summaryrefslogtreecommitdiffstats
path: root/battlestar/command3.c
diff options
context:
space:
mode:
authortv <tv@NetBSD.org>2001-10-19 03:06:09 +0000
committertv <tv@NetBSD.org>2001-10-19 03:06:09 +0000
commit366256a208a1fe59bfb23c3e852701f35f8921da (patch)
tree1b0b147c55504ff616e643855e48fdb3b804c054 /battlestar/command3.c
parent190af08cf37d9e3ef84ed9e65660d702e2082d70 (diff)
downloadbsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.tar.gz
bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.tar.zst
bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.zip
Rename com#.c to command#.c to avoid conflicts with those file basenames
on certain Microsoft host OS's.
Diffstat (limited to 'battlestar/command3.c')
-rw-r--r--battlestar/command3.c321
1 files changed, 321 insertions, 0 deletions
diff --git a/battlestar/command3.c b/battlestar/command3.c
new file mode 100644
index 00000000..f8a01101
--- /dev/null
+++ b/battlestar/command3.c
@@ -0,0 +1,321 @@
+/* $NetBSD: command3.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
+
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95";
+#else
+__RCSID("$NetBSD: command3.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
+#endif
+#endif /* not lint */
+
+#include "extern.h"
+
+void
+dig()
+{
+ if (testbit(inven, SHOVEL)) {
+ puts("OK");
+ ourtime++;
+ switch (position) {
+ case 144: /* copse near beach */
+ if (!notes[DUG]) {
+ setbit(location[position].objects, DEADWOOD);
+ setbit(location[position].objects, COMPASS);
+ setbit(location[position].objects, KNIFE);
+ setbit(location[position].objects, MACE);
+ notes[DUG] = 1;
+ }
+ break;
+
+ default:
+ puts("Nothing happens.");
+ }
+ } else
+ puts("You don't have a shovel.");
+}
+
+int
+jump()
+{
+ int n;
+
+ switch (position) {
+ default:
+ puts("Nothing happens.");
+ return (-1);
+
+ case 242:
+ position = 133;
+ break;
+ case 214:
+ case 215:
+ case 162:
+ case 159:
+ position = 145;
+ break;
+ case 232:
+ position = FINAL;
+ break;
+ case 3:
+ position = 1;
+ break;
+ case 172:
+ position = 201;
+ }
+ puts("Ahhhhhhh...");
+ injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1;
+ for (n = 0; n < NUMOFOBJECTS; n++)
+ if (testbit(inven, n)) {
+ clearbit(inven, n);
+ setbit(location[position].objects, n);
+ }
+ carrying = 0;
+ encumber = 0;
+ return (0);
+}
+
+void
+bury()
+{
+ int value;
+
+ if (testbit(inven, SHOVEL)) {
+ while (wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount)
+ continue;
+ value = wordvalue[wordnumber];
+ if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, value) || value == BODY))
+ switch (value) {
+ case BODY:
+ wordtype[wordnumber] = OBJECT;
+ if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
+ value = MAID;
+ if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
+ value = DEADWOOD;
+ if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
+ value = DEADGOD;
+ if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
+ value = DEADTIME;
+ if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
+ value = DEADNATIVE;
+ break;
+
+ case NATIVE:
+ case NORMGOD:
+ puts("She screams as you wrestle her into the hole.");
+ case TIMER:
+ power += 7;
+ ego -= 10;
+ case AMULET:
+ case MEDALION:
+ case TALISMAN:
+ wordtype[wordnumber] = OBJECT;
+ break;
+
+ default:
+ puts("Wha..?");
+ }
+ if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven, value) || testbit(location[position].objects, value))) {
+ puts("Buried.");
+ if (testbit(inven, value)) {
+ clearbit(inven, value);
+ carrying -= objwt[value];
+ encumber -= objcumber[value];
+ }
+ clearbit(location[position].objects, value);
+ switch (value) {
+ case MAID:
+ case DEADWOOD:
+ case DEADNATIVE:
+ case DEADTIME:
+ case DEADGOD:
+ ego += 2;
+ printf("The %s should rest easier now.\n", objsht[value]);
+ }
+ } else
+ puts("It doesn't seem to work.");
+ } else
+ puts("You aren't holding a shovel.");
+}
+
+void
+drink()
+{
+ int n;
+
+ if (testbit(inven, POTION)) {
+ puts("The cool liquid runs down your throat but turns to fire and you choke.");
+ puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
+ puts("asleep.");
+ clearbit(inven, POTION);
+ WEIGHT = MAXWEIGHT;
+ CUMBER = MAXCUMBER;
+ for (n = 0; n < NUMOFINJURIES; n++)
+ injuries[n] = 0;
+ ourtime++;
+ zzz();
+ } else
+ puts("I'm not thirsty.");
+}
+
+int
+shoot()
+{
+ int firstnumber, value;
+
+ firstnumber = wordnumber;
+ if (!testbit(inven, LASER))
+ puts("You aren't holding a blaster.");
+ else {
+ wordnumber++;
+ while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
+ value = wordvalue[wordnumber];
+ printf("%s:\n", objsht[value]);
+ if (testbit(location[position].objects, value)) {
+ clearbit(location[position].objects, value);
+ ourtime++;
+ printf("The %s explode%s\n", objsht[value],
+ (is_plural_object(value) ? "." : "s."));
+ if (value == BOMB)
+ die();
+ } else
+ printf("I don't see any %s around here.\n", objsht[value]);
+ if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
+ wordnumber++;
+ else
+ return (firstnumber);
+ }
+ /* special cases with their own return()'s */
+
+ if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) {
+ ourtime++;
+ switch (wordvalue[wordnumber]) {
+
+ case DOOR:
+ switch (position) {
+ case 189:
+ case 231:
+ puts("The door is unhinged.");
+ location[189].north = 231;
+ location[231].south = 189;
+ whichway(location[position]);
+ break;
+ case 30:
+ puts("The wooden door splinters.");
+ location[30].west = 25;
+ whichway(location[position]);
+ break;
+ case 31:
+ puts("The laser blast has no effect on the door.");
+ break;
+ case 20:
+ puts("The blast hits the door and it explodes into flame. The magnesium burns");
+ puts("so rapidly that we have no chance to escape.");
+ die();
+ default:
+ puts("Nothing happens.");
+ }
+ break;
+
+ case NORMGOD:
+ if (testbit(location[position].objects, BATHGOD)) {
+ puts("The goddess is hit in the chest and splashes back against the rocks.");
+ puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
+ puts("pools and then off downstream.");
+ clearbit(location[position].objects, BATHGOD);
+ setbit(location[180].objects, DEADGOD);
+ power += 5;
+ ego -= 10;
+ notes[JINXED]++;
+ } else
+ if (testbit(location[position].objects, NORMGOD)) {
+ puts("The blast catches the goddess in the stomach, knocking her to the ground.");
+ puts("She writhes in the dirt as the agony of death taunts her.");
+ puts("She has stopped moving.");
+ clearbit(location[position].objects, NORMGOD);
+ setbit(location[position].objects, DEADGOD);
+ power += 5;
+ ego -= 10;
+ notes[JINXED]++;
+ if (wintime)
+ live();
+ break;
+ } else
+ puts("I don't see any goddess around here.");
+ break;
+
+ case TIMER:
+ if (testbit(location[position].objects, TIMER)) {
+ puts("The old man slumps over the bar.");
+ power++;
+ ego -= 2;
+ notes[JINXED]++;
+ clearbit(location[position].objects, TIMER);
+ setbit(location[position].objects, DEADTIME);
+ } else
+ puts("What old-timer?");
+ break;
+ case MAN:
+ if (testbit(location[position].objects, MAN)) {
+ puts("The man falls to the ground with blood pouring all over his white suit.");
+ puts("Your fantasy is over.");
+ die();
+ } else
+ puts("What man?");
+ break;
+ case NATIVE:
+ if (testbit(location[position].objects, NATIVE)) {
+ puts("The girl is blown backwards several feet and lies in a pool of blood.");
+ clearbit(location[position].objects, NATIVE);
+ setbit(location[position].objects, DEADNATIVE);
+ power += 5;
+ ego -= 2;
+ notes[JINXED]++;
+ } else
+ puts("There is no girl here.");
+ break;
+ case -1:
+ puts("Shoot what?");
+ break;
+
+ default:
+ printf("You can't shoot the %s.\n", objsht[wordvalue[wordnumber]]);
+ }
+ } else
+ puts("You must be a looney.");
+ }
+ return (firstnumber);
+}