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authorhubertf <hubertf@NetBSD.org>1998-11-10 13:01:31 +0000
committerhubertf <hubertf@NetBSD.org>1998-11-10 13:01:31 +0000
commit7d7fd1d69fceb79900e4d597c5e2bdbad06d6cc0 (patch)
tree08c3c9c428446f82830e48fe1f270f237f757c65 /rogue/hit.c
parent05f879242cedc51b52d70804261f502a94ac5893 (diff)
downloadbsdgames-darwin-7d7fd1d69fceb79900e4d597c5e2bdbad06d6cc0.tar.gz
bsdgames-darwin-7d7fd1d69fceb79900e4d597c5e2bdbad06d6cc0.zip
constify, per PR 6148
Diffstat (limited to 'rogue/hit.c')
-rw-r--r--rogue/hit.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/rogue/hit.c b/rogue/hit.c
index e796f4ad..5ad19e66 100644
--- a/rogue/hit.c
+++ b/rogue/hit.c
@@ -1,4 +1,4 @@
-/* $NetBSD: hit.c,v 1.4 1997/10/12 11:45:05 lukem Exp $ */
+/* $NetBSD: hit.c,v 1.5 1998/11/10 13:01:31 hubertf Exp $ */
/*
* Copyright (c) 1988, 1993
@@ -41,7 +41,7 @@
#if 0
static char sccsid[] = "@(#)hit.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: hit.c,v 1.4 1997/10/12 11:45:05 lukem Exp $");
+__RCSID("$NetBSD: hit.c,v 1.5 1998/11/10 13:01:31 hubertf Exp $");
#endif
#endif /* not lint */
@@ -67,7 +67,7 @@ mon_hit(monster)
object *monster;
{
short damage, hit_chance;
- char *mn;
+ const char *mn;
float minus;
if (fight_monster && (monster != fight_monster)) {
@@ -183,7 +183,7 @@ rogue_damage(d, monster, other)
int
get_damage(ds, r)
- char *ds;
+ const char *ds;
boolean r;
{
int i = 0, j, n, d, total = 0;
@@ -210,7 +210,7 @@ get_damage(ds, r)
int
get_w_damage(obj)
- object *obj;
+ const object *obj;
{
char new_damage[12];
int to_hit, damage;
@@ -230,7 +230,7 @@ get_w_damage(obj)
int
get_number(s)
- char *s;
+ const char *s;
{
int i = 0;
int total = 0;
@@ -244,7 +244,7 @@ get_number(s)
long
lget_number(s)
- char *s;
+ const char *s;
{
short i = 0;
long total = 0;
@@ -258,7 +258,7 @@ lget_number(s)
int
to_hit(obj)
- object *obj;
+ const object *obj;
{
if (!obj) {
return(1);
@@ -302,7 +302,7 @@ mon_damage(monster, damage)
object *monster;
short damage;
{
- char *mn;
+ const char *mn;
short row, col;
monster->hp_to_kill -= damage;
@@ -440,7 +440,7 @@ get_dir_rc(dir, row, col, allow_off_screen)
int
get_hit_chance(weapon)
- object *weapon;
+ const object *weapon;
{
short hit_chance;
@@ -452,7 +452,7 @@ get_hit_chance(weapon)
int
get_weapon_damage(weapon)
- object *weapon;
+ const object *weapon;
{
short damage;