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authorchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
committerchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
commit84e7d0704483ce39bbdeacd5e676168db6fa664f (patch)
treef9ffeffa1a4342e749494bc3f5618552435839af /hack/hack.do.c
parentf73f1009084e75624e3bc00fef9cf4749de80dcc (diff)
downloadbsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.gz
bsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.zst
bsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.zip
WARNsify...
Diffstat (limited to 'hack/hack.do.c')
-rw-r--r--hack/hack.do.c550
1 files changed, 293 insertions, 257 deletions
diff --git a/hack/hack.do.c b/hack/hack.do.c
index aec8b911..2ac7f279 100644
--- a/hack/hack.do.c
+++ b/hack/hack.do.c
@@ -1,140 +1,156 @@
+/* $NetBSD: hack.do.c,v 1.4 1997/10/19 16:57:41 christos Exp $ */
+
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char rcsid[] = "$NetBSD: hack.do.c,v 1.3 1995/03/23 08:29:53 cgd Exp $";
-#endif /* not lint */
+__RCSID("$NetBSD: hack.do.c,v 1.4 1997/10/19 16:57:41 christos Exp $");
+#endif /* not lint */
/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
#include "hack.h"
+#include "extern.h"
+#include <fcntl.h>
+#include <unistd.h>
+#include <stdlib.h>
-extern struct obj *splitobj(), *addinv();
-extern boolean hmon();
-extern boolean level_exists[];
-extern struct monst youmonst;
-extern char *Doname();
-extern char *nomovemsg;
-static int drop();
+static int drop __P((struct obj *));
-dodrop() {
- return(drop(getobj("0$#", "drop")));
+int
+dodrop()
+{
+ return (drop(getobj("0$#", "drop")));
}
static int
-drop(obj) register struct obj *obj; {
- if(!obj) return(0);
- if(obj->olet == '$') { /* pseudo object */
- register long amount = OGOLD(obj);
+drop(obj)
+ struct obj *obj;
+{
+ if (!obj)
+ return (0);
+ if (obj->olet == '$') { /* pseudo object */
+ long amount = OGOLD(obj);
- if(amount == 0)
+ if (amount == 0)
pline("You didn't drop any gold pieces.");
else {
mkgold(amount, u.ux, u.uy);
pline("You dropped %ld gold piece%s.",
- amount, plur(amount));
- if(Invisible) newsym(u.ux, u.uy);
+ amount, plur(amount));
+ if (Invisible)
+ newsym(u.ux, u.uy);
}
free((char *) obj);
- return(1);
+ return (1);
}
- if(obj->owornmask & (W_ARMOR | W_RING)){
+ if (obj->owornmask & (W_ARMOR | W_RING)) {
pline("You cannot drop something you are wearing.");
- return(0);
+ return (0);
}
- if(obj == uwep) {
- if(uwep->cursed) {
+ if (obj == uwep) {
+ if (uwep->cursed) {
pline("Your weapon is welded to your hand!");
- return(0);
+ return (0);
}
setuwep((struct obj *) 0);
}
pline("You dropped %s.", doname(obj));
dropx(obj);
- return(1);
+ return (1);
}
/* Called in several places - should not produce texts */
+void
dropx(obj)
-register struct obj *obj;
+ struct obj *obj;
{
freeinv(obj);
dropy(obj);
}
+void
dropy(obj)
-register struct obj *obj;
+ struct obj *obj;
{
- if(obj->otyp == CRYSKNIFE)
+ if (obj->otyp == CRYSKNIFE)
obj->otyp = WORM_TOOTH;
obj->ox = u.ux;
obj->oy = u.uy;
obj->nobj = fobj;
fobj = obj;
- if(Invisible) newsym(u.ux,u.uy);
+ if (Invisible)
+ newsym(u.ux, u.uy);
subfrombill(obj);
stackobj(obj);
}
/* drop several things */
-doddrop() {
- return(ggetobj("drop", drop, 0));
+int
+doddrop()
+{
+ return (ggetobj("drop", drop, 0));
}
+int
dodown()
{
- if(u.ux != xdnstair || u.uy != ydnstair) {
+ if (u.ux != xdnstair || u.uy != ydnstair) {
pline("You can't go down here.");
- return(0);
+ return (0);
}
- if(u.ustuck) {
+ if (u.ustuck) {
pline("You are being held, and cannot go down.");
- return(1);
+ return (1);
}
- if(Levitation) {
+ if (Levitation) {
pline("You're floating high above the stairs.");
- return(0);
+ return (0);
}
-
- goto_level(dlevel+1, TRUE);
- return(1);
+ goto_level(dlevel + 1, TRUE);
+ return (1);
}
+int
doup()
{
- if(u.ux != xupstair || u.uy != yupstair) {
+ if (u.ux != xupstair || u.uy != yupstair) {
pline("You can't go up here.");
- return(0);
+ return (0);
}
- if(u.ustuck) {
+ if (u.ustuck) {
pline("You are being held, and cannot go up.");
- return(1);
+ return (1);
}
- if(!Levitation && inv_weight() + 5 > 0) {
+ if (!Levitation && inv_weight() + 5 > 0) {
pline("Your load is too heavy to climb the stairs.");
- return(1);
+ return (1);
}
-
- goto_level(dlevel-1, TRUE);
- return(1);
+ goto_level(dlevel - 1, TRUE);
+ return (1);
}
+void
goto_level(newlevel, at_stairs)
-register int newlevel;
-register boolean at_stairs;
+ int newlevel;
+ boolean at_stairs;
{
- register fd;
- register boolean up = (newlevel < dlevel);
+ int fd;
+ boolean up = (newlevel < dlevel);
- if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
- if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
- if(newlevel == dlevel) return; /* this can happen */
+ if (newlevel <= 0)
+ done("escaped");/* in fact < 0 is impossible */
+ if (newlevel > MAXLEVEL)
+ newlevel = MAXLEVEL; /* strange ... */
+ if (newlevel == dlevel)
+ return; /* this can happen */
glo(dlevel);
fd = creat(lock, FMASK);
- if(fd < 0) {
+ if (fd < 0) {
/*
* This is not quite impossible: e.g., we may have
* exceeded our quota. If that is the case then we
@@ -143,35 +159,33 @@ register boolean at_stairs;
* writable.
*/
pline("A mysterious force prevents you from going %s.",
- up ? "up" : "down");
+ up ? "up" : "down");
return;
}
-
- if(Punished) unplacebc();
- u.utrap = 0; /* needed in level_tele */
- u.ustuck = 0; /* idem */
+ if (Punished)
+ unplacebc();
+ u.utrap = 0; /* needed in level_tele */
+ u.ustuck = 0; /* idem */
keepdogs();
seeoff(1);
- if(u.uswallow) /* idem */
+ if (u.uswallow) /* idem */
u.uswldtim = u.uswallow = 0;
flags.nscrinh = 1;
- u.ux = FAR; /* hack */
- (void) inshop(); /* probably was a trapdoor */
+ u.ux = FAR; /* hack */
+ (void) inshop(); /* probably was a trapdoor */
- savelev(fd,dlevel);
+ savelev(fd, dlevel);
(void) close(fd);
dlevel = newlevel;
- if(maxdlevel < dlevel)
+ if (maxdlevel < dlevel)
maxdlevel = dlevel;
glo(dlevel);
- if(!level_exists[dlevel])
+ if (!level_exists[dlevel])
mklev();
else {
- extern int hackpid;
-
- if((fd = open(lock,0)) < 0) {
+ if ((fd = open(lock, 0)) < 0) {
pline("Cannot open %s .", lock);
pline("Probably someone removed it.");
done("tricked");
@@ -180,229 +194,244 @@ register boolean at_stairs;
(void) close(fd);
}
- if(at_stairs) {
- if(up) {
- u.ux = xdnstair;
- u.uy = ydnstair;
- if(!u.ux) { /* entering a maze from below? */
- u.ux = xupstair; /* this will confuse the player! */
- u.uy = yupstair;
+ if (at_stairs) {
+ if (up) {
+ u.ux = xdnstair;
+ u.uy = ydnstair;
+ if (!u.ux) { /* entering a maze from below? */
+ u.ux = xupstair; /* this will confuse the
+ * player! */
+ u.uy = yupstair;
+ }
+ if (Punished && !Levitation) {
+ pline("With great effort you climb the stairs.");
+ placebc(1);
+ }
+ } else {
+ u.ux = xupstair;
+ u.uy = yupstair;
+ if (inv_weight() + 5 > 0 || Punished) {
+ pline("You fall down the stairs."); /* %% */
+ losehp(rnd(3), "fall");
+ if (Punished) {
+ if (uwep != uball && rn2(3)) {
+ pline("... and are hit by the iron ball.");
+ losehp(rnd(20), "iron ball");
+ }
+ placebc(1);
+ }
+ selftouch("Falling, you");
+ }
}
- if(Punished && !Levitation){
- pline("With great effort you climb the stairs.");
- placebc(1);
+ {
+ struct monst *mtmp = m_at(u.ux, u.uy);
+ if (mtmp)
+ mnexto(mtmp);
}
- } else {
- u.ux = xupstair;
- u.uy = yupstair;
- if(inv_weight() + 5 > 0 || Punished){
- pline("You fall down the stairs."); /* %% */
- losehp(rnd(3), "fall");
- if(Punished) {
- if(uwep != uball && rn2(3)){
- pline("... and are hit by the iron ball.");
- losehp(rnd(20), "iron ball");
- }
- placebc(1);
+ } else { /* trapdoor or level_tele */
+ do {
+ u.ux = rnd(COLNO - 1);
+ u.uy = rn2(ROWNO);
+ } while (levl[u.ux][u.uy].typ != ROOM ||
+ m_at(u.ux, u.uy));
+ if (Punished) {
+ if (uwep != uball && !up /* %% */ && rn2(5)) {
+ pline("The iron ball falls on your head.");
+ losehp(rnd(25), "iron ball");
}
- selftouch("Falling, you");
- }
- }
- { register struct monst *mtmp = m_at(u.ux, u.uy);
- if(mtmp)
- mnexto(mtmp);
- }
- } else { /* trapdoor or level_tele */
- do {
- u.ux = rnd(COLNO-1);
- u.uy = rn2(ROWNO);
- } while(levl[u.ux][u.uy].typ != ROOM ||
- m_at(u.ux,u.uy));
- if(Punished){
- if(uwep != uball && !up /* %% */ && rn2(5)){
- pline("The iron ball falls on your head.");
- losehp(rnd(25), "iron ball");
+ placebc(1);
}
- placebc(1);
- }
- selftouch("Falling, you");
+ selftouch("Falling, you");
}
(void) inshop();
initrack();
losedogs();
- { register struct monst *mtmp;
- if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
+ {
+ struct monst *mtmp;
+ if ((mtmp = m_at(u.ux, u.uy)) != NULL)
+ mnexto(mtmp); /* riv05!a3 */
}
flags.nscrinh = 0;
setsee();
- seeobjs(); /* make old cadavers disappear - riv05!a3 */
+ seeobjs(); /* make old cadavers disappear - riv05!a3 */
docrt();
pickup(1);
- read_engr_at(u.ux,u.uy);
+ read_engr_at(u.ux, u.uy);
}
-donull() {
- return(1); /* Do nothing, but let other things happen */
+int
+donull()
+{
+ return (1); /* Do nothing, but let other things happen */
}
-dopray() {
+int
+dopray()
+{
nomovemsg = "You finished your prayer.";
nomul(-3);
- return(1);
+ return (1);
}
-struct monst *bhit(), *boomhit();
+int
dothrow()
{
- register struct obj *obj;
- register struct monst *mon;
- register tmp;
-
- obj = getobj("#)", "throw"); /* it is also possible to throw food */
- /* (or jewels, or iron balls ... ) */
- if(!obj || !getdir(1)) /* ask "in what direction?" */
- return(0);
- if(obj->owornmask & (W_ARMOR | W_RING)){
+ struct obj *obj;
+ struct monst *mon;
+ int tmp;
+
+ obj = getobj("#)", "throw"); /* it is also possible to throw food */
+ /* (or jewels, or iron balls ... ) */
+ if (!obj || !getdir(1)) /* ask "in what direction?" */
+ return (0);
+ if (obj->owornmask & (W_ARMOR | W_RING)) {
pline("You can't throw something you are wearing.");
- return(0);
+ return (0);
}
-
u_wipe_engr(2);
- if(obj == uwep){
- if(obj->cursed){
+ if (obj == uwep) {
+ if (obj->cursed) {
pline("Your weapon is welded to your hand.");
- return(1);
+ return (1);
}
- if(obj->quan > 1)
+ if (obj->quan > 1)
setuwep(splitobj(obj, 1));
else
setuwep((struct obj *) 0);
- }
- else if(obj->quan > 1)
+ } else if (obj->quan > 1)
(void) splitobj(obj, 1);
freeinv(obj);
- if(u.uswallow) {
+ if (u.uswallow) {
mon = u.ustuck;
bhitpos.x = mon->mx;
bhitpos.y = mon->my;
- } else if(u.dz) {
- if(u.dz < 0) {
- pline("%s hits the ceiling, then falls back on top of your head.",
- Doname(obj)); /* note: obj->quan == 1 */
- if(obj->olet == POTION_SYM)
- potionhit(&youmonst, obj);
- else {
- if(uarmh) pline("Fortunately, you are wearing a helmet!");
- losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
- dropy(obj);
- }
- } else {
- pline("%s hits the floor.", Doname(obj));
- if(obj->otyp == EXPENSIVE_CAMERA) {
- pline("It is shattered in a thousand pieces!");
- obfree(obj, Null(obj));
- } else if(obj->otyp == EGG) {
- pline("\"Splash!\"");
- obfree(obj, Null(obj));
- } else if(obj->olet == POTION_SYM) {
- pline("The flask breaks, and you smell a peculiar odor ...");
- potionbreathe(obj);
- obfree(obj, Null(obj));
- } else {
- dropy(obj);
- }
- }
- return(1);
- } else if(obj->otyp == BOOMERANG) {
+ } else if (u.dz) {
+ if (u.dz < 0) {
+ pline("%s hits the ceiling, then falls back on top of your head.",
+ Doname(obj)); /* note: obj->quan == 1 */
+ if (obj->olet == POTION_SYM)
+ potionhit(&youmonst, obj);
+ else {
+ if (uarmh)
+ pline("Fortunately, you are wearing a helmet!");
+ losehp(uarmh ? 1 : rnd((int) (obj->owt)), "falling object");
+ dropy(obj);
+ }
+ } else {
+ pline("%s hits the floor.", Doname(obj));
+ if (obj->otyp == EXPENSIVE_CAMERA) {
+ pline("It is shattered in a thousand pieces!");
+ obfree(obj, Null(obj));
+ } else if (obj->otyp == EGG) {
+ pline("\"Splash!\"");
+ obfree(obj, Null(obj));
+ } else if (obj->olet == POTION_SYM) {
+ pline("The flask breaks, and you smell a peculiar odor ...");
+ potionbreathe(obj);
+ obfree(obj, Null(obj));
+ } else {
+ dropy(obj);
+ }
+ }
+ return (1);
+ } else if (obj->otyp == BOOMERANG) {
mon = boomhit(u.dx, u.dy);
- if(mon == &youmonst) { /* the thing was caught */
+ if (mon == &youmonst) { /* the thing was caught */
(void) addinv(obj);
- return(1);
+ return (1);
}
} else {
- if(obj->otyp == PICK_AXE && shkcatch(obj))
- return(1);
+ if (obj->otyp == PICK_AXE && shkcatch(obj))
+ return (1);
mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
(!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
- obj->olet,
- (int (*)()) 0, (int (*)()) 0, obj);
+ obj->olet,
+ (void (*) __P((struct monst *, struct obj *))) 0,
+ (int (*) __P((struct obj *, struct obj *))) 0, obj);
}
- if(mon) {
+ if (mon) {
/* awake monster if sleeping */
wakeup(mon);
- if(obj->olet == WEAPON_SYM) {
- tmp = -1+u.ulevel+mon->data->ac+abon();
- if(obj->otyp < ROCK) {
- if(!uwep ||
- uwep->otyp != obj->otyp+(BOW-ARROW))
+ if (obj->olet == WEAPON_SYM) {
+ tmp = -1 + u.ulevel + mon->data->ac + abon();
+ if (obj->otyp < ROCK) {
+ if (!uwep ||
+ uwep->otyp != obj->otyp + (BOW - ARROW))
tmp -= 4;
else {
tmp += uwep->spe;
}
- } else
- if(obj->otyp == BOOMERANG) tmp += 4;
+ } else if (obj->otyp == BOOMERANG)
+ tmp += 4;
tmp += obj->spe;
- if(u.uswallow || tmp >= rnd(20)) {
- if(hmon(mon,obj,1) == TRUE){
- /* mon still alive */
+ if (u.uswallow || tmp >= rnd(20)) {
+ if (hmon(mon, obj, 1) == TRUE) {
+ /* mon still alive */
#ifndef NOWORM
- cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
-#endif NOWORM
- } else mon = 0;
+ cutworm(mon, bhitpos.x, bhitpos.y, obj->otyp);
+#endif /* NOWORM */
+ } else
+ mon = 0;
/* weapons thrown disappear sometimes */
- if(obj->otyp < BOOMERANG && rn2(3)) {
+ if (obj->otyp < BOOMERANG && rn2(3)) {
/* check bill; free */
obfree(obj, (struct obj *) 0);
- return(1);
+ return (1);
}
- } else miss(objects[obj->otyp].oc_name, mon);
- } else if(obj->otyp == HEAVY_IRON_BALL) {
- tmp = -1+u.ulevel+mon->data->ac+abon();
- if(!Punished || obj != uball) tmp += 2;
- if(u.utrap) tmp -= 2;
- if(u.uswallow || tmp >= rnd(20)) {
- if(hmon(mon,obj,1) == FALSE)
+ } else
+ miss(objects[obj->otyp].oc_name, mon);
+ } else if (obj->otyp == HEAVY_IRON_BALL) {
+ tmp = -1 + u.ulevel + mon->data->ac + abon();
+ if (!Punished || obj != uball)
+ tmp += 2;
+ if (u.utrap)
+ tmp -= 2;
+ if (u.uswallow || tmp >= rnd(20)) {
+ if (hmon(mon, obj, 1) == FALSE)
mon = 0; /* he died */
- } else miss("iron ball", mon);
- } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
+ } else
+ miss("iron ball", mon);
+ } else if (obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
potionhit(mon, obj);
- return(1);
+ return (1);
} else {
- if(cansee(bhitpos.x,bhitpos.y))
- pline("You miss %s.",monnam(mon));
- else pline("You miss it.");
- if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
- if(tamedog(mon,obj)) return(1);
- if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
- !mon->mtame){
- if(obj->dknown && objects[obj->otyp].oc_name_known){
- if(objects[obj->otyp].g_val > 0){
- u.uluck += 5;
- goto valuable;
- } else {
- pline("%s is not interested in your junk.",
- Monnam(mon));
- }
- } else { /* value unknown to @ */
- u.uluck++;
+ if (cansee(bhitpos.x, bhitpos.y))
+ pline("You miss %s.", monnam(mon));
+ else
+ pline("You miss it.");
+ if (obj->olet == FOOD_SYM && mon->data->mlet == 'd')
+ if (tamedog(mon, obj))
+ return (1);
+ if (obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
+ !mon->mtame) {
+ if (obj->dknown && objects[obj->otyp].oc_name_known) {
+ if (objects[obj->otyp].g_val > 0) {
+ u.uluck += 5;
+ goto valuable;
+ } else {
+ pline("%s is not interested in your junk.",
+ Monnam(mon));
+ }
+ } else { /* value unknown to @ */
+ u.uluck++;
valuable:
- if(u.uluck > LUCKMAX) /* dan@ut-ngp */
- u.uluck = LUCKMAX;
- pline("%s graciously accepts your gift.",
- Monnam(mon));
- mpickobj(mon, obj);
- rloc(mon);
- return(1);
- }
+ if (u.uluck > LUCKMAX) /* dan@ut-ngp */
+ u.uluck = LUCKMAX;
+ pline("%s graciously accepts your gift.",
+ Monnam(mon));
+ mpickobj(mon, obj);
+ rloc(mon);
+ return (1);
+ }
}
}
}
- /* the code following might become part of dropy() */
- if(obj->otyp == CRYSKNIFE)
+ /* the code following might become part of dropy() */
+ if (obj->otyp == CRYSKNIFE)
obj->otyp = WORM_TOOTH;
obj->ox = bhitpos.x;
obj->oy = bhitpos.y;
@@ -411,21 +440,21 @@ dothrow()
/* prevent him from throwing articles to the exit and escaping */
/* subfrombill(obj); */
stackobj(obj);
- if(Punished && obj == uball &&
- (bhitpos.x != u.ux || bhitpos.y != u.uy)){
+ if (Punished && obj == uball &&
+ (bhitpos.x != u.ux || bhitpos.y != u.uy)) {
freeobj(uchain);
unpobj(uchain);
- if(u.utrap){
- if(u.utraptype == TT_PIT)
+ if (u.utrap) {
+ if (u.utraptype == TT_PIT)
pline("The ball pulls you out of the pit!");
else {
- register long side =
+ long side =
rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
- pline("The ball pulls you out of the bear trap.");
- pline("Your %s leg is severely damaged.",
- (side == LEFT_SIDE) ? "left" : "right");
- set_wounded_legs(side, 500+rn2(1000));
- losehp(2, "thrown ball");
+ pline("The ball pulls you out of the bear trap.");
+ pline("Your %s leg is severely damaged.",
+ (side == LEFT_SIDE) ? "left" : "right");
+ set_wounded_legs(side, 500 + rn2(1000));
+ losehp(2, "thrown ball");
}
u.utrap = 0;
}
@@ -437,15 +466,19 @@ dothrow()
setsee();
(void) inshop();
}
- if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
- return(1);
+ if (cansee(bhitpos.x, bhitpos.y))
+ prl(bhitpos.x, bhitpos.y);
+ return (1);
}
/* split obj so that it gets size num */
/* remainder is put in the object structure delivered by this call */
-struct obj *
-splitobj(obj, num) register struct obj *obj; register int num; {
-register struct obj *otmp;
+struct obj *
+splitobj(obj, num)
+ struct obj *obj;
+ int num;
+{
+ struct obj *otmp;
otmp = newobj(0);
*otmp = *obj; /* copies whole structure */
otmp->o_id = flags.ident++;
@@ -455,36 +488,39 @@ register struct obj *otmp;
otmp->quan -= num;
otmp->owt = weight(otmp); /* -= obj->owt ? */
obj->nobj = otmp;
- if(obj->unpaid) splitbill(obj,otmp);
- return(otmp);
+ if (obj->unpaid)
+ splitbill(obj, otmp);
+ return (otmp);
}
-more_experienced(exp,rexp)
-register int exp, rexp;
+void
+more_experienced(exp, rexp)
+ int exp, rexp;
{
- extern char pl_character[];
-
u.uexp += exp;
- u.urexp += 4*exp + rexp;
- if(exp) flags.botl = 1;
- if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
+ u.urexp += 4 * exp + rexp;
+ if (exp)
+ flags.botl = 1;
+ if (u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
flags.beginner = 0;
}
+void
set_wounded_legs(side, timex)
-register long side;
-register int timex;
+ long side;
+ int timex;
{
- if(!Wounded_legs || (Wounded_legs & TIMEOUT))
+ if (!Wounded_legs || (Wounded_legs & TIMEOUT))
Wounded_legs |= side + timex;
else
Wounded_legs |= side;
}
+void
heal_legs()
{
- if(Wounded_legs) {
- if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
+ if (Wounded_legs) {
+ if ((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
pline("Your legs feel somewhat better.");
else
pline("Your leg feels somewhat better.");