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git.cameronkatri.com Git - bsdgames-darwin.git/blob - cribbage/support.c
1 /* $NetBSD: support.c,v 1.3 1995/03/21 15:08:59 cgd Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 static char sccsid
[] = "@(#)support.c 8.1 (Berkeley) 5/31/93";
40 static char rcsid
[] = "$NetBSD: support.c,v 1.3 1995/03/21 15:08:59 cgd Exp $";
51 #define NTV 10 /* number scores to test */
53 /* score to test reachability of, and order to test them in */
54 int tv
[NTV
] = {8, 7, 9, 6, 11, 12, 13, 14, 10, 5};
57 * computer chooses what to play in pegging...
58 * only called if no playable card will score points
69 if (s
< 4) { /* try for good value */
70 if ((j
= anysumto(h
, n
, s
, 4)) >= 0)
72 if ((j
= anysumto(h
, n
, s
, 3)) >= 0 && s
== 0)
75 if (s
> 0 && s
< 20) {
76 /* try for retaliation to 31 */
77 for (i
= 1; i
<= 10; i
++) {
78 if ((j
= anysumto(h
, n
, s
, 21 - i
)) >= 0) {
79 if ((l
= numofval(h
, n
, i
)) > 0) {
80 if (l
> 1 || VAL(h
[j
].rank
) != i
)
87 /* for retaliation after 15 */
88 for (i
= 0; i
< NTV
; i
++) {
89 if ((j
= anysumto(h
, n
, s
, tv
[i
])) >= 0) {
90 if ((l
= numofval(h
, n
, 15 - tv
[i
])) > 0) {
92 VAL(h
[j
].rank
) != 15 - tv
[i
])
99 /* remember: h is sorted */
100 for (i
= n
- 1; i
>= 0; --i
) {
101 l
= s
+ VAL(h
[i
].rank
);
104 if (l
!= 5 && l
!= 10 && l
!= 21) {
111 for (i
= n
- 1; i
>= 0; --i
) {
112 l
= s
+ VAL(h
[i
].rank
);
117 if (l
!= 5 && l
!= 21) {
127 * Evaluate and score a player hand or crib
134 static char prompt
[BUFSIZ
];
136 register BOOLEAN win
;
138 prhand(hand
, CINHAND
, Playwin
, FALSE
);
139 (void) sprintf(prompt
, "Your %s scores ", s
);
140 i
= scorehand(hand
, turnover
, CINHAND
, strcmp(s
, "crib") == 0, explain
);
141 if ((j
= number(0, 29, prompt
)) == 19)
145 win
= chkscr(&pscore
, i
);
146 msg("It's really only %d points; I get %d", i
, 2);
148 win
= chkscr(&cscore
, 2);
150 win
= chkscr(&pscore
, j
);
151 msg("You should have taken %d, not %d!", i
, j
);
154 msg("Explanation: %s", expl
);
157 win
= chkscr(&pscore
, i
);
163 * Handle scoring and displaying the computers hand
172 j
= scorehand(h
, turnover
, CINHAND
, strcmp(s
, "crib") == 0, FALSE
);
173 prhand(h
, CINHAND
, Compwin
, FALSE
);
174 msg("My %s scores %d", s
, (j
== 0 ? 19 : j
));
175 return (chkscr(&cscore
, j
));
180 * Add inc to scr and test for > glimit, printing on the scoring
181 * board while we're at it.
183 int Lastscore
[2] = {-1, -1};
191 myturn
= (scr
== &cscore
);
193 prpeg(Lastscore
[myturn
], '.', myturn
);
194 Lastscore
[myturn
] = *scr
;
196 prpeg(*scr
, PEG
, myturn
);
199 return (*scr
>= glimit
);
204 * Put out the peg character on the score board and put the
205 * score up on the board.
208 prpeg(score
, peg
, myturn
)
220 if (score
<= 0 || score
>= glimit
) {
230 x
= (score
- 1) % 30;
231 if (score
> 90 || (score
> 30 && score
<= 60)) {
239 mvprintw(SCORE_Y
+ (myturn
? 7 : 1), SCORE_X
+ 10, "%3d", score
);
243 * cdiscard -- the computer figures out what is the best discard for
244 * the crib and puts the best two cards at the end
250 CARD d
[CARDS
], h
[FULLHAND
], cb
[2];
251 register int i
, j
, k
;
254 static int undo1
[15] = {0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 3, 3, 4};
255 static int undo2
[15] = {1, 2, 3, 4, 5, 2, 3, 4, 5, 3, 4, 5, 4, 5, 5};
259 for (i
= 0; i
< knownum
; i
++) { /* get all other cards */
260 cremove(known
[i
], d
, nc
--);
262 for (i
= 0; i
< 15; i
++)
265 for (i
= 0; i
< (FULLHAND
- 1); i
++) {
267 for (j
= i
+ 1; j
< FULLHAND
; j
++) {
269 for (k
= 0; k
< FULLHAND
; k
++)
271 cremove(chand
[i
], h
, FULLHAND
);
272 cremove(chand
[j
], h
, FULLHAND
- 1);
273 for (k
= 0; k
< nc
; k
++) {
275 scorehand(h
, d
[k
], CINHAND
, TRUE
, FALSE
);
277 sums
[ns
] += adjust(cb
, d
[k
]);
279 sums
[ns
] -= adjust(cb
, d
[k
]);
285 for (i
= 1; i
< 15; i
++)
286 if (sums
[i
] > sums
[j
])
288 for (k
= 0; k
< FULLHAND
; k
++)
290 cremove(h
[undo1
[j
]], chand
, FULLHAND
);
291 cremove(h
[undo2
[j
]], chand
, FULLHAND
- 1);
292 chand
[4] = h
[undo1
[j
]];
293 chand
[5] = h
[undo2
[j
]];
297 * returns true if some card in hand can be played without exceeding 31
300 anymove(hand
, n
, sum
)
309 for (i
= 1; i
< n
; i
++) {
310 if (hand
[i
].rank
< j
)
313 return (sum
+ VAL(j
) <= 31);
317 * anysumto returns the index (0 <= i < n) of the card in hand that brings
318 * the s up to t, or -1 if there is none
321 anysumto(hand
, n
, s
, t
)
327 for (i
= 0; i
< n
; i
++) {
328 if (s
+ VAL(hand
[i
].rank
) == t
)
335 * return the number of cards in h having the given rank value
345 for (i
= 0; i
< n
; i
++) {
346 if (VAL(h
[i
].rank
) == v
)
353 * makeknown remembers all n cards in h for future recall
362 for (i
= 0; i
< n
; i
++)
363 known
[knownum
++] = h
[i
];