-/* $NetBSD: extern.h,v 1.5 1997/10/10 02:07:06 lukem Exp $ */
+/* $NetBSD: extern.h,v 1.9 2001/02/05 00:22:52 christos Exp $ */
/*-
* Copyright (c) 1990, 1993
* For more info on this and all of my stuff, mail edjames@berkeley.edu.
*/
-extern char GAMES[], *file;
+extern char GAMES[];
+extern const char *file;
extern int clck, safe_planes, start_time, test_mode;
int dir_no __P((char));
void done_screen __P((void));
void draw_all __P((void));
-void draw_line __P((WINDOW *, int, int, int, int, char *));
+void draw_line __P((WINDOW *, int, int, int, int, const char *));
void erase_all __P((void));
int getAChar __P((void));
int getcommand __P((void));
int gettoken __P((void));
void init_gr __P((void));
-void ioaddstr __P((int, char *));
+void ioaddstr __P((int, const char *));
void ioclrtobot __P((void));
void ioclrtoeol __P((int));
-void ioerror __P((int, int, char *));
+void ioerror __P((int, int, const char *));
void iomove __P((int));
int list_games __P((void));
int log_score __P((int));
-void log_score_quit __P((int));
-void loser __P((PLANE *, char *));
+void log_score_quit __P((int)) __attribute__((__noreturn__));
+void loser __P((const PLANE *, const char *)) __attribute__((__noreturn__));
int main __P((int, char *[]));
-char name __P((PLANE *));
+char name __P((const PLANE *));
int next_plane __P((void));
void noise __P((void));
int number __P((char));
+void open_score_file __P((void));
void planewin __P((void));
int pop __P((void));
void push __P((int, int));
void quit __P((int));
-int read_file __P((char *));
+int read_file __P((const char *));
void redraw __P((void));
void rezero __P((void));
-void setup_screen __P((C_SCREEN *));
-int too_close __P((PLANE *p1, PLANE *p2, int));
+void setup_screen __P((const C_SCREEN *));
+int too_close __P((const PLANE *p1, const PLANE *p2, int));
void update __P((int));
int yyerror __P((const char *));
int yylex __P((void));
+#ifndef YYEMPTY
int yyparse __P((void));
-char *Left __P((char));
-char *Right __P((char));
-char *airport __P((char));
-char *beacon __P((char));
-char *benum __P((char));
-char *circle __P((char));
-char *climb __P((char));
-char *command __P((PLANE *));
-char *default_game __P((void));
-char *delayb __P((char));
-char *descend __P((char));
-char *ex_it __P((char));
+#endif
+const char *Left __P((char));
+const char *Right __P((char));
+const char *airport __P((char));
+const char *beacon __P((char));
+const char *benum __P((char));
+const char *circle __P((char));
+const char *climb __P((char));
+const char *command __P((const PLANE *));
+const char *default_game __P((void));
+const char *delayb __P((char));
+const char *descend __P((char));
+const char *ex_it __P((char));
PLANE *findplane __P((int));
-char *ignore __P((char));
-char *left __P((char));
-char *mark __P((char));
+const char *ignore __P((char));
+const char *left __P((char));
+const char *mark __P((char));
PLANE *newplane __P((void));
-char *okay_game __P((char *));
-char *rel_dir __P((char));
-char *right __P((char));
-char *setalt __P((char));
-char *setplane __P((char));
-char *setrelalt __P((char));
-char *timestr __P((int));
-char *to_dir __P((char));
-char *turn __P((char));
-char *unmark __P((char));
+const char *okay_game __P((const char *));
+const char *rel_dir __P((char));
+const char *right __P((char));
+const char *setalt __P((char));
+const char *setplane __P((char));
+const char *setrelalt __P((char));
+const char *timestr __P((int));
+const char *to_dir __P((char));
+const char *turn __P((char));
+const char *unmark __P((char));