]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/command3.c
1 /* $NetBSD: command3.c,v 1.2 2003/08/07 09:37:00 agc Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95";
37 __RCSID("$NetBSD: command3.c,v 1.2 2003/08/07 09:37:00 agc Exp $");
46 if (testbit(inven
, SHOVEL
)) {
50 case 144: /* copse near beach */
52 setbit(location
[position
].objects
, DEADWOOD
);
53 setbit(location
[position
].objects
, COMPASS
);
54 setbit(location
[position
].objects
, KNIFE
);
55 setbit(location
[position
].objects
, MACE
);
61 puts("Nothing happens.");
64 puts("You don't have a shovel.");
74 puts("Nothing happens.");
96 injuries
[12] = injuries
[8] = injuries
[7] = injuries
[6] = 1;
97 for (n
= 0; n
< NUMOFOBJECTS
; n
++)
98 if (testbit(inven
, n
)) {
100 setbit(location
[position
].objects
, n
);
112 if (testbit(inven
, SHOVEL
)) {
113 while (wordtype
[++wordnumber
] != OBJECT
&& wordtype
[wordnumber
] != NOUNS
&& wordnumber
< wordcount
)
115 value
= wordvalue
[wordnumber
];
116 if (wordtype
[wordnumber
] == NOUNS
&& (testbit(location
[position
].objects
, value
) || value
== BODY
))
119 wordtype
[wordnumber
] = OBJECT
;
120 if (testbit(inven
, MAID
) || testbit(location
[position
].objects
, MAID
))
122 if (testbit(inven
, DEADWOOD
) || testbit(location
[position
].objects
, DEADWOOD
))
124 if (testbit(inven
, DEADGOD
) || testbit(location
[position
].objects
, DEADGOD
))
126 if (testbit(inven
, DEADTIME
) || testbit(location
[position
].objects
, DEADTIME
))
128 if (testbit(inven
, DEADNATIVE
) || testbit(location
[position
].objects
, DEADNATIVE
))
134 puts("She screams as you wrestle her into the hole.");
141 wordtype
[wordnumber
] = OBJECT
;
147 if (wordtype
[wordnumber
] == OBJECT
&& position
> 88 && (testbit(inven
, value
) || testbit(location
[position
].objects
, value
))) {
149 if (testbit(inven
, value
)) {
150 clearbit(inven
, value
);
151 carrying
-= objwt
[value
];
152 encumber
-= objcumber
[value
];
154 clearbit(location
[position
].objects
, value
);
162 printf("The %s should rest easier now.\n", objsht
[value
]);
165 puts("It doesn't seem to work.");
167 puts("You aren't holding a shovel.");
175 if (testbit(inven
, POTION
)) {
176 puts("The cool liquid runs down your throat but turns to fire and you choke.");
177 puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
179 clearbit(inven
, POTION
);
182 for (n
= 0; n
< NUMOFINJURIES
; n
++)
187 puts("I'm not thirsty.");
193 int firstnumber
, value
;
195 firstnumber
= wordnumber
;
196 if (!testbit(inven
, LASER
))
197 puts("You aren't holding a blaster.");
200 while (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == OBJECT
) {
201 value
= wordvalue
[wordnumber
];
202 printf("%s:\n", objsht
[value
]);
203 if (testbit(location
[position
].objects
, value
)) {
204 clearbit(location
[position
].objects
, value
);
206 printf("The %s explode%s\n", objsht
[value
],
207 (is_plural_object(value
) ? "." : "s."));
211 printf("I don't see any %s around here.\n", objsht
[value
]);
212 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
215 return (firstnumber
);
217 /* special cases with their own return()'s */
219 if (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == NOUNS
) {
221 switch (wordvalue
[wordnumber
]) {
227 puts("The door is unhinged.");
228 location
[189].north
= 231;
229 location
[231].south
= 189;
230 whichway(location
[position
]);
233 puts("The wooden door splinters.");
234 location
[30].west
= 25;
235 whichway(location
[position
]);
238 puts("The laser blast has no effect on the door.");
241 puts("The blast hits the door and it explodes into flame. The magnesium burns");
242 puts("so rapidly that we have no chance to escape.");
245 puts("Nothing happens.");
250 if (testbit(location
[position
].objects
, BATHGOD
)) {
251 puts("The goddess is hit in the chest and splashes back against the rocks.");
252 puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
253 puts("pools and then off downstream.");
254 clearbit(location
[position
].objects
, BATHGOD
);
255 setbit(location
[180].objects
, DEADGOD
);
260 if (testbit(location
[position
].objects
, NORMGOD
)) {
261 puts("The blast catches the goddess in the stomach, knocking her to the ground.");
262 puts("She writhes in the dirt as the agony of death taunts her.");
263 puts("She has stopped moving.");
264 clearbit(location
[position
].objects
, NORMGOD
);
265 setbit(location
[position
].objects
, DEADGOD
);
273 puts("I don't see any goddess around here.");
277 if (testbit(location
[position
].objects
, TIMER
)) {
278 puts("The old man slumps over the bar.");
282 clearbit(location
[position
].objects
, TIMER
);
283 setbit(location
[position
].objects
, DEADTIME
);
285 puts("What old-timer?");
288 if (testbit(location
[position
].objects
, MAN
)) {
289 puts("The man falls to the ground with blood pouring all over his white suit.");
290 puts("Your fantasy is over.");
296 if (testbit(location
[position
].objects
, NATIVE
)) {
297 puts("The girl is blown backwards several feet and lies in a pool of blood.");
298 clearbit(location
[position
].objects
, NATIVE
);
299 setbit(location
[position
].objects
, DEADNATIVE
);
304 puts("There is no girl here.");
311 printf("You can't shoot the %s.\n", objsht
[wordvalue
[wordnumber
]]);
314 puts("You must be a looney.");
316 return (firstnumber
);