diff options
| author | jwise <jwise@NetBSD.org> | 2000-11-30 21:50:58 +0000 |
|---|---|---|
| committer | jwise <jwise@NetBSD.org> | 2000-11-30 21:50:58 +0000 |
| commit | 104808840672ea22714fd8cedb51ead07e21a3c5 (patch) | |
| tree | 7933f74daa16d939353c6a6883a6561d6b2818ac | |
| parent | d37e7f8995e3cfbfe3fa6c2047aceba7922c6dbd (diff) | |
| download | bsdgames-darwin-104808840672ea22714fd8cedb51ead07e21a3c5.tar.gz bsdgames-darwin-104808840672ea22714fd8cedb51ead07e21a3c5.zip | |
ANSIfy in preparation for changes.
| -rw-r--r-- | sail/extern.h | 198 |
1 files changed, 99 insertions, 99 deletions
diff --git a/sail/extern.h b/sail/extern.h index acb36a79..e9a6560f 100644 --- a/sail/extern.h +++ b/sail/extern.h @@ -1,4 +1,4 @@ -/* $NetBSD: extern.h,v 1.14 2000/02/09 22:27:55 jsm Exp $ */ +/* $NetBSD: extern.h,v 1.15 2000/11/30 21:50:58 jwise Exp $ */ /* * Copyright (c) 1983, 1993 @@ -301,143 +301,143 @@ extern int people; extern char hasdriver; /* assorted.c */ -void table __P((int, int, int, struct ship *, struct ship *, int)); -void Cleansnag __P((struct ship *, struct ship *, int, int)); +void table (int, int, int, struct ship *, struct ship *, int); +void Cleansnag (struct ship *, struct ship *, int, int); /* dr_1.c */ -void unfoul __P((void)); -void boardcomp __P((void)); -int fightitout __P((struct ship *, struct ship *, int)); -void resolve __P((void)); -void compcombat __P((void)); -int next __P((void)); +void unfoul (void); +void boardcomp (void); +int fightitout (struct ship *, struct ship *, int); +void resolve (void); +void compcombat (void); +int next (void); /* dr_2.c */ -void thinkofgrapples __P((void)); -void checkup __P((void)); -void prizecheck __P((void)); -int str_end __P((const char *)); -void closeon __P((struct ship *, struct ship *, char[], int, int, int)); -int score __P((char[], struct ship *, struct ship *, int)); -void move_ship __P((const char *, struct ship *, unsigned char *, short *, short *, char *)); -void try __P((char[], char [], int, int, int, int, int, struct ship *, - struct ship *, int *, int)); -void rmend __P((char *)); +void thinkofgrapples (void); +void checkup (void); +void prizecheck (void); +int str_end (const char *); +void closeon (struct ship *, struct ship *, char[], int, int, int); +int score (char[], struct ship *, struct ship *, int); +void move_ship (const char *, struct ship *, unsigned char *, short *, short *, char *); +void try (char[], char [], int, int, int, int, int, struct ship *, + struct ship *, int *, int); +void rmend (char *); /* dr_3.c */ -void moveall __P((void)); -int stillmoving __P((int)); -int is_isolated __P((struct ship *)); -int push __P((struct ship *, struct ship *)); -void step __P((int, struct ship *, char *)); -void sendbp __P((struct ship *, struct ship *, int, int)); -int is_toughmelee __P((struct ship *, struct ship *, int, int)); -void reload __P((void)); -void checksails __P((void)); +void moveall (void); +int stillmoving (int); +int is_isolated (struct ship *); +int push (struct ship *, struct ship *); +void step (int, struct ship *, char *); +void sendbp (struct ship *, struct ship *, int, int); +int is_toughmelee (struct ship *, struct ship *, int, int); +void reload (void); +void checksails (void); /* dr_4.c */ -void ungrap __P((struct ship *, struct ship *)); -void grap __P((struct ship *, struct ship *)); +void ungrap (struct ship *, struct ship *); +void grap (struct ship *, struct ship *); /* dr_5.c */ -void subtract __P((struct ship *, int, int [3], struct ship *, int)); -int mensent __P((struct ship *, struct ship *, int[3], struct ship **, int *, - int)); +void subtract (struct ship *, int, int [3], struct ship *, int); +int mensent (struct ship *, struct ship *, int[3], struct ship **, int *, + int); /* dr_main.c */ -int dr_main __P((void)); +int dr_main (void); /* game.c */ -int maxturns __P((struct ship *, char *)); -int maxmove __P((struct ship *, int, int)); +int maxturns (struct ship *, char *); +int maxmove (struct ship *, int, int); /* lo_main.c */ -int lo_main __P((void)); +int lo_main (void); /* misc.c */ -int range __P((struct ship *, struct ship *)); -struct ship *closestenemy __P((struct ship *, int, int)); -int angle __P((int, int)); -int gunsbear __P((struct ship *, struct ship *)); -int portside __P((struct ship *, struct ship *, int)); -int colours __P((struct ship *)); -void logger __P((struct ship *)); +int range (struct ship *, struct ship *); +struct ship *closestenemy (struct ship *, int, int); +int angle (int, int); +int gunsbear (struct ship *, struct ship *); +int portside (struct ship *, struct ship *, int); +int colours (struct ship *); +void logger (struct ship *); /* parties.c */ -int meleeing __P((struct ship *, struct ship *)); -int boarding __P((struct ship *, int)); -void unboard __P((struct ship *, struct ship *, int)); +int meleeing (struct ship *, struct ship *); +int boarding (struct ship *, int); +void unboard (struct ship *, struct ship *, int); /* pl_1.c */ -void leave __P((int)) __attribute__((__noreturn__)); -void choke __P((int)) __attribute__((__noreturn__)); -void child __P((int)); +void leave (int) __attribute__((__noreturn__)); +void choke (int) __attribute__((__noreturn__)); +void child (int); /* pl_2.c */ -void play __P((void)) __attribute__((__noreturn__)); +void play (void) __attribute__((__noreturn__)); /* pl_3.c */ -void acceptcombat __P((void)); -void grapungrap __P((void)); -void unfoulplayer __P((void)); +void acceptcombat (void); +void grapungrap (void); +void unfoulplayer (void); /* pl_4.c */ -void changesail __P((void)); -void acceptsignal __P((void)); -void lookout __P((void)); -const char *saywhat __P((struct ship *, int)); -void eyeball __P((struct ship *)); +void changesail (void); +void acceptsignal (void); +void lookout (void); +const char *saywhat (struct ship *, int); +void eyeball (struct ship *); /* pl_5.c */ -void acceptmove __P((void)); -void acceptboard __P((void)); -void parties __P((int[3], struct ship *, int, int)); +void acceptmove (void); +void acceptboard (void); +void parties (int[3], struct ship *, int, int); /* pl_6.c */ -void repair __P((void)); -int turned __P((void)); -void loadplayer __P((void)); +void repair (void); +int turned (void); +void loadplayer (void); /* pl_7.c */ -void initscreen __P((void)); -void cleanupscreen __P((void)); -void newturn __P((int)); -void Signal __P((const char *, struct ship *, ...)) +void initscreen (void); +void cleanupscreen (void); +void newturn (int); +void Signal (const char *, struct ship *, ...) __attribute__((__format__(__printf__,1,3))); -void Msg __P((const char *, ...)) +void Msg (const char *, ...) __attribute__((__format__(__printf__,1,2))); -void Scroll __P((void)); -void prompt __P((const char *, struct ship *)); -void endprompt __P((int)); -int sgetch __P((const char *, struct ship *, int)); -void sgetstr __P((const char *, char *, int)); -void draw_screen __P((void)); -void draw_view __P((void)); -void draw_turn __P((void)); -void draw_stat __P((void)); -void draw_slot __P((void)); -void draw_board __P((void)); -void centerview __P((void)); -void upview __P((void)); -void downview __P((void)); -void leftview __P((void)); -void rightview __P((void)); -void adjustview __P((void)); +void Scroll (void); +void prompt (const char *, struct ship *); +void endprompt (int); +int sgetch (const char *, struct ship *, int); +void sgetstr (const char *, char *, int); +void draw_screen (void); +void draw_view (void); +void draw_turn (void); +void draw_stat (void); +void draw_slot (void); +void draw_board (void); +void centerview (void); +void upview (void); +void downview (void); +void leftview (void); +void rightview (void); +void adjustview (void); /* pl_main.c */ -int pl_main __P((void)); -void initialize __P((void)); +int pl_main (void); +void initialize (void); /* sync.c */ -void fmtship __P((char *, size_t, const char *, struct ship *)); -void makesignal __P((struct ship *, const char *, struct ship *, ...)) +void fmtship (char *, size_t, const char *, struct ship *); +void makesignal (struct ship *, const char *, struct ship *, ...) __attribute__((__format__(__printf__,2,4))); -void makemsg __P((struct ship *, const char *, ...)) +void makemsg (struct ship *, const char *, ...) __attribute__((__format__(__printf__,2,3))); -int sync_exists __P((int)); -int sync_open __P((void)); -void sync_close __P((int)); -void Write __P((int, struct ship *, long, long, long, long)); -void Writestr __P((int, struct ship *, const char *)); -int Sync __P((void)); -int sync_update __P((int, struct ship *, const char *, long, long, long, long)); +int sync_exists (int); +int sync_open (void); +void sync_close (int); +void Write (int, struct ship *, long, long, long, long); +void Writestr (int, struct ship *, const char *); +int Sync (void); +int sync_update (int, struct ship *, const char *, long, long, long, long); |
