diff options
| author | dholland <dholland@NetBSD.org> | 2009-07-04 04:29:54 +0000 |
|---|---|---|
| committer | dholland <dholland@NetBSD.org> | 2009-07-04 04:29:54 +0000 |
| commit | 04000177d6ff81237366452ab49b73a49309a5f6 (patch) | |
| tree | 9e0f261dbec435e9fcc524060739895af8f241ce /hunt/huntd/expl.c | |
| parent | 7aec9acedc86967b72d2679d392dc7d338b52ab4 (diff) | |
| download | bsdgames-darwin-04000177d6ff81237366452ab49b73a49309a5f6.tar.gz bsdgames-darwin-04000177d6ff81237366452ab49b73a49309a5f6.zip | |
Whitespace.
Diffstat (limited to 'hunt/huntd/expl.c')
| -rw-r--r-- | hunt/huntd/expl.c | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/hunt/huntd/expl.c b/hunt/huntd/expl.c index 659d3507..364ef576 100644 --- a/hunt/huntd/expl.c +++ b/hunt/huntd/expl.c @@ -1,4 +1,4 @@ -/* $NetBSD: expl.c,v 1.6 2009/07/04 02:37:20 dholland Exp $ */ +/* $NetBSD: expl.c,v 1.7 2009/07/04 04:29:54 dholland Exp $ */ /* * Copyright (c) 1983-2003, Regents of the University of California. * All rights reserved. @@ -32,13 +32,13 @@ #include <sys/cdefs.h> #ifndef lint -__RCSID("$NetBSD: expl.c,v 1.6 2009/07/04 02:37:20 dholland Exp $"); +__RCSID("$NetBSD: expl.c,v 1.7 2009/07/04 04:29:54 dholland Exp $"); #endif /* not lint */ -# include <stdlib.h> -# include "hunt.h" +#include <stdlib.h> +#include "hunt.h" -static void remove_wall(int, int); +static void remove_wall(int, int); /* @@ -48,8 +48,8 @@ static void remove_wall(int, int); void showexpl(int y, int x, char type) { - PLAYER *pp; - EXPL *ep; + PLAYER *pp; + EXPL *ep; if (y < 0 || y >= HEIGHT) return; @@ -72,7 +72,7 @@ showexpl(int y, int x, char type) cgoto(pp, y, x); outch(pp, type); } -# ifdef MONITOR +#ifdef MONITOR for (pp = Monitor; pp < End_monitor; pp++) { if (pp->p_maze[y][x] == type) continue; @@ -80,18 +80,18 @@ showexpl(int y, int x, char type) cgoto(pp, y, x); outch(pp, type); } -# endif +#endif switch (Maze[y][x]) { case WALL1: case WALL2: case WALL3: -# ifdef RANDOM +#ifdef RANDOM case DOOR: -# endif -# ifdef REFLECT +#endif +#ifdef REFLECT case WALL4: case WALL5: -# endif +#endif if (y >= UBOUND && y < DBOUND && x >= LBOUND && x < RBOUND) remove_wall(y, x); break; @@ -106,11 +106,11 @@ showexpl(int y, int x, char type) void rollexpl(void) { - EXPL *ep; - PLAYER *pp; - int y, x; - char c; - EXPL *nextep; + EXPL *ep; + PLAYER *pp; + int y, x; + char c; + EXPL *nextep; for (ep = Expl[EXPLEN - 1]; ep != NULL; ep = nextep) { nextep = ep->e_next; @@ -126,10 +126,10 @@ rollexpl(void) cgoto(pp, y, x); outch(pp, c); } -# ifdef MONITOR +#ifdef MONITOR for (pp = Monitor; pp < End_monitor; pp++) check(pp, y, x); -# endif +#endif free(ep); } for (x = EXPLEN - 1; x > 0; x--) @@ -139,10 +139,10 @@ rollexpl(void) /* There's about 700 walls in the initial maze. So we pick a number * that keeps the maze relatively full. */ -# define MAXREMOVE 40 +#define MAXREMOVE 40 -static REGEN removed[MAXREMOVE]; -static REGEN *rem_index = removed; +static REGEN removed[MAXREMOVE]; +static REGEN *rem_index = removed; /* * remove_wall - add a location where the wall was blown away. @@ -152,17 +152,17 @@ static REGEN *rem_index = removed; static void remove_wall(int y, int x) { - REGEN *r; -# if defined(MONITOR) || defined(FLY) - PLAYER *pp; -# endif -# ifdef FLY - char save_char = 0; -# endif + REGEN *r; +#if defined(MONITOR) || defined(FLY) + PLAYER *pp; +#endif +#ifdef FLY + char save_char = 0; +#endif r = rem_index; while (r->r_y != 0) { -# ifdef FLY +#ifdef FLY switch (Maze[r->r_y][r->r_x]) { case SPACE: case LEFTS: @@ -173,10 +173,10 @@ remove_wall(int y, int x) save_char = Maze[r->r_y][r->r_x]; goto found; } -# else +#else if (Maze[r->r_y][r->r_x] == SPACE) break; -# endif +#endif if (++r >= &removed[MAXREMOVE]) r = removed; } @@ -184,7 +184,7 @@ remove_wall(int y, int x) found: if (r->r_y != 0) { /* Slot being used, put back this wall */ -# ifdef FLY +#ifdef FLY if (save_char == SPACE) Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x]; else { @@ -201,21 +201,21 @@ found: Maze[r->r_y][r->r_x] = FLYER; showexpl(r->r_y, r->r_x, FLYER); } -# else +#else Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x]; -# endif -# ifdef RANDOM +#endif +#ifdef RANDOM if (rand_num(100) == 0) Maze[r->r_y][r->r_x] = DOOR; -# endif -# ifdef REFLECT +#endif +#ifdef REFLECT if (rand_num(100) == 0) /* one percent of the time */ Maze[r->r_y][r->r_x] = WALL4; -# endif -# ifdef MONITOR +#endif +#ifdef MONITOR for (pp = Monitor; pp < End_monitor; pp++) check(pp, r->r_y, r->r_x); -# endif +#endif } r->r_y = y; @@ -226,10 +226,10 @@ found: rem_index = r; Maze[y][x] = SPACE; -# ifdef MONITOR +#ifdef MONITOR for (pp = Monitor; pp < End_monitor; pp++) check(pp, y, x); -# endif +#endif } /* @@ -239,7 +239,7 @@ found: void clearwalls(void) { - REGEN *rp; + REGEN *rp; for (rp = removed; rp < &removed[MAXREMOVE]; rp++) rp->r_y = 0; |
