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author | tv <tv@NetBSD.org> | 2001-10-19 03:06:09 +0000 |
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committer | tv <tv@NetBSD.org> | 2001-10-19 03:06:09 +0000 |
commit | 366256a208a1fe59bfb23c3e852701f35f8921da (patch) | |
tree | 1b0b147c55504ff616e643855e48fdb3b804c054 /battlestar/command1.c | |
parent | 190af08cf37d9e3ef84ed9e65660d702e2082d70 (diff) | |
download | bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.tar.gz bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.tar.zst bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.zip |
Rename com#.c to command#.c to avoid conflicts with those file basenames
on certain Microsoft host OS's.
Diffstat (limited to 'battlestar/command1.c')
-rw-r--r-- | battlestar/command1.c | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/battlestar/command1.c b/battlestar/command1.c new file mode 100644 index 00000000..5ece500e --- /dev/null +++ b/battlestar/command1.c @@ -0,0 +1,273 @@ +/* $NetBSD: command1.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */ + +/* + * Copyright (c) 1983, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#include <sys/cdefs.h> +#ifndef lint +#if 0 +static char sccsid[] = "@(#)com1.c 8.2 (Berkeley) 4/28/95"; +#else +__RCSID("$NetBSD: command1.c,v 1.1 2001/10/19 03:06:11 tv Exp $"); +#endif +#endif /* not lint */ + +#include "extern.h" + +int +moveplayer(thataway, token) + int thataway, token; +{ + wordnumber++; + if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || + testbit(location[position].objects, LAND) || + (fuel > 0 && notes[LAUNCHED])) { + if (thataway) { + position = thataway; + newway(token); + ourtime++; + } else { + puts("You can't go this way."); + newway(token); + whichway(location[position]); + return (0); + } + } else { + if (notes[CANTMOVE] && !notes[LAUNCHED]) + puts("You aren't able to move; you better drop something."); + else + puts("You are out of fuel; now you will rot in space forever!"); + } + return (1); +} + +void +convert(tothis) /* Converts day to night and vice versa. */ + int tothis; /* Day objects are permanent. Night objects + * are added */ +{ /* at dusk, and subtracted at dawn. */ + const struct objs *p; + unsigned int i, j; + + if (tothis == TONIGHT) { + for (i = 1; i <= NUMOFROOMS; i++) + for (j = 0; j < NUMOFWORDS; j++) + nightfile[i].objects[j] = dayfile[i].objects[j]; + for (p = nightobjs; p->room != 0; p++) + setbit(nightfile[p->room].objects, p->obj); + location = nightfile; + } else { + for (i = 1; i <= NUMOFROOMS; i++) + for (j = 0; j < NUMOFWORDS; j++) + dayfile[i].objects[j] = nightfile[i].objects[j]; + for (p = nightobjs; p->room != 0; p++) + clearbit(dayfile[p->room].objects, p->obj); + location = dayfile; + } +} + +void +news() +{ + int n; + int hurt; + + if (ourtime > 30 && position < 32) { + puts("An explosion of shuddering magnitude splinters bulkheads and"); + puts("ruptures the battlestar's hull. You are sucked out into the"); + puts("frozen void of space and killed."); + die(); + } + if (ourtime > 20 && position < 32) + puts("Explosions rock the battlestar."); + if (ourtime > snooze) { + puts("You drop from exhaustion..."); + zzz(); + } + if (ourtime > snooze - 5) + puts("You're getting tired."); + if (ourtime > (rythmn + CYCLE)) { + if (location == nightfile) { + convert(TODAY); + if (OUTSIDE && ourtime - rythmn - CYCLE < 10) { + puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); + puts("You awake from a misty dream-world into stark reality."); + puts("It is day."); + } + } else { + convert(TONIGHT); + clearbit(location[POOLS].objects, BATHGOD); + if (OUTSIDE && ourtime - rythmn - CYCLE < 10) { + puts("The dying sun sinks into the ocean, leaving a blood-stained sunset."); + puts("The sky slowly fades from orange to violet to black. A few stars"); + puts("flicker on, and it is night."); + puts("The world seems completely different at night."); + } + } + rythmn = ourtime - ourtime % CYCLE; + } + if (!wiz && !tempwiz) + if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) && (testbit(inven, MEDALION) || testbit(wear, MEDALION)) && (testbit(inven, AMULET) || testbit(wear, AMULET))) { + tempwiz = 1; + puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); + } + if (testbit(location[position].objects, ELF)) { + printf("%s\n", objdes[ELF]); + fight(ELF, rnd(30)); + } + if (testbit(location[position].objects, DARK)) { + printf("%s\n", objdes[DARK]); + fight(DARK, 100); + } + if (testbit(location[position].objects, WOODSMAN)) { + printf("%s\n", objdes[WOODSMAN]); + fight(WOODSMAN, 50); + } + switch (position) { + + case 267: + case 257: /* entering a cave */ + case 274: + case 246: + notes[CANTSEE] = 1; + break; + case 160: + case 216: /* leaving a cave */ + case 230: + case 231: + case 232: + notes[CANTSEE] = 0; + break; + } + if (testbit(location[position].objects, GIRL)) + meetgirl = 1; + if (meetgirl && CYCLE * 1.5 - ourtime < 10) { + setbit(location[GARDEN].objects, GIRLTALK); + setbit(location[GARDEN].objects, LAMPON); + setbit(location[GARDEN].objects, ROPE); + } + if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) { + clearbit(location[DOCK].objects, GIRL); + clearbit(location[DOCK].objects, MAN); + } + if (meetgirl && ourtime - CYCLE * 1.5 > 10) { + clearbit(location[GARDEN].objects, GIRLTALK); + clearbit(location[GARDEN].objects, LAMPON); + clearbit(location[GARDEN].objects, ROPE); + meetgirl = 0; + } + if (testbit(location[position].objects, CYLON)) { + puts("Oh my God, you're being shot at by an alien spacecraft!"); + printf("The targeting computer says we have %d seconds to attack!\n", + ourclock); + fflush(stdout); + sleep(1); + if (!visual()) { + hurt = rnd(NUMOFINJURIES); + injuries[hurt] = 1; + puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); + puts("The viper shudders under a terrible explosion."); + printf("I'm afraid you have suffered %s.\n", ouch[hurt]); + } else + clearbit(location[position].objects, CYLON); + } + if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { + puts("I'm afraid you have suffered fatal injuries."); + die(); + } + for (n = 0; n < NUMOFINJURIES; n++) + if (injuries[n] == 1) { + injuries[n] = 2; + if (WEIGHT > 5) + WEIGHT -= 5; + else + WEIGHT = 0; + } + if (injuries[ARM] == 2) { + if (CUMBER > 5) + CUMBER -= 5; + else + CUMBER = 0; + injuries[ARM]++; + } + if (injuries[RIBS] == 2) { + if (CUMBER > 2) + CUMBER -= 2; + else + CUMBER = 0; + injuries[RIBS]++; + } + if (injuries[SPINE] == 2) { + WEIGHT = 0; + injuries[SPINE]++; + } + if (carrying > WEIGHT || encumber > CUMBER) + notes[CANTMOVE] = 1; + else + notes[CANTMOVE] = 0; +} + +void +crash() +{ + int hurt1, hurt2; + + fuel--; + if (!location[position].flyhere || + (testbit(location[position].objects, LAND) && fuel <= 0)) { + if (!location[position].flyhere) + puts("You're flying too low. We're going to crash!"); + else { + puts("You're out of fuel. We'll have to crash land!"); + if (!location[position].down) { + puts("Your viper strikes the ground and explodes into fiery fragments."); + puts("Thick black smoke billows up from the wreckage."); + die(); + } + position = location[position].down; + } + notes[LAUNCHED] = 0; + setbit(location[position].objects, CRASH); + ourtime += rnd(CYCLE / 4); + puts("The viper explodes into the ground and you lose consciousness..."); + zzz(); + hurt1 = rnd(NUMOFINJURIES - 2) + 2; + hurt2 = rnd(NUMOFINJURIES - 2) + 2; + injuries[hurt1] = 1; + injuries[hurt2] = 1; + injuries[0] = 1;/* abrasions */ + injuries[1] = 1;/* lacerations */ + printf("I'm afraid you have suffered %s and %s.\n", + ouch[hurt1], ouch[hurt2]); + } +} |