summaryrefslogtreecommitdiffstats
path: root/hack/extern.h
diff options
context:
space:
mode:
authorchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
committerchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
commit84e7d0704483ce39bbdeacd5e676168db6fa664f (patch)
treef9ffeffa1a4342e749494bc3f5618552435839af /hack/extern.h
parentf73f1009084e75624e3bc00fef9cf4749de80dcc (diff)
downloadbsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.gz
bsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.zst
bsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.zip
WARNsify...
Diffstat (limited to 'hack/extern.h')
-rw-r--r--hack/extern.h676
1 files changed, 676 insertions, 0 deletions
diff --git a/hack/extern.h b/hack/extern.h
new file mode 100644
index 00000000..0a207e34
--- /dev/null
+++ b/hack/extern.h
@@ -0,0 +1,676 @@
+/* $NetBSD: extern.h,v 1.1 1997/10/19 16:57:28 christos Exp $ */
+
+/*
+ * Copyright (c) 1997 Christos Zoulas. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by Christos Zoulas.
+ * 4. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
+ * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#ifndef _EXTERN_H_
+#define _EXTERN_H_
+#include <stdio.h>
+#ifndef __STDC__
+#include <varargs.h>
+#else
+#include <stdarg.h>
+#endif
+
+/* alloc.c */
+long *alloc __P((unsigned));
+long *alloc __P((unsigned));
+long *enlarge __P((char *, unsigned));
+
+/* hack.apply.c */
+int doapply __P((void));
+int holetime __P((void));
+void dighole __P((void));
+
+/* hack.bones.c */
+void savebones __P((void));
+int getbones __P((void));
+
+/* hack.c */
+void unsee __P((void));
+void seeoff __P((int));
+void domove __P((void));
+void movobj __P((struct obj *, int, int));
+int dopickup __P((void));
+void pickup __P((int));
+void lookaround __P((void));
+int monster_nearby __P((void));
+int cansee __P((xchar, xchar));
+int rroom __P((int, int));
+int cansee __P((xchar, xchar));
+int sgn __P((int));
+void setsee __P((void));
+void setsee __P((void));
+void nomul __P((int));
+int abon __P((void));
+int dbon __P((void));
+void losestr __P((int));
+void losehp __P((int, char *));
+void losehp_m __P((int, struct monst *));
+void losexp __P((void));
+int inv_weight __P((void));
+int inv_cnt __P((void));
+long newuexp __P((void));
+
+/* hack.cmd.c */
+void rhack __P((char *));
+int doextcmd __P((void));
+char lowc __P((int));
+char unctrl __P((int));
+int movecmd __P((int));
+int getdir __P((boolean));
+void confdir __P((void));
+int finddir __P((void));
+int isroom __P((int, int));
+int isok __P((int, int));
+
+/* hack.do.c */
+int dodrop __P((void));
+void dropx __P((struct obj *));
+void dropy __P((struct obj *));
+int doddrop __P((void));
+int dodown __P((void));
+int doup __P((void));
+void goto_level __P((int, boolean));
+int donull __P((void));
+int dopray __P((void));
+int dothrow __P((void));
+struct obj *splitobj __P((struct obj *, int));
+void more_experienced __P((int, int));
+void set_wounded_legs __P((long, int));
+void heal_legs __P((void));
+
+/* hack.do_name.c */
+coord getpos __P((int, char *));
+int do_mname __P((void));
+void do_oname __P((struct obj *));
+int ddocall __P((void));
+void docall __P((struct obj *));
+char *xmonnam __P((struct monst *, int));
+char *lmonnam __P((struct monst *));
+char *monnam __P((struct monst *));
+char *Monnam __P((struct monst *));
+char *amonnam __P((struct monst *, char *));
+char *Amonnam __P((struct monst *, char *));
+char *Xmonnam __P((struct monst *));
+char *visctrl __P((int));
+
+/* hack.do_wear.c */
+void off_msg __P((struct obj *));
+int doremarm __P((void));
+int doremring __P((void));
+int dorr __P((struct obj *));
+int cursed __P((struct obj *));
+int armoroff __P((struct obj *));
+int doweararm __P((void));
+int dowearring __P((void));
+void ringoff __P((struct obj *));
+void find_ac __P((void));
+void glibr __P((void));
+struct obj *some_armor __P((void));
+void corrode_armor __P((void));
+
+/* hack.dog.c */
+void makedog __P((void));
+void initedog __P((struct monst *));
+void losedogs __P((void));
+void keepdogs __P((void));
+void fall_down __P((struct monst *));
+int dogfood __P((struct obj *));
+int dog_move __P((struct monst *, int));
+int inroom __P((xchar, xchar));
+int tamedog __P((struct monst *, struct obj *));
+
+/* hack.eat.c */
+void init_uhunger __P((void));
+int opentin __P((void));
+int Meatdone __P((void));
+int doeat __P((void));
+void gethungry __P((void));
+void morehungry __P((int));
+void lesshungry __P((int));
+int unfaint __P((void));
+void newuhs __P((boolean));
+int poisonous __P((struct obj *));
+int eatcorpse __P((struct obj *));
+
+/* hack.end.c */
+int dodone __P((void));
+void done1 __P((int));
+void done_intr __P((int));
+void done_hangup __P((int));
+void done_in_by __P((struct monst *));
+void done __P((char *));
+void topten __P((void));
+void outheader __P((void));
+struct toptenentry;
+int outentry __P((int, struct toptenentry *, int));
+char *itoa __P((int));
+char *ordin __P((int));
+void clearlocks __P((void));
+void hangup __P((int));
+char *eos __P((char *));
+void charcat __P((char *, int));
+void prscore __P((int, char **));
+
+/* hack.engrave.c */
+struct engr *engr_at __P((xchar, xchar));
+int sengr_at __P((char *, xchar, xchar));
+void u_wipe_engr __P((int));
+void wipe_engr_at __P((xchar, xchar, xchar));
+void read_engr_at __P((int, int));
+void make_engr_at __P((int, int, char *));
+int doengrave __P((void));
+void save_engravings __P((int));
+void rest_engravings __P((int));
+void del_engr __P((struct engr *));
+
+/* hack.fight.c */
+int hitmm __P((struct monst *, struct monst *));
+void mondied __P((struct monst *));
+void monstone __P((struct monst *));
+int fightm __P((struct monst *));
+int thitu __P((int, int, char *));
+boolean hmon __P((struct monst *, struct obj *, int));
+int attack __P((struct monst *));
+
+/* hack.invent.c */
+struct obj *addinv __P((struct obj *));
+void useup __P((struct obj *));
+void freeinv __P((struct obj *));
+void delobj __P((struct obj *));
+void freeobj __P((struct obj *));
+void freegold __P((struct gold *));
+void deltrap __P((struct trap *));
+struct monst *m_at __P((int, int));
+struct obj *o_at __P((int, int));
+struct obj *sobj_at __P((int, int, int));
+int carried __P((struct obj *));
+int carrying __P((int));
+struct obj *o_on __P((unsigned int, struct obj *));
+struct trap *t_at __P((int, int));
+struct gold *g_at __P((int, int));
+struct obj *mkgoldobj __P((long));
+struct obj *getobj __P((char *, char *));
+int ckunpaid __P((struct obj *));
+int ggetobj __P((char *, int (*fn)(struct obj *), int));
+int askchain __P((struct obj *, char *, int, int (*)(struct obj *),
+ int (*)(struct obj *), int));
+char obj_to_let __P((struct obj *));
+void prinv __P((struct obj *));
+int ddoinv __P((void));
+void doinv __P((char *));
+int dotypeinv __P((void));
+int dolook __P((void));
+void stackobj __P((struct obj *));
+int merged __P((struct obj *, struct obj *, int));
+int countgold __P((void));
+int doprgold __P((void));
+int doprwep __P((void));
+int doprarm __P((void));
+int doprring __P((void));
+int digit __P((int));
+
+/* hack.ioctl.c */
+void getioctls __P((void));
+void setioctls __P((void));
+int dosuspend __P((void));
+
+/* hack.lev.c */
+void savelev __P((int, xchar));
+void bwrite __P((int, char *, unsigned));
+void saveobjchn __P((int, struct obj *));
+void savemonchn __P((int, struct monst *));
+void savegoldchn __P((int, struct gold *));
+void savetrapchn __P((int, struct trap *));
+void getlev __P((int, int, xchar));
+void mread __P((int, char *, unsigned));
+void mklev __P((void));
+
+/* hack.main.c */
+void glo __P((int));
+void askname __P((void));
+void impossible __P((const char *, ...))
+ __attribute__((__format__(__printf__, 1, 2)));
+void stop_occupation __P((void));
+
+/* hack.makemon.c */
+struct monst *makemon __P((struct permonst *, int, int));
+coord enexto __P((xchar, xchar));
+int goodpos __P((int, int));
+void rloc __P((struct monst *));
+struct monst *mkmon_at __P((int, int, int));
+
+/* hack.mhitu.c */
+int mhitu __P((struct monst *));
+int hitu __P((struct monst *, int));
+
+/* hack.mklev.c */
+void makelevel __P((void));
+int makerooms __P((void));
+void addrs __P((int, int, int, int));
+void addrsx __P((int, int, int, int, boolean));
+struct mkroom;
+int comp __P((const void *, const void *));
+coord finddpos __P((int, int, int, int));
+int okdoor __P((int, int));
+void dodoor __P((int, int, struct mkroom *));
+void dosdoor __P((int, int, struct mkroom *, int));
+int maker __P((schar, schar, schar, schar));
+void makecorridors __P((void));
+void join __P((int, int));
+void make_niches __P((void));
+void makevtele __P((void));
+void makeniche __P((boolean));
+void mktrap __P((int, int, struct mkroom *));
+
+/* hack.mkmaze.c */
+void makemaz __P((void));
+void walkfrom __P((int, int));
+void move __P((int *, int *, int));
+int okay __P((int, int, int));
+coord mazexy __P((void));
+
+/* hack.mkobj.c */
+struct obj *mkobj_at __P((int, int, int));
+void mksobj_at __P((int, int, int));
+struct obj *mkobj __P((int));
+struct obj *mksobj __P((int));
+int letter __P((int));
+int weight __P((struct obj *));
+void mkgold __P((long, int, int));
+
+/* hack.mkshop.c */
+void mkshop __P((void));
+void mkzoo __P((int));
+struct permonst *morguemon __P((void));
+void mkswamp __P((void));
+int nexttodoor __P((int, int));
+int has_dnstairs __P((struct mkroom *));
+int has_upstairs __P((struct mkroom *));
+int isbig __P((struct mkroom *));
+int dist2 __P((int, int, int, int));
+int sq __P((int));
+
+/* hack.mon.c */
+void movemon __P((void));
+void justswld __P((struct monst *, char *));
+void youswld __P((struct monst *, int, int, char *));
+int dochugw __P((struct monst *));
+int dochug __P((struct monst *));
+int m_move __P((struct monst *, int));
+void mpickgold __P((struct monst *));
+void mpickgems __P((struct monst *));
+int mfndpos __P((struct monst *, coord[9 ], int[9 ], int));
+int dist __P((int, int));
+void poisoned __P((char *, char *));
+void mondead __P((struct monst *));
+void replmon __P((struct monst *, struct monst *));
+void relmon __P((struct monst *));
+void monfree __P((struct monst *));
+void dmonsfree __P((void));
+void unstuck __P((struct monst *));
+void killed __P((struct monst *));
+void kludge __P((char *, char *));
+void rescham __P((void));
+int newcham __P((struct monst *, struct permonst *));
+void mnexto __P((struct monst *));
+int ishuman __P((struct monst *));
+void setmangry __P((struct monst *));
+int canseemon __P((struct monst *));
+
+/* hack.monst.c */
+
+/* hack.o_init.c */
+int letindex __P((int));
+void init_objects __P((void));
+int probtype __P((int));
+void setgemprobs __P((void));
+void oinit __P((void));
+void savenames __P((int));
+void restnames __P((int));
+int dodiscovered __P((void));
+int interesting_to_discover __P((int));
+
+/* hack.objnam.c */
+char *strprepend __P((char *, char *));
+char *sitoa __P((int));
+char *typename __P((int));
+char *xname __P((struct obj *));
+char *doname __P((struct obj *));
+void setan __P((char *, char *));
+char *aobjnam __P((struct obj *, char *));
+char *Doname __P((struct obj *));
+struct obj *readobjnam __P((char *));
+
+/* hack.options.c */
+void initoptions __P((void));
+void parseoptions __P((char *, boolean));
+int doset __P((void));
+
+/* hack.pager.c */
+int dowhatis __P((void));
+void intruph __P((int));
+void page_more __P((FILE *, int));
+void set_whole_screen __P((void));
+int readnews __P((void));
+void set_pager __P((int));
+int page_line __P((char *));
+void cornline __P((int, char *));
+int dohelp __P((void));
+int page_file __P((char *, boolean));
+int dosh __P((void));
+int child __P((int));
+
+/* hack.potion.c */
+int dodrink __P((void));
+void pluslvl __P((void));
+void strange_feeling __P((struct obj *, char *));
+void potionhit __P((struct monst *, struct obj *));
+void potionbreathe __P((struct obj *));
+int dodip __P((void));
+void ghost_from_bottle __P((void));
+
+/* hack.pri.c */
+void swallowed __P((void));
+void panic __P((const char *, ...))
+ __attribute__((__format__(__printf__, 1, 2)));
+void atl __P((int, int, int));
+void on_scr __P((int, int));
+void tmp_at __P((schar, schar));
+void Tmp_at __P((schar, schar));
+void setclipped __P((void));
+void at __P((xchar, xchar, int));
+void prme __P((void));
+int doredraw __P((void));
+void docrt __P((void));
+void docorner __P((int, int));
+void curs_on_u __P((void));
+void pru __P((void));
+void prl __P((int, int));
+char news0 __P((xchar, xchar));
+void newsym __P((int, int));
+void mnewsym __P((int, int));
+void nosee __P((int, int));
+void prl1 __P((int, int));
+void nose1 __P((int, int));
+int vism_at __P((int, int));
+void pobj __P((struct obj *));
+void unpobj __P((struct obj *));
+void seeobjs __P((void));
+void seemons __P((void));
+void pmon __P((struct monst *));
+void unpmon __P((struct monst *));
+void nscr __P((void));
+void cornbot __P((int));
+void bot __P((void));
+void mstatusline __P((struct monst *));
+void cls __P((void));
+
+/* hack.read.c */
+int doread __P((void));
+int identify __P((struct obj *));
+void litroom __P((boolean));
+int monstersym __P((int));
+
+/* hack.rip.c */
+void outrip __P((void));
+void center __P((int, char *));
+
+/* hack.rumors.c */
+void init_rumors __P((FILE *));
+int skipline __P((FILE *));
+void outline __P((FILE *));
+void outrumor __P((void));
+int used __P((int));
+
+/* hack.save.c */
+int dosave __P((void));
+void hangup __P((int));
+int dosave0 __P((int));
+int dorecover __P((int));
+struct obj *restobjchn __P((int));
+struct monst *restmonchn __P((int));
+
+/* hack.search.c */
+int findit __P((void));
+int dosearch __P((void));
+int doidtrap __P((void));
+void wakeup __P((struct monst *));
+void seemimic __P((struct monst *));
+
+/* hack.shk.c */
+void obfree __P((struct obj *, struct obj *));
+int inshop __P((void));
+int dopay __P((void));
+void paybill __P((void));
+void replshk __P((struct monst *, struct monst *));
+char *shkname __P((struct monst *));
+void shkdead __P((struct monst *));
+void replshk __P((struct monst *, struct monst *));
+int inshop __P((void));
+void obfree __P((struct obj *, struct obj *));
+int dopay __P((void));
+struct bill_x;
+struct obj *bp_to_obj __P((struct bill_x *));
+void addtobill __P((struct obj *));
+void splitbill __P((struct obj *, struct obj *));
+void subfrombill __P((struct obj *));
+int doinvbill __P((int));
+int shkcatch __P((struct obj *));
+int shk_move __P((struct monst *));
+void shopdig __P((int));
+int online __P((int, int));
+int follower __P((struct monst *));
+
+/* hack.shknam.c */
+void findname __P((char *, int));
+
+/* hack.steal.c */
+long somegold __P((void));
+void stealgold __P((struct monst *));
+int stealarm __P((void));
+int steal __P((struct monst *));
+void mpickobj __P((struct monst *, struct obj *));
+int stealamulet __P((struct monst *));
+void relobj __P((struct monst *, int));
+
+/* hack.termcap.c */
+void startup __P((void));
+void start_screen __P((void));
+void end_screen __P((void));
+void curs __P((int, int));
+void nocmov __P((int, int));
+void cmov __P((int, int));
+void xputc __P((int));
+void xputs __P((char *));
+void cl_end __P((void));
+void clear_screen __P((void));
+void home __P((void));
+void standoutbeg __P((void));
+void standoutend __P((void));
+void backsp __P((void));
+void bell __P((void));
+void delay_output __P((void));
+void cl_eos __P((void));
+
+/* hack.timeout.c */
+void timeout __P((void));
+void stoned_dialogue __P((void));
+
+/* hack.topl.c */
+int doredotopl __P((void));
+void redotoplin __P((void));
+void remember_topl __P((void));
+void addtopl __P((char *));
+void xmore __P((char *));
+void more __P((void));
+void cmore __P((char *));
+void clrlin __P((void));
+void pline __P((const char *, ...))
+ __attribute__((__format__(__printf__, 1, 2)));
+void vpline __P((const char *, va_list));
+void putsym __P((int));
+void putstr __P((char *));
+
+/* hack.track.c */
+void initrack __P((void));
+void settrack __P((void));
+coord *gettrack __P((int, int));
+
+/* hack.trap.c */
+struct trap *maketrap __P((int, int, int));
+void dotrap __P((struct trap *));
+int mintrap __P((struct monst *));
+void selftouch __P((char *));
+void float_up __P((void));
+void float_down __P((void));
+void vtele __P((void));
+void tele __P((void));
+void teleds __P((int, int));
+int teleok __P((int, int));
+int dotele __P((void));
+void placebc __P((int));
+void unplacebc __P((void));
+void level_tele __P((void));
+void drown __P((void));
+
+/* hack.tty.c */
+void gettty __P((void));
+void settty __P((char *));
+void setctty __P((void));
+void setftty __P((void));
+void error __P((const char *, ...))
+ __attribute__((__format__(__printf__, 1, 2),__noreturn__));
+void getlin __P((char *));
+void getret __P((void));
+void cgetret __P((char *));
+void xwaitforspace __P((char *));
+char *parse __P((void));
+char readchar __P((void));
+void end_of_input __P((void));
+
+/* hack.u_init.c */
+void u_init __P((void));
+struct trobj;
+void ini_inv __P((struct trobj *));
+void wiz_inv __P((void));
+void plnamesuffix __P((void));
+int role_index __P((int));
+
+/* hack.unix.c */
+void setrandom __P((void));
+struct tm *getlt __P((void));
+int getyear __P((void));
+char *getdate __P((void));
+int phase_of_the_moon __P((void));
+int night __P((void));
+int midnight __P((void));
+void gethdate __P((char *));
+int uptodate __P((int));
+int veryold __P((int));
+void getlock __P((void));
+void getmailstatus __P((void));
+void ckmailstatus __P((void));
+void newmail __P((void));
+void mdrush __P((struct monst *, boolean));
+void readmail __P((void));
+void regularize __P((char *));
+
+/* hack.vault.c */
+void setgd __P((void));
+int gd_move __P((void));
+void gddead __P((void));
+void replgd __P((struct monst *, struct monst *));
+void invault __P((void));
+void setgd __P((void));
+void invault __P((void));
+int gd_move __P((void));
+void replgd __P((struct monst *, struct monst *));
+
+/* hack.version.c */
+int doversion __P((void));
+
+/* hack.wield.c */
+void setuwep __P((struct obj *));
+int dowield __P((void));
+void corrode_weapon __P((void));
+int chwepon __P((struct obj *, int));
+
+/* hack.wizard.c */
+void amulet __P((void));
+int wiz_hit __P((struct monst *));
+void inrange __P((struct monst *));
+void aggravate __P((void));
+void clonewiz __P((struct monst *));
+
+/* hack.worm.c */
+#ifndef NOWORM
+int getwn __P((struct monst *));
+void initworm __P((struct monst *));
+void worm_move __P((struct monst *));
+void worm_nomove __P((struct monst *));
+void wormdead __P((struct monst *));
+void wormhit __P((struct monst *));
+void wormsee __P((unsigned));
+struct wseg;
+void pwseg __P((struct wseg *));
+void cutworm __P((struct monst *, xchar, xchar, uchar));
+void remseg __P((struct wseg *));
+#endif
+
+/* hack.worn.c */
+void setworn __P((struct obj *, long));
+void setnotworn __P((struct obj *));
+
+/* hack.zap.c */
+void bhitm __P((struct monst *, struct obj *));
+int bhito __P((struct obj *, struct obj *));
+int dozap __P((void));
+char *exclam __P((int));
+void hit __P((char *, struct monst *, char *));
+void miss __P((char *, struct monst *));
+struct monst *bhit __P((int, int, int, int,
+ void (*)(struct monst *, struct obj *),
+ int (*)(struct obj *, struct obj *),
+ struct obj *));
+struct monst *boomhit __P((int, int));
+char dirlet __P((int, int));
+void buzz __P((int, xchar, xchar, int, int));
+int zhit __P((struct monst *, int));
+int revive __P((struct obj *));
+void rloco __P((struct obj *));
+void fracture_rock __P((struct obj *));
+void burn_scrolls __P((void));
+
+/* rnd.c */
+int rn1 __P((int, int));
+int rn2 __P((int));
+int rnd __P((int));
+int d __P((int, int));
+#endif /* _EXTERN_H_ */