-/* $NetBSD: execute.c,v 1.11 2014/03/29 19:41:10 dholland Exp $ */
+/* $NetBSD: execute.c,v 1.12 2014/03/29 21:38:54 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: execute.c,v 1.11 2014/03/29 19:41:10 dholland Exp $");
+__RCSID("$NetBSD: execute.c,v 1.12 2014/03/29 21:38:54 dholland Exp $");
#endif /* not lint */
#include <stdlib.h>
* pickup:
* check whether the object blew up or whether he picked it up
*/
-void
+static void
pickup(PLAYER *pp, int y, int x, int prob, int obj)
{
int req;
-/* $NetBSD: shots.c,v 1.13 2014/03/29 19:41:11 dholland Exp $ */
+/* $NetBSD: shots.c,v 1.14 2014/03/29 21:43:19 dholland Exp $ */
/*
* Copyright (c) 1983-2003, Regents of the University of California.
* All rights reserved.
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: shots.c,v 1.13 2014/03/29 19:41:11 dholland Exp $");
+__RCSID("$NetBSD: shots.c,v 1.14 2014/03/29 21:43:19 dholland Exp $");
#endif /* not lint */
#include <err.h>
* move the given slime shot speed times and add it back if
* it hasn't fizzled yet
*/
-void
+static void
move_slime(BULLET *bp, int speed, BULLET *next)
{
int i, j, dirmask, count;
* explshot -
* Make all shots at this location blow up
*/
-void
+static void
explshot(BULLET *blist, int y, int x)
{
BULLET *bp;