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git.cameronkatri.com Git - bsdgames-darwin.git/blob - sail/pl_3.c
2 * Copyright (c) 1983 Regents of the University of California.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 /*static char sccsid[] = "from: @(#)pl_3.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid
[] = "$Id: pl_3.c,v 1.2 1993/08/01 18:51:39 mycroft Exp $";
46 int index
, rakehim
, sternrake
;
47 int hhits
= 0, ghits
= 0, rhits
= 0, chits
= 0;
50 int guns
, car
, ready
, shootat
, hit
;
57 for (n
= 0; n
< 3; n
++) {
58 if (mf
->OBP
[n
].turnsent
)
59 men
+= mf
->OBP
[n
].mensent
;
61 for (n
= 0; n
< 3; n
++) {
62 if (mf
->DBP
[n
].turnsent
)
63 men
+= mf
->DBP
[n
].mensent
;
66 crew
[0] = men
/100 ? 0 : crew
[0] != 0;
67 crew
[1] = (men%100
)/10 ? 0 : crew
[1] != 0;
68 crew
[2] = men%10
? 0 : crew
[2] != 0;
70 for (r
= 0; r
< 2; r
++) {
82 if (!guns
&& !car
|| load
== L_EMPTY
|| (ready
& R_LOADED
) == 0)
84 if (mf
->struck
|| !crew
[2])
86 closest
= closestenemy(ms
, (r
? 'r' : 'l'), 1);
89 if (closest
->file
->struck
)
91 target
= range(ms
, closest
);
92 if (target
> rangeofshot
[load
] || !guns
&& target
>= 3)
94 Signal("%s (%c%c) within range of %s broadside.",
95 closest
, r
? "right" : "left");
96 if (load
> L_CHAIN
&& target
< 6) {
97 switch (sgetch("Aim for hull or rigging? ",
98 (struct ship
*)0, 1)) {
107 Signal("'Avast there! Hold your fire.'",
111 if (sgetch("Fire? ", (struct ship
*)0, 1) == 'n') {
113 Signal("Belay that! Hold your fire.",
121 rakehim
= gunsbear(ms
, closest
) && !gunsbear(closest
, ms
);
122 temp
= portside(closest
, ms
, 1) - closest
->file
->dir
+ 1;
127 sternrake
= temp
> 4 && temp
< 6;
130 Signal("Raking the %s!", closest
);
132 Signal("Stern Rake! %s splintering!", closest
);
136 index
= (index
- 1)/3;
137 index
= index
> 8 ? 8 : index
;
139 hit
= HDT
[index
][target
-1];
141 hit
= HDTrake
[index
][target
-1];
142 if (rakehim
&& sternrake
)
144 hit
+= QUAL
[index
][mc
->qual
-1];
145 for (n
= 0; n
< 3 && mf
->captured
== 0; n
++)
151 if (ready
& R_INITIAL
)
156 if (mf
->captured
!= 0)
161 hit
+= AMMO
[index
][load
- 1];
162 if (((temp
= mc
->class) >= 5 || temp
== 1) && windspeed
== 5)
164 if (windspeed
== 6 && temp
== 4)
166 if (windspeed
== 6 && temp
<= 3)
176 t
= &(shootat
== RIGGING
? RigTable
: HullTable
)
182 if (closest
->file
->FS
)
184 if (load
== L_CHAIN
) {
189 table(shootat
, load
, hit
, closest
, ms
, roll
);
191 Signal("Damage inflicted on the %s:",
192 (struct ship
*)0, closest
->shipname
);
193 Signal("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
194 (struct ship
*)0, hhits
, ghits
, chits
, rhits
);
197 mf
->readyL
= R_EMPTY
;
200 mf
->readyR
= R_EMPTY
;
204 Signal("Unable to fire %s broadside",
205 (struct ship
*)0, r
? "right" : "left");
214 register struct ship
*sp
;
218 if (sp
== ms
|| sp
->file
->dir
== 0)
220 if (range(ms
, sp
) > 1 && !grappled2(ms
, sp
))
222 switch (sgetch("Attempt to grapple or ungrapple %s (%c%c): ",
226 || ms
->nationality
== capship(sp
)->nationality
) {
227 Write(W_GRAP
, ms
, 0, sp
->file
->index
, 0, 0, 0);
228 Write(W_GRAP
, sp
, 0, player
, 0, 0, 0);
229 Signal("Attempt succeeds!", (struct ship
*)0);
230 makesignal(ms
, "grappled with %s (%c%c)", sp
);
232 Signal("Attempt fails.", (struct ship
*)0);
235 for (i
= grappled2(ms
, sp
); --i
>= 0;) {
237 == capship(sp
)->nationality
239 cleangrapple(ms
, sp
, 0);
240 Signal("Attempt succeeds!",
243 "ungrappling with %s (%c%c)",
246 Signal("Attempt fails.",
256 register struct ship
*to
;
260 if (fouled2(ms
, to
) == 0)
262 if (sgetch("Attempt to unfoul with the %s (%c%c)? ", to
, 1) != 'y')
264 for (i
= fouled2(ms
, to
); --i
>= 0;) {
266 cleanfoul(ms
, to
, 0);
267 Signal("Attempt succeeds!", (struct ship
*)0);
268 makesignal(ms
, "Unfouling %s (%c%c)", to
);
270 Signal("Attempt fails.", (struct ship
*)0);