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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /cribbage/support.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
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-rw-r--r--cribbage/support.c357
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diff --git a/cribbage/support.c b/cribbage/support.c
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+/*
+ * Copyright (c) 1980 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)support.c 5.6 (Berkeley) 2/28/91";
+#endif /* not lint */
+
+#include <curses.h>
+#include "deck.h"
+#include "cribbage.h"
+#include "cribcur.h"
+
+
+#define NTV 10 /* number scores to test */
+
+/* score to test reachability of, and order to test them in */
+int tv[ NTV ] = { 8, 7, 9, 6, 11, 12, 13, 14, 10, 5 };
+
+
+/*
+ * computer chooses what to play in pegging...
+ * only called if no playable card will score points
+ */
+
+cchose( h, n, s )
+
+ CARD h[];
+ int n;
+ int s;
+{
+ register int i, j, l;
+
+ if( n <= 1 ) return( 0 );
+ if( s < 4 ) { /* try for good value */
+ if( ( j = anysumto(h, n, s, 4) ) >= 0 ) return( j );
+ if( ( j = anysumto(h, n, s, 3) ) >= 0 && s == 0 )
+ return( j );
+ }
+ if( s > 0 && s < 20 ) {
+ for( i = 1; i <= 10; i++ ) { /* try for retaliation to 31 */
+ if( ( j = anysumto(h, n, s, 21-i) ) >= 0 ) {
+ if( ( l = numofval(h, n, i) ) > 0 ) {
+ if( l > 1 || VAL( h[j].rank ) != i ) return( j );
+ }
+ }
+ }
+ }
+ if( s < 15 ) {
+ for( i = 0; i < NTV; i++ ) { /* for retaliation after 15 */
+ if( ( j = anysumto(h, n, s, tv[i]) ) >= 0 ) {
+ if( ( l = numofval(h, n, 15-tv[i]) ) > 0 ) {
+ if( l > 1 || VAL( h[j].rank ) != 15-tv[i] ) return( j );
+ }
+ }
+ }
+ }
+ j = -1;
+ for( i = n - 1; i >= 0; --i ) { /* remember: h is sorted */
+ l = s + VAL( h[i].rank );
+ if( l > 31 ) continue;
+ if( l != 5 && l != 10 && l != 21 ) {
+ j = i;
+ break;
+ }
+ }
+ if( j >= 0 ) return( j );
+ for( i = n - 1; i >= 0; --i ) {
+ l = s + VAL( h[i].rank );
+ if( l > 31 ) continue;
+ if( j < 0 ) j = i;
+ if( l != 5 && l != 21 ) {
+ j = i;
+ break;
+ }
+ }
+ return( j );
+}
+
+
+
+/*
+ * plyrhand:
+ * Evaluate and score a player hand or crib
+ */
+plyrhand(hand, s)
+CARD hand[];
+char *s;
+{
+ register int i, j;
+ register BOOLEAN win;
+ static char prompt[BUFSIZ];
+
+ prhand(hand, CINHAND, Playwin, FALSE);
+ (void)sprintf(prompt, "Your %s scores ", s);
+ i = scorehand(hand, turnover, CINHAND, strcmp(s, "crib") == 0, explain);
+ if ((j = number(0, 29, prompt)) == 19)
+ j = 0;
+ if (i != j) {
+ if (i < j) {
+ win = chkscr(&pscore, i);
+ msg("It's really only %d points; I get %d", i, 2);
+ if (!win)
+ win = chkscr(&cscore, 2);
+ }
+ else {
+ win = chkscr(&pscore, j);
+ msg("You should have taken %d, not %d!", i, j);
+ }
+ if (explain)
+ msg("Explanation: %s", expl);
+ do_wait();
+ }
+ else
+ win = chkscr(&pscore, i);
+ return win;
+}
+
+/*
+ * comphand:
+ * Handle scoring and displaying the computers hand
+ */
+comphand(h, s)
+CARD h[];
+char *s;
+{
+ register int j;
+
+ j = scorehand(h, turnover, CINHAND, strcmp(s, "crib") == 0, FALSE);
+ prhand(h, CINHAND, Compwin, FALSE);
+ msg("My %s scores %d", s, (j == 0 ? 19 : j));
+ return chkscr(&cscore, j);
+}
+
+/*
+ * chkscr:
+ * Add inc to scr and test for > glimit, printing on the scoring
+ * board while we're at it.
+ */
+
+int Lastscore[2] = {-1, -1};
+
+chkscr(scr, inc)
+int *scr, inc;
+{
+ BOOLEAN myturn;
+
+ myturn = (scr == &cscore);
+ if (inc != 0) {
+ prpeg(Lastscore[myturn], '.', myturn);
+ Lastscore[myturn] = *scr;
+ *scr += inc;
+ prpeg(*scr, PEG, myturn);
+ refresh();
+ }
+ return (*scr >= glimit);
+}
+
+/*
+ * prpeg:
+ * Put out the peg character on the score board and put the
+ * score up on the board.
+ */
+prpeg(score, peg, myturn)
+register int score;
+char peg;
+BOOLEAN myturn;
+{
+ register int y, x;
+
+ if (!myturn)
+ y = SCORE_Y + 2;
+ else
+ y = SCORE_Y + 5;
+
+ if (score <= 0 || score >= glimit) {
+ if (peg == '.')
+ peg = ' ';
+ if (score == 0)
+ x = SCORE_X + 2;
+ else {
+ x = SCORE_X + 2;
+ y++;
+ }
+ }
+ else {
+ x = (score - 1) % 30;
+ if (score > 90 || (score > 30 && score <= 60)) {
+ y++;
+ x = 29 - x;
+ }
+ x += x / 5;
+ x += SCORE_X + 3;
+ }
+ mvaddch(y, x, peg);
+ mvprintw(SCORE_Y + (myturn ? 7 : 1), SCORE_X + 10, "%3d", score);
+}
+
+/*
+ * cdiscard -- the computer figures out what is the best discard for
+ * the crib and puts the best two cards at the end
+ */
+
+cdiscard( mycrib )
+
+ BOOLEAN mycrib;
+{
+ CARD d[ CARDS ], h[ FULLHAND ], cb[ 2 ];
+ register int i, j, k;
+ int nc, ns;
+ long sums[ 15 ];
+ static int undo1[15] = {0,0,0,0,0,1,1,1,1,2,2,2,3,3,4};
+ static int undo2[15] = {1,2,3,4,5,2,3,4,5,3,4,5,4,5,5};
+
+ makedeck( d );
+ nc = CARDS;
+ for( i = 0; i < knownum; i++ ) { /* get all other cards */
+ cremove( known[i], d, nc-- );
+ }
+ for( i = 0; i < 15; i++ ) sums[i] = 0L;
+ ns = 0;
+ for( i = 0; i < (FULLHAND - 1); i++ ) {
+ cb[0] = chand[i];
+ for( j = i + 1; j < FULLHAND; j++ ) {
+ cb[1] = chand[j];
+ for( k = 0; k < FULLHAND; k++ ) h[k] = chand[k];
+ cremove( chand[i], h, FULLHAND );
+ cremove( chand[j], h, FULLHAND - 1 );
+ for( k = 0; k < nc; k++ ) {
+ sums[ns] += scorehand( h, d[k], CINHAND, TRUE, FALSE );
+ if( mycrib ) sums[ns] += adjust( cb, d[k] );
+ else sums[ns] -= adjust( cb, d[k] );
+ }
+ ++ns;
+ }
+ }
+ j = 0;
+ for( i = 1; i < 15; i++ ) if( sums[i] > sums[j] ) j = i;
+ for( k = 0; k < FULLHAND; k++ ) h[k] = chand[k];
+ cremove( h[ undo1[j] ], chand, FULLHAND );
+ cremove( h[ undo2[j] ], chand, FULLHAND - 1 );
+ chand[4] = h[ undo1[j] ];
+ chand[5] = h[ undo2[j] ];
+}
+
+
+
+/*
+ * returns true if some card in hand can be played without exceeding 31
+ */
+
+anymove( hand, n, sum )
+
+ CARD hand[];
+ int n;
+ int sum;
+{
+ register int i, j;
+
+ if( n < 1 ) return( FALSE );
+ j = hand[0].rank;
+ for( i = 1; i < n; i++ ) {
+ if( hand[i].rank < j ) j = hand[i].rank;
+ }
+ return( sum + VAL( j ) <= 31 );
+}
+
+
+
+/*
+ * anysumto returns the index (0 <= i < n) of the card in hand that brings
+ * the s up to t, or -1 if there is none
+ */
+
+anysumto( hand, n, s, t )
+
+ CARD hand[];
+ int n;
+ int s, t;
+{
+ register int i;
+
+ for( i = 0; i < n; i++ ) {
+ if( s + VAL( hand[i].rank ) == t ) return( i );
+ }
+ return( -1 );
+}
+
+
+
+
+/*
+ * return the number of cards in h having the given rank value
+ */
+
+numofval( h, n, v )
+
+ CARD h[];
+ int n;
+ int v;
+{
+ register int i, j;
+
+ j = 0;
+ for( i = 0; i < n; i++ ) {
+ if( VAL( h[i].rank ) == v ) ++j;
+ }
+ return( j );
+}
+
+
+
+/*
+ * makeknown remembers all n cards in h for future recall
+ */
+
+makeknown( h, n )
+
+ CARD h[];
+ int n;
+{
+ register int i;
+
+ for( i = 0; i < n; i++ ) {
+ known[ knownum++ ] = h[i];
+ }
+}
+