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author | 2009-05-25 00:37:27 +0000 | |
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committer | 2009-05-25 00:37:27 +0000 | |
commit | 072f2a0f5b6a9a8b0eb6499bc8454af374cf2e99 (patch) | |
tree | 47ebfbfaa5df8a91968b387db92876d37b0564d8 /dm/Makefile | |
parent | 4c730d8ae51ddaf389942c8451278b1b6de2d205 (diff) | |
download | bsdgames-darwin-072f2a0f5b6a9a8b0eb6499bc8454af374cf2e99.tar.gz bsdgames-darwin-072f2a0f5b6a9a8b0eb6499bc8454af374cf2e99.tar.zst bsdgames-darwin-072f2a0f5b6a9a8b0eb6499bc8454af374cf2e99.zip |
Use random() instead of rand(), so we get something like random
numbers out.
This changes the "tournament codes"; that is, the same code will give
you a different game now from what it used to. (This is because the
codes are basically random seeds.) I really really doubt anyone cares
about this, especially since the tournament feature appears to be
undocumented.
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