]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/warp.c
Include string.h.
[bsdgames-darwin.git] / trek / warp.c
1 /* $NetBSD: warp.c,v 1.5 1997/10/13 22:21:14 cjs Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)warp.c 8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: warp.c,v 1.5 1997/10/13 22:21:14 cjs Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include <stdio.h>
46 #include <math.h>
47 #include <string.h>
48 #include <unistd.h>
49 #include "trek.h"
50 #include "getpar.h"
51
52 /*
53 ** MOVE UNDER WARP POWER
54 **
55 ** This is both the "move" and the "ram" commands, differing
56 ** only in the flag 'fl'. It is also used for automatic
57 ** emergency override mode, when 'fl' is < 0 and 'c' and 'd'
58 ** are the course and distance to be moved. If 'fl' >= 0,
59 ** the course and distance are asked of the captain.
60 **
61 ** The guts of this routine are in the routine move(), which
62 ** is shared with impulse(). Also, the working part of this
63 ** routine is very small; the rest is to handle the slight chance
64 ** that you may be moving at some riduculous speed. In that
65 ** case, there is code to handle time warps, etc.
66 */
67
68 void
69 dowarp(fl)
70 {
71 int c;
72 double d;
73
74 if (getcodi(&c, &d))
75 return;
76 warp(fl, c, d);
77 }
78
79 void
80 warp(fl, c, d)
81 int fl, c;
82 double d;
83 {
84 char *p;
85 int course;
86 double power;
87 double dist;
88 double time;
89 double speed;
90 double frac;
91 int percent;
92 int i;
93
94 if (Ship.cond == DOCKED) {
95 printf("%s is docked\n", Ship.shipname);
96 return;
97 }
98 if (damaged(WARP))
99 {
100 out(WARP);
101 return;
102 }
103
104 course = c;
105 dist = d;
106
107 /* check to see that we are not using an absurd amount of power */
108 power = (dist + 0.05) * Ship.warp3;
109 percent = 100 * power / Ship.energy + 0.5;
110 if (percent >= 85)
111 {
112 printf("Scotty: That would consume %d%% of our remaining energy.\n",
113 percent);
114 if (!getynpar("Are you sure that is wise"))
115 return;
116 }
117
118 /* compute the speed we will move at, and the time it will take */
119 speed = Ship.warp2 / Param.warptime;
120 time = dist / speed;
121
122 /* check to see that that value is not ridiculous */
123 percent = 100 * time / Now.time + 0.5;
124 if (percent >= 85)
125 {
126 printf("Spock: That would take %d%% of our remaining time.\n",
127 percent);
128 if (!getynpar("Are you sure that is wise"))
129 return;
130 }
131
132 /* compute how far we will go if we get damages */
133 if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
134 {
135 frac = franf();
136 dist *= frac;
137 time *= frac;
138 damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
139 }
140
141 /* do the move */
142 Move.time = move(fl, course, time, speed);
143
144 /* see how far we actually went, and decrement energy appropriately */
145 dist = Move.time * speed;
146 Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
147
148 /* test for bizarre events */
149 if (Ship.warp <= 9.0)
150 return;
151 printf("\n\n ___ Speed exceeding warp nine ___\n\n");
152 sleep(2);
153 printf("Ship's safety systems malfunction\n");
154 sleep(2);
155 printf("Crew experiencing extreme sensory distortion\n");
156 sleep(4);
157 if (ranf(100) >= 100 * dist)
158 {
159 printf("Equilibrium restored -- all systems normal\n");
160 return;
161 }
162
163 /* select a bizzare thing to happen to us */
164 percent = ranf(100);
165 if (percent < 70)
166 {
167 /* time warp */
168 if (percent < 35 || !Game.snap)
169 {
170 /* positive time warp */
171 time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
172 Now.date += time;
173 printf("Positive time portal entered -- it is now Stardate %.2f\n",
174 Now.date);
175 for (i = 0; i < MAXEVENTS; i++)
176 {
177 percent = Event[i].evcode;
178 if (percent == E_FIXDV || percent == E_LRTB)
179 Event[i].date += time;
180 }
181 return;
182 }
183
184 /* s/he got lucky: a negative time portal */
185 time = Now.date;
186 p = (char *) Etc.snapshot;
187 memcpy(p, Quad, sizeof Quad);
188 p += sizeof Quad;
189 memcpy(p, Event, sizeof Event);
190 p += sizeof Event;
191 memcpy(p, &Now, sizeof Now);
192 printf("Negative time portal entered -- it is now Stardate %.2f\n",
193 Now.date);
194 for (i = 0; i < MAXEVENTS; i++)
195 if (Event[i].evcode == E_FIXDV)
196 reschedule(&Event[i], Event[i].date - time);
197 return;
198 }
199
200 /* test for just a lot of damage */
201 if (percent < 80)
202 lose(L_TOOFAST);
203 printf("Equilibrium restored -- extreme damage occured to ship systems\n");
204 for (i = 0; i < NDEV; i++)
205 damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
206 Ship.shldup = 0;
207 }