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1 /* $NetBSD: abandon.c,v 1.8 2009/05/24 19:18:44 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: abandon.c,v 1.8 2009/05/24 19:18:44 dholland Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <stdio.h>
42 #include "trek.h"
43
44 /*
45 ** Abandon Ship
46 **
47 ** The ship is abandoned. If your current ship is the Faire
48 ** Queene, or if your shuttlecraft is dead, you're out of
49 ** luck. You need the shuttlecraft in order for the captain
50 ** (that's you!!) to escape.
51 **
52 ** Your crew can beam to an inhabited starsystem in the
53 ** quadrant, if there is one and if the transporter is working.
54 ** If there is no inhabited starsystem, or if the transporter
55 ** is out, they are left to die in outer space.
56 **
57 ** These currently just count as regular deaths, but they
58 ** should count very heavily against you.
59 **
60 ** If there are no starbases left, you are captured by the
61 ** Klingons, who torture you mercilessly. However, if there
62 ** is at least one starbase, you are returned to the
63 ** Federation in a prisoner of war exchange. Of course, this
64 ** can't happen unless you have taken some prisoners.
65 **
66 ** Uses trace flag 40
67 */
68
69 /*ARGSUSED*/
70 void
71 abandon(int v __unused)
72 {
73 struct quad *q;
74 int i;
75 int j;
76 struct event *e;
77
78 if (Ship.ship == QUEENE) {
79 printf("You may not abandon ye Faire Queene\n");
80 return;
81 }
82 if (Ship.cond != DOCKED)
83 {
84 if (damaged(SHUTTLE)) {
85 out(SHUTTLE);
86 return;
87 }
88 printf("Officers escape in shuttlecraft\n");
89 /* decide on fate of crew */
90 q = &Quad[Ship.quadx][Ship.quady];
91 if (q->qsystemname == 0 || damaged(XPORTER))
92 {
93 printf("Entire crew of %d left to die in outer space\n",
94 Ship.crew);
95 Game.deaths += Ship.crew;
96 }
97 else
98 {
99 printf("Crew beams down to planet %s\n", systemname(q));
100 }
101 }
102 /* see if you can be exchanged */
103 if (Now.bases == 0 || Game.captives < 20 * Game.skill)
104 lose(L_CAPTURED);
105 /* re-outfit new ship */
106 printf("You are hereby put in charge of an antiquated but still\n");
107 printf(" functional ship, the Fairie Queene.\n");
108 Ship.ship = QUEENE;
109 Ship.shipname = "Fairie Queene";
110 Param.energy = Ship.energy = 3000;
111 Param.torped = Ship.torped = 6;
112 Param.shield = Ship.shield = 1250;
113 Ship.shldup = 0;
114 Ship.cloaked = 0;
115 Ship.warp = 5.0;
116 Ship.warp2 = 25.0;
117 Ship.warp3 = 125.0;
118 Ship.cond = GREEN;
119 /* clear out damages on old ship */
120 for (i = 0; i < MAXEVENTS; i++)
121 {
122 e = &Event[i];
123 if (e->evcode != E_FIXDV)
124 continue;
125 unschedule(e);
126 }
127 /* get rid of some devices and redistribute probabilities */
128 i = Param.damprob[SHUTTLE] + Param.damprob[CLOAK];
129 Param.damprob[SHUTTLE] = Param.damprob[CLOAK] = 0;
130 while (i > 0)
131 for (j = 0; j < NDEV; j++)
132 {
133 if (Param.damprob[j] != 0)
134 {
135 Param.damprob[j] += 1;
136 i--;
137 if (i <= 0)
138 break;
139 }
140 }
141 /* pick a starbase to restart at */
142 i = ranf(Now.bases);
143 Ship.quadx = Now.base[i].x;
144 Ship.quady = Now.base[i].y;
145 /* setup that quadrant */
146 while (1)
147 {
148 initquad(1);
149 Sect[Ship.sectx][Ship.secty] = EMPTY;
150 for (i = 0; i < 5; i++)
151 {
152 Ship.sectx = Etc.starbase.x + ranf(3) - 1;
153 if (Ship.sectx < 0 || Ship.sectx >= NSECTS)
154 continue;
155 Ship.secty = Etc.starbase.y + ranf(3) - 1;
156 if (Ship.secty < 0 || Ship.secty >= NSECTS)
157 continue;
158 if (Sect[Ship.sectx][Ship.secty] == EMPTY)
159 {
160 Sect[Ship.sectx][Ship.secty] = QUEENE;
161 dock(0);
162 compkldist(0);
163 return;
164 }
165 }
166 }
167 }