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git.cameronkatri.com Git - bsdgames-darwin.git/blob - sail/array.h
2 * Copyright (c) 2009 The NetBSD Foundation, Inc.
5 * This code is derived from software contributed to The NetBSD Foundation
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
17 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
18 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
19 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
20 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
21 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27 * POSSIBILITY OF SUCH DAMAGE.
33 #if defined(__GNUC__) && defined(__GNUC_STDC_INLINE__)
34 #define __c99inline extern __attribute__((__gnu_inline__)) __inline
35 #elif defined(__GNUC__)
36 #define __c99inline extern __inline
37 #elif defined(__STDC_VERSION__) || defined(__lint__)
38 #define __c99inline __inline
41 #define ARRAYS_CHECKED
45 #define arrayassert assert
47 #define arrayassert(x) ((void)(x))
50 ////////////////////////////////////////////////////////////
51 // type and base operations
58 struct array
*array_create(void);
59 void array_destroy(struct array
*);
60 void array_init(struct array
*);
61 void array_cleanup(struct array
*);
62 unsigned array_num(const struct array
*);
63 void *array_get(const struct array
*, unsigned index_
);
64 void array_set(const struct array
*, unsigned index_
, void *val
);
65 int array_setsize(struct array
*, unsigned num
);
66 int array_add(struct array
*, void *val
, unsigned *index_ret
);
67 int array_insert(struct array
*a
, unsigned index_
);
68 void array_remove(struct array
*a
, unsigned index_
);
70 ////////////////////////////////////////////////////////////
71 // inlining for base operations
74 #define ARRAYINLINE __c99inline
78 array_num(const struct array
*a
)
84 array_get(const struct array
*a
, unsigned index_
)
86 arrayassert(index_
< a
->num
);
91 array_set(const struct array
*a
, unsigned index_
, void *val
)
93 arrayassert(index_
< a
->num
);
98 array_add(struct array
*a
, void *val
, unsigned *index_ret
)
100 unsigned index_
= a
->num
;
101 if (array_setsize(a
, index_
+1)) {
105 if (index_ret
!= NULL
) {
111 ////////////////////////////////////////////////////////////
112 // bits for declaring and defining typed arrays
117 * DECLARRAY_BYTYPE(foo, bar) declares "struct foo", which is
118 * an array of pointers to "bar", plus the operations on it.
120 * DECLARRAY(foo) is equivalent to DECLARRAY_BYTYPE(fooarray, struct foo).
122 * DEFARRAY_BYTYPE and DEFARRAY are the same as DECLARRAY except that
123 * they define the operations, and both take an extra argument INLINE.
124 * For C99 this should be INLINE in header files and empty in the
125 * master source file, the same as the usage of ARRAYINLINE above and
128 * Example usage in e.g. item.h of some game:
130 * DECLARRAY_BYTYPE(stringarray, char);
135 * #define ITEMINLINE INLINE
138 * DEFARRAY_BYTYPE(stringarray, char, ITEMINLINE);
139 * DEFARRAY(potion, ITEMINLINE);
140 * DEFARRAY(sword, ITEMINLINE);
142 * Then item.c would do "#define ITEMINLINE" before including item.h.
145 #define DECLARRAY_BYTYPE(ARRAY, T) \
150 struct ARRAY *ARRAY##_create(void); \
151 void ARRAY##_destroy(struct ARRAY *a); \
152 void ARRAY##_init(struct ARRAY *a); \
153 void ARRAY##_cleanup(struct ARRAY *a); \
154 unsigned ARRAY##_num(const struct ARRAY *a); \
155 T *ARRAY##_get(const struct ARRAY *a, unsigned index_); \
156 void ARRAY##_set(struct ARRAY *a, unsigned index_, T *val); \
157 int ARRAY##_setsize(struct ARRAY *a, unsigned num); \
158 int ARRAY##_add(struct ARRAY *a, T *val, unsigned *index_ret); \
159 int ARRAY##_insert(struct ARRAY *a, unsigned index_); \
160 void ARRAY##_remove(struct ARRAY *a, unsigned index_)
163 #define DEFARRAY_BYTYPE(ARRAY, T, INLINE) \
165 ARRAY##_init(struct ARRAY *a) \
167 array_init(&a->arr); \
171 ARRAY##_cleanup(struct ARRAY *a) \
173 array_cleanup(&a->arr); \
177 ARRAY *ARRAY##_create(void) \
181 a = malloc(sizeof(*a)); \
190 ARRAY##_destroy(struct ARRAY *a) \
192 ARRAY##_cleanup(a); \
197 ARRAY##_num(const struct ARRAY *a) \
199 return array_num(&a->arr); \
203 ARRAY##_get(const struct ARRAY *a, unsigned index_) \
205 return (T *)array_get(&a->arr, index_); \
209 ARRAY##_set(struct ARRAY *a, unsigned index_, T *val) \
211 array_set(&a->arr, index_, (void *)val); \
215 ARRAY##_setsize(struct ARRAY *a, unsigned num) \
217 return array_setsize(&a->arr, num); \
221 ARRAY##_add(struct ARRAY *a, T *val, unsigned *ret) \
223 return array_add(&a->arr, (void *)val, ret); \
227 ARRAY##_insert(struct ARRAY *a, unsigned index_) \
229 return array_insert(&a->arr, index_); \
233 ARRAY##_remove(struct ARRAY *a, unsigned index_) \
235 return array_remove(&a->arr, index_); \
238 #define DECLARRAY(T) DECLARRAY_BYTYPE(T##array, struct T)
239 #define DEFARRAY(T, INLINE) DEFARRAY_BYTYPE(T##array, struct T, INLINE)
241 ////////////////////////////////////////////////////////////
244 DECLARRAY_BYTYPE(stringarray
, char);
245 DEFARRAY_BYTYPE(stringarray
, char, ARRAYINLINE
);