summaryrefslogtreecommitdiffstats
path: root/atc
diff options
context:
space:
mode:
authorwiz <wiz@NetBSD.org>2002-09-26 16:33:53 +0000
committerwiz <wiz@NetBSD.org>2002-09-26 16:33:53 +0000
commit9f5d84cbba6b8d3c18278a17a16b2ec5cae7762c (patch)
tree6f6b3092b89c22373ac55141e0c7b6ae577f36ac /atc
parentd69b4b13756831610edb689f12b2e46387c7a5a2 (diff)
downloadbsdgames-darwin-9f5d84cbba6b8d3c18278a17a16b2ec5cae7762c.tar.gz
bsdgames-darwin-9f5d84cbba6b8d3c18278a17a16b2ec5cae7762c.tar.zst
bsdgames-darwin-9f5d84cbba6b8d3c18278a17a16b2ec5cae7762c.zip
Mdoc nits -- unneeded ".
Diffstat (limited to 'atc')
-rw-r--r--atc/atc.622
1 files changed, 11 insertions, 11 deletions
diff --git a/atc/atc.6 b/atc/atc.6
index 4523c3dd..c19cedb0 100644
--- a/atc/atc.6
+++ b/atc/atc.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: atc.6,v 1.13 2002/09/26 16:12:39 wiz Exp $
+.\" $NetBSD: atc.6,v 1.14 2002/09/26 16:33:53 wiz Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -117,7 +117,7 @@ Suspending a game is not permitted.
If you get a talk message, tough.
When was the last time an Air Traffic Controller got called away to
the phone?
-.Sh "THE DISPLAY"
+.Sh THE DISPLAY
.Pp
Depending on the terminal you run
.Nm
@@ -167,7 +167,7 @@ For a plane to successfully depart through an entry/exit point,
it must be flying at 9000 feet.
It is not necessary for the planes to be flying in any particular
direction when they leave the arena (yet).
-.Ss "INFORMATION AREA"
+.Ss INFORMATION AREA
The second area of the display is the information area, which lists
the time (number of updates since start), and the number of planes you
have directed safely out of the arena.
@@ -192,11 +192,11 @@ The next command it expects to do is circle when it reaches Beacon #1.
The second example shows a jet named `g' at 7000 feet, destined for
Exit #4.
It is just now executing a turn to 225 degrees (South-West).
-.Ss "INPUT AREA"
+.Ss INPUT AREA
The third area of the display is the input area.
It is here that your input is reflected.
See the INPUT heading of this manual for more details.
-.Ss "AUTHOR AREA"
+.Ss AUTHOR AREA
This area is used simply to give credit where credit is due. :-)
.Sh INPUT
A command completion interface is built into the game.
@@ -237,7 +237,7 @@ All commands start with a plane letter.
This indicates the recipient
of the command.
Case is ignored.
-.Ss "IMMEDIATE ONLY COMMANDS"
+.Ss IMMEDIATE ONLY COMMANDS
.Bl -tag -width "aaaa"
.It "a [ cd+- ]" Em number
Altitude: Change a plane's altitude, possibly requesting takeoff.
@@ -265,7 +265,7 @@ This is useful if you want
to forget about a plane during part, but not all, of its
journey.
.El
-.Ss "DELAYABLE COMMANDS"
+.Ss DELAYABLE COMMANDS
.Bl -tag -width "aaaa"
.It "c [ lr ]"
Circle: Have the plane circle.
@@ -329,7 +329,7 @@ beacon.
The `b' for ``beacon'' is redundant to allow for expansion.
`@' can be used instead of `a'.
.El
-.Ss "MARKING, UNMARKING AND IGNORING"
+.Ss MARKING, UNMARKING AND IGNORING
Planes are
.Em marked
by default when they enter the arena.
@@ -375,7 +375,7 @@ Plane S: turn to 315
.It xi
Plane X: ignore
.El
-.Sh "OTHER INFORMATION"
+.Sh OTHER INFORMATION
.Bl -bullet
.It
Jets move every update; prop planes move every other update.
@@ -388,7 +388,7 @@ Planes flying at an altitude of 0 crash if they are not over an airport.
.It
Planes waiting at airports can only be told to take off (climb in altitude).
.El
-.Sh "NEW GAMES"
+.Sh NEW GAMES
The
.Pa Game_List
file lists the currently available play fields.
@@ -456,7 +456,7 @@ Line endpoints may be anywhere within the field, so long as
the lines are horizontal, vertical or
.Em exactly
diagonal.
-.Ss "FIELD FILE EXAMPLE"
+.Ss FIELD FILE EXAMPLE
.Bd -literal -unfilled
# This is the default game.