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Fix Coverity issues 2366 and 2365 -- REVERSE_INULL.
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1 /* $NetBSD: hack.mon.c,v 1.6 2003/04/02 18:36:38 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36
37 /*
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
40 *
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
51 *
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62 */
63
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.mon.c,v 1.6 2003/04/02 18:36:38 jsm Exp $");
67 #endif /* not lint */
68
69 #include <stdlib.h>
70 #include "hack.h"
71 #include "extern.h"
72 #include "hack.mfndpos.h"
73
74 #ifndef NULL
75 #define NULL (char *) 0
76 #endif
77
78 int warnlevel; /* used by movemon and dochugw */
79 long lastwarntime;
80 int lastwarnlev;
81 const char *const warnings[] = {
82 "white", "pink", "red", "ruby", "purple", "black"
83 };
84
85 void
86 movemon()
87 {
88 struct monst *mtmp;
89 int fr;
90
91 warnlevel = 0;
92
93 while (1) {
94 /* find a monster that we haven't treated yet */
95 /*
96 * note that mtmp or mtmp->nmon might get killed while mtmp
97 * moves, so we cannot just walk down the chain (even new
98 * monsters might get created!)
99 */
100 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
101 if (mtmp->mlstmv < moves)
102 goto next_mon;
103 /* treated all monsters */
104 break;
105
106 next_mon:
107 mtmp->mlstmv = moves;
108
109 /* most monsters drown in pools */
110 {
111 boolean inpool, iseel;
112
113 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
114 iseel = (mtmp->data->mlet == ';');
115 if (inpool && !iseel) {
116 if (cansee(mtmp->mx, mtmp->my))
117 pline("%s drowns.", Monnam(mtmp));
118 mondead(mtmp);
119 continue;
120 }
121 /* but eels have a difficult time outside */
122 if (iseel && !inpool) {
123 if (mtmp->mhp > 1)
124 mtmp->mhp--;
125 mtmp->mflee = 1;
126 mtmp->mfleetim += 2;
127 }
128 }
129 if (mtmp->mblinded && !--mtmp->mblinded)
130 mtmp->mcansee = 1;
131 if (mtmp->mfleetim && !--mtmp->mfleetim)
132 mtmp->mflee = 0;
133 if (mtmp->mimic)
134 continue;
135 if (mtmp->mspeed != MSLOW || !(moves % 2)) {
136 /* continue if the monster died fighting */
137 fr = -1;
138 if (Conflict && cansee(mtmp->mx, mtmp->my)
139 && (fr = fightm(mtmp)) == 2)
140 continue;
141 if (fr < 0 && dochugw(mtmp))
142 continue;
143 }
144 if (mtmp->mspeed == MFAST && dochugw(mtmp))
145 continue;
146 }
147
148 warnlevel -= u.ulevel;
149 if (warnlevel >= SIZE(warnings))
150 warnlevel = SIZE(warnings) - 1;
151 if (warnlevel >= 0)
152 if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
153 const char *rr;
154 switch (Warning & (LEFT_RING | RIGHT_RING)) {
155 case LEFT_RING:
156 rr = "Your left ring glows";
157 break;
158 case RIGHT_RING:
159 rr = "Your right ring glows";
160 break;
161 case LEFT_RING | RIGHT_RING:
162 rr = "Both your rings glow";
163 break;
164 default:
165 rr = "Your fingertips glow";
166 break;
167 }
168 pline("%s %s!", rr, warnings[warnlevel]);
169 lastwarntime = moves;
170 lastwarnlev = warnlevel;
171 }
172 dmonsfree(); /* remove all dead monsters */
173 }
174
175 void
176 justswld(mtmp, name)
177 struct monst *mtmp;
178 const char *name;
179 {
180
181 mtmp->mx = u.ux;
182 mtmp->my = u.uy;
183 u.ustuck = mtmp;
184 pmon(mtmp);
185 kludge("%s swallows you!", name);
186 more();
187 seeoff(1);
188 u.uswallow = 1;
189 u.uswldtim = 0;
190 swallowed();
191 }
192
193 void
194 youswld(mtmp, dam, die, name)
195 struct monst *mtmp;
196 int dam, die;
197 const char *name;
198 {
199 if (mtmp != u.ustuck)
200 return;
201 kludge("%s digests you!", name);
202 u.uhp -= dam;
203 if (u.uswldtim++ >= die) { /* a3 */
204 pline("It totally digests you!");
205 u.uhp = -1;
206 }
207 if (u.uhp < 1)
208 done_in_by(mtmp);
209 #if 0
210 flags.botlx = 1; /* should we show status line ? */
211 #endif
212 }
213
214 int
215 dochugw(mtmp)
216 struct monst *mtmp;
217 {
218 int x = mtmp->mx;
219 int y = mtmp->my;
220 int d = dochug(mtmp);
221 int dd;
222 if (!d) /* monster still alive */
223 if (Warning)
224 if (!mtmp->mpeaceful)
225 if (mtmp->data->mlevel > warnlevel)
226 if ((dd = dist(mtmp->mx, mtmp->my)) < dist(x, y))
227 if (dd < 100)
228 if (!canseemon(mtmp))
229 warnlevel = mtmp->data->mlevel;
230 return (d);
231 }
232
233 /* returns 1 if monster died moving, 0 otherwise */
234 int
235 dochug(mtmp)
236 struct monst *mtmp;
237 {
238 const struct permonst *mdat;
239 int tmp = 0, nearby, scared;
240
241 if (mtmp->cham && !rn2(6))
242 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
243 mdat = mtmp->data;
244 if (mdat->mlevel < 0)
245 panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
246
247 /* regenerate monsters */
248 if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
249 mtmp->mhp < mtmp->mhpmax)
250 mtmp->mhp++;
251
252 if (mtmp->mfroz)
253 return (0); /* frozen monsters don't do anything */
254
255 if (mtmp->msleep) {
256 /* wake up, or get out of here. */
257 /* ettins are hard to surprise */
258 /* Nymphs and Leprechauns do not easily wake up */
259 if (cansee(mtmp->mx, mtmp->my) &&
260 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
261 (!strchr("NL", mdat->mlet) || !rn2(50)) &&
262 (Aggravate_monster || strchr("d1", mdat->mlet)
263 || (!rn2(7) && !mtmp->mimic)))
264 mtmp->msleep = 0;
265 else
266 return (0);
267 }
268 /* not frozen or sleeping: wipe out texts written in the dust */
269 wipe_engr_at(mtmp->mx, mtmp->my, 1);
270
271 /* confused monsters get unconfused with small probability */
272 if (mtmp->mconf && !rn2(50))
273 mtmp->mconf = 0;
274
275 /* some monsters teleport */
276 if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
277 rloc(mtmp);
278 return (0);
279 }
280 if (mdat->mmove < rnd(6))
281 return (0);
282
283 /* fleeing monsters might regain courage */
284 if (mtmp->mflee && !mtmp->mfleetim
285 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
286 mtmp->mflee = 0;
287
288 nearby = (dist(mtmp->mx, mtmp->my) < 3);
289 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
290 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
291 if (scared && !mtmp->mflee) {
292 mtmp->mflee = 1;
293 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
294 }
295 if (!nearby ||
296 mtmp->mflee ||
297 mtmp->mconf ||
298 (mtmp->minvis && !rn2(3)) ||
299 (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
300 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
301 (!mtmp->mcansee && !rn2(4)) ||
302 mtmp->mpeaceful
303 ) {
304 tmp = m_move(mtmp, 0); /* 2: monster died moving */
305 if (tmp == 2 || (tmp && mdat->mmove <= 12))
306 return (tmp == 2);
307 }
308 if (!strchr("Ea", mdat->mlet) && nearby &&
309 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
310 if (mhitu(mtmp))
311 return (1); /* monster died (e.g. 'y' or 'F') */
312 }
313 /* extra movement for fast monsters */
314 if (mdat->mmove - 12 > rnd(12))
315 tmp = m_move(mtmp, 1);
316 return (tmp == 2);
317 }
318
319 int
320 m_move(struct monst *mtmp, int after)
321 {
322 struct monst *mtmp2;
323 int nx, ny, omx, omy, appr, nearer, cnt, i, j;
324 xchar gx, gy, nix, niy, chcnt;
325 schar chi;
326 boolean likegold = 0, likegems = 0, likeobjs = 0;
327 char msym = mtmp->data->mlet;
328 schar mmoved = 0; /* not strictly nec.: chi >= 0 will
329 * do */
330 coord poss[9];
331 int info[9];
332
333 if (mtmp->mfroz || mtmp->msleep)
334 return (0);
335 if (mtmp->mtrapped) {
336 i = mintrap(mtmp);
337 if (i == 2)
338 return (2); /* he died */
339 if (i == 1)
340 return (0); /* still in trap, so didnt move */
341 }
342 if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
343 return (0); /* do not leave hiding place */
344
345 #ifndef NOWORM
346 if (mtmp->wormno)
347 goto not_special;
348 #endif /* NOWORM */
349
350 /* my dog gets a special treatment */
351 if (mtmp->mtame) {
352 return (dog_move(mtmp, after));
353 }
354 /* likewise for shopkeeper */
355 if (mtmp->isshk) {
356 mmoved = shk_move(mtmp);
357 if (mmoved >= 0)
358 goto postmov;
359 mmoved = 0; /* follow player outside shop */
360 }
361 /* and for the guard */
362 if (mtmp->isgd) {
363 mmoved = gd_move();
364 goto postmov;
365 }
366 /*
367 * teleport if that lies in our nature ('t') or when badly wounded
368 * ('1')
369 */
370 if ((msym == 't' && !rn2(5))
371 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
372 || levl[u.ux][u.uy].typ == STAIRS))) {
373 if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
374 rloc(mtmp);
375 else
376 mnexto(mtmp);
377 mmoved = 1;
378 goto postmov;
379 }
380 /* spit fire ('D') or use a wand ('1') when appropriate */
381 if (strchr("D1", msym))
382 inrange(mtmp);
383
384 if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
385 mtmp->mcansee && rn2(5)) {
386 if (!Confusion)
387 pline("%s's gaze has confused you!", Monnam(mtmp));
388 else
389 pline("You are getting more and more confused.");
390 if (rn2(3))
391 mtmp->mcan = 1;
392 Confusion += d(3, 4); /* timeout */
393 }
394 not_special:
395 if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
396 return (1);
397 appr = 1;
398 if (mtmp->mflee)
399 appr = -1;
400 if (mtmp->mconf || Invis || !mtmp->mcansee ||
401 (strchr("BIy", msym) && !rn2(3)))
402 appr = 0;
403 omx = mtmp->mx;
404 omy = mtmp->my;
405 gx = u.ux;
406 gy = u.uy;
407 if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
408 appr = -1;
409
410 /*
411 * random criterion for 'smell' or track finding ability should use
412 * mtmp->msmell or sth
413 */
414 if (msym == '@' ||
415 ('a' <= msym && msym <= 'z')) {
416 coord *cp;
417 schar mroom;
418 mroom = inroom(omx, omy);
419 if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
420 cp = gettrack(omx, omy);
421 if (cp) {
422 gx = cp->x;
423 gy = cp->y;
424 }
425 }
426 }
427 /* look for gold or jewels nearby */
428 likegold = (strchr("LOD", msym) != NULL);
429 likegems = (strchr("ODu", msym) != NULL);
430 likeobjs = mtmp->mhide;
431 #define SRCHRADIUS 25
432 {
433 xchar mind = SRCHRADIUS; /* not too far away */
434 int dd;
435 if (likegold) {
436 struct gold *gold;
437 for (gold = fgold; gold; gold = gold->ngold)
438 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) {
439 mind = dd;
440 gx = gold->gx;
441 gy = gold->gy;
442 }
443 }
444 if (likegems || likeobjs) {
445 struct obj *otmp;
446 for (otmp = fobj; otmp; otmp = otmp->nobj)
447 if (likeobjs || otmp->olet == GEM_SYM)
448 if (msym != 'u' ||
449 objects[otmp->otyp].g_val != 0)
450 if ((dd = DIST(omx, omy, otmp->ox, otmp->oy)) < mind) {
451 mind = dd;
452 gx = otmp->ox;
453 gy = otmp->oy;
454 }
455 }
456 if (mind < SRCHRADIUS && appr == -1) {
457 if (dist(omx, omy) < 10) {
458 gx = u.ux;
459 gy = u.uy;
460 } else
461 appr = 1;
462 }
463 }
464 nix = omx;
465 niy = omy;
466 cnt = mfndpos(mtmp, poss, info,
467 msym == 'u' ? NOTONL :
468 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
469 strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
470 /* ALLOW_ROCK for some monsters ? */
471 chcnt = 0;
472 chi = -1;
473 for (i = 0; i < cnt; i++) {
474 nx = poss[i].x;
475 ny = poss[i].y;
476 for (j = 0; j < MTSZ && j < cnt - 1; j++)
477 if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
478 if (rn2(4 * (cnt - j)))
479 goto nxti;
480 #ifdef STUPID
481 /* some stupid compilers think that this is too complicated */
482 {
483 int d1 = DIST(nx, ny, gx, gy);
484 int d2 = DIST(nix, niy, gx, gy);
485 nearer = (d1 < d2);
486 }
487 #else
488 nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
489 #endif /* STUPID */
490 if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
491 !mmoved ||
492 (!appr && !rn2(++chcnt))) {
493 nix = nx;
494 niy = ny;
495 chi = i;
496 mmoved = 1;
497 }
498 nxti: ;
499 }
500 if (mmoved) {
501 if (info[chi] & ALLOW_M) {
502 mtmp2 = m_at(nix, niy);
503 if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
504 hitmm(mtmp2, mtmp) == 2)
505 return (2);
506 return (0);
507 }
508 if (info[chi] & ALLOW_U) {
509 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
510 return (0);
511 }
512 mtmp->mx = nix;
513 mtmp->my = niy;
514 for (j = MTSZ - 1; j > 0; j--)
515 mtmp->mtrack[j] = mtmp->mtrack[j - 1];
516 mtmp->mtrack[0].x = omx;
517 mtmp->mtrack[0].y = omy;
518 #ifndef NOWORM
519 if (mtmp->wormno)
520 worm_move(mtmp);
521 #endif /* NOWORM */
522 } else {
523 if (msym == 'u' && rn2(2)) {
524 rloc(mtmp);
525 return (0);
526 }
527 #ifndef NOWORM
528 if (mtmp->wormno)
529 worm_nomove(mtmp);
530 #endif /* NOWORM */
531 }
532 postmov:
533 if (mmoved == 1) {
534 if (mintrap(mtmp) == 2) /* he died */
535 return (2);
536 if (likegold)
537 mpickgold(mtmp);
538 if (likegems)
539 mpickgems(mtmp);
540 if (mtmp->mhide)
541 mtmp->mundetected = 1;
542 }
543 pmon(mtmp);
544 return (mmoved);
545 }
546
547 void
548 mpickgold(mtmp)
549 struct monst *mtmp;
550 {
551 struct gold *gold;
552 while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
553 mtmp->mgold += gold->amount;
554 freegold(gold);
555 if (levl[mtmp->mx][mtmp->my].scrsym == '$')
556 newsym(mtmp->mx, mtmp->my);
557 }
558 }
559
560 void
561 mpickgems(mtmp)
562 struct monst *mtmp;
563 {
564 struct obj *otmp;
565 for (otmp = fobj; otmp; otmp = otmp->nobj)
566 if (otmp->olet == GEM_SYM)
567 if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
568 if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0) {
569 freeobj(otmp);
570 mpickobj(mtmp, otmp);
571 if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
572 newsym(mtmp->mx, mtmp->my); /* %% */
573 return; /* pick only one object */
574 }
575 }
576
577 /* return number of acceptable neighbour positions */
578 int
579 mfndpos(mon, poss, info, flag)
580 struct monst *mon;
581 coord poss[9];
582 int info[9], flag;
583 {
584 int x, y, nx, ny, cnt = 0, ntyp;
585 struct monst *mtmp;
586 int nowtyp;
587 boolean pool;
588
589 x = mon->mx;
590 y = mon->my;
591 nowtyp = levl[x][y].typ;
592
593 pool = (mon->data->mlet == ';');
594 nexttry: /* eels prefer the water, but if there is no
595 * water nearby, they will crawl over land */
596 if (mon->mconf) {
597 flag |= ALLOW_ALL;
598 flag &= ~NOTONL;
599 }
600 for (nx = x - 1; nx <= x + 1; nx++)
601 for (ny = y - 1; ny <= y + 1; ny++)
602 if (nx != x || ny != y)
603 if (isok(nx, ny))
604 if (!IS_ROCK(ntyp = levl[nx][ny].typ))
605 if (!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
606 if ((ntyp == POOL) == pool) {
607 info[cnt] = 0;
608 if (nx == u.ux && ny == u.uy) {
609 if (!(flag & ALLOW_U))
610 continue;
611 info[cnt] = ALLOW_U;
612 } else if ((mtmp = m_at(nx, ny)) != NULL) {
613 if (!(flag & ALLOW_M))
614 continue;
615 info[cnt] = ALLOW_M;
616 if (mtmp->mtame) {
617 if (!(flag & ALLOW_TM))
618 continue;
619 info[cnt] |= ALLOW_TM;
620 }
621 }
622 if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
623 if (flag & NOGARLIC)
624 continue;
625 info[cnt] |= NOGARLIC;
626 }
627 if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
628 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
629 if (!(flag & ALLOW_SSM))
630 continue;
631 info[cnt] |= ALLOW_SSM;
632 }
633 if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
634 if (!(flag & ALLOW_ROCK))
635 continue;
636 info[cnt] |= ALLOW_ROCK;
637 }
638 if (!Invis && online(nx, ny)) {
639 if (flag & NOTONL)
640 continue;
641 info[cnt] |= NOTONL;
642 }
643 /*
644 * we cannot
645 * avoid
646 * traps of
647 * an unknown
648 * kind
649 */
650 {
651 struct trap *ttmp = t_at(nx, ny);
652 int tt;
653 if (ttmp) {
654 tt = 1 << ttmp->ttyp;
655 if (mon->mtrapseen & tt) {
656 if (!(flag & tt))
657 continue;
658 info[cnt] |= tt;
659 }
660 }
661 }
662 poss[cnt].x = nx;
663 poss[cnt].y = ny;
664 cnt++;
665 }
666 if (!cnt && pool && nowtyp != POOL) {
667 pool = FALSE;
668 goto nexttry;
669 }
670 return (cnt);
671 }
672
673 int
674 dist(x, y)
675 int x, y;
676 {
677 return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
678 }
679
680 void
681 poisoned(string, pname)
682 const char *string, *pname;
683 {
684 int i;
685
686 if (Blind)
687 pline("It was poisoned.");
688 else
689 pline("The %s was poisoned!", string);
690 if (Poison_resistance) {
691 pline("The poison doesn't seem to affect you.");
692 return;
693 }
694 i = rn2(10);
695 if (i == 0) {
696 u.uhp = -1;
697 pline("I am afraid the poison was deadly ...");
698 } else if (i <= 5) {
699 losestr(rn1(3, 3));
700 } else {
701 losehp(rn1(10, 6), pname);
702 }
703 if (u.uhp < 1) {
704 killer = pname;
705 done("died");
706 }
707 }
708
709 void
710 mondead(mtmp)
711 struct monst *mtmp;
712 {
713 relobj(mtmp, 1);
714 unpmon(mtmp);
715 relmon(mtmp);
716 unstuck(mtmp);
717 if (mtmp->isshk)
718 shkdead(mtmp);
719 if (mtmp->isgd)
720 gddead();
721 #ifndef NOWORM
722 if (mtmp->wormno)
723 wormdead(mtmp);
724 #endif /* NOWORM */
725 monfree(mtmp);
726 }
727
728 /* called when monster is moved to larger structure */
729 void
730 replmon(mtmp, mtmp2)
731 struct monst *mtmp, *mtmp2;
732 {
733 relmon(mtmp);
734 monfree(mtmp);
735 mtmp2->nmon = fmon;
736 fmon = mtmp2;
737 if (u.ustuck == mtmp)
738 u.ustuck = mtmp2;
739 if (mtmp2->isshk)
740 replshk(mtmp, mtmp2);
741 if (mtmp2->isgd)
742 replgd(mtmp, mtmp2);
743 }
744
745 void
746 relmon(mon)
747 struct monst *mon;
748 {
749 struct monst *mtmp;
750
751 if (mon == fmon)
752 fmon = fmon->nmon;
753 else {
754 for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon);
755 mtmp->nmon = mon->nmon;
756 }
757 }
758
759 /*
760 * we do not free monsters immediately, in order to have their name available
761 * shortly after their demise
762 */
763 struct monst *fdmon; /* chain of dead monsters, need not to be
764 * saved */
765
766 void
767 monfree(mtmp)
768 struct monst *mtmp;
769 {
770 mtmp->nmon = fdmon;
771 fdmon = mtmp;
772 }
773
774 void
775 dmonsfree()
776 {
777 struct monst *mtmp;
778 while ((mtmp = fdmon) != NULL) {
779 fdmon = mtmp->nmon;
780 free((char *) mtmp);
781 }
782 }
783
784 void
785 unstuck(mtmp)
786 struct monst *mtmp;
787 {
788 if (u.ustuck == mtmp) {
789 if (u.uswallow) {
790 u.ux = mtmp->mx;
791 u.uy = mtmp->my;
792 u.uswallow = 0;
793 setsee();
794 docrt();
795 }
796 u.ustuck = 0;
797 }
798 }
799
800 void
801 killed(mtmp)
802 struct monst *mtmp;
803 {
804 #ifdef lint
805 #define NEW_SCORING
806 #endif /* lint */
807 int tmp, nk, x, y;
808 const struct permonst *mdat;
809
810 if (mtmp->cham)
811 mtmp->data = PM_CHAMELEON;
812 mdat = mtmp->data;
813 if (Blind)
814 pline("You destroy it!");
815 else {
816 pline("You destroy %s!",
817 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
818 }
819 if (u.umconf) {
820 if (!Blind)
821 pline("Your hands stop glowing blue.");
822 u.umconf = 0;
823 }
824 /* count killed monsters */
825 #define MAXMONNO 100
826 nk = 1; /* in case we cannot find it in mons */
827 tmp = mdat - mons; /* strchr in mons array (if not 'd', '@', ...) */
828 if (tmp >= 0 && tmp < CMNUM + 2) {
829 u.nr_killed[tmp]++;
830 if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
831 !strchr(fut_geno, mdat->mlet))
832 charcat(fut_geno, mdat->mlet);
833 }
834 /* punish bad behaviour */
835 if (mdat->mlet == '@')
836 Telepat = 0, u.uluck -= 2;
837 if (mtmp->mpeaceful || mtmp->mtame)
838 u.uluck--;
839 if (mdat->mlet == 'u')
840 u.uluck -= 5;
841 if ((int) u.uluck < LUCKMIN)
842 u.uluck = LUCKMIN;
843
844 /* give experience points */
845 tmp = 1 + mdat->mlevel * mdat->mlevel;
846 if (mdat->ac < 3)
847 tmp += 2 * (7 - mdat->ac);
848 if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
849 tmp += 2 * mdat->mlevel;
850 if (strchr("DeV&P", mdat->mlet))
851 tmp += (7 * mdat->mlevel);
852 if (mdat->mlevel > 6)
853 tmp += 50;
854 if (mdat->mlet == ';')
855 tmp += 1000;
856
857 #ifdef NEW_SCORING
858 /*
859 * ------- recent addition: make nr of points decrease when this is
860 * not the first of this kind
861 */
862 {
863 int ul = u.ulevel;
864 int ml = mdat->mlevel;
865
866 if (ul < 14) /* points are given based on present and
867 * future level */
868 for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
869 if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
870 >= 10 * pow((unsigned) (ul - 1)))
871 if (++ul == 14)
872 break;
873
874 tmp2 = ml - ul - 1;
875 tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
876 if (!tmp)
877 tmp = 1;
878 }
879 /* note: ul is not necessarily the future value of u.ulevel */
880 /* ------- end of recent valuation change ------- */
881 #endif /* NEW_SCORING */
882
883 more_experienced(tmp, 0);
884 flags.botl = 1;
885 while (u.ulevel < 14 && u.uexp >= newuexp()) {
886 pline("Welcome to experience level %u.", ++u.ulevel);
887 tmp = rnd(10);
888 if (tmp < 3)
889 tmp = rnd(10);
890 u.uhpmax += tmp;
891 u.uhp += tmp;
892 flags.botl = 1;
893 }
894
895 /* dispose of monster and make cadaver */
896 x = mtmp->mx;
897 y = mtmp->my;
898 mondead(mtmp);
899 tmp = mdat->mlet;
900 if (tmp == 'm') { /* he killed a minotaur, give him a wand of
901 * digging */
902 /* note: the dead minotaur will be on top of it! */
903 mksobj_at(WAN_DIGGING, x, y);
904 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
905 stackobj(fobj);
906 } else
907 #ifndef NOWORM
908 if (tmp == 'w') {
909 mksobj_at(WORM_TOOTH, x, y);
910 stackobj(fobj);
911 } else
912 #endif /* NOWORM */
913 if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
914 tmp = 0;
915
916 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */
917 if (x != u.ux || y != u.uy) /* might be here after
918 * swallowed */
919 if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
920 struct obj *obj2 = mkobj_at(tmp, x, y);
921 if (cansee(x, y))
922 atl(x, y, obj2->olet);
923 stackobj(obj2);
924 }
925 }
926
927 void
928 kludge(const char *str, const char *arg)
929 {
930 if (Blind) {
931 if (*str == '%')
932 pline(str, "It");
933 else
934 pline(str, "it");
935 } else
936 pline(str, arg);
937 }
938
939 void
940 rescham()
941 { /* force all chameleons to become normal */
942 struct monst *mtmp;
943
944 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
945 if (mtmp->cham) {
946 mtmp->cham = 0;
947 (void) newcham(mtmp, PM_CHAMELEON);
948 }
949 }
950
951 int
952 newcham(mtmp, mdat) /* make a chameleon look like a new monster */
953 /* returns 1 if the monster actually changed */
954 struct monst *mtmp;
955 const struct permonst *mdat;
956 {
957 int mhp, hpn, hpd;
958
959 if (mdat == mtmp->data)
960 return (0); /* still the same monster */
961 #ifndef NOWORM
962 if (mtmp->wormno)
963 wormdead(mtmp); /* throw tail away */
964 #endif /* NOWORM */
965 if (u.ustuck == mtmp) {
966 if (u.uswallow) {
967 u.uswallow = 0;
968 u.uswldtim = 0;
969 mnexto(mtmp);
970 docrt();
971 prme();
972 }
973 u.ustuck = 0;
974 }
975 hpn = mtmp->mhp;
976 hpd = (mtmp->data->mlevel) * 8;
977 if (!hpd)
978 hpd = 4;
979 mtmp->data = mdat;
980 mhp = (mdat->mlevel) * 8;
981 /* new hp: same fraction of max as before */
982 mtmp->mhp = 2 + (hpn * mhp) / hpd;
983 hpn = mtmp->mhpmax;
984 mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
985 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
986 #ifndef NOWORM
987 if (mdat->mlet == 'w' && getwn(mtmp))
988 initworm(mtmp);
989 /* perhaps we should clear mtmp->mtame here? */
990 #endif /* NOWORM */
991 unpmon(mtmp); /* necessary for 'I' and to force pmon */
992 pmon(mtmp);
993 return (1);
994 }
995
996 void
997 mnexto(mtmp) /* Make monster mtmp next to you (if
998 * possible) */
999 struct monst *mtmp;
1000 {
1001 coord mm;
1002 mm = enexto(u.ux, u.uy);
1003 mtmp->mx = mm.x;
1004 mtmp->my = mm.y;
1005 pmon(mtmp);
1006 }
1007
1008 int
1009 ishuman(mtmp)
1010 struct monst *mtmp;
1011 {
1012 return (mtmp->data->mlet == '@');
1013 }
1014
1015 void
1016 setmangry(mtmp)
1017 struct monst *mtmp;
1018 {
1019 if (!mtmp->mpeaceful)
1020 return;
1021 if (mtmp->mtame)
1022 return;
1023 mtmp->mpeaceful = 0;
1024 if (ishuman(mtmp))
1025 pline("%s gets angry!", Monnam(mtmp));
1026 }
1027
1028 /*
1029 * not one hundred procent correct: now a snake may hide under an invisible
1030 * object
1031 */
1032 int
1033 canseemon(mtmp)
1034 struct monst *mtmp;
1035 {
1036 return ((!mtmp->minvis || See_invisible)
1037 && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
1038 && cansee(mtmp->mx, mtmp->my));
1039 }