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author | tv <tv@NetBSD.org> | 2001-10-19 03:06:09 +0000 |
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committer | tv <tv@NetBSD.org> | 2001-10-19 03:06:09 +0000 |
commit | 366256a208a1fe59bfb23c3e852701f35f8921da (patch) | |
tree | 1b0b147c55504ff616e643855e48fdb3b804c054 /battlestar/command7.c | |
parent | 190af08cf37d9e3ef84ed9e65660d702e2082d70 (diff) | |
download | bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.tar.gz bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.tar.zst bsdgames-darwin-366256a208a1fe59bfb23c3e852701f35f8921da.zip |
Rename com#.c to command#.c to avoid conflicts with those file basenames
on certain Microsoft host OS's.
Diffstat (limited to 'battlestar/command7.c')
-rw-r--r-- | battlestar/command7.c | 267 |
1 files changed, 267 insertions, 0 deletions
diff --git a/battlestar/command7.c b/battlestar/command7.c new file mode 100644 index 00000000..633d41fc --- /dev/null +++ b/battlestar/command7.c @@ -0,0 +1,267 @@ +/* $NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */ + +/* + * Copyright (c) 1983, 1993 + * The Regents of the University of California. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + * must display the following acknowledgement: + * This product includes software developed by the University of + * California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#include <sys/cdefs.h> +#ifndef lint +#if 0 +static char sccsid[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95"; +#else +__RCSID("$NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $"); +#endif +#endif /* not lint */ + +#include "extern.h" + +int +fight(enemy, strength) + int enemy, strength; +{ + int lifeline = 0; + int hurt; + char auxbuf[LINELENGTH]; + char *next; + int i; + int exhaustion; + + exhaustion = 0; +fighton: + ourtime++; + snooze -= 5; + if (snooze > ourtime) + exhaustion = CYCLE / (snooze - ourtime); + else { + puts("You collapse exhausted, and he pulverizes your skull."); + die(); + } + if (snooze - ourtime < 20) + puts("You look tired! I hope you're able to fight."); + next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0); + for (i = 0; next && i < 10; i++) + next = getword(next, words[i], -1); + parse(); + switch (wordvalue[wordnumber]) { + + case KILL: + case SMITE: + if (testbit(inven, TWO_HANDED)) + hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion; + else if (testbit(inven, SWORD) || testbit(inven, BROAD)) + hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion; + else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD)) + hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion; + else + hurt = rnd(7) - encumber; + if (hurt < 5) + switch (rnd(3)) { + + case 0: + puts("You swung wide and missed."); + break; + case 1: + puts("He checked your blow. CLASH! CLANG!"); + break; + case 2: + puts("His filthy tunic hangs by one less thread."); + break; + } + else if (hurt < 10) { + switch (rnd(3)) { + case 0: + puts("He's bleeding."); + break; + case 1: + puts("A trickle of blood runs down his face."); + break; + case 2: + puts("A huge purple bruise is forming on the side of his face."); + break; + } + lifeline++; + } else if (hurt < 20) { + switch (rnd(3)) { + case 0: + puts("He staggers back quavering."); + break; + case 1: + puts("He jumps back with his hand over the wound."); + break; + case 2: + puts("His shirt falls open with a swath across the chest."); + break; + } + lifeline += 5; + } else if (hurt < 30) { + switch (rnd(3)) { + case 0: + printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right")); + break; + case 1: + puts("The steel bites home and scrapes along his ribs."); + break; + case 2: + puts("You pierce him, and his breath hisses through clenched teeth."); + break; + } + lifeline += 10; + } else if (hurt < 40) { + switch (rnd(3)) { + case 0: + puts("You smite him to the ground."); + if (strength - lifeline > 20) + puts("But in a flurry of steel he regains his feet!"); + break; + case 1: + puts("The force of your blow sends him to his knees."); + puts("His arm swings lifeless at his side."); + break; + case 2: + puts("Clutching his blood drenched shirt, he collapses stunned."); + break; + } + lifeline += 20; + } else { + switch (rnd(3)) { + case 0: + puts("His ribs crack under your powerful swing, flooding his lungs with blood."); + break; + case 1: + puts("You shatter his upheld arm in a spray of blood. The blade continues deep"); + puts("into his back, severing the spinal cord."); + lifeline += 25; + break; + case 2: + puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground."); + lifeline += 25; + break; + } + lifeline += 30; + } + break; + + case BACK: + if (enemy == DARK && lifeline > strength * 0.33) { + puts("He throws you back against the rock and pummels your face."); + if (testbit(inven, AMULET) || testbit(wear, AMULET)) { + printf("Lifting the amulet from you, "); + if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) { + puts("his power grows and the walls of\nthe earth tremble."); + puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse."); + puts("The planet is consumed by darkness."); + die(); + } + if (testbit(inven, AMULET)) { + clearbit(inven, AMULET); + carrying -= objwt[AMULET]; + encumber -= objcumber[AMULET]; + } else + clearbit(wear, AMULET); + puts("he flees down the dark caverns."); + clearbit(location[position].objects, DARK); + injuries[SKULL] = 1; + followfight = ourtime; + return (0); + } else { + puts("I'm afraid you have been killed."); + die(); + } + } else { + puts("You escape stunned and disoriented from the fight."); + puts("A victorious bellow echoes from the battlescene."); + if (back && position != back) + moveplayer(back, BACK); + else if (ahead && position != ahead) + moveplayer(ahead, AHEAD); + else if (left && position != left) + moveplayer(left, LEFT); + else if (right && position != right) + moveplayer(right, RIGHT); + else + moveplayer(location[position].down, AHEAD); + return (0); + } + + case SHOOT: + if (testbit(inven, LASER)) { + if (strength - lifeline <= 50) { + printf("The %s took a direct hit!\n", objsht[enemy]); + lifeline += 50; + } else { + puts("With his bare hand he deflects the laser blast and whips the pistol from you!"); + clearbit(inven, LASER); + setbit(location[position].objects, LASER); + carrying -= objwt[LASER]; + encumber -= objcumber[LASER]; + } + } else + puts("Unfortunately, you don't have a blaster handy."); + break; + + case DROP: + case DRAW: + cypher(); + ourtime--; + break; + + default: + puts("You don't have a chance; he is too quick."); + break; + + } + if (lifeline >= strength) { + printf("You have killed the %s.\n", objsht[enemy]); + if (enemy == ELF || enemy == DARK) + puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!"); + clearbit(location[position].objects, enemy); + power += 2; + notes[JINXED]++; + return (0); + } + puts("He attacks..."); + /* Some embellishments. */ + hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0); + hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0); + hurt = hurt < 0 ? 0 : hurt; + hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt; + if (!injuries[hurt]) { + injuries[hurt] = 1; + printf("I'm afraid you have suffered %s.\n", ouch[hurt]); + } else + puts("You emerge unscathed."); + if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) { + puts("I'm afraid you have suffered fatal injuries."); + die(); + } + goto fighton; +} |