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author | 2006-03-19 00:19:31 +0000 | |
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committer | 2006-03-19 00:19:31 +0000 | |
commit | 0521c7bab72728f9b578d28a6f3fe39f1503d25b (patch) | |
tree | 52bbd3b70ab86870bd29ec53f7adac9a1c11b28c /dab/gamescreen.h | |
parent | 0fab94e3a9f8b9f534a187389379c1028e7539f6 (diff) | |
download | bsdgames-darwin-0521c7bab72728f9b578d28a6f3fe39f1503d25b.tar.gz bsdgames-darwin-0521c7bab72728f9b578d28a6f3fe39f1503d25b.tar.zst bsdgames-darwin-0521c7bab72728f9b578d28a6f3fe39f1503d25b.zip |
Coverity CID 998: Possible NULL pointer deref. Actually this was a bug
where a house to be sold would be skipped. Change the sell loop to be like
the buy side loop.
Diffstat (limited to 'dab/gamescreen.h')
0 files changed, 0 insertions, 0 deletions