summaryrefslogtreecommitdiffstats
path: root/gomoku/bdinit.c
diff options
context:
space:
mode:
authortls <tls@NetBSD.org>1996-12-28 18:44:55 +0000
committertls <tls@NetBSD.org>1996-12-28 18:44:55 +0000
commit13b5b0009082f9bc2c991c326ca650178761bdff (patch)
treed916a34c13efc6c68876aa19636e0b9fc59062da /gomoku/bdinit.c
parent961346c7c0958d177aa877f67befbda3f147a857 (diff)
downloadbsdgames-darwin-13b5b0009082f9bc2c991c326ca650178761bdff.tar.gz
bsdgames-darwin-13b5b0009082f9bc2c991c326ca650178761bdff.zip
Import of 4.4BSD-Lite2 source
Diffstat (limited to 'gomoku/bdinit.c')
-rw-r--r--gomoku/bdinit.c246
1 files changed, 246 insertions, 0 deletions
diff --git a/gomoku/bdinit.c b/gomoku/bdinit.c
new file mode 100644
index 00000000..dd3c1799
--- /dev/null
+++ b/gomoku/bdinit.c
@@ -0,0 +1,246 @@
+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)bdinit.c 8.2 (Berkeley) 5/3/95";
+#endif /* not lint */
+
+#include <string.h>
+#include "gomoku.h"
+
+bdinit(bp)
+ struct spotstr *bp;
+{
+ register int i, j, r;
+ register struct spotstr *sp;
+ register struct combostr *cbp;
+
+ movenum = 1;
+
+ /* mark the borders as such */
+ sp = bp;
+ for (i = BSZ2; --i >= 0; sp++) {
+ sp->s_occ = BORDER; /* top border */
+ sp->s_flg = BFLAGALL;
+ }
+
+ /* fill entire board with EMPTY spots */
+ memset(frames, 0, sizeof(frames));
+ cbp = frames;
+ for (j = 0; ++j < BSZ1; sp++) { /* for each row */
+ for (i = 0; ++i < BSZ1; sp++) { /* for each column */
+ sp->s_occ = EMPTY;
+ sp->s_flg = 0;
+ sp->s_wval = 0;
+ if (j < 5) {
+ /* directions 1, 2, 3 are blocked */
+ sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
+ (BFLAG << 3);
+ sp->s_fval[BLACK][1].s = MAXCOMBO;
+ sp->s_fval[BLACK][2].s = MAXCOMBO;
+ sp->s_fval[BLACK][3].s = MAXCOMBO;
+ sp->s_fval[WHITE][1].s = MAXCOMBO;
+ sp->s_fval[WHITE][2].s = MAXCOMBO;
+ sp->s_fval[WHITE][3].s = MAXCOMBO;
+ } else if (j == 5) {
+ /* five spaces, blocked on one side */
+ sp->s_fval[BLACK][1].s = 0x500;
+ sp->s_fval[BLACK][2].s = 0x500;
+ sp->s_fval[BLACK][3].s = 0x500;
+ sp->s_fval[WHITE][1].s = 0x500;
+ sp->s_fval[WHITE][2].s = 0x500;
+ sp->s_fval[WHITE][3].s = 0x500;
+ } else {
+ /* six spaces, not blocked */
+ sp->s_fval[BLACK][1].s = 0x401;
+ sp->s_fval[BLACK][2].s = 0x401;
+ sp->s_fval[BLACK][3].s = 0x401;
+ sp->s_fval[WHITE][1].s = 0x401;
+ sp->s_fval[WHITE][2].s = 0x401;
+ sp->s_fval[WHITE][3].s = 0x401;
+ }
+ if (i > (BSZ - 4)) {
+ /* directions 0, 1 are blocked */
+ sp->s_flg |= BFLAG | (BFLAG << 1);
+ sp->s_fval[BLACK][0].s = MAXCOMBO;
+ sp->s_fval[BLACK][1].s = MAXCOMBO;
+ sp->s_fval[WHITE][0].s = MAXCOMBO;
+ sp->s_fval[WHITE][1].s = MAXCOMBO;
+ } else if (i == (BSZ - 4)) {
+ sp->s_fval[BLACK][0].s = 0x500;
+ sp->s_fval[WHITE][0].s = 0x500;
+ /* if direction 1 is not blocked */
+ if (!(sp->s_flg & (BFLAG << 1))) {
+ sp->s_fval[BLACK][1].s = 0x500;
+ sp->s_fval[WHITE][1].s = 0x500;
+ }
+ } else {
+ sp->s_fval[BLACK][0].s = 0x401;
+ sp->s_fval[WHITE][0].s = 0x401;
+ if (i < 5) {
+ /* direction 3 is blocked */
+ sp->s_flg |= (BFLAG << 3);
+ sp->s_fval[BLACK][3].s = MAXCOMBO;
+ sp->s_fval[WHITE][3].s = MAXCOMBO;
+ } else if (i == 5 &&
+ !(sp->s_flg & (BFLAG << 3))) {
+ sp->s_fval[BLACK][3].s = 0x500;
+ sp->s_fval[WHITE][3].s = 0x500;
+ }
+ }
+ /*
+ * Allocate a frame structure for non blocked frames.
+ */
+ for (r = 4; --r >= 0; ) {
+ if (sp->s_flg & (BFLAG << r))
+ continue;
+ cbp->c_combo.s = sp->s_fval[BLACK][r].s;
+ cbp->c_vertex = sp - board;
+ cbp->c_nframes = 1;
+ cbp->c_dir = r;
+ sp->s_frame[r] = cbp;
+ cbp++;
+ }
+ }
+ sp->s_occ = BORDER; /* left & right border */
+ sp->s_flg = BFLAGALL;
+ }
+
+ /* mark the borders as such */
+ for (i = BSZ1; --i >= 0; sp++) {
+ sp->s_occ = BORDER; /* bottom border */
+ sp->s_flg = BFLAGALL;
+ }
+
+ sortframes[BLACK] = (struct combostr *)0;
+ sortframes[WHITE] = (struct combostr *)0;
+ init_overlap();
+}
+
+/*
+ * Initialize the overlap array.
+ * Each entry in the array is a bit mask with eight bits corresponding
+ * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
+ * The eight bits coorespond to whether A and B are open ended (length 6) or
+ * closed (length 5).
+ * 0 A closed and B closed
+ * 1 A closed and B open
+ * 2 A open and B closed
+ * 3 A open and B open
+ * 4 A closed and B closed and overlaps in more than one spot
+ * 5 A closed and B open and overlaps in more than one spot
+ * 6 A open and B closed and overlaps in more than one spot
+ * 7 A open and B open and overlaps in more than one spot
+ * As pieces are played, it can make frames not overlap if there are no
+ * common open spaces shared between the two frames.
+ */
+init_overlap()
+{
+ register struct spotstr *sp1, *sp2;
+ register struct combostr *cbp;
+ register int i, f, r, n, d1, d2;
+ int mask, bmask, vertex, s;
+ u_char *str;
+ short *ip;
+
+ memset(overlap, 0, sizeof(overlap));
+ memset(intersect, 0, sizeof(intersect));
+ str = &overlap[FAREA * FAREA];
+ ip = &intersect[FAREA * FAREA];
+ for (cbp = frames + FAREA; --cbp >= frames; ) { /* each frame */
+ str -= FAREA;
+ ip -= FAREA;
+ sp1 = &board[vertex = cbp->c_vertex];
+ d1 = dd[r = cbp->c_dir];
+ /*
+ * s = 5 if closed, 6 if open.
+ * At this point black & white are the same.
+ */
+ s = 5 + sp1->s_fval[BLACK][r].c.b;
+ /* for each spot in frame A */
+ for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
+ /* the sixth spot in frame A only overlaps if it is open */
+ mask = (i == 5) ? 0xC : 0xF;
+ /* for each direction */
+ for (r = 4; --r >= 0; ) {
+ bmask = BFLAG << r;
+ sp2 = sp1;
+ d2 = dd[r];
+ /* for each frame that intersects at spot sp1 */
+ for (f = 0; f < 6; f++, sp2 -= d2) {
+ if (sp2->s_occ == BORDER)
+ break;
+ if (sp2->s_flg & bmask)
+ continue;
+ n = sp2->s_frame[r] - frames;
+ ip[n] = vertex;
+ str[n] |= (f == 5) ? mask & 0xA : mask;
+ if (r == cbp->c_dir) {
+ /* compute the multiple spot overlap values */
+ switch (i) {
+ case 0: /* sp1 is the first spot in A */
+ if (f == 4)
+ str[n] |= 0xA0;
+ else if (f != 5)
+ str[n] |= 0xF0;
+ break;
+ case 1: /* sp1 is the second spot in A */
+ if (f == 5)
+ str[n] |= 0xA0;
+ else
+ str[n] |= 0xF0;
+ break;
+ case 4: /* sp1 is the penultimate spot in A */
+ if (f == 0)
+ str[n] |= 0xC0;
+ else
+ str[n] |= 0xF0;
+ break;
+ case 5: /* sp1 is the last spot in A */
+ if (f == 1)
+ str[n] |= 0xC0;
+ else if (f != 0)
+ str[n] |= 0xF0;
+ break;
+ default:
+ str[n] |= 0xF0;
+ }
+ }
+ }
+ }
+ }
+ }
+}