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authorwiz <wiz@NetBSD.org>2002-09-26 16:12:39 +0000
committerwiz <wiz@NetBSD.org>2002-09-26 16:12:39 +0000
commit7a38777764ef663c10c678c060810b7d2af902be (patch)
tree8ca9897e2bb538c020eacd4e08b7b0b597963c5e /gomoku
parente2a14e1fec1a1934c66938c98de211a989fe85ca (diff)
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bsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.tar.zst
bsdgames-darwin-7a38777764ef663c10c678c060810b7d2af902be.zip
New sentences begin on new lines.
Patch from Richard Elz, slightly improved by yours truly.
Diffstat (limited to 'gomoku')
-rw-r--r--gomoku/gomoku.630
1 files changed, 17 insertions, 13 deletions
diff --git a/gomoku/gomoku.6 b/gomoku/gomoku.6
index 40e76f73..7278d928 100644
--- a/gomoku/gomoku.6
+++ b/gomoku/gomoku.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: gomoku.6,v 1.6 1999/03/22 18:49:12 garbled Exp $
+.\" $NetBSD: gomoku.6,v 1.7 2002/09/26 16:12:40 wiz Exp $
.\"
.\" Copyright (c) 1994
.\" The Regents of the University of California. All rights reserved.
@@ -50,13 +50,14 @@
.Sh DESCRIPTION
.Nm
is a two player game were the object is to get 5 in a row horizontally,
-vertically or diagonally on a 19 by 19 grid. By convention, black always
-moves first.
+vertically or diagonally on a 19 by 19 grid.
+By convention, black always moves first.
With no arguments,
.Nm
will display a playing board and prompt for moves from the user.
Valid moves are a letter for the column and a number for the row of an empty
-board location. Entering ``quit" or ``resign" will end the game.
+board location.
+Entering ``quit" or ``resign" will end the game.
You can save the current state of the game by entering ``save" and
supplying a file name when prompted.
The optional file
@@ -66,26 +67,29 @@ can be used to restore a saved game.
The options are:
.Bl -tag -width Ds
.It Fl b
-This option sets background mode. Input moves are read from standard input,
-the computer picks a move, and prints it to standard output. The first
-input line should be either ``black" or ``white" to specify whether
+This option sets background mode.
+Input moves are read from standard input,
+the computer picks a move, and prints it to standard output.
+The first input line should be either ``black" or ``white" to specify whether
.Nm
-has the first move or not respectively. This
-option was intended for game tournaments where a referee program handles
+has the first move or not respectively.
+This option was intended for game tournaments where a referee program handles
the board display and pits one program against another.
.It Fl c
Computer verses computer.
.Nm
-will play a game against itself. This is mostly used for testing.
+will play a game against itself.
+This is mostly used for testing.
.It Fl d
-Print debugging information. Repeating this option more than
-once yields more detailed information.
+Print debugging information.
+Repeating this option more than once yields more detailed information.
.It Fl D Ar debugfile
Print the debug information to
.Ar debugfile
instead of to the standard output.
.It Fl u
-User verses user. This is mostly used for testing.
+User verses user.
+This is mostly used for testing.
.El
.Sh AUTHOR
Ralph Campbell