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authorbriggs <briggs@NetBSD.org>1998-07-24 23:36:59 +0000
committerbriggs <briggs@NetBSD.org>1998-07-24 23:36:59 +0000
commit04f07ac679ad7be5722f086ec898f18cb7a1a86b (patch)
tree875277ef26d4a63c9b81aada439eaf84bf37d1b3 /atc
parent6b63906e328f043e2f6fdd3c3cf556fc0533aa1f (diff)
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A collision is adjacency in all, not any of, three dimensions.
Diffstat (limited to 'atc')
-rw-r--r--atc/atc.64
1 files changed, 2 insertions, 2 deletions
diff --git a/atc/atc.6 b/atc/atc.6
index b7e32d69..04249624 100644
--- a/atc/atc.6
+++ b/atc/atc.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: atc.6,v 1.3 1995/03/21 15:03:43 cgd Exp $
+.\" $NetBSD: atc.6,v 1.4 1998/07/24 23:36:59 briggs Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -118,7 +118,7 @@ Several things will cause the end of the game.
Each plane has a destination (see information area), and
sending a plane to the wrong destination is an error.
Planes can run out of fuel, or can collide. Collision is defined as
-adjacency in any of the three dimensions. A plane leaving the arena
+adjacency in all three dimensions. A plane leaving the arena
in any other way than through its destination exit is an error as well.
.LP
Scores are sorted in order of the number of planes safe. The other