifdef UNIX
664 char *sh;
665
666 md_ignore_signals();
667 if (!(sh = md_getenv("SHELL"))) {
668 sh = "/bin/sh";
669 }
670 move(LINES-1, 0);
671 refresh();
672 stop_window();
673 printf("\nCreating new shell...\n");
674 md_shell(sh);
675 start_window();
676 wrefresh(curscr);
677 md_heed_signals();
678 #endif
679 }