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author | hubertf <hubertf@NetBSD.org> | 1999-02-10 12:29:47 +0000 |
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committer | hubertf <hubertf@NetBSD.org> | 1999-02-10 12:29:47 +0000 |
commit | f2e552ba9ea473d3399e7b124077a7e4a856138b (patch) | |
tree | ce3f13ceac941baa50c07a090d8cbd73be7fda90 /backgammon/teachgammon/ttext1.c | |
parent | 19bd733c3aad11dcfb4bbcf06abf79ff64442032 (diff) | |
download | bsdgames-darwin-f2e552ba9ea473d3399e7b124077a7e4a856138b.tar.gz bsdgames-darwin-f2e552ba9ea473d3399e7b124077a7e4a856138b.tar.zst bsdgames-darwin-f2e552ba9ea473d3399e7b124077a7e4a856138b.zip |
The patch below makes the game backgammon(6) use `const' where
appropriate. It also removes some obsolete, unused code to check the
number of users on the system (obsoleted by dm); removes a prototype
for an unused function that was removed earlier; and removes a control
character from one message that was I think intended to clear the
screen on some particular terminal (though I can't find the comment to
that effect in any of the BSD source trees I have handy) but no longer
serves any useful purpose.
From PR 6580 by Joseph Myers <jsm28@cam.ac.uk>.
Also contains two more patches, one in teachgammon/tutor.h (by Joseph)
and one in common_source/fancy.c (by me).
Diffstat (limited to 'backgammon/teachgammon/ttext1.c')
-rw-r--r-- | backgammon/teachgammon/ttext1.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/backgammon/teachgammon/ttext1.c b/backgammon/teachgammon/ttext1.c index 33a96253..e3486e19 100644 --- a/backgammon/teachgammon/ttext1.c +++ b/backgammon/teachgammon/ttext1.c @@ -1,4 +1,4 @@ -/* $NetBSD: ttext1.c,v 1.4 1997/10/10 08:59:53 lukem Exp $ */ +/* $NetBSD: ttext1.c,v 1.5 1999/02/10 12:29:48 hubertf Exp $ */ /* * Copyright (c) 1980, 1993 @@ -38,17 +38,17 @@ #if 0 static char sccsid[] = "@(#)ttext1.c 8.1 (Berkeley) 5/31/93"; #else -__RCSID("$NetBSD: ttext1.c,v 1.4 1997/10/10 08:59:53 lukem Exp $"); +__RCSID("$NetBSD: ttext1.c,v 1.5 1999/02/10 12:29:48 hubertf Exp $"); #endif #endif /* not lint */ #include "back.h" #include "tutor.h" -char *opts = " QIMRHEDSPT"; -char *prompt = "-->"; +const char *opts = " QIMRHEDSPT"; +const char *prompt = "-->"; -char *list[] = { +const char *const list[] = { "\n\n\tI\tIntroduction to Backgammon", "\tM\tMoves and Points", "\tR\tRemoving Men from the Board", @@ -64,8 +64,8 @@ char *list[] = { 0 }; -char *hello[] = { - "\n\032 These rules consist of text describing how to play Backgammon", +const char *const hello[] = { + "\n These rules consist of text describing how to play Backgammon", "followed by a tutorial session where you play a practice game", "against the computer. When using this program, think carefuly", "before typing, since it reacts as soon as you type something. In", @@ -82,7 +82,7 @@ char *hello[] = { 0 }; -char *intro1[] = { +const char *const intro1[] = { "\nIntroduction:", "\n Backgammon is a game involving the skill of two players and", "the luck of two dice. There are two players, red and white, and", @@ -93,7 +93,7 @@ char *intro1[] = { "", 0}; -char *intro2[] = { +const char *const intro2[] = { "", "\n Although not indicated on the board, the players' homes are", "located just to the right of the board. A player's men are placed", @@ -107,7 +107,7 @@ char *intro2[] = { "", 0}; -char *moves[] = { +const char *const moves[] = { "\nMoves and Points:", "\n Moves are made along the positions on the board according to", "their numbers. Red moves in the positive direction (clockwise", @@ -138,7 +138,7 @@ char *moves[] = { "", 0}; -char *removepiece[] = { +const char *const removepiece[] = { "\nRemoving Men from the Board:", "\n The most important part of the game is removing men, since", "that is how you win the game. Once a man is removed, he stays", @@ -162,7 +162,7 @@ char *removepiece[] = { "", 0}; -char *hits[] = { +const char *const hits[] = { "\nHitting Blots:", "\n Although two men on a position form an impenetrable point, a", "lone man is not so secure. Such a man is called a 'blot' and has", @@ -179,7 +179,7 @@ char *hits[] = { "", 0}; -char *endgame[] = { +const char *const endgame[] = { "\nEnding the Game and Scoring:", "\n Winning a game usually wins one point, the normal value of a", "game. However, if the losing player has not removed any men yet,", |