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authortls <tls@NetBSD.org>1996-12-28 18:44:55 +0000
committertls <tls@NetBSD.org>1996-12-28 18:44:55 +0000
commit13b5b0009082f9bc2c991c326ca650178761bdff (patch)
treed916a34c13efc6c68876aa19636e0b9fc59062da /gomoku/gomoku.h
parent961346c7c0958d177aa877f67befbda3f147a857 (diff)
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+/*
+ * Copyright (c) 1994
+ * The Regents of the University of California. All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Ralph Campbell.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ *
+ * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
+ */
+
+#include <sys/types.h>
+
+/* board dimensions */
+#define BSZ 19
+#define BSZ1 (BSZ+1)
+#define BSZ2 (BSZ+2)
+#define BAREA (BSZ2*BSZ1+1)
+
+/* frame dimentions (based on 5 in a row) */
+#define FSZ1 BSZ
+#define FSZ2 (BSZ-4)
+#define FAREA (FSZ1*FSZ2 + FSZ2*FSZ2 + FSZ1*FSZ2 + FSZ2*FSZ2)
+
+#define MUP (BSZ1)
+#define MDOWN (-BSZ1)
+#define MLEFT (-1)
+#define MRIGHT (1)
+
+/* values for s_occ */
+#define BLACK 0
+#define WHITE 1
+#define EMPTY 2
+#define BORDER 3
+
+/* return values for makemove() */
+#define MOVEOK 0
+#define RESIGN 1
+#define ILLEGAL 2
+#define WIN 3
+#define TIE 4
+#define SAVE 5
+
+#define A 1
+#define B 2
+#define C 3
+#define D 4
+#define E 5
+#define F 6
+#define G 7
+#define H 8
+#define J 9
+#define K 10
+#define L 11
+#define M 12
+#define N 13
+#define O 14
+#define P 15
+#define Q 16
+#define R 17
+#define S 18
+#define T 19
+
+#define PT(x,y) ((x) + BSZ1 * (y))
+
+/*
+ * A 'frame' is a group of five or six contiguous board locations.
+ * An open ended frame is one with spaces on both ends; otherwise, its closed.
+ * A 'combo' is a group of intersecting frames and consists of two numbers:
+ * 'A' is the number of moves to make the combo non-blockable.
+ * 'B' is the minimum number of moves needed to win once it can't be blocked.
+ * A 'force' is a combo that is one move away from being non-blockable
+ *
+ * Single frame combo values:
+ * <A,B> board values
+ * 5,0 . . . . . O
+ * 4,1 . . . . . .
+ * 4,0 . . . . X O
+ * 3,1 . . . . X .
+ * 3,0 . . . X X O
+ * 2,1 . . . X X .
+ * 2,0 . . X X X O
+ * 1,1 . . X X X .
+ * 1,0 . X X X X O
+ * 0,1 . X X X X .
+ * 0,0 X X X X X O
+ *
+ * The rule for combining two combos (<A1,B1> <A2,B2>)
+ * with V valid intersection points, is:
+ * A' = A1 + A2 - 2 - V
+ * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
+ * Each time a frame is added to the combo, the number of moves to complete
+ * the force is the number of moves needed to 'fill' the frame plus one at
+ * the intersection point. The number of moves to win is the number of moves
+ * to complete the best frame minus the last move to complete the force.
+ * Note that it doesn't make sense to combine a <1,x> with anything since
+ * it is already a force. Also, the frames have to be independent so a
+ * single move doesn't affect more than one frame making up the combo.
+ *
+ * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
+ * Both the same color:
+ * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
+ * We want to complete the force first, then the combo with the
+ * fewest moves to win.
+ * Different colors, <A1,B1> is the combo for the player with the next move:
+ * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
+ * We want to block only if we have to (i.e., if they are one move away
+ * from completing a force and we don't have a force that we can
+ * complete which takes fewer or the same number of moves to win).
+ */
+
+#define MAXA 6
+#define MAXB 2
+#define MAXCOMBO 0x600
+
+union comboval {
+ struct {
+#if BYTE_ORDER == BIG_ENDIAN
+ u_char a; /* # moves to complete force */
+ u_char b; /* # moves to win */
+#endif
+#if BYTE_ORDER == LITTLE_ENDIAN
+ u_char b; /* # moves to win */
+ u_char a; /* # moves to complete force */
+#endif
+ } c;
+ u_short s;
+};
+
+/*
+ * This structure is used to record information about single frames (F) and
+ * combinations of two more frames (C).
+ * For combinations of two or more frames, there is an additional
+ * array of pointers to the frames of the combination which is sorted
+ * by the index into the frames[] array. This is used to prevent duplication
+ * since frame A combined with B is the same as B with A.
+ * struct combostr *c_sort[size c_nframes];
+ * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
+ * to c_nframes - 1 (top, right). This is stored in c_frameindex and
+ * c_dir if C_LOOP is set.
+ */
+struct combostr {
+ struct combostr *c_next; /* list of combos at the same level */
+ struct combostr *c_prev; /* list of combos at the same level */
+ struct combostr *c_link[2]; /* C:previous level or F:NULL */
+ union comboval c_linkv[2]; /* C:combo value for link[0,1] */
+ union comboval c_combo; /* C:combo value for this level */
+ u_short c_vertex; /* C:intersection or F:frame head */
+ u_char c_nframes; /* number of frames in the combo */
+ u_char c_dir; /* C:loop frame or F:frame direction */
+ u_char c_flg; /* C:combo flags */
+ u_char c_frameindex; /* C:intersection frame index */
+ u_char c_framecnt[2]; /* number of frames left to attach */
+ u_char c_emask[2]; /* C:bit mask of completion spots for
+ * link[0] and link[1] */
+ u_char c_voff[2]; /* C:vertex offset within frame */
+};
+
+/* flag values for c_flg */
+#define C_OPEN_0 0x01 /* link[0] is an open ended frame */
+#define C_OPEN_1 0x02 /* link[1] is an open ended frame */
+#define C_LOOP 0x04 /* link[1] intersects previous frame */
+#define C_MARK 0x08 /* indicates combo processed */
+
+/*
+ * This structure is used for recording the completion points of
+ * multi frame combos.
+ */
+struct elist {
+ struct elist *e_next; /* list of completion points */
+ struct combostr *e_combo; /* the whole combo */
+ u_char e_off; /* offset in frame of this empty spot */
+ u_char e_frameindex; /* intersection frame index */
+ u_char e_framecnt; /* number of frames left to attach */
+ u_char e_emask; /* real value of the frame's emask */
+ union comboval e_fval; /* frame combo value */
+};
+
+/*
+ * One spot structure for each location on the board.
+ * A frame consists of the combination for the current spot plus the five spots
+ * 0: right, 1: right & down, 2: down, 3: down & left.
+ */
+struct spotstr {
+ short s_occ; /* color of occupant */
+ short s_wval; /* weighted value */
+ int s_flg; /* flags for graph walks */
+ struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
+ union comboval s_fval[2][4]; /* combo value for [color][frame] */
+ union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
+ u_char s_level[2]; /* number of frames in the min combo */
+ u_char s_nforce[2]; /* number of <1,x> combos */
+ struct elist *s_empty; /* level n combo completion spots */
+ struct elist *s_nempty; /* level n+1 combo completion spots */
+ int dummy[2]; /* XXX */
+};
+
+/* flag values for s_flg */
+#define CFLAG 0x000001 /* frame is part of a combo */
+#define CFLAGALL 0x00000F /* all frame directions marked */
+#define IFLAG 0x000010 /* legal intersection point */
+#define IFLAGALL 0x0000F0 /* any intersection points? */
+#define FFLAG 0x000100 /* frame is part of a <1,x> combo */
+#define FFLAGALL 0x000F00 /* all force frames */
+#define MFLAG 0x001000 /* frame has already been seen */
+#define MFLAGALL 0x00F000 /* all frames seen */
+#define BFLAG 0x010000 /* frame intersects border or dead */
+#define BFLAGALL 0x0F0000 /* all frames dead */
+
+/*
+ * This structure is used to store overlap information between frames.
+ */
+struct ovlp_info {
+ int o_intersect; /* intersection spot */
+ struct combostr *o_fcombo; /* the connecting combo */
+ u_char o_link; /* which link to update (0 or 1) */
+ u_char o_off; /* offset in frame of intersection */
+ u_char o_frameindex; /* intersection frame index */
+};
+
+extern char *letters;
+extern char fmtbuf[];
+extern char pdir[];
+
+extern int dd[4];
+extern struct spotstr board[BAREA]; /* info for board */
+extern struct combostr frames[FAREA]; /* storage for single frames */
+extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
+extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
+extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
+extern int movelog[BSZ * BSZ]; /* history of moves */
+extern int movenum;
+extern int debug;
+
+extern char *copy();
+extern char *stoc();
+extern char *tail();
+
+#define ASSERT(x)