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authorjsm <jsm@NetBSD.org>1999-09-08 21:17:44 +0000
committerjsm <jsm@NetBSD.org>1999-09-08 21:17:44 +0000
commit04f4d7044367099914cf1906ae27ac20c24e44cf (patch)
treec17cb5c2f270bbb70eeba18cbe2bcfa43cfd8e10 /cribbage/cribbage.h
parentf9706028dd6e2afabb6bd63d02d7bc90f78e4aab (diff)
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Add use of `const' where appropriate to the games.
This merges in all such remaining changes from the Linux port of the NetBSD games, except in hunt (where substantial changes from OpenBSD need to be looked at). Some such changes were previously covered in PRs bin/6041, bin/6146, bin/6148, bin/6150, bin/6151, bin/6580, bin/6660, bin/7993, bin/7994, bin/8039, bin/8057 and bin/8093.
Diffstat (limited to 'cribbage/cribbage.h')
-rw-r--r--cribbage/cribbage.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/cribbage/cribbage.h b/cribbage/cribbage.h
index a28b4b06..51dd3764 100644
--- a/cribbage/cribbage.h
+++ b/cribbage/cribbage.h
@@ -1,4 +1,4 @@
-/* $NetBSD: cribbage.h,v 1.4 1998/09/13 15:27:27 hubertf Exp $ */
+/* $NetBSD: cribbage.h,v 1.5 1999/09/08 21:17:47 jsm Exp $ */
/*
* Copyright (c) 1980, 1993
@@ -62,14 +62,14 @@ extern BOOLEAN playing; /* currently playing game */
extern char expl[]; /* string for explanation */
void addmsg __P((const char *, ...));
-int adjust __P((CARD [], CARD));
-int anymove __P((CARD [], int, int));
-int anysumto __P((CARD [], int, int, int));
+int adjust __P((const CARD [], CARD));
+int anymove __P((const CARD [], int, int));
+int anysumto __P((const CARD [], int, int, int));
void bye __P((void));
-int cchose __P((CARD [], int, int));
+int cchose __P((const CARD [], int, int));
void cdiscard __P((BOOLEAN));
int chkscr __P((int *, int));
-int comphand __P((CARD [], char *));
+int comphand __P((const CARD [], const char *));
void cremove __P((CARD, CARD [], int));
int cut __P((BOOLEAN, int));
int deal __P((int));
@@ -77,38 +77,38 @@ void discard __P((BOOLEAN));
void do_wait __P((void));
void endmsg __P((void));
int eq __P((CARD, CARD));
-int fifteens __P((CARD [], int));
+int fifteens __P((const CARD [], int));
void game __P((void));
void gamescore __P((void));
char *getline __P((void));
int getuchar __P((void));
int incard __P((CARD *));
-int infrom __P((CARD [], int, char *));
+int infrom __P((const CARD [], int, const char *));
void instructions __P((void));
-int isone __P((CARD, CARD [], int));
+int is_one __P((CARD, const CARD [], int));
void makeboard __P((void));
void makedeck __P((CARD []));
-void makeknown __P((CARD [], int));
+void makeknown __P((const CARD [], int));
void msg __P((const char *, ...));
int msgcard __P((CARD, BOOLEAN));
-int msgcrd __P((CARD, BOOLEAN, char *, BOOLEAN));
-int number __P((int, int, char *));
-int numofval __P((CARD [], int, int));
-int pairuns __P((CARD [], int));
+int msgcrd __P((CARD, BOOLEAN, const char *, BOOLEAN));
+int number __P((int, int, const char *));
+int numofval __P((const CARD [], int, int));
+int pairuns __P((const CARD [], int));
int peg __P((BOOLEAN));
-int pegscore __P((CARD, CARD [], int, int));
+int pegscore __P((CARD, const CARD [], int, int));
int playhand __P((BOOLEAN));
-int plyrhand __P((CARD [], char *));
+int plyrhand __P((const CARD [], const char *));
void prcard __P((WINDOW *, int, int, CARD, BOOLEAN));
void prcrib __P((BOOLEAN, BOOLEAN));
-void prhand __P((CARD [], int, WINDOW *, BOOLEAN));
+void prhand __P((const CARD [], int, WINDOW *, BOOLEAN));
void printcard __P((WINDOW *, int, CARD, BOOLEAN));
void prpeg __P((int, int, BOOLEAN));
void prtable __P((int));
int readchar __P((void));
void rint __P((int)) __attribute__((__noreturn__));
int score __P((BOOLEAN));
-int scorehand __P((CARD [], CARD, int, BOOLEAN, BOOLEAN));
+int scorehand __P((const CARD [], CARD, int, BOOLEAN, BOOLEAN));
void shuffle __P((CARD []));
void sorthand __P((CARD [], int));
void wait_for __P((int));