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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /hack/hack.do.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'hack/hack.do.c')
-rw-r--r--hack/hack.do.c488
1 files changed, 488 insertions, 0 deletions
diff --git a/hack/hack.do.c b/hack/hack.do.c
new file mode 100644
index 00000000..1227eb92
--- /dev/null
+++ b/hack/hack.do.c
@@ -0,0 +1,488 @@
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.do.c - version 1.0.3 */
+
+/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
+
+#include "hack.h"
+
+extern struct obj *splitobj(), *addinv();
+extern boolean hmon();
+extern boolean level_exists[];
+extern struct monst youmonst;
+extern char *Doname();
+extern char *nomovemsg;
+
+static int drop();
+
+dodrop() {
+ return(drop(getobj("0$#", "drop")));
+}
+
+static int
+drop(obj) register struct obj *obj; {
+ if(!obj) return(0);
+ if(obj->olet == '$') { /* pseudo object */
+ register long amount = OGOLD(obj);
+
+ if(amount == 0)
+ pline("You didn't drop any gold pieces.");
+ else {
+ mkgold(amount, u.ux, u.uy);
+ pline("You dropped %ld gold piece%s.",
+ amount, plur(amount));
+ if(Invisible) newsym(u.ux, u.uy);
+ }
+ free((char *) obj);
+ return(1);
+ }
+ if(obj->owornmask & (W_ARMOR | W_RING)){
+ pline("You cannot drop something you are wearing.");
+ return(0);
+ }
+ if(obj == uwep) {
+ if(uwep->cursed) {
+ pline("Your weapon is welded to your hand!");
+ return(0);
+ }
+ setuwep((struct obj *) 0);
+ }
+ pline("You dropped %s.", doname(obj));
+ dropx(obj);
+ return(1);
+}
+
+/* Called in several places - should not produce texts */
+dropx(obj)
+register struct obj *obj;
+{
+ freeinv(obj);
+ dropy(obj);
+}
+
+dropy(obj)
+register struct obj *obj;
+{
+ if(obj->otyp == CRYSKNIFE)
+ obj->otyp = WORM_TOOTH;
+ obj->ox = u.ux;
+ obj->oy = u.uy;
+ obj->nobj = fobj;
+ fobj = obj;
+ if(Invisible) newsym(u.ux,u.uy);
+ subfrombill(obj);
+ stackobj(obj);
+}
+
+/* drop several things */
+doddrop() {
+ return(ggetobj("drop", drop, 0));
+}
+
+dodown()
+{
+ if(u.ux != xdnstair || u.uy != ydnstair) {
+ pline("You can't go down here.");
+ return(0);
+ }
+ if(u.ustuck) {
+ pline("You are being held, and cannot go down.");
+ return(1);
+ }
+ if(Levitation) {
+ pline("You're floating high above the stairs.");
+ return(0);
+ }
+
+ goto_level(dlevel+1, TRUE);
+ return(1);
+}
+
+doup()
+{
+ if(u.ux != xupstair || u.uy != yupstair) {
+ pline("You can't go up here.");
+ return(0);
+ }
+ if(u.ustuck) {
+ pline("You are being held, and cannot go up.");
+ return(1);
+ }
+ if(!Levitation && inv_weight() + 5 > 0) {
+ pline("Your load is too heavy to climb the stairs.");
+ return(1);
+ }
+
+ goto_level(dlevel-1, TRUE);
+ return(1);
+}
+
+goto_level(newlevel, at_stairs)
+register int newlevel;
+register boolean at_stairs;
+{
+ register fd;
+ register boolean up = (newlevel < dlevel);
+
+ if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
+ if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
+ if(newlevel == dlevel) return; /* this can happen */
+
+ glo(dlevel);
+ fd = creat(lock, FMASK);
+ if(fd < 0) {
+ /*
+ * This is not quite impossible: e.g., we may have
+ * exceeded our quota. If that is the case then we
+ * cannot leave this level, and cannot save either.
+ * Another possibility is that the directory was not
+ * writable.
+ */
+ pline("A mysterious force prevents you from going %s.",
+ up ? "up" : "down");
+ return;
+ }
+
+ if(Punished) unplacebc();
+ u.utrap = 0; /* needed in level_tele */
+ u.ustuck = 0; /* idem */
+ keepdogs();
+ seeoff(1);
+ if(u.uswallow) /* idem */
+ u.uswldtim = u.uswallow = 0;
+ flags.nscrinh = 1;
+ u.ux = FAR; /* hack */
+ (void) inshop(); /* probably was a trapdoor */
+
+ savelev(fd,dlevel);
+ (void) close(fd);
+
+ dlevel = newlevel;
+ if(maxdlevel < dlevel)
+ maxdlevel = dlevel;
+ glo(dlevel);
+
+ if(!level_exists[dlevel])
+ mklev();
+ else {
+ extern int hackpid;
+
+ if((fd = open(lock,0)) < 0) {
+ pline("Cannot open %s .", lock);
+ pline("Probably someone removed it.");
+ done("tricked");
+ }
+ getlev(fd, hackpid, dlevel);
+ (void) close(fd);
+ }
+
+ if(at_stairs) {
+ if(up) {
+ u.ux = xdnstair;
+ u.uy = ydnstair;
+ if(!u.ux) { /* entering a maze from below? */
+ u.ux = xupstair; /* this will confuse the player! */
+ u.uy = yupstair;
+ }
+ if(Punished && !Levitation){
+ pline("With great effort you climb the stairs.");
+ placebc(1);
+ }
+ } else {
+ u.ux = xupstair;
+ u.uy = yupstair;
+ if(inv_weight() + 5 > 0 || Punished){
+ pline("You fall down the stairs."); /* %% */
+ losehp(rnd(3), "fall");
+ if(Punished) {
+ if(uwep != uball && rn2(3)){
+ pline("... and are hit by the iron ball.");
+ losehp(rnd(20), "iron ball");
+ }
+ placebc(1);
+ }
+ selftouch("Falling, you");
+ }
+ }
+ { register struct monst *mtmp = m_at(u.ux, u.uy);
+ if(mtmp)
+ mnexto(mtmp);
+ }
+ } else { /* trapdoor or level_tele */
+ do {
+ u.ux = rnd(COLNO-1);
+ u.uy = rn2(ROWNO);
+ } while(levl[u.ux][u.uy].typ != ROOM ||
+ m_at(u.ux,u.uy));
+ if(Punished){
+ if(uwep != uball && !up /* %% */ && rn2(5)){
+ pline("The iron ball falls on your head.");
+ losehp(rnd(25), "iron ball");
+ }
+ placebc(1);
+ }
+ selftouch("Falling, you");
+ }
+ (void) inshop();
+ initrack();
+
+ losedogs();
+ { register struct monst *mtmp;
+ if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
+ }
+ flags.nscrinh = 0;
+ setsee();
+ seeobjs(); /* make old cadavers disappear - riv05!a3 */
+ docrt();
+ pickup(1);
+ read_engr_at(u.ux,u.uy);
+}
+
+donull() {
+ return(1); /* Do nothing, but let other things happen */
+}
+
+dopray() {
+ nomovemsg = "You finished your prayer.";
+ nomul(-3);
+ return(1);
+}
+
+struct monst *bhit(), *boomhit();
+dothrow()
+{
+ register struct obj *obj;
+ register struct monst *mon;
+ register tmp;
+
+ obj = getobj("#)", "throw"); /* it is also possible to throw food */
+ /* (or jewels, or iron balls ... ) */
+ if(!obj || !getdir(1)) /* ask "in what direction?" */
+ return(0);
+ if(obj->owornmask & (W_ARMOR | W_RING)){
+ pline("You can't throw something you are wearing.");
+ return(0);
+ }
+
+ u_wipe_engr(2);
+
+ if(obj == uwep){
+ if(obj->cursed){
+ pline("Your weapon is welded to your hand.");
+ return(1);
+ }
+ if(obj->quan > 1)
+ setuwep(splitobj(obj, 1));
+ else
+ setuwep((struct obj *) 0);
+ }
+ else if(obj->quan > 1)
+ (void) splitobj(obj, 1);
+ freeinv(obj);
+ if(u.uswallow) {
+ mon = u.ustuck;
+ bhitpos.x = mon->mx;
+ bhitpos.y = mon->my;
+ } else if(u.dz) {
+ if(u.dz < 0) {
+ pline("%s hits the ceiling, then falls back on top of your head.",
+ Doname(obj)); /* note: obj->quan == 1 */
+ if(obj->olet == POTION_SYM)
+ potionhit(&youmonst, obj);
+ else {
+ if(uarmh) pline("Fortunately, you are wearing a helmet!");
+ losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
+ dropy(obj);
+ }
+ } else {
+ pline("%s hits the floor.", Doname(obj));
+ if(obj->otyp == EXPENSIVE_CAMERA) {
+ pline("It is shattered in a thousand pieces!");
+ obfree(obj, Null(obj));
+ } else if(obj->otyp == EGG) {
+ pline("\"Splash!\"");
+ obfree(obj, Null(obj));
+ } else if(obj->olet == POTION_SYM) {
+ pline("The flask breaks, and you smell a peculiar odor ...");
+ potionbreathe(obj);
+ obfree(obj, Null(obj));
+ } else {
+ dropy(obj);
+ }
+ }
+ return(1);
+ } else if(obj->otyp == BOOMERANG) {
+ mon = boomhit(u.dx, u.dy);
+ if(mon == &youmonst) { /* the thing was caught */
+ (void) addinv(obj);
+ return(1);
+ }
+ } else {
+ if(obj->otyp == PICK_AXE && shkcatch(obj))
+ return(1);
+
+ mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
+ (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
+ obj->olet,
+ (int (*)()) 0, (int (*)()) 0, obj);
+ }
+ if(mon) {
+ /* awake monster if sleeping */
+ wakeup(mon);
+
+ if(obj->olet == WEAPON_SYM) {
+ tmp = -1+u.ulevel+mon->data->ac+abon();
+ if(obj->otyp < ROCK) {
+ if(!uwep ||
+ uwep->otyp != obj->otyp+(BOW-ARROW))
+ tmp -= 4;
+ else {
+ tmp += uwep->spe;
+ }
+ } else
+ if(obj->otyp == BOOMERANG) tmp += 4;
+ tmp += obj->spe;
+ if(u.uswallow || tmp >= rnd(20)) {
+ if(hmon(mon,obj,1) == TRUE){
+ /* mon still alive */
+#ifndef NOWORM
+ cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
+#endif NOWORM
+ } else mon = 0;
+ /* weapons thrown disappear sometimes */
+ if(obj->otyp < BOOMERANG && rn2(3)) {
+ /* check bill; free */
+ obfree(obj, (struct obj *) 0);
+ return(1);
+ }
+ } else miss(objects[obj->otyp].oc_name, mon);
+ } else if(obj->otyp == HEAVY_IRON_BALL) {
+ tmp = -1+u.ulevel+mon->data->ac+abon();
+ if(!Punished || obj != uball) tmp += 2;
+ if(u.utrap) tmp -= 2;
+ if(u.uswallow || tmp >= rnd(20)) {
+ if(hmon(mon,obj,1) == FALSE)
+ mon = 0; /* he died */
+ } else miss("iron ball", mon);
+ } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
+ potionhit(mon, obj);
+ return(1);
+ } else {
+ if(cansee(bhitpos.x,bhitpos.y))
+ pline("You miss %s.",monnam(mon));
+ else pline("You miss it.");
+ if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
+ if(tamedog(mon,obj)) return(1);
+ if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
+ !mon->mtame){
+ if(obj->dknown && objects[obj->otyp].oc_name_known){
+ if(objects[obj->otyp].g_val > 0){
+ u.uluck += 5;
+ goto valuable;
+ } else {
+ pline("%s is not interested in your junk.",
+ Monnam(mon));
+ }
+ } else { /* value unknown to @ */
+ u.uluck++;
+ valuable:
+ if(u.uluck > LUCKMAX) /* dan@ut-ngp */
+ u.uluck = LUCKMAX;
+ pline("%s graciously accepts your gift.",
+ Monnam(mon));
+ mpickobj(mon, obj);
+ rloc(mon);
+ return(1);
+ }
+ }
+ }
+ }
+ /* the code following might become part of dropy() */
+ if(obj->otyp == CRYSKNIFE)
+ obj->otyp = WORM_TOOTH;
+ obj->ox = bhitpos.x;
+ obj->oy = bhitpos.y;
+ obj->nobj = fobj;
+ fobj = obj;
+ /* prevent him from throwing articles to the exit and escaping */
+ /* subfrombill(obj); */
+ stackobj(obj);
+ if(Punished && obj == uball &&
+ (bhitpos.x != u.ux || bhitpos.y != u.uy)){
+ freeobj(uchain);
+ unpobj(uchain);
+ if(u.utrap){
+ if(u.utraptype == TT_PIT)
+ pline("The ball pulls you out of the pit!");
+ else {
+ register long side =
+ rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
+ pline("The ball pulls you out of the bear trap.");
+ pline("Your %s leg is severely damaged.",
+ (side == LEFT_SIDE) ? "left" : "right");
+ set_wounded_legs(side, 500+rn2(1000));
+ losehp(2, "thrown ball");
+ }
+ u.utrap = 0;
+ }
+ unsee();
+ uchain->nobj = fobj;
+ fobj = uchain;
+ u.ux = uchain->ox = bhitpos.x - u.dx;
+ u.uy = uchain->oy = bhitpos.y - u.dy;
+ setsee();
+ (void) inshop();
+ }
+ if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
+ return(1);
+}
+
+/* split obj so that it gets size num */
+/* remainder is put in the object structure delivered by this call */
+struct obj *
+splitobj(obj, num) register struct obj *obj; register int num; {
+register struct obj *otmp;
+ otmp = newobj(0);
+ *otmp = *obj; /* copies whole structure */
+ otmp->o_id = flags.ident++;
+ otmp->onamelth = 0;
+ obj->quan = num;
+ obj->owt = weight(obj);
+ otmp->quan -= num;
+ otmp->owt = weight(otmp); /* -= obj->owt ? */
+ obj->nobj = otmp;
+ if(obj->unpaid) splitbill(obj,otmp);
+ return(otmp);
+}
+
+more_experienced(exp,rexp)
+register int exp, rexp;
+{
+ extern char pl_character[];
+
+ u.uexp += exp;
+ u.urexp += 4*exp + rexp;
+ if(exp) flags.botl = 1;
+ if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
+ flags.beginner = 0;
+}
+
+set_wounded_legs(side, timex)
+register long side;
+register int timex;
+{
+ if(!Wounded_legs || (Wounded_legs & TIMEOUT))
+ Wounded_legs |= side + timex;
+ else
+ Wounded_legs |= side;
+}
+
+heal_legs()
+{
+ if(Wounded_legs) {
+ if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
+ pline("Your legs feel somewhat better.");
+ else
+ pline("Your leg feels somewhat better.");
+ Wounded_legs = 0;
+ }
+}