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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /hack/hack.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'hack/hack.c')
-rw-r--r--hack/hack.c798
1 files changed, 798 insertions, 0 deletions
diff --git a/hack/hack.c b/hack/hack.c
new file mode 100644
index 00000000..5c828814
--- /dev/null
+++ b/hack/hack.c
@@ -0,0 +1,798 @@
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.c - version 1.0.3 */
+
+#include "hack.h"
+#include <stdio.h>
+
+extern char news0();
+extern char *nomovemsg;
+extern char *exclam();
+extern struct obj *addinv();
+extern boolean hmon();
+
+/* called on movement:
+ 1. when throwing ball+chain far away
+ 2. when teleporting
+ 3. when walking out of a lit room
+ */
+unsee() {
+ register x,y;
+ register struct rm *lev;
+
+/*
+ if(u.udispl){
+ u.udispl = 0;
+ newsym(u.udisx, u.udisy);
+ }
+*/
+#ifndef QUEST
+ if(seehx){
+ seehx = 0;
+ } else
+#endif QUEST
+ for(x = u.ux-1; x < u.ux+2; x++)
+ for(y = u.uy-1; y < u.uy+2; y++) {
+ if(!isok(x, y)) continue;
+ lev = &levl[x][y];
+ if(!lev->lit && lev->scrsym == '.') {
+ lev->scrsym =' ';
+ lev->new = 1;
+ on_scr(x,y);
+ }
+ }
+}
+
+/* called:
+ in hack.eat.c: seeoff(0) - blind after eating rotten food
+ in hack.mon.c: seeoff(0) - blinded by a yellow light
+ in hack.mon.c: seeoff(1) - swallowed
+ in hack.do.c: seeoff(0) - blind after drinking potion
+ in hack.do.c: seeoff(1) - go up or down the stairs
+ in hack.trap.c:seeoff(1) - fall through trapdoor
+ */
+seeoff(mode) /* 1 to redo @, 0 to leave them */
+{ /* 1 means misc movement, 0 means blindness */
+ register x,y;
+ register struct rm *lev;
+
+ if(u.udispl && mode){
+ u.udispl = 0;
+ levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
+ }
+#ifndef QUEST
+ if(seehx) {
+ seehx = 0;
+ } else
+#endif QUEST
+ if(!mode) {
+ for(x = u.ux-1; x < u.ux+2; x++)
+ for(y = u.uy-1; y < u.uy+2; y++) {
+ if(!isok(x, y)) continue;
+ lev = &levl[x][y];
+ if(!lev->lit && lev->scrsym == '.')
+ lev->seen = 0;
+ }
+ }
+}
+
+domove()
+{
+ xchar oldx,oldy;
+ register struct monst *mtmp;
+ register struct rm *tmpr,*ust;
+ struct trap *trap;
+ register struct obj *otmp;
+
+ u_wipe_engr(rnd(5));
+
+ if(inv_weight() > 0){
+ pline("You collapse under your load.");
+ nomul(0);
+ return;
+ }
+ if(u.uswallow) {
+ u.dx = u.dy = 0;
+ u.ux = u.ustuck->mx;
+ u.uy = u.ustuck->my;
+ } else {
+ if(Confusion) {
+ do {
+ confdir();
+ } while(!isok(u.ux+u.dx, u.uy+u.dy) ||
+ IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
+ }
+ if(!isok(u.ux+u.dx, u.uy+u.dy)){
+ nomul(0);
+ return;
+ }
+ }
+
+ ust = &levl[u.ux][u.uy];
+ oldx = u.ux;
+ oldy = u.uy;
+ if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
+ nomul(0);
+ if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
+ u.uy+u.dy != u.ustuck->my)) {
+ if(dist(u.ustuck->mx, u.ustuck->my) > 2){
+ /* perhaps it fled (or was teleported or ... ) */
+ u.ustuck = 0;
+ } else {
+ if(Blind) pline("You cannot escape from it!");
+ else pline("You cannot escape from %s!",
+ monnam(u.ustuck));
+ nomul(0);
+ return;
+ }
+ }
+ if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
+ /* attack monster */
+
+ nomul(0);
+ gethungry();
+ if(multi < 0) return; /* we just fainted */
+
+ /* try to attack; note that it might evade */
+ if(attack(u.uswallow ? u.ustuck : mtmp))
+ return;
+ }
+ /* not attacking an animal, so we try to move */
+ if(u.utrap) {
+ if(u.utraptype == TT_PIT) {
+ pline("You are still in a pit.");
+ u.utrap--;
+ } else {
+ pline("You are caught in a beartrap.");
+ if((u.dx && u.dy) || !rn2(5)) u.utrap--;
+ }
+ return;
+ }
+ tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
+ if(IS_ROCK(tmpr->typ) ||
+ (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
+ flags.move = 0;
+ nomul(0);
+ return;
+ }
+ while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
+ register xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
+ register struct trap *ttmp;
+ nomul(0);
+ if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
+ (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
+ !sobj_at(ENORMOUS_ROCK, rx, ry)) {
+ if(m_at(rx,ry)) {
+ pline("You hear a monster behind the rock.");
+ pline("Perhaps that's why you cannot move it.");
+ goto cannot_push;
+ }
+ if(ttmp = t_at(rx,ry))
+ switch(ttmp->ttyp) {
+ case PIT:
+ pline("You push the rock into a pit!");
+ deltrap(ttmp);
+ delobj(otmp);
+ pline("It completely fills the pit!");
+ continue;
+ case TELEP_TRAP:
+ pline("You push the rock and suddenly it disappears!");
+ delobj(otmp);
+ continue;
+ }
+ if(levl[rx][ry].typ == POOL) {
+ levl[rx][ry].typ = ROOM;
+ mnewsym(rx,ry);
+ prl(rx,ry);
+ pline("You push the rock into the water.");
+ pline("Now you can cross the water!");
+ delobj(otmp);
+ continue;
+ }
+ otmp->ox = rx;
+ otmp->oy = ry;
+ /* pobj(otmp); */
+ if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
+ if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
+
+ { static long lastmovetime;
+ /* note: this var contains garbage initially and
+ after a restore */
+ if(moves > lastmovetime+2 || moves < lastmovetime)
+ pline("With great effort you move the enormous rock.");
+ lastmovetime = moves;
+ }
+ } else {
+ pline("You try to move the enormous rock, but in vain.");
+ cannot_push:
+ if((!invent || inv_weight()+90 <= 0) &&
+ (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
+ && IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
+ pline("However, you can squeeze yourself into a small opening.");
+ break;
+ } else
+ return;
+ }
+ }
+ if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
+ IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
+ invent && inv_weight()+40 > 0) {
+ pline("You are carrying too much to get through.");
+ nomul(0);
+ return;
+ }
+ if(Punished &&
+ DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
+ if(carried(uball)) {
+ movobj(uchain, u.ux, u.uy);
+ goto nodrag;
+ }
+
+ if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
+ /* leave ball, move chain under/over ball */
+ movobj(uchain, uball->ox, uball->oy);
+ goto nodrag;
+ }
+
+ if(inv_weight() + (int) uball->owt/2 > 0) {
+ pline("You cannot %sdrag the heavy iron ball.",
+ invent ? "carry all that and also " : "");
+ nomul(0);
+ return;
+ }
+
+ movobj(uball, uchain->ox, uchain->oy);
+ unpobj(uball); /* BAH %% */
+ uchain->ox = u.ux;
+ uchain->oy = u.uy;
+ nomul(-2);
+ nomovemsg = "";
+ nodrag: ;
+ }
+ u.ux += u.dx;
+ u.uy += u.dy;
+ if(flags.run) {
+ if(tmpr->typ == DOOR ||
+ (xupstair == u.ux && yupstair == u.uy) ||
+ (xdnstair == u.ux && ydnstair == u.uy))
+ nomul(0);
+ }
+
+ if(tmpr->typ == POOL && !Levitation)
+ drown(); /* not necessarily fatal */
+
+/*
+ if(u.udispl) {
+ u.udispl = 0;
+ newsym(oldx,oldy);
+ }
+*/
+ if(!Blind) {
+#ifdef QUEST
+ setsee();
+#else
+ if(ust->lit) {
+ if(tmpr->lit) {
+ if(tmpr->typ == DOOR)
+ prl1(u.ux+u.dx,u.uy+u.dy);
+ else if(ust->typ == DOOR)
+ nose1(oldx-u.dx,oldy-u.dy);
+ } else {
+ unsee();
+ prl1(u.ux+u.dx,u.uy+u.dy);
+ }
+ } else {
+ if(tmpr->lit) setsee();
+ else {
+ prl1(u.ux+u.dx,u.uy+u.dy);
+ if(tmpr->typ == DOOR) {
+ if(u.dy) {
+ prl(u.ux-1,u.uy);
+ prl(u.ux+1,u.uy);
+ } else {
+ prl(u.ux,u.uy-1);
+ prl(u.ux,u.uy+1);
+ }
+ }
+ }
+ nose1(oldx-u.dx,oldy-u.dy);
+ }
+#endif QUEST
+ } else {
+ pru();
+ }
+ if(!flags.nopick) pickup(1);
+ if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */
+ (void) inshop();
+ if(!Blind) read_engr_at(u.ux,u.uy);
+}
+
+movobj(obj, ox, oy)
+register struct obj *obj;
+register int ox, oy;
+{
+ /* Some dirty programming to get display right */
+ freeobj(obj);
+ unpobj(obj);
+ obj->nobj = fobj;
+ fobj = obj;
+ obj->ox = ox;
+ obj->oy = oy;
+}
+
+dopickup(){
+ if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
+ pline("There is nothing here to pick up.");
+ return(0);
+ }
+ if(Levitation) {
+ pline("You cannot reach the floor.");
+ return(1);
+ }
+ pickup(0);
+ return(1);
+}
+
+pickup(all)
+{
+ register struct gold *gold;
+ register struct obj *obj, *obj2;
+ register int wt;
+
+ if(Levitation) return;
+ while(gold = g_at(u.ux,u.uy)) {
+ pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
+ u.ugold += gold->amount;
+ flags.botl = 1;
+ freegold(gold);
+ if(flags.run) nomul(0);
+ if(Invisible) newsym(u.ux,u.uy);
+ }
+
+ /* check for more than one object */
+ if(!all) {
+ register int ct = 0;
+
+ for(obj = fobj; obj; obj = obj->nobj)
+ if(obj->ox == u.ux && obj->oy == u.uy)
+ if(!Punished || obj != uchain)
+ ct++;
+ if(ct < 2)
+ all++;
+ else
+ pline("There are several objects here.");
+ }
+
+ for(obj = fobj; obj; obj = obj2) {
+ obj2 = obj->nobj; /* perhaps obj will be picked up */
+ if(obj->ox == u.ux && obj->oy == u.uy) {
+ if(flags.run) nomul(0);
+
+ /* do not pick up uchain */
+ if(Punished && obj == uchain)
+ continue;
+
+ if(!all) {
+ char c;
+
+ pline("Pick up %s ? [ynaq]", doname(obj));
+ while(!index("ynaq ", (c = readchar())))
+ bell();
+ if(c == 'q') return;
+ if(c == 'n') continue;
+ if(c == 'a') all = 1;
+ }
+
+ if(obj->otyp == DEAD_COCKATRICE && !uarmg){
+ pline("Touching the dead cockatrice is a fatal mistake.");
+ pline("You turn to stone.");
+ killer = "cockatrice cadaver";
+ done("died");
+ }
+
+ if(obj->otyp == SCR_SCARE_MONSTER){
+ if(!obj->spe) obj->spe = 1;
+ else {
+ /* Note: perhaps the 1st pickup failed: you cannot
+ carry anymore, and so we never dropped it -
+ let's assume that treading on it twice also
+ destroys the scroll */
+ pline("The scroll turns to dust as you pick it up.");
+ delobj(obj);
+ continue;
+ }
+ }
+
+ wt = inv_weight() + obj->owt;
+ if(wt > 0) {
+ if(obj->quan > 1) {
+ /* see how many we can lift */
+ extern struct obj *splitobj();
+ int savequan = obj->quan;
+ int iw = inv_weight();
+ int qq;
+ for(qq = 1; qq < savequan; qq++){
+ obj->quan = qq;
+ if(iw + weight(obj) > 0)
+ break;
+ }
+ obj->quan = savequan;
+ qq--;
+ /* we can carry qq of them */
+ if(!qq) goto too_heavy;
+ pline("You can only carry %s of the %s lying here.",
+ (qq == 1) ? "one" : "some",
+ doname(obj));
+ (void) splitobj(obj, qq);
+ /* note: obj2 is set already, so we'll never
+ * encounter the other half; if it should be
+ * otherwise then write
+ * obj2 = splitobj(obj,qq);
+ */
+ goto lift_some;
+ }
+ too_heavy:
+ pline("There %s %s here, but %s.",
+ (obj->quan == 1) ? "is" : "are",
+ doname(obj),
+ !invent ? "it is too heavy for you to lift"
+ : "you cannot carry anymore");
+ break;
+ }
+ lift_some:
+ if(inv_cnt() >= 52) {
+ pline("Your knapsack cannot accomodate anymore items.");
+ break;
+ }
+ if(wt > -5) pline("You have a little trouble lifting");
+ freeobj(obj);
+ if(Invisible) newsym(u.ux,u.uy);
+ addtobill(obj); /* sets obj->unpaid if necessary */
+ { int pickquan = obj->quan;
+ int mergquan;
+ if(!Blind) obj->dknown = 1; /* this is done by prinv(),
+ but addinv() needs it already for merging */
+ obj = addinv(obj); /* might merge it with other objects */
+ mergquan = obj->quan;
+ obj->quan = pickquan; /* to fool prinv() */
+ prinv(obj);
+ obj->quan = mergquan;
+ }
+ }
+ }
+}
+
+/* stop running if we see something interesting */
+/* turn around a corner if that is the only way we can proceed */
+/* do not turn left or right twice */
+lookaround(){
+register x,y,i,x0,y0,m0,i0 = 9;
+register int corrct = 0, noturn = 0;
+register struct monst *mtmp;
+#ifdef lint
+ /* suppress "used before set" message */
+ x0 = y0 = 0;
+#endif lint
+ if(Blind || flags.run == 0) return;
+ if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
+#ifdef QUEST
+ if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
+#endif QUEST
+ for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
+ if(x == u.ux && y == u.uy) continue;
+ if(!levl[x][y].typ) continue;
+ if((mtmp = m_at(x,y)) && !mtmp->mimic &&
+ (!mtmp->minvis || See_invisible)){
+ if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
+ goto stop;
+ } else mtmp = 0; /* invisible M cannot influence us */
+ if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
+ switch(levl[x][y].scrsym){
+ case '|':
+ case '-':
+ case '.':
+ case ' ':
+ break;
+ case '+':
+ if(x != u.ux && y != u.uy) break;
+ if(flags.run != 1) goto stop;
+ /* fall into next case */
+ case CORR_SYM:
+ corr:
+ if(flags.run == 1 || flags.run == 3) {
+ i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
+ if(i > 2) break;
+ if(corrct == 1 && DIST(x,y,x0,y0) != 1)
+ noturn = 1;
+ if(i < i0) {
+ i0 = i;
+ x0 = x;
+ y0 = y;
+ m0 = mtmp ? 1 : 0;
+ }
+ }
+ corrct++;
+ break;
+ case '^':
+ if(flags.run == 1) goto corr; /* if you must */
+ if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
+ break;
+ default: /* e.g. objects or trap or stairs */
+ if(flags.run == 1) goto corr;
+ if(mtmp) break; /* d */
+ stop:
+ nomul(0);
+ return;
+ }
+ }
+#ifdef QUEST
+ if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
+#endif QUEST
+ if(corrct > 1 && flags.run == 2) goto stop;
+ if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
+ (corrct == 1 || (corrct == 2 && i0 == 1))) {
+ /* make sure that we do not turn too far */
+ if(i0 == 2) {
+ if(u.dx == y0-u.uy && u.dy == u.ux-x0)
+ i = 2; /* straight turn right */
+ else
+ i = -2; /* straight turn left */
+ } else if(u.dx && u.dy) {
+ if((u.dx == u.dy && y0 == u.uy) ||
+ (u.dx != u.dy && y0 != u.uy))
+ i = -1; /* half turn left */
+ else
+ i = 1; /* half turn right */
+ } else {
+ if((x0-u.ux == y0-u.uy && !u.dy) ||
+ (x0-u.ux != y0-u.uy && u.dy))
+ i = 1; /* half turn right */
+ else
+ i = -1; /* half turn left */
+ }
+ i += u.last_str_turn;
+ if(i <= 2 && i >= -2) {
+ u.last_str_turn = i;
+ u.dx = x0-u.ux, u.dy = y0-u.uy;
+ }
+ }
+}
+
+/* something like lookaround, but we are not running */
+/* react only to monsters that might hit us */
+monster_nearby() {
+register int x,y;
+register struct monst *mtmp;
+ if(!Blind)
+ for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
+ if(x == u.ux && y == u.uy) continue;
+ if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
+ !mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
+ !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */
+ (!mtmp->minvis || See_invisible))
+ return(1);
+ }
+ return(0);
+}
+
+#ifdef QUEST
+cansee(x,y) xchar x,y; {
+register int dx,dy,adx,ady,sdx,sdy,dmax,d;
+ if(Blind) return(0);
+ if(!isok(x,y)) return(0);
+ d = dist(x,y);
+ if(d < 3) return(1);
+ if(d > u.uhorizon*u.uhorizon) return(0);
+ if(!levl[x][y].lit)
+ return(0);
+ dx = x - u.ux; adx = abs(dx); sdx = sgn(dx);
+ dy = y - u.uy; ady = abs(dy); sdy = sgn(dy);
+ if(dx == 0 || dy == 0 || adx == ady){
+ dmax = (dx == 0) ? ady : adx;
+ for(d = 1; d <= dmax; d++)
+ if(!rroom(sdx*d,sdy*d))
+ return(0);
+ return(1);
+ } else if(ady > adx){
+ for(d = 1; d <= ady; d++){
+ if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
+ !rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
+ return(0);
+ }
+ return(1);
+ } else {
+ for(d = 1; d <= adx; d++){
+ if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
+ !rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
+ return(0);
+ }
+ return(1);
+ }
+}
+
+rroom(x,y) register int x,y; {
+ return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
+}
+
+#else
+
+cansee(x,y) xchar x,y; {
+ if(Blind || u.uswallow) return(0);
+ if(dist(x,y) < 3) return(1);
+ if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
+ y <= seehy) return(1);
+ return(0);
+}
+#endif QUEST
+
+sgn(a) register int a; {
+ return((a > 0) ? 1 : (a == 0) ? 0 : -1);
+}
+
+#ifdef QUEST
+setsee()
+{
+ register x,y;
+
+ if(Blind) {
+ pru();
+ return;
+ }
+ for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
+ for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
+ if(cansee(x,y))
+ prl(x,y);
+ }
+}
+
+#else
+
+setsee()
+{
+ register x,y;
+
+ if(Blind) {
+ pru();
+ return;
+ }
+ if(!levl[u.ux][u.uy].lit) {
+ seelx = u.ux-1;
+ seehx = u.ux+1;
+ seely = u.uy-1;
+ seehy = u.uy+1;
+ } else {
+ for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
+ for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
+ for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
+ for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
+ }
+ for(y = seely; y <= seehy; y++)
+ for(x = seelx; x <= seehx; x++) {
+ prl(x,y);
+ }
+ if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
+ else {
+ if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
+ if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
+ if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
+ if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
+ }
+}
+#endif QUEST
+
+nomul(nval)
+register nval;
+{
+ if(multi < 0) return;
+ multi = nval;
+ flags.mv = flags.run = 0;
+}
+
+abon()
+{
+ if(u.ustr == 3) return(-3);
+ else if(u.ustr < 6) return(-2);
+ else if(u.ustr < 8) return(-1);
+ else if(u.ustr < 17) return(0);
+ else if(u.ustr < 69) return(1); /* up to 18/50 */
+ else if(u.ustr < 118) return(2);
+ else return(3);
+}
+
+dbon()
+{
+ if(u.ustr < 6) return(-1);
+ else if(u.ustr < 16) return(0);
+ else if(u.ustr < 18) return(1);
+ else if(u.ustr == 18) return(2); /* up to 18 */
+ else if(u.ustr < 94) return(3); /* up to 18/75 */
+ else if(u.ustr < 109) return(4); /* up to 18/90 */
+ else if(u.ustr < 118) return(5); /* up to 18/99 */
+ else return(6);
+}
+
+losestr(num) /* may kill you; cause may be poison or monster like 'A' */
+register num;
+{
+ u.ustr -= num;
+ while(u.ustr < 3) {
+ u.ustr++;
+ u.uhp -= 6;
+ u.uhpmax -= 6;
+ }
+ flags.botl = 1;
+}
+
+losehp(n,knam)
+register n;
+register char *knam;
+{
+ u.uhp -= n;
+ if(u.uhp > u.uhpmax)
+ u.uhpmax = u.uhp; /* perhaps n was negative */
+ flags.botl = 1;
+ if(u.uhp < 1) {
+ killer = knam; /* the thing that killed you */
+ done("died");
+ }
+}
+
+losehp_m(n,mtmp)
+register n;
+register struct monst *mtmp;
+{
+ u.uhp -= n;
+ flags.botl = 1;
+ if(u.uhp < 1)
+ done_in_by(mtmp);
+}
+
+losexp() /* hit by V or W */
+{
+ register num;
+ extern long newuexp();
+
+ if(u.ulevel > 1)
+ pline("Goodbye level %u.", u.ulevel--);
+ else
+ u.uhp = -1;
+ num = rnd(10);
+ u.uhp -= num;
+ u.uhpmax -= num;
+ u.uexp = newuexp();
+ flags.botl = 1;
+}
+
+inv_weight(){
+register struct obj *otmp = invent;
+register int wt = (u.ugold + 500)/1000;
+register int carrcap;
+ if(Levitation) /* pugh@cornell */
+ carrcap = MAX_CARR_CAP;
+ else {
+ carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
+ if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
+ if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
+ if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
+ }
+ while(otmp){
+ wt += otmp->owt;
+ otmp = otmp->nobj;
+ }
+ return(wt - carrcap);
+}
+
+inv_cnt(){
+register struct obj *otmp = invent;
+register int ct = 0;
+ while(otmp){
+ ct++;
+ otmp = otmp->nobj;
+ }
+ return(ct);
+}
+
+long
+newuexp()
+{
+ return(10*(1L << (u.ulevel-1)));
+}