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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /battlestar/com7.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'battlestar/com7.c')
-rw-r--r--battlestar/com7.c268
1 files changed, 268 insertions, 0 deletions
diff --git a/battlestar/com7.c b/battlestar/com7.c
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+/*
+ * Copyright (c) 1983 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)com7.c 5.3 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+#include "externs.h"
+
+fight(enemy,strength)
+int enemy,strength;
+{
+ int lifeline = 0;
+ int hurt;
+ char auxbuf[LINELENGTH];
+ char *next;
+ int i;
+ int exhaustion;
+
+fighton:
+ time++;
+ snooze -= 5;
+ if (snooze > time)
+ exhaustion = CYCLE/(snooze - time);
+ else {
+ puts("You collapse exhausted, and he pulverizes your skull.");
+ die();
+ }
+ if (snooze - time < 20)
+ puts("You look tired! I hope you're able to fight.");
+ next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
+ for (i=0; next && i < 10; i++)
+ next = getword(next, words[i], -1);
+ parse();
+ switch(wordvalue[wordnumber]){
+
+ case KILL:
+ case SMITE:
+ if (testbit(inven,TWO_HANDED))
+ hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
+ else if (testbit(inven,SWORD) || testbit(inven, BROAD))
+ hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
+ else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
+ hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
+ else
+ hurt = rnd(7) - encumber;
+ if (hurt < 5)
+ switch(rnd(3)){
+
+ case 0:
+ puts("You swung wide and missed.");
+ break;
+ case 1:
+ puts("He checked your blow. CLASH! CLANG!");
+ break;
+ case 2:
+ puts("His filthy tunic hangs by one less thread.");
+ break;
+ }
+ else if (hurt < 10){
+ switch(rnd(3)){
+ case 0:
+ puts("He's bleeding.");
+ break;
+ case 1:
+ puts("A trickle of blood runs down his face.");
+ break;
+ case 2:
+ puts("A huge purple bruise is forming on the side of his face.");
+ break;
+ }
+ lifeline++;
+ }
+ else if (hurt < 20){
+ switch(rnd(3)){
+ case 0:
+ puts("He staggers back quavering.");
+ break;
+ case 1:
+ puts("He jumps back with his hand over the wound.");
+ break;
+ case 2:
+ puts("His shirt falls open with a swath across the chest.");
+ break;
+ }
+ lifeline += 5;
+ }
+ else if (hurt < 30){
+ switch(rnd(3)){
+ case 0:
+ printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
+ break;
+ case 1:
+ puts("The steel bites home and scrapes along his ribs.");
+ break;
+ case 2:
+ puts("You pierce him, and his breath hisses through clenched teeth.");
+ break;
+ }
+ lifeline += 10;
+ }
+ else if (hurt < 40){
+ switch(rnd(3)){
+ case 0:
+ puts("You smite him to the ground.");
+ if (strength - lifeline > 20)
+ puts("But in a flurry of steel he regains his feet!");
+ break;
+ case 1:
+ puts("The force of your blow sends him to his knees.");
+ puts("His arm swings lifeless at his side.");
+ break;
+ case 2:
+ puts("Clutching his blood drenched shirt, he collapses stunned.");
+ break;
+ }
+ lifeline += 20;
+ }
+ else {
+ switch(rnd(3)){
+ case 0:
+ puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
+ break;
+ case 1:
+ puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
+ puts("into his back, severing the spinal cord.");
+ lifeline += 25;
+ break;
+ case 2:
+ puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
+ lifeline += 25;
+ break;
+ }
+ lifeline += 30;
+ }
+ break;
+
+ case BACK:
+ if (enemy == DARK && lifeline > strength * 0.33){
+ puts("He throws you back against the rock and pummels your face.");
+ if (testbit(inven,AMULET) || testbit(wear,AMULET)){
+ printf("Lifting the amulet from you, ");
+ if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
+ puts("his power grows and the walls of\nthe earth tremble.");
+ puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
+ puts("The planet is consumed by darkness.");
+ die();
+ }
+ if (testbit(inven,AMULET)){
+ clearbit(inven,AMULET);
+ carrying -= objwt[AMULET];
+ encumber -= objcumber[AMULET];
+ }
+ else
+ clearbit(wear,AMULET);
+ puts("he flees down the dark caverns.");
+ clearbit(location[position].objects,DARK);
+ injuries[SKULL] = 1;
+ followfight = time;
+ return (0);
+ }
+ else{
+ puts("I'm afraid you have been killed.");
+ die();
+ }
+ }
+ else{
+ puts("You escape stunned and disoriented from the fight.");
+ puts("A victorious bellow echoes from the battlescene.");
+ if (back && position != back)
+ move(back,BACK);
+ else if (ahead &&position != ahead)
+ move(ahead,AHEAD);
+ else if (left && position != left)
+ move(left,LEFT);
+ else if (right && position != right)
+ move(right,RIGHT);
+ else
+ move(location[position].down,AHEAD);
+ return(0);
+ }
+
+ case SHOOT:
+ if (testbit(inven,LASER)){
+ if (strength - lifeline <= 50){
+ printf("The %s took a direct hit!\n",objsht[enemy]);
+ lifeline += 50;
+ }
+ else {
+ puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
+ clearbit(inven,LASER);
+ setbit(location[position].objects,LASER);
+ carrying -= objwt[LASER];
+ encumber -= objcumber[LASER];
+ }
+ }
+ else
+ puts("Unfortunately, you don't have a blaster handy.");
+ break;
+
+ case DROP:
+ case DRAW:
+ cypher();
+ time--;
+ break;
+
+ default:
+ puts("You don't have a chance, he is too quick.");
+ break;
+
+ }
+ if (lifeline >= strength){
+ printf("You have killed the %s.\n", objsht[enemy]);
+ if (enemy == ELF || enemy == DARK)
+ puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
+ clearbit(location[position].objects,enemy);
+ power += 2;
+ notes[JINXED]++;
+ return(0);
+ }
+ puts("He attacks...");
+ /* some embellisments */
+ hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
+ hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
+ hurt = hurt < 0 ? 0 : hurt;
+ hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
+ if (!injuries[hurt]){
+ injuries[hurt] = 1;
+ printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
+ }
+ else
+ puts("You emerge unscathed.");
+ if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
+ puts("I'm afraid you have suffered fatal injuries.");
+ die();
+ }
+ goto fighton;
+}