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authorhubertf <hubertf@NetBSD.org>1999-02-10 12:29:47 +0000
committerhubertf <hubertf@NetBSD.org>1999-02-10 12:29:47 +0000
commitf2e552ba9ea473d3399e7b124077a7e4a856138b (patch)
treece3f13ceac941baa50c07a090d8cbd73be7fda90 /backgammon/common_source/init.c
parent19bd733c3aad11dcfb4bbcf06abf79ff64442032 (diff)
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The patch below makes the game backgammon(6) use `const' where
appropriate. It also removes some obsolete, unused code to check the number of users on the system (obsoleted by dm); removes a prototype for an unused function that was removed earlier; and removes a control character from one message that was I think intended to clear the screen on some particular terminal (though I can't find the comment to that effect in any of the BSD source trees I have handy) but no longer serves any useful purpose. From PR 6580 by Joseph Myers <jsm28@cam.ac.uk>. Also contains two more patches, one in teachgammon/tutor.h (by Joseph) and one in common_source/fancy.c (by me).
Diffstat (limited to 'backgammon/common_source/init.c')
-rw-r--r--backgammon/common_source/init.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/backgammon/common_source/init.c b/backgammon/common_source/init.c
index 4addd6cb..e812b1c5 100644
--- a/backgammon/common_source/init.c
+++ b/backgammon/common_source/init.c
@@ -1,4 +1,4 @@
-/* $NetBSD: init.c,v 1.6 1997/10/14 00:53:31 lukem Exp $ */
+/* $NetBSD: init.c,v 1.7 1999/02/10 12:29:48 hubertf Exp $ */
/*
* Copyright (c) 1980, 1993
@@ -38,7 +38,7 @@
#if 0
static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: init.c,v 1.6 1997/10/14 00:53:31 lukem Exp $");
+__RCSID("$NetBSD: init.c,v 1.7 1999/02/10 12:29:48 hubertf Exp $");
#endif
#endif /* not lint */
@@ -49,8 +49,8 @@ __RCSID("$NetBSD: init.c,v 1.6 1997/10/14 00:53:31 lukem Exp $");
*/
/* name of executable object programs */
-char EXEC[] = "/usr/games/backgammon";
-char TEACH[] = "/usr/games/teachgammon";
+const char EXEC[] = "/usr/games/backgammon";
+const char TEACH[] = "/usr/games/teachgammon";
int pnum = 2; /* color of player: -1 = white 1 = red 0 =
* both 2 = not yet init'ed */
@@ -66,11 +66,11 @@ int tflag = 0; /* cursor addressing flag */
int iroll = 0; /* special flag for inputting rolls */
int rfl = 0;
-char *color[] = {"White", "Red", "white", "red"};
+const char *const color[] = {"White", "Red", "white", "red"};
-char **Colorptr;
-char **colorptr;
+const char *const *Colorptr;
+const char *const *colorptr;
int *inopp;
int *inptr;
int *offopp;