Magic levels now appear after extensive play testing!
-/* $NetBSD: create.c,v 1.7 2004/01/27 20:30:30 jsm Exp $ */
+/* $NetBSD: create.c,v 1.8 2005/02/25 15:04:43 simonb Exp $ */
/* create.c Larn is copyrighted 1986 by Noah Morgan. */
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: create.c,v 1.7 2004/01/27 20:30:30 jsm Exp $");
+__RCSID("$NetBSD: create.c,v 1.8 2005/02/25 15:04:43 simonb Exp $");
#endif /* not lint */
#include "header.h"
int i, j, tmp;
int z;
if (k > 1 && (rnd(17) <= 4 || k == MAXLEVEL - 1 || k == MAXLEVEL + MAXVLEVEL - 1)) {
- if (cannedlevel(k));
- return; /* read maze from data file */
+ if (cannedlevel(k))
+ return; /* read maze from data file */
}
if (k == 0)
tmp = 0;