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1 /* $NetBSD: makemaze.c,v 1.3 2003/06/11 12:00:22 wiz Exp $ */
2 /*
3 * Copyright (c) 1983-2003, Regents of the University of California.
4 * All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions are
8 * met:
9 *
10 * + Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * + Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * + Neither the name of the University of California, San Francisco nor
16 * the names of its contributors may be used to endorse or promote
17 * products derived from this software without specific prior written
18 * permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
21 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
23 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33 #include <sys/cdefs.h>
34 #ifndef lint
35 __RCSID("$NetBSD: makemaze.c,v 1.3 2003/06/11 12:00:22 wiz Exp $");
36 #endif /* not lint */
37
38 # include "hunt.h"
39
40 # define ISCLEAR(y,x) (Maze[y][x] == SPACE)
41 # define ODD(n) ((n) & 01)
42
43 static int candig __P((int, int));
44 static void dig __P((int, int));
45 static void dig_maze __P((int, int));
46 static void remap __P((void));
47
48 void
49 makemaze()
50 {
51 char *sp;
52 int y, x;
53
54 /*
55 * fill maze with walls
56 */
57 sp = &Maze[0][0];
58 while (sp < &Maze[HEIGHT - 1][WIDTH])
59 *sp++ = DOOR;
60
61 x = rand_num(WIDTH / 2) * 2 + 1;
62 y = rand_num(HEIGHT / 2) * 2 + 1;
63 dig_maze(x, y);
64 remap();
65 }
66
67 # define NPERM 24
68 # define NDIR 4
69
70 int dirs[NPERM][NDIR] = {
71 {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1},
72 {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0},
73 {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1},
74 {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3},
75 {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0},
76 {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0}
77 };
78
79 int incr[NDIR][2] = {
80 {0, 1}, {1, 0}, {0, -1}, {-1, 0}
81 };
82
83 static void
84 dig(y, x)
85 int y, x;
86 {
87 int *dp;
88 int *ip;
89 int ny, nx;
90 int *endp;
91
92 Maze[y][x] = SPACE; /* Clear this spot */
93 dp = dirs[rand_num(NPERM)];
94 endp = &dp[NDIR];
95 while (dp < endp) {
96 ip = &incr[*dp++][0];
97 ny = y + *ip++;
98 nx = x + *ip;
99 if (candig(ny, nx))
100 dig(ny, nx);
101 }
102 }
103
104 /*
105 * candig:
106 * Is it legal to clear this spot?
107 */
108 static int
109 candig(y, x)
110 int y, x;
111 {
112 int i;
113
114 if (ODD(x) && ODD(y))
115 return FALSE; /* can't touch ODD spots */
116
117 if (y < UBOUND || y >= DBOUND)
118 return FALSE; /* Beyond vertical bounds, NO */
119 if (x < LBOUND || x >= RBOUND)
120 return FALSE; /* Beyond horizontal bounds, NO */
121
122 if (ISCLEAR(y, x))
123 return FALSE; /* Already clear, NO */
124
125 i = ISCLEAR(y, x + 1);
126 i += ISCLEAR(y, x - 1);
127 if (i > 1)
128 return FALSE; /* Introduces cycle, NO */
129 i += ISCLEAR(y + 1, x);
130 if (i > 1)
131 return FALSE; /* Introduces cycle, NO */
132 i += ISCLEAR(y - 1, x);
133 if (i > 1)
134 return FALSE; /* Introduces cycle, NO */
135
136 return TRUE; /* OK */
137 }
138
139 void
140 dig_maze(x, y)
141 int x, y;
142 {
143 int tx, ty;
144 int i, j;
145 int order[4];
146 #define MNORTH 0x1
147 #define MSOUTH 0x2
148 #define MEAST 0x4
149 #define MWEST 0x8
150
151 tx = ty = 0;
152 Maze[y][x] = SPACE;
153 order[0] = MNORTH;
154 for (i = 1; i < 4; i++) {
155 j = rand_num(i + 1);
156 order[i] = order[j];
157 order[j] = 0x1 << i;
158 }
159 for (i = 0; i < 4; i++) {
160 switch (order[i]) {
161 case MNORTH:
162 tx = x;
163 ty = y - 2;
164 break;
165 case MSOUTH:
166 tx = x;
167 ty = y + 2;
168 break;
169 case MEAST:
170 tx = x + 2;
171 ty = y;
172 break;
173 case MWEST:
174 tx = x - 2;
175 ty = y;
176 break;
177 }
178 if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
179 continue;
180 if (Maze[ty][tx] == SPACE)
181 continue;
182 Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
183 dig_maze(tx, ty);
184 }
185 }
186
187 void
188 remap()
189 {
190 int y, x;
191 char *sp;
192 int stat;
193
194 for (y = 0; y < HEIGHT; y++)
195 for (x = 0; x < WIDTH; x++) {
196 sp = &Maze[y][x];
197 if (*sp == SPACE)
198 continue;
199 stat = 0;
200 if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
201 stat |= NORTH;
202 if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
203 stat |= SOUTH;
204 if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
205 stat |= EAST;
206 if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
207 stat |= WEST;
208 switch (stat) {
209 case WEST | EAST:
210 case EAST:
211 case WEST:
212 *sp = WALL1;
213 break;
214 case NORTH | SOUTH:
215 case NORTH:
216 case SOUTH:
217 *sp = WALL2;
218 break;
219 case 0:
220 # ifdef RANDOM
221 *sp = DOOR;
222 # endif
223 # ifdef REFLECT
224 *sp = rand_num(2) ? WALL4 : WALL5;
225 # endif
226 break;
227 default:
228 *sp = WALL3;
229 break;
230 }
231 }
232 memcpy(Orig_maze, Maze, sizeof Maze);
233 }