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1 /*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 */
36
37 #ifndef lint
38 /*static char sccsid[] = "from: @(#)spec_hit.c 5.3 (Berkeley) 6/1/90";*/
39 static char rcsid[] = "$Id: spec_hit.c,v 1.2 1993/08/01 18:52:12 mycroft Exp $";
40 #endif /* not lint */
41
42 /*
43 * special_hit.c
44 *
45 * This source herein may be modified and/or distributed by anybody who
46 * so desires, with the following restrictions:
47 * 1.) No portion of this notice shall be removed.
48 * 2.) Credit shall not be taken for the creation of this source.
49 * 3.) This code is not to be traded, sold, or used for personal
50 * gain or profit.
51 *
52 */
53
54 #include "rogue.h"
55
56 short less_hp = 0;
57 boolean being_held;
58
59 extern short cur_level, max_level, blind, levitate, ring_exp;
60 extern long level_points[];
61 extern boolean detect_monster, mon_disappeared;
62 extern boolean sustain_strength, maintain_armor;
63 extern char *you_can_move_again;
64
65 special_hit(monster)
66 object *monster;
67 {
68 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
69 return;
70 }
71 if (monster->m_flags & RUSTS) {
72 rust(monster);
73 }
74 if ((monster->m_flags & HOLDS) && !levitate) {
75 being_held = 1;
76 }
77 if (monster->m_flags & FREEZES) {
78 freeze(monster);
79 }
80 if (monster->m_flags & STINGS) {
81 sting(monster);
82 }
83 if (monster->m_flags & DRAINS_LIFE) {
84 drain_life();
85 }
86 if (monster->m_flags & DROPS_LEVEL) {
87 drop_level();
88 }
89 if (monster->m_flags & STEALS_GOLD) {
90 steal_gold(monster);
91 } else if (monster->m_flags & STEALS_ITEM) {
92 steal_item(monster);
93 }
94 }
95
96 rust(monster)
97 object *monster;
98 {
99 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
100 (rogue.armor->which_kind == LEATHER)) {
101 return;
102 }
103 if ((rogue.armor->is_protected) || maintain_armor) {
104 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
105 message("the rust vanishes instantly", 0);
106 monster->m_flags |= RUST_VANISHED;
107 }
108 } else {
109 rogue.armor->d_enchant--;
110 message("your armor weakens", 0);
111 print_stats(STAT_ARMOR);
112 }
113 }
114
115 freeze(monster)
116 object *monster;
117 {
118 short freeze_percent = 99;
119 short i, n;
120
121 if (rand_percent(12)) {
122 return;
123 }
124 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
125 freeze_percent -= ((rogue.exp + ring_exp) * 4);
126 freeze_percent -= (get_armor_class(rogue.armor) * 5);
127 freeze_percent -= (rogue.hp_max / 3);
128
129 if (freeze_percent > 10) {
130 monster->m_flags |= FREEZING_ROGUE;
131 message("you are frozen", 1);
132
133 n = get_rand(4, 8);
134 for (i = 0; i < n; i++) {
135 mv_mons();
136 }
137 if (rand_percent(freeze_percent)) {
138 for (i = 0; i < 50; i++) {
139 mv_mons();
140 }
141 killed_by((object *)0, HYPOTHERMIA);
142 }
143 message(you_can_move_again, 1);
144 monster->m_flags &= (~FREEZING_ROGUE);
145 }
146 }
147
148 steal_gold(monster)
149 object *monster;
150 {
151 int amount;
152
153 if ((rogue.gold <= 0) || rand_percent(10)) {
154 return;
155 }
156
157 amount = get_rand((cur_level * 10), (cur_level * 30));
158
159 if (amount > rogue.gold) {
160 amount = rogue.gold;
161 }
162 rogue.gold -= amount;
163 message("your purse feels lighter", 0);
164 print_stats(STAT_GOLD);
165 disappear(monster);
166 }
167
168 steal_item(monster)
169 object *monster;
170 {
171 object *obj;
172 short i, n, t;
173 char desc[80];
174 boolean has_something = 0;
175
176 if (rand_percent(15)) {
177 return;
178 }
179 obj = rogue.pack.next_object;
180
181 if (!obj) {
182 goto DSPR;
183 }
184 while (obj) {
185 if (!(obj->in_use_flags & BEING_USED)) {
186 has_something = 1;
187 break;
188 }
189 obj = obj->next_object;
190 }
191 if (!has_something) {
192 goto DSPR;
193 }
194 n = get_rand(0, MAX_PACK_COUNT);
195 obj = rogue.pack.next_object;
196
197 for (i = 0; i <= n; i++) {
198 obj = obj->next_object;
199 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
200 if (!obj) {
201 obj = rogue.pack.next_object;
202 } else {
203 obj = obj->next_object;
204 }
205 }
206 }
207 (void) strcpy(desc, "she stole ");
208 if (obj->what_is != WEAPON) {
209 t = obj->quantity;
210 obj->quantity = 1;
211 }
212 get_desc(obj, desc+10);
213 message(desc, 0);
214
215 obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
216
217 vanish(obj, 0, &rogue.pack);
218 DSPR:
219 disappear(monster);
220 }
221
222 disappear(monster)
223 object *monster;
224 {
225 short row, col;
226
227 row = monster->row;
228 col = monster->col;
229
230 dungeon[row][col] &= ~MONSTER;
231 if (rogue_can_see(row, col)) {
232 mvaddch(row, col, get_dungeon_char(row, col));
233 }
234 take_from_pack(monster, &level_monsters);
235 free_object(monster);
236 mon_disappeared = 1;
237 }
238
239 cough_up(monster)
240 object *monster;
241 {
242 object *obj;
243 short row, col, i, n;
244
245 if (cur_level < max_level) {
246 return;
247 }
248
249 if (monster->m_flags & STEALS_GOLD) {
250 obj = alloc_object();
251 obj->what_is = GOLD;
252 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
253 } else {
254 if (!rand_percent((int) monster->drop_percent)) {
255 return;
256 }
257 obj = gr_object();
258 }
259 row = monster->row;
260 col = monster->col;
261
262 for (n = 0; n <= 5; n++) {
263 for (i = -n; i <= n; i++) {
264 if (try_to_cough(row+n, col+i, obj)) {
265 return;
266 }
267 if (try_to_cough(row-n, col+i, obj)) {
268 return;
269 }
270 }
271 for (i = -n; i <= n; i++) {
272 if (try_to_cough(row+i, col-n, obj)) {
273 return;
274 }
275 if (try_to_cough(row+i, col+n, obj)) {
276 return;
277 }
278 }
279 }
280 free_object(obj);
281 }
282
283 try_to_cough(row, col, obj)
284 short row, col;
285 object *obj;
286 {
287 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
288 return(0);
289 }
290 if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
291 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
292 place_at(obj, row, col);
293 if (((row != rogue.row) || (col != rogue.col)) &&
294 (!(dungeon[row][col] & MONSTER))) {
295 mvaddch(row, col, get_dungeon_char(row, col));
296 }
297 return(1);
298 }
299 return(0);
300 }
301
302 seek_gold(monster)
303 object *monster;
304 {
305 short i, j, rn, s;
306
307 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
308 return(0);
309 }
310 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
311 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
312 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
313 monster->m_flags |= CAN_FLIT;
314 s = mon_can_go(monster, i, j);
315 monster->m_flags &= (~CAN_FLIT);
316 if (s) {
317 move_mon_to(monster, i, j);
318 monster->m_flags |= ASLEEP;
319 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
320 return(1);
321 }
322 monster->m_flags &= (~SEEKS_GOLD);
323 monster->m_flags |= CAN_FLIT;
324 mv_1_monster(monster, i, j);
325 monster->m_flags &= (~CAN_FLIT);
326 monster->m_flags |= SEEKS_GOLD;
327 return(1);
328 }
329 }
330 }
331 return(0);
332 }
333
334 gold_at(row, col)
335 short row, col;
336 {
337 if (dungeon[row][col] & OBJECT) {
338 object *obj;
339
340 if ((obj = object_at(&level_objects, row, col)) &&
341 (obj->what_is == GOLD)) {
342 return(1);
343 }
344 }
345 return(0);
346 }
347
348 check_gold_seeker(monster)
349 object *monster;
350 {
351 monster->m_flags &= (~SEEKS_GOLD);
352 }
353
354 check_imitator(monster)
355 object *monster;
356 {
357 char msg[80];
358
359 if (monster->m_flags & IMITATES) {
360 wake_up(monster);
361 if (!blind) {
362 mvaddch(monster->row, monster->col,
363 get_dungeon_char(monster->row, monster->col));
364 check_message();
365 sprintf(msg, "wait, that's a %s!", mon_name(monster));
366 message(msg, 1);
367 }
368 return(1);
369 }
370 return(0);
371 }
372
373 imitating(row, col)
374 register short row, col;
375 {
376 if (dungeon[row][col] & MONSTER) {
377 object *object_at(), *monster;
378
379 if (monster = object_at(&level_monsters, row, col)) {
380 if (monster->m_flags & IMITATES) {
381 return(1);
382 }
383 }
384 }
385 return(0);
386 }
387
388 sting(monster)
389 object *monster;
390 {
391 short sting_chance = 35;
392 char msg[80];
393
394 if ((rogue.str_current <= 3) || sustain_strength) {
395 return;
396 }
397 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
398
399 if ((rogue.exp + ring_exp) > 8) {
400 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
401 }
402 if (rand_percent(sting_chance)) {
403 sprintf(msg, "the %s's bite has weakened you",
404 mon_name(monster));
405 message(msg, 0);
406 rogue.str_current--;
407 print_stats(STAT_STRENGTH);
408 }
409 }
410
411 drop_level()
412 {
413 int hp;
414
415 if (rand_percent(80) || (rogue.exp <= 5)) {
416 return;
417 }
418 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
419 rogue.exp -= 2;
420 hp = hp_raise();
421 if ((rogue.hp_current -= hp) <= 0) {
422 rogue.hp_current = 1;
423 }
424 if ((rogue.hp_max -= hp) <= 0) {
425 rogue.hp_max = 1;
426 }
427 add_exp(1, 0);
428 }
429
430 drain_life()
431 {
432 short n;
433
434 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
435 return;
436 }
437 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
438
439 if ((n != 2) || (!sustain_strength)) {
440 message("you feel weaker", 0);
441 }
442 if (n != 2) {
443 rogue.hp_max--;
444 rogue.hp_current--;
445 less_hp++;
446 }
447 if (n != 1) {
448 if ((rogue.str_current > 3) && (!sustain_strength)) {
449 rogue.str_current--;
450 if (coin_toss()) {
451 rogue.str_max--;
452 }
453 }
454 }
455 print_stats((STAT_STRENGTH | STAT_HP));
456 }
457
458 m_confuse(monster)
459 object *monster;
460 {
461 char msg[80];
462
463 if (!rogue_can_see(monster->row, monster->col)) {
464 return(0);
465 }
466 if (rand_percent(45)) {
467 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
468 return(0);
469 }
470 if (rand_percent(55)) {
471 monster->m_flags &= (~CONFUSES);
472 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
473 message(msg, 1);
474 cnfs();
475 return(1);
476 }
477 return(0);
478 }
479
480 flame_broil(monster)
481 object *monster;
482 {
483 short row, col, dir;
484
485 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
486 return(0);
487 }
488 row = rogue.row - monster->row;
489 col = rogue.col - monster->col;
490 if (row < 0) {
491 row = -row;
492 }
493 if (col < 0) {
494 col = -col;
495 }
496 if (((row != 0) && (col != 0) && (row != col)) ||
497 ((row > 7) || (col > 7))) {
498 return(0);
499 }
500 dir = get_dir(monster->row, monster->col, row, col);
501 bounce(FIRE, dir, monster->row, monster->col, 0);
502
503 return(1);
504 }
505
506 get_dir(srow, scol, drow, dcol)
507 short srow, scol, drow, dcol;
508 {
509 if (srow == drow) {
510 if (scol < dcol) {
511 return(RIGHT);
512 } else {
513 return(LEFT);
514 }
515 }
516 if (scol == dcol) {
517 if (srow < drow) {
518 return(DOWN);
519 } else {
520 return(UPWARD);
521 }
522 }
523 if ((srow > drow) && (scol > dcol)) {
524 return(UPLEFT);
525 }
526 if ((srow < drow) && (scol < dcol)) {
527 return(DOWNRIGHT);
528 }
529 if ((srow < drow) && (scol > dcol)) {
530 return(DOWNLEFT);
531 }
532 /*if ((srow > drow) && (scol < dcol)) {*/
533 return(UPRIGHT);
534 /*}*/
535 }