]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - sail/extern.h
Increase spending on vowels. No object file diffs.
[bsdgames-darwin.git] / sail / extern.h
1 /* $NetBSD: extern.h,v 1.34 2009/03/15 03:33:56 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 *
31 * @(#)externs.h 8.1 (Berkeley) 5/31/93
32 */
33
34 #include <sys/types.h>
35 #include <stdbool.h>
36
37 #include "machdep.h"
38
39 /* program mode */
40 extern int mode;
41 #define MODE_PLAYER 1
42 #define MODE_DRIVER 2
43 #define MODE_LOGGER 3
44
45 /* command line flags */
46 extern int randomize; /* -x, give first available ship */
47 extern int longfmt; /* -l, print score in long format */
48 extern int nobells; /* -b, don't ring bell before Signal */
49
50 /* other initial modes */
51 extern gid_t gid;
52 extern gid_t egid;
53
54 #define dieroll() ((random()) % 6 + 1)
55 #define sqr(a) ((a) * (a))
56 #define min(a,b) ((a) < (b) ? (a) : (b))
57
58 #define grappled(a) ((a)->file->ngrap)
59 #define fouled(a) ((a)->file->nfoul)
60 #define snagged(a) (grappled(a) + fouled(a))
61
62 #define grappled2(a, b) ((a)->file->grap[(b)->file->index].sn_count)
63 #define fouled2(a, b) ((a)->file->foul[(b)->file->index].sn_count)
64 #define snagged2(a, b) (grappled2(a, b) + fouled2(a, b))
65
66 #define Xgrappled2(a, b) ((a)->file->grap[(b)->file->index].sn_turn < turn-1 \
67 ? grappled2(a, b) : 0)
68 #define Xfouled2(a, b) ((a)->file->foul[(b)->file->index].sn_turn < turn-1 \
69 ? fouled2(a, b) : 0)
70 #define Xsnagged2(a, b) (Xgrappled2(a, b) + Xfouled2(a, b))
71
72 #define cleangrapple(a, b, c) Cleansnag(a, b, c, 1)
73 #define cleanfoul(a, b, c) Cleansnag(a, b, c, 2)
74 #define cleansnag(a, b, c) Cleansnag(a, b, c, 3)
75
76 #define sterncolour(sp) ((sp)->file->stern+'0'-((sp)->file->captured ? 10 : 0))
77 #define sternrow(sp) ((sp)->file->row + dr[(sp)->file->dir])
78 #define sterncol(sp) ((sp)->file->col + dc[(sp)->file->dir])
79
80 #define capship(sp) ((sp)->file->captured?(sp)->file->captured:(sp))
81
82 #define readyname(r) ((r) & R_LOADING ? '*' : ((r) & R_INITIAL ? '!' : ' '))
83
84 /* loadL and loadR, should match loadname[] */
85 #define L_EMPTY 0 /* should be 0, don't change */
86 #define L_GRAPE 1
87 #define L_CHAIN 2
88 #define L_ROUND 3
89 #define L_DOUBLE 4
90 #define L_EXPLODE 5
91
92 /*
93 * readyL and readyR, these are bits, except R_EMPTY
94 */
95 #define R_EMPTY 0 /* not loaded and not loading */
96 #define R_LOADING 1 /* loading */
97 #define R_DOUBLE 2 /* loading double */
98 #define R_LOADED 4 /* loaded */
99 #define R_INITIAL 8 /* loaded initial */
100
101 #define HULL 0
102 #define RIGGING 1
103
104 #define NLOG 10
105 struct logs {
106 char l_name[20];
107 int l_uid;
108 int l_shipnum;
109 int l_gamenum;
110 int l_netpoints;
111 };
112
113 struct BP {
114 struct ship *toship;
115 short turnsent;
116 short mensent;
117 };
118
119 struct snag {
120 short sn_count;
121 short sn_turn;
122 };
123
124 #define NSCENE nscene
125 #define NSHIP 10
126 #define NBP 3
127
128 #define NNATION 8
129 #define N_A 0
130 #define N_B 1
131 #define N_S 2
132 #define N_F 3
133 #define N_J 4
134 #define N_D 5
135 #define N_K 6
136 #define N_O 7
137
138 struct File {
139 int index;
140 char captain[20]; /* 0 */
141 short points; /* 20 */
142 unsigned char loadL; /* 22 */
143 unsigned char loadR; /* 24 */
144 unsigned char readyL; /* 26 */
145 unsigned char readyR; /* 28 */
146 struct BP OBP[NBP]; /* 30 */
147 struct BP DBP[NBP]; /* 48 */
148 char struck; /* 66 */
149 struct ship *captured; /* 68 */
150 short pcrew; /* 70 */
151 char movebuf[10]; /* 72 */
152 char drift; /* 82 */
153 short nfoul;
154 short ngrap;
155 struct snag foul[NSHIP]; /* 84 */
156 struct snag grap[NSHIP]; /* 124 */
157 char RH; /* 224 */
158 char RG; /* 226 */
159 char RR; /* 228 */
160 char FS; /* 230 */
161 char explode; /* 232 */
162 char sink; /* 234 */
163 unsigned char dir;
164 short col;
165 short row;
166 char loadwith;
167 char stern;
168 };
169
170 struct ship {
171 const char *shipname; /* 0 */
172 struct shipspecs *specs; /* 2 */
173 unsigned char nationality; /* 4 */
174 short shiprow; /* 6 */
175 short shipcol; /* 8 */
176 char shipdir; /* 10 */
177 struct File *file; /* 12 */
178 };
179
180 struct scenario {
181 char winddir; /* 0 */
182 char windspeed; /* 2 */
183 char windchange; /* 4 */
184 unsigned char vessels; /* 12 */
185 const char *name; /* 14 */
186 struct ship ship[NSHIP]; /* 16 */
187 };
188 extern struct scenario scene[];
189 extern int nscene;
190
191 struct shipspecs {
192 char bs;
193 char fs;
194 char ta;
195 short guns;
196 unsigned char class;
197 char hull;
198 unsigned char qual;
199 char crew1;
200 char crew2;
201 char crew3;
202 char gunL;
203 char gunR;
204 char carL;
205 char carR;
206 int rig1;
207 int rig2;
208 int rig3;
209 int rig4;
210 short pts;
211 };
212 extern struct shipspecs specs[];
213
214 extern struct scenario *cc; /* the current scenario */
215 extern struct ship *ls; /* &cc->ship[cc->vessels] */
216
217 #define SHIP(s) (&cc->ship[s])
218 #define foreachship(sp) for ((sp) = cc->ship; (sp) < ls; (sp)++)
219
220 struct windeffects {
221 char A, B, C, D;
222 };
223 extern const struct windeffects WET[7][6];
224
225 struct Tables {
226 char H, G, C, R;
227 };
228 extern const struct Tables RigTable[11][6];
229 extern const struct Tables HullTable[11][6];
230
231 extern const char AMMO[9][4];
232 extern const char HDT[9][10];
233 extern const char HDTrake[9][10];
234 extern const char QUAL[9][5];
235 extern const char MT[9][3];
236
237 extern const char *const countryname[];
238 extern const char *const classname[];
239 extern const char *const directionname[];
240 extern const char *const qualname[];
241 extern const char loadname[];
242
243 extern const char rangeofshot[];
244
245 extern const char dr[], dc[];
246
247 extern int winddir;
248 extern int windspeed;
249 extern int turn;
250 extern int game;
251 extern int alive;
252 extern int people;
253 extern int hasdriver;
254
255 /* assorted.c */
256 void table(struct ship *, struct ship *, int, int, int, int);
257 void Cleansnag(struct ship *, struct ship *, int, int);
258
259 /* dr_1.c */
260 void unfoul(void);
261 void boardcomp(void);
262 void resolve(void);
263 void compcombat(void);
264 int next(void);
265
266 /* dr_2.c */
267 void thinkofgrapples(void);
268 void checkup(void);
269 void prizecheck(void);
270 void closeon(struct ship *, struct ship *, char *, size_t, int, int, bool);
271
272 /* dr_3.c */
273 void moveall(void);
274 void sendbp(struct ship *, struct ship *, int, int);
275 int is_toughmelee(struct ship *, struct ship *, int, int);
276 void reload(void);
277 void checksails(void);
278
279 /* dr_4.c */
280 void ungrap(struct ship *, struct ship *);
281 void grap(struct ship *, struct ship *);
282
283 /* dr_5.c */
284 void subtract(struct ship *, struct ship *, int, int [3], int);
285 int mensent(struct ship *, struct ship *, int[3], struct ship **, int *, int);
286
287 /* dr_main.c */
288 int dr_main(void);
289
290 /* game.c */
291 int maxturns(struct ship *, bool *);
292 int maxmove(struct ship *, int, int);
293
294 /* lo_main.c */
295 int lo_main(void);
296
297 /* misc.c */
298 int range(struct ship *, struct ship *);
299 struct ship *closestenemy(struct ship *, int, int);
300 int gunsbear(struct ship *, struct ship *);
301 int portside(struct ship *, struct ship *, int);
302 int colours(struct ship *);
303 void logger(struct ship *);
304
305 /* parties.c */
306 int meleeing(struct ship *, struct ship *);
307 int boarding(struct ship *, int);
308 void unboard(struct ship *, struct ship *, int);
309
310 /* pl_1.c */
311 void leave(int) __attribute__((__noreturn__));
312 void choke(int) __attribute__((__noreturn__));
313 void child(int);
314
315 /* pl_2.c */
316 void newturn(int);
317 void play(void) __attribute__((__noreturn__));
318
319 /* pl_3.c */
320 void acceptcombat(void);
321 void grapungrap(void);
322 void unfoulplayer(void);
323
324 /* pl_4.c */
325 void changesail(void);
326 void acceptsignal(void);
327 void lookout(void);
328 const char *saywhat(struct ship *, int);
329 void eyeball(struct ship *);
330
331 /* pl_5.c */
332 void acceptmove(void);
333 void acceptboard(void);
334
335 /* pl_6.c */
336 void repair(void);
337 void loadplayer(void);
338
339 /* pl_7.c */
340 void initscreen(void);
341 void cleanupscreen(void);
342 void Signal(const char *, struct ship *, ...)
343 __attribute__((__format__(__printf__,1,3)));
344 void Msg(const char *, ...)
345 __attribute__((__format__(__printf__,1,2)));
346 void prompt(const char *, struct ship *);
347 int sgetch(const char *, struct ship *, int);
348 void sgetstr(const char *, char *, int);
349 void centerview(void);
350 void upview(void);
351 void downview(void);
352 void leftview(void);
353 void rightview(void);
354
355 /* pl_main.c */
356 int pl_main(void);
357
358 /* sync.c */
359 void fmtship(char *, size_t, const char *, struct ship *);
360 void makesignal(struct ship *, const char *, struct ship *, ...)
361 __attribute__((__format__(__printf__,2,4)));
362 void makemsg(struct ship *, const char *, ...)
363 __attribute__((__format__(__printf__,2,3)));
364 int sync_exists(int);
365 int sync_open(void);
366 void sync_close(int);
367 int Sync(void);
368
369 void send_captain(struct ship *ship, const char *astr);
370 void send_captured(struct ship *ship, long a);
371 void send_class(struct ship *ship, long a);
372 void send_crew(struct ship *ship, long a, long b, long c);
373 void send_dbp(struct ship *ship, long a, long b, long c, long d);
374 void send_drift(struct ship *ship, long a);
375 void send_explode(struct ship *ship, long a);
376 void send_foul(struct ship *ship, long a);
377 void send_gunl(struct ship *ship, long a, long b);
378 void send_gunr(struct ship *ship, long a, long b);
379 void send_hull(struct ship *ship, long a);
380 void send_move(struct ship *ship, const char *astr);
381 void send_obp(struct ship *ship, long a, long b, long c, long d);
382 void send_pcrew(struct ship *ship, long a);
383 void send_unfoul(struct ship *ship, long a, long b);
384 void send_points(struct ship *ship, long a);
385 void send_qual(struct ship *ship, long a);
386 void send_ungrap(struct ship *ship, long a, long b);
387 void send_rigg(struct ship *ship, long a, long b, long c, long d);
388 void send_col(struct ship *ship, long a);
389 void send_dir(struct ship *ship, long a);
390 void send_row(struct ship *ship, long a);
391 void send_signal(struct ship *ship, const char *astr);
392 void send_sink(struct ship *ship, long a);
393 void send_struck(struct ship *ship, long a);
394 void send_ta(struct ship *ship, long a);
395 void send_alive(void);
396 void send_turn(long a);
397 void send_wind(long a, long b);
398 void send_fs(struct ship *ship, long a);
399 void send_grap(struct ship *ship, long a);
400 void send_rig1(struct ship *ship, long a);
401 void send_rig2(struct ship *ship, long a);
402 void send_rig3(struct ship *ship, long a);
403 void send_rig4(struct ship *ship, long a);
404 void send_begin(struct ship *ship);
405 void send_end(struct ship *ship);
406 void send_ddead(void);