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author | 1996-12-23 01:14:34 +0000 | |
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committer | 1996-12-23 01:14:34 +0000 | |
commit | 961346c7c0958d177aa877f67befbda3f147a857 (patch) | |
tree | 512400f20162c0e06270a8b6f340eefe98aa6eae /fortune/README | |
parent | 8bd810432b83ee309299531fb33739855b91e427 (diff) | |
download | bsdgames-darwin-961346c7c0958d177aa877f67befbda3f147a857.tar.gz bsdgames-darwin-961346c7c0958d177aa877f67befbda3f147a857.tar.zst bsdgames-darwin-961346c7c0958d177aa877f67befbda3f147a857.zip |
Clean this up, and be more consistent:
* Have 'fake' options for all offensive fortune files (fortunes2-o and
limerick moved to fortunes2-o.real and limerick.real via repository copy).
* build all offensive fortune data files, etc., in the same way.
* Have installation of offensive fortunes controlled by one make variable.
To disable build/install of offensive fortunes, set
INSTALL_OFFENSIVE_FORTUNES to anything other than "YES" on the make
command line, in bsd.own.mk, or in /etc/mk.conf or your ${MAKECONF} file.
(If changing the setting, you should 'make clean' here and rebuild
the fortunes before installing.)
* Don't use variables that bsd.prog.mk thinks have certain meanings.
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