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authortv <tv@NetBSD.org>2001-10-19 03:06:09 +0000
committertv <tv@NetBSD.org>2001-10-19 03:06:09 +0000
commit366256a208a1fe59bfb23c3e852701f35f8921da (patch)
tree1b0b147c55504ff616e643855e48fdb3b804c054 /battlestar/command1.c
parent190af08cf37d9e3ef84ed9e65660d702e2082d70 (diff)
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Rename com#.c to command#.c to avoid conflicts with those file basenames
on certain Microsoft host OS's.
Diffstat (limited to 'battlestar/command1.c')
-rw-r--r--battlestar/command1.c273
1 files changed, 273 insertions, 0 deletions
diff --git a/battlestar/command1.c b/battlestar/command1.c
new file mode 100644
index 00000000..5ece500e
--- /dev/null
+++ b/battlestar/command1.c
@@ -0,0 +1,273 @@
+/* $NetBSD: command1.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
+
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)com1.c 8.2 (Berkeley) 4/28/95";
+#else
+__RCSID("$NetBSD: command1.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
+#endif
+#endif /* not lint */
+
+#include "extern.h"
+
+int
+moveplayer(thataway, token)
+ int thataway, token;
+{
+ wordnumber++;
+ if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
+ testbit(location[position].objects, LAND) ||
+ (fuel > 0 && notes[LAUNCHED])) {
+ if (thataway) {
+ position = thataway;
+ newway(token);
+ ourtime++;
+ } else {
+ puts("You can't go this way.");
+ newway(token);
+ whichway(location[position]);
+ return (0);
+ }
+ } else {
+ if (notes[CANTMOVE] && !notes[LAUNCHED])
+ puts("You aren't able to move; you better drop something.");
+ else
+ puts("You are out of fuel; now you will rot in space forever!");
+ }
+ return (1);
+}
+
+void
+convert(tothis) /* Converts day to night and vice versa. */
+ int tothis; /* Day objects are permanent. Night objects
+ * are added */
+{ /* at dusk, and subtracted at dawn. */
+ const struct objs *p;
+ unsigned int i, j;
+
+ if (tothis == TONIGHT) {
+ for (i = 1; i <= NUMOFROOMS; i++)
+ for (j = 0; j < NUMOFWORDS; j++)
+ nightfile[i].objects[j] = dayfile[i].objects[j];
+ for (p = nightobjs; p->room != 0; p++)
+ setbit(nightfile[p->room].objects, p->obj);
+ location = nightfile;
+ } else {
+ for (i = 1; i <= NUMOFROOMS; i++)
+ for (j = 0; j < NUMOFWORDS; j++)
+ dayfile[i].objects[j] = nightfile[i].objects[j];
+ for (p = nightobjs; p->room != 0; p++)
+ clearbit(dayfile[p->room].objects, p->obj);
+ location = dayfile;
+ }
+}
+
+void
+news()
+{
+ int n;
+ int hurt;
+
+ if (ourtime > 30 && position < 32) {
+ puts("An explosion of shuddering magnitude splinters bulkheads and");
+ puts("ruptures the battlestar's hull. You are sucked out into the");
+ puts("frozen void of space and killed.");
+ die();
+ }
+ if (ourtime > 20 && position < 32)
+ puts("Explosions rock the battlestar.");
+ if (ourtime > snooze) {
+ puts("You drop from exhaustion...");
+ zzz();
+ }
+ if (ourtime > snooze - 5)
+ puts("You're getting tired.");
+ if (ourtime > (rythmn + CYCLE)) {
+ if (location == nightfile) {
+ convert(TODAY);
+ if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
+ puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
+ puts("You awake from a misty dream-world into stark reality.");
+ puts("It is day.");
+ }
+ } else {
+ convert(TONIGHT);
+ clearbit(location[POOLS].objects, BATHGOD);
+ if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
+ puts("The dying sun sinks into the ocean, leaving a blood-stained sunset.");
+ puts("The sky slowly fades from orange to violet to black. A few stars");
+ puts("flicker on, and it is night.");
+ puts("The world seems completely different at night.");
+ }
+ }
+ rythmn = ourtime - ourtime % CYCLE;
+ }
+ if (!wiz && !tempwiz)
+ if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) && (testbit(inven, MEDALION) || testbit(wear, MEDALION)) && (testbit(inven, AMULET) || testbit(wear, AMULET))) {
+ tempwiz = 1;
+ puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
+ }
+ if (testbit(location[position].objects, ELF)) {
+ printf("%s\n", objdes[ELF]);
+ fight(ELF, rnd(30));
+ }
+ if (testbit(location[position].objects, DARK)) {
+ printf("%s\n", objdes[DARK]);
+ fight(DARK, 100);
+ }
+ if (testbit(location[position].objects, WOODSMAN)) {
+ printf("%s\n", objdes[WOODSMAN]);
+ fight(WOODSMAN, 50);
+ }
+ switch (position) {
+
+ case 267:
+ case 257: /* entering a cave */
+ case 274:
+ case 246:
+ notes[CANTSEE] = 1;
+ break;
+ case 160:
+ case 216: /* leaving a cave */
+ case 230:
+ case 231:
+ case 232:
+ notes[CANTSEE] = 0;
+ break;
+ }
+ if (testbit(location[position].objects, GIRL))
+ meetgirl = 1;
+ if (meetgirl && CYCLE * 1.5 - ourtime < 10) {
+ setbit(location[GARDEN].objects, GIRLTALK);
+ setbit(location[GARDEN].objects, LAMPON);
+ setbit(location[GARDEN].objects, ROPE);
+ }
+ if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) {
+ clearbit(location[DOCK].objects, GIRL);
+ clearbit(location[DOCK].objects, MAN);
+ }
+ if (meetgirl && ourtime - CYCLE * 1.5 > 10) {
+ clearbit(location[GARDEN].objects, GIRLTALK);
+ clearbit(location[GARDEN].objects, LAMPON);
+ clearbit(location[GARDEN].objects, ROPE);
+ meetgirl = 0;
+ }
+ if (testbit(location[position].objects, CYLON)) {
+ puts("Oh my God, you're being shot at by an alien spacecraft!");
+ printf("The targeting computer says we have %d seconds to attack!\n",
+ ourclock);
+ fflush(stdout);
+ sleep(1);
+ if (!visual()) {
+ hurt = rnd(NUMOFINJURIES);
+ injuries[hurt] = 1;
+ puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
+ puts("The viper shudders under a terrible explosion.");
+ printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
+ } else
+ clearbit(location[position].objects, CYLON);
+ }
+ if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
+ puts("I'm afraid you have suffered fatal injuries.");
+ die();
+ }
+ for (n = 0; n < NUMOFINJURIES; n++)
+ if (injuries[n] == 1) {
+ injuries[n] = 2;
+ if (WEIGHT > 5)
+ WEIGHT -= 5;
+ else
+ WEIGHT = 0;
+ }
+ if (injuries[ARM] == 2) {
+ if (CUMBER > 5)
+ CUMBER -= 5;
+ else
+ CUMBER = 0;
+ injuries[ARM]++;
+ }
+ if (injuries[RIBS] == 2) {
+ if (CUMBER > 2)
+ CUMBER -= 2;
+ else
+ CUMBER = 0;
+ injuries[RIBS]++;
+ }
+ if (injuries[SPINE] == 2) {
+ WEIGHT = 0;
+ injuries[SPINE]++;
+ }
+ if (carrying > WEIGHT || encumber > CUMBER)
+ notes[CANTMOVE] = 1;
+ else
+ notes[CANTMOVE] = 0;
+}
+
+void
+crash()
+{
+ int hurt1, hurt2;
+
+ fuel--;
+ if (!location[position].flyhere ||
+ (testbit(location[position].objects, LAND) && fuel <= 0)) {
+ if (!location[position].flyhere)
+ puts("You're flying too low. We're going to crash!");
+ else {
+ puts("You're out of fuel. We'll have to crash land!");
+ if (!location[position].down) {
+ puts("Your viper strikes the ground and explodes into fiery fragments.");
+ puts("Thick black smoke billows up from the wreckage.");
+ die();
+ }
+ position = location[position].down;
+ }
+ notes[LAUNCHED] = 0;
+ setbit(location[position].objects, CRASH);
+ ourtime += rnd(CYCLE / 4);
+ puts("The viper explodes into the ground and you lose consciousness...");
+ zzz();
+ hurt1 = rnd(NUMOFINJURIES - 2) + 2;
+ hurt2 = rnd(NUMOFINJURIES - 2) + 2;
+ injuries[hurt1] = 1;
+ injuries[hurt2] = 1;
+ injuries[0] = 1;/* abrasions */
+ injuries[1] = 1;/* lacerations */
+ printf("I'm afraid you have suffered %s and %s.\n",
+ ouch[hurt1], ouch[hurt2]);
+ }
+}