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authortv <tv@NetBSD.org>2001-10-19 03:06:09 +0000
committertv <tv@NetBSD.org>2001-10-19 03:06:09 +0000
commit366256a208a1fe59bfb23c3e852701f35f8921da (patch)
tree1b0b147c55504ff616e643855e48fdb3b804c054 /battlestar/command4.c
parent190af08cf37d9e3ef84ed9e65660d702e2082d70 (diff)
downloadbsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.tar.gz
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bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.zip
Rename com#.c to command#.c to avoid conflicts with those file basenames
on certain Microsoft host OS's.
Diffstat (limited to 'battlestar/command4.c')
-rw-r--r--battlestar/command4.c421
1 files changed, 421 insertions, 0 deletions
diff --git a/battlestar/command4.c b/battlestar/command4.c
new file mode 100644
index 00000000..2ae5bd04
--- /dev/null
+++ b/battlestar/command4.c
@@ -0,0 +1,421 @@
+/* $NetBSD: command4.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
+
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)com4.c 8.2 (Berkeley) 4/28/95";
+#else
+__RCSID("$NetBSD: command4.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
+#endif
+#endif /* not lint */
+
+#include "extern.h"
+
+int
+take(from)
+ unsigned int from[];
+{
+ int firstnumber, heavy, bulky, value;
+
+ firstnumber = wordnumber;
+ if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
+ wordnumber++;
+ wordvalue[wordnumber] = TAKEOFF;
+ wordtype[wordnumber] = VERB;
+ return (cypher());
+ } else {
+ wordnumber++;
+ while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
+ value = wordvalue[wordnumber];
+ printf("%s:\n", objsht[value]);
+ heavy = (carrying + objwt[value]) <= WEIGHT;
+ bulky = (encumber + objcumber[value]) <= CUMBER;
+ if ((testbit(from, value) || wiz || tempwiz) && heavy && bulky && !testbit(inven, value)) {
+ setbit(inven, value);
+ carrying += objwt[value];
+ encumber += objcumber[value];
+ ourtime++;
+ if (testbit(from, value))
+ printf("Taken.\n");
+ else
+ printf("Zap! Taken from thin air.\n");
+ clearbit(from, value);
+ if (value == MEDALION)
+ win--;
+ } else if (testbit(inven, value))
+ printf("You're already holding %s%s.\n",
+ A_OR_AN_OR_BLANK(value),
+ objsht[value]);
+ else if (!testbit(from, value))
+ printf("I don't see any %s around here.\n", objsht[value]);
+ else if (!heavy)
+ printf("The %s %stoo heavy.\n", objsht[value],
+ IS_OR_ARE(value));
+ else
+ printf("The %s %stoo cumbersome to hold.\n",
+ objsht[value], IS_OR_ARE(value));
+ if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
+ wordnumber++;
+ else
+ return (firstnumber);
+ }
+ }
+ /* special cases with their own return()'s */
+
+ if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
+ switch (wordvalue[wordnumber]) {
+
+ case SWORD:
+ if (testbit(from, SWORD)) {
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+ }
+ if (testbit(from, TWO_HANDED)) {
+ wordvalue[wordnumber] = TWO_HANDED;
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+ }
+ wordvalue[wordnumber] = BROAD;
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+
+ case BODY:
+ if (testbit(from, MAID)) {
+ wordvalue[wordnumber] = MAID;
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+ } else if (testbit(from, DEADWOOD)) {
+ wordvalue[wordnumber] = DEADWOOD;
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+ } else if (testbit(from, DEADNATIVE)) {
+ wordvalue[wordnumber] = DEADNATIVE;
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+ } else {
+ if (testbit(from, DEADGOD)) {
+ wordvalue[wordnumber] = DEADGOD;
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+ } else {
+ wordvalue[wordnumber] = DEADTIME;
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+ }
+ }
+ break;
+
+ case AMULET:
+ if (testbit(location[position].objects, AMULET)) {
+ puts("The amulet is warm to the touch, and its beauty catches your breath.");
+ puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
+ puts("and sharper but far away as if in a dream. The sound of purling water");
+ puts("reaches you from afar. The mist falls again, and your heart leaps in horror.");
+ puts("The gold freezes your hands and fathomless darkness engulfs your soul.");
+ }
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+
+ case MEDALION:
+ if (testbit(location[position].objects, MEDALION)) {
+ puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
+ puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
+ }
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+
+ case TALISMAN:
+ if (testbit(location[position].objects, TALISMAN)) {
+ puts("The talisman is cold to the touch, and it sends a chill down your spine.");
+ }
+ wordtype[wordnumber--] = OBJECT;
+ return (take(from));
+
+ case NORMGOD:
+ if (testbit(location[position].objects, BATHGOD) && (testbit(wear, AMULET) || testbit(inven, AMULET))) {
+ puts("She offers a delicate hand, and you help her out of the sparkling springs.");
+ puts("Water droplets like liquid silver bedew her golden skin, but when they part");
+ puts("from her, they fall as teardrops. She wraps a single cloth around her and");
+ puts("ties it at the waist. Around her neck hangs a golden amulet.");
+ puts("She bids you to follow her, and walks away.");
+ pleasure++;
+ followgod = ourtime;
+ clearbit(location[position].objects, BATHGOD);
+ } else
+ if (!testbit(location[position].objects, BATHGOD))
+ puts("You're in no position to take her.");
+ else
+ puts("She moves away from you.");
+ break;
+
+ default:
+ puts("It doesn't seem to work.");
+ }
+ else
+ puts("You've got to be kidding.");
+ return (firstnumber);
+}
+
+int
+throw(name)
+ const char *name;
+{
+ unsigned int n;
+ int deposit = 0;
+ int first, value;
+
+ first = wordnumber;
+ if (drop(name) != -1) {
+ switch (wordvalue[wordnumber]) {
+
+ case AHEAD:
+ deposit = ahead;
+ break;
+
+ case BACK:
+ deposit = back;
+ break;
+
+ case LEFT:
+ deposit = left;
+ break;
+
+ case RIGHT:
+ deposit = right;
+ break;
+
+ case UP:
+ deposit = location[position].up * (location[position].access || position == FINAL);
+ break;
+
+ case DOWN:
+ deposit = location[position].down;
+ break;
+ }
+ wordnumber = first + 1;
+ while (wordnumber <= wordcount) {
+ value = wordvalue[wordnumber];
+ if (deposit && testbit(location[position].objects, value)) {
+ clearbit(location[position].objects, value);
+ if (value != GRENADE)
+ setbit(location[deposit].objects, value);
+ else {
+ puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
+ for (n = 0; n < NUMOFWORDS; n++)
+ location[deposit].objects[n] = 0;
+ setbit(location[deposit].objects, CHAR);
+ }
+ if (value == ROPE && position == FINAL)
+ location[position].access = 1;
+ switch (deposit) {
+ case 189:
+ case 231:
+ puts("The stone door is unhinged.");
+ location[189].north = 231;
+ location[231].south = 189;
+ break;
+ case 30:
+ puts("The wooden door is blown open.");
+ location[30].west = 25;
+ break;
+ case 31:
+ puts("The door is not damaged.");
+ }
+ } else
+ if (value == GRENADE && testbit(location[position].objects, value)) {
+ puts("You are blown into shreds when your grenade explodes.");
+ die();
+ }
+ if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
+ wordnumber++;
+ else
+ return (first);
+ }
+ return (first);
+ }
+ return (first);
+}
+
+int
+drop(name)
+ const char *name;
+{
+
+ int firstnumber, value;
+
+ firstnumber = wordnumber;
+ wordnumber++;
+ while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
+ value = wordvalue[wordnumber];
+ if (value == BODY) { /* special case */
+ wordtype[wordnumber] = OBJECT;
+ if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
+ value = MAID;
+ else if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
+ value = DEADWOOD;
+ else if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
+ value = DEADGOD;
+ else if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
+ value = DEADTIME;
+ else if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
+ value = DEADNATIVE;
+ }
+ if (wordtype[wordnumber] == NOUNS && value == DOOR) {
+ if (*name == 'K')
+ puts("You hurt your foot.");
+ else
+ puts("You're not holding a door.");
+ } else if (objsht[value] == NULL) {
+ if (*name == 'K')
+ puts("That's not for kicking!");
+ else
+ puts("You don't have that.");
+ } else {
+ printf("%s:\n", objsht[value]);
+ if (testbit(inven, value)) {
+ clearbit(inven, value);
+ carrying -= objwt[value];
+ encumber -= objcumber[value];
+ if (value == BOMB) {
+ puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
+ die();
+ }
+ if (value != AMULET && value != MEDALION && value != TALISMAN)
+ setbit(location[position].objects, value);
+ else
+ tempwiz = 0;
+ ourtime++;
+ if (*name == 'K')
+ puts("Drop kicked.");
+ else
+ printf("%s.\n", name);
+ } else {
+ if (*name != 'K') {
+ printf("You aren't holding the %s.\n", objsht[value]);
+ if (testbit(location[position].objects, value)) {
+ if (*name == 'T')
+ puts("Kicked instead.");
+ else if (*name == 'G')
+ puts("Given anyway.");
+ }
+ } else if (testbit(location[position].objects, value))
+ puts("Kicked.");
+ else if (testbit(wear, value))
+ puts("Not while it's being worn.");
+ else
+ puts("Not found.");
+ }
+ }
+ if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
+ wordnumber++;
+ else
+ return (firstnumber);
+ }
+ puts("Do what?");
+ return (-1);
+}
+
+int
+takeoff()
+{
+ wordnumber = take(wear);
+ return (drop("Dropped"));
+}
+
+int
+puton()
+{
+ wordnumber = take(location[position].objects);
+ return (wearit());
+}
+
+int
+eat()
+{
+ int firstnumber, value;
+
+ firstnumber = wordnumber;
+ wordnumber++;
+ while (wordnumber <= wordcount) {
+ value = wordvalue[wordnumber];
+ if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
+ value = -2;
+ switch (value) {
+
+ case -2:
+ puts("You can't eat that!");
+ return (firstnumber);
+
+ case -1:
+ puts("Eat what?");
+ return (firstnumber);
+
+ default:
+ printf("You can't eat %s%s!\n",
+ A_OR_AN_OR_BLANK(value), objsht[value]);
+ return (firstnumber);
+
+ case PAPAYAS:
+ case PINEAPPLE:
+ case KIWI:
+ case COCONUTS: /* eatable things */
+ case MANGO:
+
+ printf("%s:\n", objsht[value]);
+ if (testbit(inven, value) &&
+ ourtime > ate - CYCLE &&
+ testbit(inven, KNIFE)) {
+ clearbit(inven, value);
+ carrying -= objwt[value];
+ encumber -= objcumber[value];
+ ate = max(ourtime, ate) + CYCLE / 3;
+ snooze += CYCLE / 10;
+ ourtime++;
+ puts("Eaten. You can explore a little longer now.");
+ } else if (!testbit(inven, value))
+ printf("You aren't holding the %s.\n", objsht[value]);
+ else if (!testbit(inven, KNIFE))
+ puts("You need a knife.");
+ else
+ puts("You're stuffed.");
+ if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
+ wordnumber++;
+ else
+ return (firstnumber);
+ } /* end switch */
+ } /* end while */
+ return (firstnumber);
+}