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1 /* $NetBSD: data.c,v 1.10 2003/08/07 09:37:23 agc Exp $ */
2
3 /*-
4 * Copyright (c) 1988 The Regents of the University of California.
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)data.c 5.3 (Berkeley) 5/13/91";
36 #else
37 __RCSID("$NetBSD: data.c,v 1.10 2003/08/07 09:37:23 agc Exp $");
38 #endif
39 #endif /* not lint */
40
41 /* data.c Larn is copyrighted 1986 by Noah Morgan. */
42 /* #define NODEFS */
43 #include "header.h"
44 #include "extern.h"
45
46 /*
47 class[c[LEVEL]-1] gives the correct name of the players experience level
48 */
49 static char aa1[] = " mighty evil master";
50 static char aa2[] = "apprentice demi-god";
51 static char aa3[] = " minor demi-god ";
52 static char aa4[] = " major demi-god ";
53 static char aa5[] = " minor deity ";
54 static char aa6[] = " major deity ";
55 static char aa7[] = " novice guardian ";
56 static char aa8[] = "apprentice guardian";
57 static char aa9[] = " The Creator ";
58 u_char *class[] =
59 {
60 " novice explorer ", "apprentice explorer", " practiced explorer", /* -3 */
61 " expert explorer ", " novice adventurer", " adventurer ", /* -6 */
62 "apprentice conjurer", " conjurer ", " master conjurer ", /* -9 */
63 " apprentice mage ", " mage ", " experienced mage ", /* -12 */
64 " master mage ", " apprentice warlord", " novice warlord ", /* -15 */
65 " expert warlord ", " master warlord ", " apprentice gorgon ", /* -18 */
66 " gorgon ", " practiced gorgon ", " master gorgon ", /* -21 */
67 " demi-gorgon ", " evil master ", " great evil master ", /* -24 */
68 aa1, aa1, aa1, /* -27 */
69 aa1, aa1, aa1, /* -30 */
70 aa1, aa1, aa1, /* -33 */
71 aa1, aa1, aa1, /* -36 */
72 aa1, aa1, aa1, /* -39 */
73 aa2, aa2, aa2, /* -42 */
74 aa2, aa2, aa2, /* -45 */
75 aa2, aa2, aa2, /* -48 */
76 aa3, aa3, aa3, /* -51 */
77 aa3, aa3, aa3, /* -54 */
78 aa3, aa3, aa3, /* -57 */
79 aa4, aa4, aa4, /* -60 */
80 aa4, aa4, aa4, /* -63 */
81 aa4, aa4, aa4, /* -66 */
82 aa5, aa5, aa5, /* -69 */
83 aa5, aa5, aa5, /* -72 */
84 aa5, aa5, aa5, /* -75 */
85 aa6, aa6, aa6, /* -78 */
86 aa6, aa6, aa6, /* -81 */
87 aa6, aa6, aa6, /* -84 */
88 aa7, aa7, aa7, /* -87 */
89 aa8, aa8, aa8, /* -90 */
90 aa8, aa8, aa8, /* -93 */
91 " earth guardian ", " air guardian ", " fire guardian ", /* -96 */
92 " water guardian ", " time guardian ", " ethereal guardian ", /* -99 */
93 aa9, aa9, aa9, /* -102 */
94 };
95
96 /*
97 table of experience needed to be a certain level of player
98 skill[c[LEVEL]] is the experience required to attain the next level
99 */
100 #define MEG 1000000
101 long skill[] = {
102 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
103 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1 * MEG, /* 12-19 */
104 2 * MEG, 3 * MEG, 4 * MEG, 5 * MEG, 6 * MEG, 8 * MEG, 10 * MEG, /* 20-26 */
105 12 * MEG, 14 * MEG, 16 * MEG, 18 * MEG, 20 * MEG, 22 * MEG, 24 * MEG, 26 * MEG, 28 * MEG, /* 27-35 */
106 30 * MEG, 32 * MEG, 34 * MEG, 36 * MEG, 38 * MEG, 40 * MEG, 42 * MEG, 44 * MEG, 46 * MEG, /* 36-44 */
107 48 * MEG, 50 * MEG, 52 * MEG, 54 * MEG, 56 * MEG, 58 * MEG, 60 * MEG, 62 * MEG, 64 * MEG, /* 45-53 */
108 66 * MEG, 68 * MEG, 70 * MEG, 72 * MEG, 74 * MEG, 76 * MEG, 78 * MEG, 80 * MEG, 82 * MEG, /* 54-62 */
109 84 * MEG, 86 * MEG, 88 * MEG, 90 * MEG, 92 * MEG, 94 * MEG, 96 * MEG, 98 * MEG, 100 * MEG, /* 63-71 */
110 105 * MEG, 110 * MEG, 115 * MEG, 120 * MEG, 125 * MEG, 130 * MEG, 135 * MEG, 140 * MEG, /* 72-79 */
111 145 * MEG, 150 * MEG, 155 * MEG, 160 * MEG, 165 * MEG, 170 * MEG, 175 * MEG, 180 * MEG, /* 80-87 */
112 185 * MEG, 190 * MEG, 195 * MEG, 200 * MEG, 210 * MEG, 220 * MEG, 230 * MEG, 240 * MEG, /* 88-95 */
113 250 * MEG, 260 * MEG, 270 * MEG, 280 * MEG, 290 * MEG, 300 * MEG /* 96-101 */
114 };
115 #undef MEG
116
117 u_char *lpbuf, *lpnt, *inbuffer, *lpend; /* input/output pointers
118 * to the buffers */
119 struct cel *cell; /* pointer to the dungeon storage */
120 short hitp[MAXX][MAXY]; /* monster hp on level */
121 short iarg[MAXX][MAXY]; /* arg for the item array */
122 u_char item[MAXX][MAXY]; /* objects in maze if any */
123 u_char know[MAXX][MAXY]; /* 1 or 0 if here before */
124 u_char mitem[MAXX][MAXY]; /* monster item array */
125 u_char moved[MAXX][MAXY]; /* monster movement flags */
126 u_char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst */
127 u_char iven[26]; /* inventory for player */
128 short ivenarg[26]; /* inventory for player */
129 char lastmonst[40]; /* this has the name of the current monster */
130 u_char beenhere[MAXLEVEL + MAXVLEVEL] = {0}; /* 1 if have been on
131 * this level */
132 char VERSION = VER; /* this is the present version # of the
133 * program */
134 char SUBVERSION = SUBVER;
135 u_char nosignal = 0; /* set to 1 to disable the signals from doing
136 * anything */
137 u_char predostuff = 0; /* 2 means that the trap handling routines
138 * must do a showplayer() after a trap. 0
139 * means don't showplayer() 0 - we are in
140 * create player screen 1 - we are in welcome
141 * screen 2 - we are in the normal game */
142 char loginname[20]; /* players login name */
143 char logname[LOGNAMESIZE]; /* players name storage for scoring */
144 u_char sex = 1; /* default is a man 0=woman */
145 u_char boldon = 1; /* 1=bold objects 0=inverse objects */
146 u_char ckpflag = 0; /* 1 if want checkpointing of game, 0
147 * otherwise */
148 u_char cheat = 0; /* 1 if the player has fudged save file */
149 short level = 0; /* cavelevel player is on = c[CAVELEVEL] */
150 u_char wizard = 0; /* the wizard mode flag */
151 short lastnum = 0; /* the number of the monster last hitting
152 * player */
153 short hitflag = 0; /* flag for if player has been hit when
154 * running */
155 short hit2flag = 0; /* flag for if player has been hit when
156 * running */
157 short hit3flag = 0; /* flag for if player has been hit flush
158 * input */
159 short playerx, playery; /* the room on the present level of
160 * the player */
161 short lastpx, lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
162 short oldx, oldy;
163 short lasthx = 0, lasthy = 0; /* location of monster last hit by
164 * player */
165 short nobeep = 0; /* true if program is not to beep */
166 unsigned long randx = 33601; /* the random number seed */
167 time_t initialtime = 0;/* time playing began */
168 long gltime = 0; /* the clock for the game */
169 long outstanding_taxes = 0; /* present tax bill from score file */
170 long c[100], cbak[100]; /* the character description arrays */
171 int enable_scroll = 0; /* constant for enabled/disabled
172 * scrolling regn */
173 char aborted[] = " aborted";
174 struct sphere *spheres = 0; /* pointer to linked list for spheres of
175 * annihilation */
176 char *levelname[] =
177 {" H", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9", "10", "V1", "V2", "V3"};
178
179 char objnamelist[] = " ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
180 char monstnamelist[] = " BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
181 char *objectname[] =
182 {0, "a holy altar", "a handsome jewel encrusted throne", "the orb", "a pit",
183 "a staircase leading upwards", "an elevator going up", "a bubbling fountain",
184 "a great marble statue", "a teleport trap", "the college of Larn",
185 "a mirror", "the DND store", "a staircase going down", "an elevator going down",
186 "the bank of Larn", "the 5th branch of the Bank of Larn",
187 "a dead fountain", "gold", "an open door", "a closed door",
188 "a wall", "The Eye of Larn", "plate mail", "chain mail", "leather armor",
189 "a sword of slashing", "Bessman's flailing hammer", "a sunsword",
190 "a two handed sword", "a spear", "a dagger",
191 "ring of extra regeneration", "a ring of regeneration", "a ring of protection",
192 "an energy ring", "a ring of dexterity", "a ring of strength",
193 "a ring of cleverness", "a ring of increase damage", "a belt of striking",
194 "a magic scroll", "a magic potion", "a book", "a chest",
195 "an amulet of invisibility", "an orb of dragon slaying",
196 "a scarab of negate spirit", "a cube of undead control",
197 "device of theft prevention", "a brilliant diamond", "a ruby",
198 "an enchanting emerald", "a sparkling sapphire", "the dungeon entrance",
199 "a volcanic shaft leaning downward", "the base of a volcanic shaft",
200 "a battle axe", "a longsword", "a flail", "ring mail", "studded leather armor",
201 "splint mail", "plate armor", "stainless plate armor", "a lance of death",
202 "an arrow trap", "an arrow trap", "a shield", "your home",
203 "gold", "gold", "gold", "a dart trap",
204 "a dart trap", "a trapdoor", "a trapdoor", "the local trading post",
205 "a teleport trap", "a massive throne",
206 "a sphere of annihilation", "a handsome jewel encrusted throne",
207 "the Larn Revenue Service", "a fortune cookie", "", "", "", "", "", "",
208 "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", ""
209 };
210
211
212
213 /*
214 * for the monster data
215 *
216 * array to do rnd() to create monsters <= a given level
217 */
218 u_char monstlevel[] = {5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59};
219
220 struct monst monster[] = {
221 /*
222 * NAME LV AC DAM ATT DEF GEN
223 * INT GOLD HP EXP
224 * -----------------------------------------------------------------
225 */
226 {"", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0},
227 {"bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1},
228 {"gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2},
229 {"hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2},
230 {"jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1},
231 {"kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1},
232
233 {"orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2},
234 {"snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1},
235 {"giant centipede", 2, 14, 0, 4, 0, 0, 3, 0, 1, 2},
236 {"jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1},
237 {"troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3},
238 {"giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5},
239
240 /*
241 * NAME LV AC DAM ATT DEF GEN
242 * INT GOLD HP EXP
243 * -----------------------------------------------------------------
244 */
245
246 {"floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2},
247 {"leprechaun", 3, 3, 0, 8, 0, 0, 3, 1500, 13, 45},
248 {"nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45},
249 {"quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15},
250 {"rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25},
251 {"zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7},
252
253 {"assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15},
254 {"bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35},
255 {"hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35},
256 {"ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25},
257 {"centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45},
258
259 /*
260 * NAME LV AC DAM ATT DEF GEN
261 * INT GOLD HP EXP
262 * -----------------------------------------------------------------
263 */
264
265 {"troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300},
266 {"yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100},
267 {"white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
268 {"elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35},
269 {"gelatinous cube", 5, 9, 1, 0, 0, 0, 3, 0, 22, 45},
270
271 {"metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40},
272 {"vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55},
273 {"ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35},
274 {"violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100},
275 {"wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325},
276 {"forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280},
277
278 /*
279 * NAME LV AC DAM ATT DEF GEN
280 * INT GOLD HP EXP
281 * -----------------------------------------------------------------
282 */
283
284 {"lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80},
285 {"osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100},
286 {"rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250},
287 {"xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300},
288 {"vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
289 {"invisible stalker", 7, 3, 6, 0, 0, 0, 5, 0, 50, 350},
290
291 {"poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450},
292 {"disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500},
293 {"shambling mound", 8, 2, 5, 0, 0, 0, 6, 0, 45, 400},
294 {"yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250},
295 {"umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600},
296
297 /*
298 * NAME LV AC DAM ATT DEF GEN
299 * INT GOLD HP EXP
300 * -----------------------------------------------------------------
301 */
302
303 {"gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100, 3000},
304 {"mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99},
305 {"water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150, 15000},
306 {"bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000},
307 {"green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500},
308 {"purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120, 15000},
309 {"xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000},
310
311 {"spirit naga", 10, -20, 12, 12, 0, 0, 23, 0, 95, 20000},
312 {"silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100, 10000},
313 {"platinum dragon", 10, -5, 15, 13, 0, 0, 22, 1000, 130, 24000},
314 {"green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000},
315 {"red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110, 14000},
316
317 {"type I demon lord", 12, -30, 18, 0, 0, 0, 20, 0, 140, 50000},
318 {"type II demon lord", 13, -30, 18, 0, 0, 0, 21, 0, 160, 75000},
319 {"type III demon lord", 14, -30, 18, 0, 0, 0, 22, 0, 180, 100000},
320 {"type IV demon lord", 15, -35, 20, 0, 0, 0, 23, 0, 200, 125000},
321 {"type V demon lord", 16, -40, 22, 0, 0, 0, 24, 0, 220, 150000},
322 {"type VI demon lord", 17, -45, 24, 0, 0, 0, 25, 0, 240, 175000},
323 {"type VII demon lord", 18, -70, 27, 6, 0, 0, 26, 0, 260, 200000},
324 {"demon prince", 25, -127, 30, 6, 0, 0, 28, 0, 345, 300000}
325
326 /*
327 * NAME LV AC DAM ATT DEF
328 * GEN INT GOLD HP EXP
329 * -------------------------------------------------------------------
330 * --
331 */
332 };
333
334 /* name array for scrolls */
335
336 char *scrollname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
337 "", "", "", "", "", "", "", "", "", "", "", "", "", ""};
338
339 char *scrollhide[] = {
340 " enchant armor",
341 " enchant weapon",
342 " enlightenment",
343 " blank paper",
344 " create monster",
345 " create artifact",
346 " aggravate monsters",
347 " time warp",
348 " teleportation",
349 " expanded awareness",
350 " haste monsters",
351 " monster healing",
352 " spirit protection",
353 " undead protection",
354 " stealth",
355 " magic mapping",
356 " hold monsters",
357 " gem perfection",
358 " spell extension",
359 " identify",
360 " remove curse",
361 " annihilation",
362 " pulverization",
363 " life protection",
364 " ",
365 " ",
366 " ",
367 " "
368 };
369
370 char *potionname[] = {"", "", "", "", "", "", "", "", "", "", "", "", "", "",
371 "", "", "", "", "", "", "", "", "", "", "", "", "", "",
372 "", "", "", "", "", "", ""};
373
374 /* name array for magic potions */
375 char *potionhide[] = {
376 " sleep",
377 " healing",
378 " raise level",
379 " increase ability",
380 " wisdom",
381 " strength",
382 " raise charisma",
383 " dizziness",
384 " learning",
385 " gold detection",
386 " monster detection",
387 " forgetfulness",
388 " water",
389 " blindness",
390 " confusion",
391 " heroism",
392 " sturdiness",
393 " giant strength",
394 " fire resistance",
395 " treasure finding",
396 " instant healing",
397 " cure dianthroritis",
398 " poison",
399 " see invisible",
400 " ",
401 " ",
402 " ",
403 " ",
404 " ",
405 " ",
406 " ",
407 " ",
408 " ",
409 " ",
410 " "
411 };
412
413
414
415 /*
416 spell data
417 */
418 u_char spelknow[SPNUM] = {0};
419 u_char splev[] = {1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37};
420
421 char *spelcode[] = {
422 "pro", "mle", "dex", "sle", "chm", "ssp",
423 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
424 "bal", "cld", "ply", "can", "has", "ckl", "vpr",
425 "dry", "lit", "drl", "glo", "flo", "fgr",
426 "sca", "hld", "stp", "tel", "mfi", /* 31 */
427 "sph", "gen", "sum", "wtw", "alt", "per"
428 };
429
430 char *spelname[] = {
431 "protection", "magic missile", "dexterity",
432 "sleep", "charm monster", "sonic spear",
433
434 "web", "strength", "enlightenment",
435 "healing", "cure blindness", "create monster",
436 "phantasmal forces", "invisibility",
437
438 "fireball", "cold", "polymorph",
439 "cancellation", "haste self", "cloud kill",
440 "vaporize rock",
441
442 "dehydration", "lightning", "drain life",
443 "invulnerability", "flood", "finger of death",
444
445 "scare monster", "hold monster", "time stop",
446 "teleport away", "magic fire",
447
448 "sphere of annihilation", "genocide", "summon demon",
449 "walk through walls", "alter reality", "permanence",
450 ""
451 };
452
453 char *speldescript[] = {
454 /* 1 */
455 "generates a +2 protection field",
456 "creates and hurls a magic missile equivalent to a + 1 magic arrow",
457 "adds +2 to the casters dexterity",
458 "causes some monsters to go to sleep",
459 "some monsters may be awed at your magnificence",
460 "causes your hands to emit a screeching sound toward what they point",
461 /* 7 */
462 "causes strands of sticky thread to entangle an enemy",
463 "adds +2 to the casters strength for a short term",
464 "the caster becomes aware of things around him",
465 "restores some hp to the caster",
466 "restores sight to one so unfortunate as to be blinded",
467 "creates a monster near the caster appropriate for the location",
468 "creates illusions, and if believed, monsters die",
469 "the caster becomes invisible",
470 /* 15 */
471 "makes a ball of fire that burns on what it hits",
472 "sends forth a cone of cold which freezes what it touches",
473 "you can find out what this does for yourself",
474 "negates the ability of a monster to use his special abilities",
475 "speeds up the casters movements",
476 "creates a fog of poisonous gas which kills all that is within it",
477 "this changes rock to air",
478 /* 22 */
479 "dries up water in the immediate vicinity",
480 "you finger will emit a lightning bolt when this spell is cast",
481 "subtracts hit points from both you and a monster",
482 "this globe helps to protect the player from physical attack",
483 "this creates an avalanche of H2O to flood the immediate chamber",
484 "this is a holy spell and calls upon your god to back you up",
485 /* 28 */
486 "terrifies the monster so that hopefully he wont hit the magic user",
487 "the monster is frozen in his tracks if this is successful",
488 "all movement in the caverns ceases for a limited duration",
489 "moves a particular monster around in the dungeon (hopefully away from you)",
490 "this causes a curtain of fire to appear all around you",
491 /* 33 */
492 "anything caught in this sphere is instantly killed. Warning -- dangerous",
493 "eliminates a species of monster from the game -- use sparingly",
494 "summons a demon who hopefully helps you out",
495 "allows the player to walk through walls for a short period of time",
496 "god only knows what this will do",
497 "makes a character spell permanent, i. e. protection, strength, etc.",
498 ""
499 };
500
501 char spelweird[MAXMONST + 8][SPNUM] = {
502 /*
503 * p m d s c s w s e h c c p i b c p c h c v d l d g f f
504 * s h s t m s g s w a p
505 */
506 /*
507 * r l e l h s e t n e b r h n a l l a a k p r i r l l g
508 * c l t e f p e u t l e
509 */
510 /*
511 * o e x e m p b r l l l e a v l d y n s l r y t l o o r
512 * a d p l i h n m w t r
513 */
514
515
516 /* bat */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
517 /* gnome */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
518 /* hobgoblin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
519 /* jackal */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
520 /* kobold */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
521
522 /* orc */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
523 /* snake */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
524 /* giant centipede */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
525 /* jaculi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
526 /* troglodyte */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
527
528 /* giant ant */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
529 /* floating eye */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
530 /* leprechaun */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
531 /* nymph */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
532 /* quasit */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
533
534 /* rust monster */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
535 /* zombie */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
536 /* assassin bug */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
537 /* bugbear */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
538 /* hell hound */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
539
540 /* ice lizard */ {0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
541 /* centaur */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
542 /* troll */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
543 /* yeti */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
544 /* white dragon */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 15, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
545
546 /* elf */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
547 /* gelatinous cube */ {0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
548 /* metamorph */ {0, 13, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
549 /* vortex */ {0, 13, 0, 0, 0, 10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
550 /* ziller */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
551
552 /* violet fungi */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
553 /* wraith */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
554 /* forvalaka */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
555 /* lama nobe */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
556 /* osequip */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
557
558 /* rothe */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
559 /* xorn */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
560 /* vampire */ {0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
561 /* invisible staker */ {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
562 /* poltergeist */ {0, 13, 0, 8, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
563
564 /* disenchantress */ {0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
565 /* shambling mound */ {0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
566 /* yellow mold */ {0, 0, 0, 8, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
567 /* umber hulk */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
568 /* gnome king */ {0, 7, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
569
570 /* mimic */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
571 /* water lord */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 4, 0, 0, 0, 0, 0, 16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
572 /* bronze dragon */ {0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
573 /* green dragon */ {0, 7, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
574 /* purple worm */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
575
576 /* xvart */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
577 /* spirit naga */ {0, 13, 0, 8, 3, 4, 1, 0, 0, 0, 0, 0, 0, 5, 0, 4, 9, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
578 /* silver dragon */ {0, 6, 0, 9, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
579 /* platinum dragon */ {0, 7, 0, 9, 0, 0, 11, 0, 0, 0, 0, 0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
580 /* green urchin */ {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
581 /* red dragon */ {0, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
582
583 /*
584 * p m d s c s w s e h c c p i b c p c h c v d l d g f f
585 * s h s t m s g s w a p
586 */
587 /*
588 * r l e l h s e t n e b r h n a l l a a k p r i r l l g
589 * c l t e f p e u t l e
590 */
591 /*
592 * o e x e m p b r l l l e a v l d y n s l r y t l o o r
593 * a d p l i h n m w t r
594 */
595
596 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
597 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
598 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
599 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
600 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
601 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
602 /* demon lord */ {0, 7, 0, 4, 3, 0, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0},
603 /* demon prince */ {0, 7, 0, 4, 3, 9, 1, 0, 0, 0, 0, 0, 14, 5, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4, 4, 4, 0, 0, 0, 4, 9, 0, 0, 0, 0, 0}
604
605 };
606
607 char *spelmes[] = {"",
608 /* 1 */ "the web had no effect on the %s",
609 /* 2 */ "the %s changed shape to avoid the web",
610 /* 3 */ "the %s isn't afraid of you",
611 /* 4 */ "the %s isn't affected",
612 /* 5 */ "the %s can see you with his infravision",
613 /* 6 */ "the %s vaporizes your missile",
614 /* 7 */ "your missile bounces off the %s",
615 /* 8 */ "the %s doesn't sleep",
616 /* 9 */ "the %s resists",
617 /* 10 */ "the %s can't hear the noise",
618 /* 11 */ "the %s's tail cuts it free of the web",
619 /* 12 */ "the %s burns through the web",
620 /* 13 */ "your missiles pass right through the %s",
621 /* 14 */ "the %s sees through your illusions",
622 /* 15 */ "the %s loves the cold!",
623 /* 16 */ "the %s loves the water!"
624 };
625
626 u_char to_lower[] = /* tolower[character] = lower case converted
627 * character */
628 {
629 0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017, /* NUL-SI */
630 0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, /* DLE-US */
631 0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057, /* SP-/ */
632 0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077, /* 0-? */
633 0100, 0141, 0142, 0143, 0144, 0145, 0146, 0147, 0150, 0151, 0152, 0153, 0154, 0155, 0156, 0157, /* @-O */
634 0160, 0161, 0162, 0163, 0164, 0165, 0166, 0167, 0170, 0171, 0172, 0133, 0134, 0135, 0136, 0137, /* P-_ */
635 0140, 0141, 0142, 0143, 0144, 0145, 0146, 0147, 0150, 0151, 0152, 0153, 0154, 0155, 0156, 0157, /* `-o */
636 0160, 0161, 0162, 0163, 0164, 0165, 0166, 0167, 0170, 0171, 0172, 0173, 0174, 0175, 0176, 0177, /* p-DEL */
637 };
638
639 u_char to_upper[] = /* toupper[character] = upper case converted
640 * character */
641 {
642 0000, 0001, 0002, 0003, 0004, 0005, 0006, 0007, 0010, 0011, 0012, 0013, 0014, 0015, 0016, 0017, /* NUL-SI */
643 0020, 0021, 0022, 0023, 0024, 0025, 0026, 0027, 0030, 0031, 0032, 0033, 0034, 0035, 0036, 0037, /* DLE-US */
644 0040, 0041, 0042, 0043, 0044, 0045, 0046, 0047, 0050, 0051, 0052, 0053, 0054, 0055, 0056, 0057, /* SP-/ */
645 0060, 0061, 0062, 0063, 0064, 0065, 0066, 0067, 0070, 0071, 0072, 0073, 0074, 0075, 0076, 0077, /* 0-? */
646 0100, 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0110, 0111, 0112, 0113, 0114, 0115, 0116, 0117, /* @-O */
647 0120, 0121, 0122, 0123, 0124, 0125, 0126, 0127, 0130, 0131, 0132, 0133, 0134, 0135, 0136, 0137, /* P-_ */
648 0140, 0101, 0102, 0103, 0104, 0105, 0106, 0107, 0110, 0111, 0112, 0113, 0114, 0115, 0116, 0117, /* `-o */
649 0120, 0121, 0122, 0123, 0124, 0125, 0126, 0127, 0130, 0131, 0132, 0173, 0174, 0175, 0176, 0177, /* p-DEL */
650 };
651
652 u_char is_digit[] = /* isdigit[character] = TRUE || FALSE */
653 {
654 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* NUL-SI */
655 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* DLE-US */
656 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* SP-/ */
657 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, /* 0-? */
658 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* @-O */
659 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* P-_ */
660 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* `-o */
661 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* p-DEL */
662 };
663
664 u_char is_alpha[] = /* isalpha[character] = TRUE || FALSE */
665 {
666 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* NUL-SI */
667 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* DLE-US */
668 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* SP-/ */
669 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, /* 0-? */
670 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* @-O */
671 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, /* P-_ */
672 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, /* `-o */
673 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, /* p-DEL */
674 };
675
676 /*
677 * function to create scroll numbers with appropriate probability of
678 * occurrence
679 *
680 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
681 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
682 * 8 - teleportation 9 - expanded awareness 10 - haste monst
683 * 11 - heal monster 12 - spirit protection 13 - undead protection
684 * 14 - stealth 15 - magic mapping 16 - hold monster
685 * 17 - gem perfection 18 - spell extension 19 - identify
686 * 20 - remove curse 21 - annihilation 22 - pulverization
687 * 23 - life protection
688 */
689 u_char scprob[] = {0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
690 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
691 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
692 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
693 22, 22, 23};
694
695 /*
696 * function to return a potion number created with appropriate probability
697 * of occurrence
698 *
699 * 0 - sleep 1 - healing 2 - raise level
700 * 3 - increase ability 4 - gain wisdom 5 - gain strength
701 * 6 - charismatic character 7 - dizziness 8 - learning
702 * 9 - gold detection 10 - monster detection 11 - forgetfulness
703 * 12 - water 13 - blindness 14 - confusion
704 * 15 - heroism 16 - sturdiness 17 - giant strength
705 * 18 - fire resistance 19 - treasure finding 20 - instant healing
706 * 21 - cure dianthroritis 22 - poison 23 - see invisible
707 */
708 u_char potprob[] = {0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23};
709
710 u_char nlpts[] = {0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7};
711 u_char nch[] = {0, 0, 0, 1, 1, 1, 2, 2, 3, 4};
712 u_char nplt[] = {0, 0, 0, 0, 1, 1, 2, 2, 3, 4};
713 u_char ndgg[] = {0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5};
714 u_char nsw[] = {0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3};