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authortv <tv@NetBSD.org>2001-10-19 03:06:09 +0000
committertv <tv@NetBSD.org>2001-10-19 03:06:09 +0000
commit366256a208a1fe59bfb23c3e852701f35f8921da (patch)
tree1b0b147c55504ff616e643855e48fdb3b804c054 /battlestar/command7.c
parent190af08cf37d9e3ef84ed9e65660d702e2082d70 (diff)
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Rename com#.c to command#.c to avoid conflicts with those file basenames
on certain Microsoft host OS's.
Diffstat (limited to 'battlestar/command7.c')
-rw-r--r--battlestar/command7.c267
1 files changed, 267 insertions, 0 deletions
diff --git a/battlestar/command7.c b/battlestar/command7.c
new file mode 100644
index 00000000..633d41fc
--- /dev/null
+++ b/battlestar/command7.c
@@ -0,0 +1,267 @@
+/* $NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $ */
+
+/*
+ * Copyright (c) 1983, 1993
+ * The Regents of the University of California. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#include <sys/cdefs.h>
+#ifndef lint
+#if 0
+static char sccsid[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95";
+#else
+__RCSID("$NetBSD: command7.c,v 1.1 2001/10/19 03:06:11 tv Exp $");
+#endif
+#endif /* not lint */
+
+#include "extern.h"
+
+int
+fight(enemy, strength)
+ int enemy, strength;
+{
+ int lifeline = 0;
+ int hurt;
+ char auxbuf[LINELENGTH];
+ char *next;
+ int i;
+ int exhaustion;
+
+ exhaustion = 0;
+fighton:
+ ourtime++;
+ snooze -= 5;
+ if (snooze > ourtime)
+ exhaustion = CYCLE / (snooze - ourtime);
+ else {
+ puts("You collapse exhausted, and he pulverizes your skull.");
+ die();
+ }
+ if (snooze - ourtime < 20)
+ puts("You look tired! I hope you're able to fight.");
+ next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
+ for (i = 0; next && i < 10; i++)
+ next = getword(next, words[i], -1);
+ parse();
+ switch (wordvalue[wordnumber]) {
+
+ case KILL:
+ case SMITE:
+ if (testbit(inven, TWO_HANDED))
+ hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
+ else if (testbit(inven, SWORD) || testbit(inven, BROAD))
+ hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
+ else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD))
+ hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
+ else
+ hurt = rnd(7) - encumber;
+ if (hurt < 5)
+ switch (rnd(3)) {
+
+ case 0:
+ puts("You swung wide and missed.");
+ break;
+ case 1:
+ puts("He checked your blow. CLASH! CLANG!");
+ break;
+ case 2:
+ puts("His filthy tunic hangs by one less thread.");
+ break;
+ }
+ else if (hurt < 10) {
+ switch (rnd(3)) {
+ case 0:
+ puts("He's bleeding.");
+ break;
+ case 1:
+ puts("A trickle of blood runs down his face.");
+ break;
+ case 2:
+ puts("A huge purple bruise is forming on the side of his face.");
+ break;
+ }
+ lifeline++;
+ } else if (hurt < 20) {
+ switch (rnd(3)) {
+ case 0:
+ puts("He staggers back quavering.");
+ break;
+ case 1:
+ puts("He jumps back with his hand over the wound.");
+ break;
+ case 2:
+ puts("His shirt falls open with a swath across the chest.");
+ break;
+ }
+ lifeline += 5;
+ } else if (hurt < 30) {
+ switch (rnd(3)) {
+ case 0:
+ printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
+ break;
+ case 1:
+ puts("The steel bites home and scrapes along his ribs.");
+ break;
+ case 2:
+ puts("You pierce him, and his breath hisses through clenched teeth.");
+ break;
+ }
+ lifeline += 10;
+ } else if (hurt < 40) {
+ switch (rnd(3)) {
+ case 0:
+ puts("You smite him to the ground.");
+ if (strength - lifeline > 20)
+ puts("But in a flurry of steel he regains his feet!");
+ break;
+ case 1:
+ puts("The force of your blow sends him to his knees.");
+ puts("His arm swings lifeless at his side.");
+ break;
+ case 2:
+ puts("Clutching his blood drenched shirt, he collapses stunned.");
+ break;
+ }
+ lifeline += 20;
+ } else {
+ switch (rnd(3)) {
+ case 0:
+ puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
+ break;
+ case 1:
+ puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
+ puts("into his back, severing the spinal cord.");
+ lifeline += 25;
+ break;
+ case 2:
+ puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
+ lifeline += 25;
+ break;
+ }
+ lifeline += 30;
+ }
+ break;
+
+ case BACK:
+ if (enemy == DARK && lifeline > strength * 0.33) {
+ puts("He throws you back against the rock and pummels your face.");
+ if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
+ printf("Lifting the amulet from you, ");
+ if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) {
+ puts("his power grows and the walls of\nthe earth tremble.");
+ puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
+ puts("The planet is consumed by darkness.");
+ die();
+ }
+ if (testbit(inven, AMULET)) {
+ clearbit(inven, AMULET);
+ carrying -= objwt[AMULET];
+ encumber -= objcumber[AMULET];
+ } else
+ clearbit(wear, AMULET);
+ puts("he flees down the dark caverns.");
+ clearbit(location[position].objects, DARK);
+ injuries[SKULL] = 1;
+ followfight = ourtime;
+ return (0);
+ } else {
+ puts("I'm afraid you have been killed.");
+ die();
+ }
+ } else {
+ puts("You escape stunned and disoriented from the fight.");
+ puts("A victorious bellow echoes from the battlescene.");
+ if (back && position != back)
+ moveplayer(back, BACK);
+ else if (ahead && position != ahead)
+ moveplayer(ahead, AHEAD);
+ else if (left && position != left)
+ moveplayer(left, LEFT);
+ else if (right && position != right)
+ moveplayer(right, RIGHT);
+ else
+ moveplayer(location[position].down, AHEAD);
+ return (0);
+ }
+
+ case SHOOT:
+ if (testbit(inven, LASER)) {
+ if (strength - lifeline <= 50) {
+ printf("The %s took a direct hit!\n", objsht[enemy]);
+ lifeline += 50;
+ } else {
+ puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
+ clearbit(inven, LASER);
+ setbit(location[position].objects, LASER);
+ carrying -= objwt[LASER];
+ encumber -= objcumber[LASER];
+ }
+ } else
+ puts("Unfortunately, you don't have a blaster handy.");
+ break;
+
+ case DROP:
+ case DRAW:
+ cypher();
+ ourtime--;
+ break;
+
+ default:
+ puts("You don't have a chance; he is too quick.");
+ break;
+
+ }
+ if (lifeline >= strength) {
+ printf("You have killed the %s.\n", objsht[enemy]);
+ if (enemy == ELF || enemy == DARK)
+ puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
+ clearbit(location[position].objects, enemy);
+ power += 2;
+ notes[JINXED]++;
+ return (0);
+ }
+ puts("He attacks...");
+ /* Some embellishments. */
+ hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
+ hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
+ hurt = hurt < 0 ? 0 : hurt;
+ hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
+ if (!injuries[hurt]) {
+ injuries[hurt] = 1;
+ printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
+ } else
+ puts("You emerge unscathed.");
+ if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
+ puts("I'm afraid you have suffered fatal injuries.");
+ die();
+ }
+ goto fighton;
+}