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authorchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
committerchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
commit84e7d0704483ce39bbdeacd5e676168db6fa664f (patch)
treef9ffeffa1a4342e749494bc3f5618552435839af /hack/hack.mon.c
parentf73f1009084e75624e3bc00fef9cf4749de80dcc (diff)
downloadbsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.gz
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WARNsify...
Diffstat (limited to 'hack/hack.mon.c')
-rw-r--r--hack/hack.mon.c1120
1 files changed, 623 insertions, 497 deletions
diff --git a/hack/hack.mon.c b/hack/hack.mon.c
index de3ddb3c..df37d3a9 100644
--- a/hack/hack.mon.c
+++ b/hack/hack.mon.c
@@ -1,122 +1,131 @@
+/* $NetBSD: hack.mon.c,v 1.4 1997/10/19 16:58:34 christos Exp $ */
+
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char rcsid[] = "$NetBSD: hack.mon.c,v 1.3 1995/03/23 08:30:57 cgd Exp $";
-#endif /* not lint */
+__RCSID("$NetBSD: hack.mon.c,v 1.4 1997/10/19 16:58:34 christos Exp $");
+#endif /* not lint */
+#include <stdlib.h>
#include "hack.h"
+#include "extern.h"
#include "hack.mfndpos.h"
#ifndef NULL
#define NULL (char *) 0
#endif
-extern struct monst *makemon();
-extern struct obj *mkobj_at();
-
-int warnlevel; /* used by movemon and dochugw */
-long lastwarntime;
-int lastwarnlev;
-char *warnings[] = {
+int warnlevel; /* used by movemon and dochugw */
+long lastwarntime;
+int lastwarnlev;
+char *warnings[] = {
"white", "pink", "red", "ruby", "purple", "black"
};
+void
movemon()
{
- register struct monst *mtmp;
- register int fr;
+ struct monst *mtmp;
+ int fr;
warnlevel = 0;
- while(1) {
+ while (1) {
/* find a monster that we haven't treated yet */
- /* note that mtmp or mtmp->nmon might get killed
- while mtmp moves, so we cannot just walk down the
- chain (even new monsters might get created!) */
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->mlstmv < moves) goto next_mon;
+ /*
+ * note that mtmp or mtmp->nmon might get killed while mtmp
+ * moves, so we cannot just walk down the chain (even new
+ * monsters might get created!)
+ */
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if (mtmp->mlstmv < moves)
+ goto next_mon;
/* treated all monsters */
break;
- next_mon:
+next_mon:
mtmp->mlstmv = moves;
/* most monsters drown in pools */
- { boolean inpool, iseel;
-
- inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
- iseel = (mtmp->data->mlet == ';');
- if(inpool && !iseel) {
- if(cansee(mtmp->mx,mtmp->my))
- pline("%s drowns.", Monnam(mtmp));
- mondead(mtmp);
- continue;
- }
- /* but eels have a difficult time outside */
- if(iseel && !inpool) {
- if(mtmp->mhp > 1) mtmp->mhp--;
- mtmp->mflee = 1;
- mtmp->mfleetim += 2;
- }
+ {
+ boolean inpool, iseel;
+
+ inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
+ iseel = (mtmp->data->mlet == ';');
+ if (inpool && !iseel) {
+ if (cansee(mtmp->mx, mtmp->my))
+ pline("%s drowns.", Monnam(mtmp));
+ mondead(mtmp);
+ continue;
+ }
+ /* but eels have a difficult time outside */
+ if (iseel && !inpool) {
+ if (mtmp->mhp > 1)
+ mtmp->mhp--;
+ mtmp->mflee = 1;
+ mtmp->mfleetim += 2;
+ }
}
- if(mtmp->mblinded && !--mtmp->mblinded)
+ if (mtmp->mblinded && !--mtmp->mblinded)
mtmp->mcansee = 1;
- if(mtmp->mfleetim && !--mtmp->mfleetim)
+ if (mtmp->mfleetim && !--mtmp->mfleetim)
mtmp->mflee = 0;
- if(mtmp->mimic) continue;
- if(mtmp->mspeed != MSLOW || !(moves%2)){
+ if (mtmp->mimic)
+ continue;
+ if (mtmp->mspeed != MSLOW || !(moves % 2)) {
/* continue if the monster died fighting */
fr = -1;
- if(Conflict && cansee(mtmp->mx,mtmp->my)
- && (fr = fightm(mtmp)) == 2)
+ if (Conflict && cansee(mtmp->mx, mtmp->my)
+ && (fr = fightm(mtmp)) == 2)
continue;
- if(fr<0 && dochugw(mtmp))
+ if (fr < 0 && dochugw(mtmp))
continue;
}
- if(mtmp->mspeed == MFAST && dochugw(mtmp))
+ if (mtmp->mspeed == MFAST && dochugw(mtmp))
continue;
}
warnlevel -= u.ulevel;
- if(warnlevel >= SIZE(warnings))
- warnlevel = SIZE(warnings)-1;
- if(warnlevel >= 0)
- if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
- register char *rr;
- switch(Warning & (LEFT_RING | RIGHT_RING)){
- case LEFT_RING:
- rr = "Your left ring glows";
- break;
- case RIGHT_RING:
- rr = "Your right ring glows";
- break;
- case LEFT_RING | RIGHT_RING:
- rr = "Both your rings glow";
- break;
- default:
- rr = "Your fingertips glow";
- break;
- }
- pline("%s %s!", rr, warnings[warnlevel]);
- lastwarntime = moves;
- lastwarnlev = warnlevel;
- }
-
- dmonsfree(); /* remove all dead monsters */
+ if (warnlevel >= SIZE(warnings))
+ warnlevel = SIZE(warnings) - 1;
+ if (warnlevel >= 0)
+ if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
+ char *rr;
+ switch (Warning & (LEFT_RING | RIGHT_RING)) {
+ case LEFT_RING:
+ rr = "Your left ring glows";
+ break;
+ case RIGHT_RING:
+ rr = "Your right ring glows";
+ break;
+ case LEFT_RING | RIGHT_RING:
+ rr = "Both your rings glow";
+ break;
+ default:
+ rr = "Your fingertips glow";
+ break;
+ }
+ pline("%s %s!", rr, warnings[warnlevel]);
+ lastwarntime = moves;
+ lastwarnlev = warnlevel;
+ }
+ dmonsfree(); /* remove all dead monsters */
}
-justswld(mtmp,name)
-register struct monst *mtmp;
-char *name;
+void
+justswld(mtmp, name)
+ struct monst *mtmp;
+ char *name;
{
mtmp->mx = u.ux;
mtmp->my = u.uy;
u.ustuck = mtmp;
pmon(mtmp);
- kludge("%s swallows you!",name);
+ kludge("%s swallows you!", name);
more();
seeoff(1);
u.uswallow = 1;
@@ -124,529 +133,604 @@ char *name;
swallowed();
}
-youswld(mtmp,dam,die,name)
-register struct monst *mtmp;
-register dam,die;
-char *name;
+void
+youswld(mtmp, dam, die, name)
+ struct monst *mtmp;
+ int dam, die;
+ char *name;
{
- if(mtmp != u.ustuck) return;
- kludge("%s digests you!",name);
+ if (mtmp != u.ustuck)
+ return;
+ kludge("%s digests you!", name);
u.uhp -= dam;
- if(u.uswldtim++ >= die){ /* a3 */
+ if (u.uswldtim++ >= die) { /* a3 */
pline("It totally digests you!");
u.uhp = -1;
}
- if(u.uhp < 1) done_in_by(mtmp);
- /* flags.botlx = 1; /* should we show status line ? */
+ if (u.uhp < 1)
+ done_in_by(mtmp);
+#if 0
+ flags.botlx = 1; /* should we show status line ? */
+#endif
}
-dochugw(mtmp) register struct monst *mtmp; {
-register x = mtmp->mx;
-register y = mtmp->my;
-register d = dochug(mtmp);
-register dd;
- if(!d) /* monster still alive */
- if(Warning)
- if(!mtmp->mpeaceful)
- if(mtmp->data->mlevel > warnlevel)
- if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
- if(dd < 100)
- if(!canseemon(mtmp))
- warnlevel = mtmp->data->mlevel;
- return(d);
+int
+dochugw(mtmp)
+ struct monst *mtmp;
+{
+ int x = mtmp->mx;
+ int y = mtmp->my;
+ int d = dochug(mtmp);
+ int dd;
+ if (!d) /* monster still alive */
+ if (Warning)
+ if (!mtmp->mpeaceful)
+ if (mtmp->data->mlevel > warnlevel)
+ if ((dd = dist(mtmp->mx, mtmp->my)) < dist(x, y))
+ if (dd < 100)
+ if (!canseemon(mtmp))
+ warnlevel = mtmp->data->mlevel;
+ return (d);
}
/* returns 1 if monster died moving, 0 otherwise */
+int
dochug(mtmp)
-register struct monst *mtmp;
+ struct monst *mtmp;
{
- register struct permonst *mdat;
- register tmp, nearby, scared;
+ struct permonst *mdat;
+ int tmp = 0, nearby, scared;
- if(mtmp->cham && !rn2(6))
- (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
+ if (mtmp->cham && !rn2(6))
+ (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
mdat = mtmp->data;
- if(mdat->mlevel < 0)
- panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
+ if (mdat->mlevel < 0)
+ panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
/* regenerate monsters */
- if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
+ if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
mtmp->mhp < mtmp->mhpmax)
mtmp->mhp++;
- if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
+ if (mtmp->mfroz)
+ return (0); /* frozen monsters don't do anything */
- if(mtmp->msleep) {
+ if (mtmp->msleep) {
/* wake up, or get out of here. */
/* ettins are hard to surprise */
/* Nymphs and Leprechauns do not easily wake up */
- if(cansee(mtmp->mx,mtmp->my) &&
- (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
- (!index("NL",mdat->mlet) || !rn2(50)) &&
- (Aggravate_monster || index("d1", mdat->mlet)
- || (!rn2(7) && !mtmp->mimic)))
+ if (cansee(mtmp->mx, mtmp->my) &&
+ (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
+ (!strchr("NL", mdat->mlet) || !rn2(50)) &&
+ (Aggravate_monster || strchr("d1", mdat->mlet)
+ || (!rn2(7) && !mtmp->mimic)))
mtmp->msleep = 0;
- else return(0);
+ else
+ return (0);
}
-
/* not frozen or sleeping: wipe out texts written in the dust */
wipe_engr_at(mtmp->mx, mtmp->my, 1);
/* confused monsters get unconfused with small probability */
- if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
+ if (mtmp->mconf && !rn2(50))
+ mtmp->mconf = 0;
/* some monsters teleport */
- if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
+ if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
rloc(mtmp);
- return(0);
+ return (0);
}
- if(mdat->mmove < rnd(6)) return(0);
+ if (mdat->mmove < rnd(6))
+ return (0);
/* fleeing monsters might regain courage */
- if(mtmp->mflee && !mtmp->mfleetim
+ if (mtmp->mflee && !mtmp->mfleetim
&& mtmp->mhp == mtmp->mhpmax && !rn2(25))
mtmp->mflee = 0;
nearby = (dist(mtmp->mx, mtmp->my) < 3);
scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
- sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
- if(scared && !mtmp->mflee) {
+ sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
+ if (scared && !mtmp->mflee) {
mtmp->mflee = 1;
mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
}
-
- if(!nearby ||
- mtmp->mflee ||
- mtmp->mconf ||
- (mtmp->minvis && !rn2(3)) ||
- (index("BIuy", mdat->mlet) && !rn2(4)) ||
- (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
- (!mtmp->mcansee && !rn2(4)) ||
- mtmp->mpeaceful
- ) {
- tmp = m_move(mtmp,0); /* 2: monster died moving */
- if(tmp == 2 || (tmp && mdat->mmove <= 12))
- return(tmp == 2);
- }
-
- if(!index("Ea", mdat->mlet) && nearby &&
- !mtmp->mpeaceful && u.uhp > 0 && !scared) {
- if(mhitu(mtmp))
- return(1); /* monster died (e.g. 'y' or 'F') */
+ if (!nearby ||
+ mtmp->mflee ||
+ mtmp->mconf ||
+ (mtmp->minvis && !rn2(3)) ||
+ (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
+ (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
+ (!mtmp->mcansee && !rn2(4)) ||
+ mtmp->mpeaceful
+ ) {
+ tmp = m_move(mtmp, 0); /* 2: monster died moving */
+ if (tmp == 2 || (tmp && mdat->mmove <= 12))
+ return (tmp == 2);
+ }
+ if (!strchr("Ea", mdat->mlet) && nearby &&
+ !mtmp->mpeaceful && u.uhp > 0 && !scared) {
+ if (mhitu(mtmp))
+ return (1); /* monster died (e.g. 'y' or 'F') */
}
/* extra movement for fast monsters */
- if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
- return(tmp == 2);
+ if (mdat->mmove - 12 > rnd(12))
+ tmp = m_move(mtmp, 1);
+ return (tmp == 2);
}
-m_move(mtmp,after)
-register struct monst *mtmp;
+int
+m_move(mtmp, after)
+ struct monst *mtmp;
{
- register struct monst *mtmp2;
- register nx,ny,omx,omy,appr,nearer,cnt,i,j;
- xchar gx,gy,nix,niy,chcnt;
- schar chi;
- boolean likegold, likegems, likeobjs;
- char msym = mtmp->data->mlet;
- schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
- coord poss[9];
- int info[9];
-
- if(mtmp->mfroz || mtmp->msleep)
- return(0);
- if(mtmp->mtrapped) {
+ struct monst *mtmp2;
+ int nx, ny, omx, omy, appr, nearer, cnt, i, j;
+ xchar gx, gy, nix, niy, chcnt;
+ schar chi;
+ boolean likegold = 0, likegems = 0, likeobjs = 0;
+ char msym = mtmp->data->mlet;
+ schar mmoved = 0; /* not strictly nec.: chi >= 0 will
+ * do */
+ coord poss[9];
+ int info[9];
+
+ if (mtmp->mfroz || mtmp->msleep)
+ return (0);
+ if (mtmp->mtrapped) {
i = mintrap(mtmp);
- if(i == 2) return(2); /* he died */
- if(i == 1) return(0); /* still in trap, so didnt move */
+ if (i == 2)
+ return (2); /* he died */
+ if (i == 1)
+ return (0); /* still in trap, so didnt move */
}
- if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
- return(0); /* do not leave hiding place */
+ if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
+ return (0); /* do not leave hiding place */
#ifndef NOWORM
- if(mtmp->wormno)
+ if (mtmp->wormno)
goto not_special;
-#endif NOWORM
+#endif /* NOWORM */
/* my dog gets a special treatment */
- if(mtmp->mtame) {
- return( dog_move(mtmp, after) );
+ if (mtmp->mtame) {
+ return (dog_move(mtmp, after));
}
-
/* likewise for shopkeeper */
- if(mtmp->isshk) {
+ if (mtmp->isshk) {
mmoved = shk_move(mtmp);
- if(mmoved >= 0)
+ if (mmoved >= 0)
goto postmov;
- mmoved = 0; /* follow player outside shop */
+ mmoved = 0; /* follow player outside shop */
}
-
/* and for the guard */
- if(mtmp->isgd) {
+ if (mtmp->isgd) {
mmoved = gd_move();
goto postmov;
}
-
-/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
- if((msym == 't' && !rn2(5))
- || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
- || levl[u.ux][u.uy].typ == STAIRS))) {
- if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
+ /*
+ * teleport if that lies in our nature ('t') or when badly wounded
+ * ('1')
+ */
+ if ((msym == 't' && !rn2(5))
+ || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
+ || levl[u.ux][u.uy].typ == STAIRS))) {
+ if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
rloc(mtmp);
else
mnexto(mtmp);
mmoved = 1;
goto postmov;
}
-
/* spit fire ('D') or use a wand ('1') when appropriate */
- if(index("D1", msym))
+ if (strchr("D1", msym))
inrange(mtmp);
- if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
+ if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
mtmp->mcansee && rn2(5)) {
- if(!Confusion)
+ if (!Confusion)
pline("%s's gaze has confused you!", Monnam(mtmp));
else
pline("You are getting more and more confused.");
- if(rn2(3)) mtmp->mcan = 1;
- Confusion += d(3,4); /* timeout */
+ if (rn2(3))
+ mtmp->mcan = 1;
+ Confusion += d(3, 4); /* timeout */
}
not_special:
- if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
+ if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
+ return (1);
appr = 1;
- if(mtmp->mflee) appr = -1;
- if(mtmp->mconf || Invis || !mtmp->mcansee ||
- (index("BIy", msym) && !rn2(3)))
+ if (mtmp->mflee)
+ appr = -1;
+ if (mtmp->mconf || Invis || !mtmp->mcansee ||
+ (strchr("BIy", msym) && !rn2(3)))
appr = 0;
omx = mtmp->mx;
omy = mtmp->my;
gx = u.ux;
gy = u.uy;
- if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
+ if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
appr = -1;
- /* random criterion for 'smell' or track finding ability
- should use mtmp->msmell or sth
+ /*
+ * random criterion for 'smell' or track finding ability should use
+ * mtmp->msmell or sth
*/
- if(msym == '@' ||
- ('a' <= msym && msym <= 'z')) {
- extern coord *gettrack();
- register coord *cp;
- schar mroom;
- mroom = inroom(omx,omy);
- if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
- cp = gettrack(omx,omy);
- if(cp){
- gx = cp->x;
- gy = cp->y;
- }
+ if (msym == '@' ||
+ ('a' <= msym && msym <= 'z')) {
+ coord *cp;
+ schar mroom;
+ mroom = inroom(omx, omy);
+ if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
+ cp = gettrack(omx, omy);
+ if (cp) {
+ gx = cp->x;
+ gy = cp->y;
+ }
}
}
-
/* look for gold or jewels nearby */
- likegold = (index("LOD", msym) != NULL);
- likegems = (index("ODu", msym) != NULL);
+ likegold = (strchr("LOD", msym) != NULL);
+ likegems = (strchr("ODu", msym) != NULL);
likeobjs = mtmp->mhide;
#define SRCHRADIUS 25
- { xchar mind = SRCHRADIUS; /* not too far away */
- register int dd;
- if(likegold){
- register struct gold *gold;
- for(gold = fgold; gold; gold = gold->ngold)
- if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
- mind = dd;
- gx = gold->gx;
- gy = gold->gy;
+ {
+ xchar mind = SRCHRADIUS; /* not too far away */
+ int dd;
+ if (likegold) {
+ struct gold *gold;
+ for (gold = fgold; gold; gold = gold->ngold)
+ if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) {
+ mind = dd;
+ gx = gold->gx;
+ gy = gold->gy;
+ }
+ }
+ if (likegems || likeobjs) {
+ struct obj *otmp;
+ for (otmp = fobj; otmp; otmp = otmp->nobj)
+ if (likeobjs || otmp->olet == GEM_SYM)
+ if (msym != 'u' ||
+ objects[otmp->otyp].g_val != 0)
+ if ((dd = DIST(omx, omy, otmp->ox, otmp->oy)) < mind) {
+ mind = dd;
+ gx = otmp->ox;
+ gy = otmp->oy;
+ }
}
- }
- if(likegems || likeobjs){
- register struct obj *otmp;
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(likeobjs || otmp->olet == GEM_SYM)
- if(msym != 'u' ||
- objects[otmp->otyp].g_val != 0)
- if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
- mind = dd;
- gx = otmp->ox;
- gy = otmp->oy;
+ if (mind < SRCHRADIUS && appr == -1) {
+ if (dist(omx, omy) < 10) {
+ gx = u.ux;
+ gy = u.uy;
+ } else
+ appr = 1;
}
- }
- if(mind < SRCHRADIUS && appr == -1) {
- if(dist(omx,omy) < 10) {
- gx = u.ux;
- gy = u.uy;
- } else
- appr = 1;
- }
}
nix = omx;
niy = omy;
- cnt = mfndpos(mtmp,poss,info,
- msym == 'u' ? NOTONL :
- (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
- index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
- /* ALLOW_ROCK for some monsters ? */
+ cnt = mfndpos(mtmp, poss, info,
+ msym == 'u' ? NOTONL :
+ (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
+ strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
+ /* ALLOW_ROCK for some monsters ? */
chcnt = 0;
chi = -1;
- for(i=0; i<cnt; i++) {
+ for (i = 0; i < cnt; i++) {
nx = poss[i].x;
ny = poss[i].y;
- for(j=0; j<MTSZ && j<cnt-1; j++)
- if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
- if(rn2(4*(cnt-j))) goto nxti;
+ for (j = 0; j < MTSZ && j < cnt - 1; j++)
+ if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
+ if (rn2(4 * (cnt - j)))
+ goto nxti;
#ifdef STUPID
/* some stupid compilers think that this is too complicated */
- { int d1 = DIST(nx,ny,gx,gy);
- int d2 = DIST(nix,niy,gx,gy);
- nearer = (d1 < d2);
+ {
+ int d1 = DIST(nx, ny, gx, gy);
+ int d2 = DIST(nix, niy, gx, gy);
+ nearer = (d1 < d2);
}
#else
- nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
-#endif STUPID
- if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
- !mmoved ||
- (!appr && !rn2(++chcnt))){
+ nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
+#endif /* STUPID */
+ if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
+ !mmoved ||
+ (!appr && !rn2(++chcnt))) {
nix = nx;
niy = ny;
chi = i;
mmoved = 1;
}
- nxti: ;
- }
- if(mmoved){
- if(info[chi] & ALLOW_M){
- mtmp2 = m_at(nix,niy);
- if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
- hitmm(mtmp2,mtmp) == 2) return(2);
- return(0);
+nxti: ;
+ }
+ if (mmoved) {
+ if (info[chi] & ALLOW_M) {
+ mtmp2 = m_at(nix, niy);
+ if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
+ hitmm(mtmp2, mtmp) == 2)
+ return (2);
+ return (0);
}
- if(info[chi] & ALLOW_U){
- (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
- return(0);
+ if (info[chi] & ALLOW_U) {
+ (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
+ return (0);
}
mtmp->mx = nix;
mtmp->my = niy;
- for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
+ for (j = MTSZ - 1; j > 0; j--)
+ mtmp->mtrack[j] = mtmp->mtrack[j - 1];
mtmp->mtrack[0].x = omx;
mtmp->mtrack[0].y = omy;
#ifndef NOWORM
- if(mtmp->wormno) worm_move(mtmp);
-#endif NOWORM
+ if (mtmp->wormno)
+ worm_move(mtmp);
+#endif /* NOWORM */
} else {
- if(msym == 'u' && rn2(2)){
+ if (msym == 'u' && rn2(2)) {
rloc(mtmp);
- return(0);
+ return (0);
}
#ifndef NOWORM
- if(mtmp->wormno) worm_nomove(mtmp);
-#endif NOWORM
+ if (mtmp->wormno)
+ worm_nomove(mtmp);
+#endif /* NOWORM */
}
postmov:
- if(mmoved == 1) {
- if(mintrap(mtmp) == 2) /* he died */
- return(2);
- if(likegold) mpickgold(mtmp);
- if(likegems) mpickgems(mtmp);
- if(mtmp->mhide) mtmp->mundetected = 1;
+ if (mmoved == 1) {
+ if (mintrap(mtmp) == 2) /* he died */
+ return (2);
+ if (likegold)
+ mpickgold(mtmp);
+ if (likegems)
+ mpickgems(mtmp);
+ if (mtmp->mhide)
+ mtmp->mundetected = 1;
}
pmon(mtmp);
- return(mmoved);
+ return (mmoved);
}
-mpickgold(mtmp) register struct monst *mtmp; {
-register struct gold *gold;
- while(gold = g_at(mtmp->mx, mtmp->my)){
+void
+mpickgold(mtmp)
+ struct monst *mtmp;
+{
+ struct gold *gold;
+ while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
mtmp->mgold += gold->amount;
freegold(gold);
- if(levl[mtmp->mx][mtmp->my].scrsym == '$')
+ if (levl[mtmp->mx][mtmp->my].scrsym == '$')
newsym(mtmp->mx, mtmp->my);
}
}
-mpickgems(mtmp) register struct monst *mtmp; {
-register struct obj *otmp;
- for(otmp = fobj; otmp; otmp = otmp->nobj)
- if(otmp->olet == GEM_SYM)
- if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
- if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
- freeobj(otmp);
- mpickobj(mtmp, otmp);
- if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
- newsym(mtmp->mx, mtmp->my); /* %% */
- return; /* pick only one object */
- }
+void
+mpickgems(mtmp)
+ struct monst *mtmp;
+{
+ struct obj *otmp;
+ for (otmp = fobj; otmp; otmp = otmp->nobj)
+ if (otmp->olet == GEM_SYM)
+ if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
+ if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0) {
+ freeobj(otmp);
+ mpickobj(mtmp, otmp);
+ if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
+ newsym(mtmp->mx, mtmp->my); /* %% */
+ return; /* pick only one object */
+ }
}
/* return number of acceptable neighbour positions */
-mfndpos(mon,poss,info,flag)
-register struct monst *mon;
-coord poss[9];
-int info[9], flag;
+int
+mfndpos(mon, poss, info, flag)
+ struct monst *mon;
+ coord poss[9];
+ int info[9], flag;
{
- register int x,y,nx,ny,cnt = 0,ntyp;
- register struct monst *mtmp;
- int nowtyp;
- boolean pool;
+ int x, y, nx, ny, cnt = 0, ntyp;
+ struct monst *mtmp;
+ int nowtyp;
+ boolean pool;
x = mon->mx;
y = mon->my;
nowtyp = levl[x][y].typ;
pool = (mon->data->mlet == ';');
-nexttry: /* eels prefer the water, but if there is no water nearby,
- they will crawl over land */
- if(mon->mconf) {
+nexttry: /* eels prefer the water, but if there is no
+ * water nearby, they will crawl over land */
+ if (mon->mconf) {
flag |= ALLOW_ALL;
flag &= ~NOTONL;
}
- for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
- if(nx != x || ny != y) if(isok(nx,ny))
- if(!IS_ROCK(ntyp = levl[nx][ny].typ))
- if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
- if((ntyp == POOL) == pool) {
- info[cnt] = 0;
- if(nx == u.ux && ny == u.uy){
- if(!(flag & ALLOW_U)) continue;
- info[cnt] = ALLOW_U;
- } else if(mtmp = m_at(nx,ny)){
- if(!(flag & ALLOW_M)) continue;
- info[cnt] = ALLOW_M;
- if(mtmp->mtame){
- if(!(flag & ALLOW_TM)) continue;
- info[cnt] |= ALLOW_TM;
- }
- }
- if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
- if(flag & NOGARLIC) continue;
- info[cnt] |= NOGARLIC;
- }
- if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
- (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
- if(!(flag & ALLOW_SSM)) continue;
- info[cnt] |= ALLOW_SSM;
- }
- if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
- if(!(flag & ALLOW_ROCK)) continue;
- info[cnt] |= ALLOW_ROCK;
- }
- if(!Invis && online(nx,ny)){
- if(flag & NOTONL) continue;
- info[cnt] |= NOTONL;
- }
- /* we cannot avoid traps of an unknown kind */
- { register struct trap *ttmp = t_at(nx, ny);
- register int tt;
- if(ttmp) {
- tt = 1 << ttmp->ttyp;
- if(mon->mtrapseen & tt){
- if(!(flag & tt)) continue;
- info[cnt] |= tt;
- }
- }
- }
- poss[cnt].x = nx;
- poss[cnt].y = ny;
- cnt++;
- }
- if(!cnt && pool && nowtyp != POOL) {
+ for (nx = x - 1; nx <= x + 1; nx++)
+ for (ny = y - 1; ny <= y + 1; ny++)
+ if (nx != x || ny != y)
+ if (isok(nx, ny))
+ if (!IS_ROCK(ntyp = levl[nx][ny].typ))
+ if (!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
+ if ((ntyp == POOL) == pool) {
+ info[cnt] = 0;
+ if (nx == u.ux && ny == u.uy) {
+ if (!(flag & ALLOW_U))
+ continue;
+ info[cnt] = ALLOW_U;
+ } else if ((mtmp = m_at(nx, ny)) != NULL) {
+ if (!(flag & ALLOW_M))
+ continue;
+ info[cnt] = ALLOW_M;
+ if (mtmp->mtame) {
+ if (!(flag & ALLOW_TM))
+ continue;
+ info[cnt] |= ALLOW_TM;
+ }
+ }
+ if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
+ if (flag & NOGARLIC)
+ continue;
+ info[cnt] |= NOGARLIC;
+ }
+ if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
+ (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
+ if (!(flag & ALLOW_SSM))
+ continue;
+ info[cnt] |= ALLOW_SSM;
+ }
+ if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
+ if (!(flag & ALLOW_ROCK))
+ continue;
+ info[cnt] |= ALLOW_ROCK;
+ }
+ if (!Invis && online(nx, ny)) {
+ if (flag & NOTONL)
+ continue;
+ info[cnt] |= NOTONL;
+ }
+ /*
+ * we cannot
+ * avoid
+ * traps of
+ * an unknown
+ * kind
+ */
+ {
+ struct trap *ttmp = t_at(nx, ny);
+ int tt;
+ if (ttmp) {
+ tt = 1 << ttmp->ttyp;
+ if (mon->mtrapseen & tt) {
+ if (!(flag & tt))
+ continue;
+ info[cnt] |= tt;
+ }
+ }
+ }
+ poss[cnt].x = nx;
+ poss[cnt].y = ny;
+ cnt++;
+ }
+ if (!cnt && pool && nowtyp != POOL) {
pool = FALSE;
goto nexttry;
}
- return(cnt);
+ return (cnt);
}
-dist(x,y) int x,y; {
- return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
+int
+dist(x, y)
+ int x, y;
+{
+ return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
}
+void
poisoned(string, pname)
-register char *string, *pname;
+ char *string, *pname;
{
- register int i;
+ int i;
- if(Blind) pline("It was poisoned.");
- else pline("The %s was poisoned!",string);
- if(Poison_resistance) {
+ if (Blind)
+ pline("It was poisoned.");
+ else
+ pline("The %s was poisoned!", string);
+ if (Poison_resistance) {
pline("The poison doesn't seem to affect you.");
return;
}
i = rn2(10);
- if(i == 0) {
+ if (i == 0) {
u.uhp = -1;
pline("I am afraid the poison was deadly ...");
- } else if(i <= 5) {
- losestr(rn1(3,3));
+ } else if (i <= 5) {
+ losestr(rn1(3, 3));
} else {
- losehp(rn1(10,6), pname);
+ losehp(rn1(10, 6), pname);
}
- if(u.uhp < 1) {
+ if (u.uhp < 1) {
killer = pname;
done("died");
}
}
+void
mondead(mtmp)
-register struct monst *mtmp;
+ struct monst *mtmp;
{
- relobj(mtmp,1);
+ relobj(mtmp, 1);
unpmon(mtmp);
relmon(mtmp);
unstuck(mtmp);
- if(mtmp->isshk) shkdead(mtmp);
- if(mtmp->isgd) gddead();
+ if (mtmp->isshk)
+ shkdead(mtmp);
+ if (mtmp->isgd)
+ gddead();
#ifndef NOWORM
- if(mtmp->wormno) wormdead(mtmp);
-#endif NOWORM
+ if (mtmp->wormno)
+ wormdead(mtmp);
+#endif /* NOWORM */
monfree(mtmp);
}
/* called when monster is moved to larger structure */
-replmon(mtmp,mtmp2)
-register struct monst *mtmp, *mtmp2;
+void
+replmon(mtmp, mtmp2)
+ struct monst *mtmp, *mtmp2;
{
relmon(mtmp);
monfree(mtmp);
mtmp2->nmon = fmon;
fmon = mtmp2;
- if(u.ustuck == mtmp) u.ustuck = mtmp2;
- if(mtmp2->isshk) replshk(mtmp,mtmp2);
- if(mtmp2->isgd) replgd(mtmp,mtmp2);
+ if (u.ustuck == mtmp)
+ u.ustuck = mtmp2;
+ if (mtmp2->isshk)
+ replshk(mtmp, mtmp2);
+ if (mtmp2->isgd)
+ replgd(mtmp, mtmp2);
}
+void
relmon(mon)
-register struct monst *mon;
+ struct monst *mon;
{
- register struct monst *mtmp;
+ struct monst *mtmp;
- if(mon == fmon) fmon = fmon->nmon;
+ if (mon == fmon)
+ fmon = fmon->nmon;
else {
- for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
+ for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon);
mtmp->nmon = mon->nmon;
}
}
-/* we do not free monsters immediately, in order to have their name
- available shortly after their demise */
-struct monst *fdmon; /* chain of dead monsters, need not to be saved */
+/*
+ * we do not free monsters immediately, in order to have their name available
+ * shortly after their demise
+ */
+struct monst *fdmon; /* chain of dead monsters, need not to be
+ * saved */
-monfree(mtmp) register struct monst *mtmp; {
+void
+monfree(mtmp)
+ struct monst *mtmp;
+{
mtmp->nmon = fdmon;
fdmon = mtmp;
}
-dmonsfree(){
-register struct monst *mtmp;
- while(mtmp = fdmon){
+void
+dmonsfree()
+{
+ struct monst *mtmp;
+ while ((mtmp = fdmon) != NULL) {
fdmon = mtmp->nmon;
free((char *) mtmp);
}
}
+void
unstuck(mtmp)
-register struct monst *mtmp;
+ struct monst *mtmp;
{
- if(u.ustuck == mtmp) {
- if(u.uswallow){
+ if (u.ustuck == mtmp) {
+ if (u.uswallow) {
u.ux = mtmp->mx;
u.uy = mtmp->my;
u.uswallow = 0;
@@ -657,202 +741,244 @@ register struct monst *mtmp;
}
}
+void
killed(mtmp)
-register struct monst *mtmp;
+ struct monst *mtmp;
{
#ifdef lint
#define NEW_SCORING
-#endif lint
- register int tmp,tmp2,nk,x,y;
- register struct permonst *mdat;
- extern long newuexp();
+#endif /* lint */
+ int tmp, nk, x, y;
+ struct permonst *mdat;
- if(mtmp->cham) mtmp->data = PM_CHAMELEON;
+ if (mtmp->cham)
+ mtmp->data = PM_CHAMELEON;
mdat = mtmp->data;
- if(Blind) pline("You destroy it!");
+ if (Blind)
+ pline("You destroy it!");
else {
pline("You destroy %s!",
- mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
+ mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
}
- if(u.umconf) {
- if(!Blind) pline("Your hands stop glowing blue.");
+ if (u.umconf) {
+ if (!Blind)
+ pline("Your hands stop glowing blue.");
u.umconf = 0;
}
-
/* count killed monsters */
#define MAXMONNO 100
- nk = 1; /* in case we cannot find it in mons */
- tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
- if(tmp >= 0 && tmp < CMNUM+2) {
- extern char fut_geno[];
- u.nr_killed[tmp]++;
- if((nk = u.nr_killed[tmp]) > MAXMONNO &&
- !index(fut_geno, mdat->mlet))
- charcat(fut_geno, mdat->mlet);
+ nk = 1; /* in case we cannot find it in mons */
+ tmp = mdat - mons; /* strchr in mons array (if not 'd', '@', ...) */
+ if (tmp >= 0 && tmp < CMNUM + 2) {
+ u.nr_killed[tmp]++;
+ if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
+ !strchr(fut_geno, mdat->mlet))
+ charcat(fut_geno, mdat->mlet);
}
-
/* punish bad behaviour */
- if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
- if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
- if(mdat->mlet == 'u') u.uluck -= 5;
- if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
+ if (mdat->mlet == '@')
+ Telepat = 0, u.uluck -= 2;
+ if (mtmp->mpeaceful || mtmp->mtame)
+ u.uluck--;
+ if (mdat->mlet == 'u')
+ u.uluck -= 5;
+ if ((int) u.uluck < LUCKMIN)
+ u.uluck = LUCKMIN;
/* give experience points */
tmp = 1 + mdat->mlevel * mdat->mlevel;
- if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
- if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
- tmp += 2*mdat->mlevel;
- if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
- if(mdat->mlevel > 6) tmp += 50;
- if(mdat->mlet == ';') tmp += 1000;
+ if (mdat->ac < 3)
+ tmp += 2 * (7 - mdat->ac);
+ if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
+ tmp += 2 * mdat->mlevel;
+ if (strchr("DeV&P", mdat->mlet))
+ tmp += (7 * mdat->mlevel);
+ if (mdat->mlevel > 6)
+ tmp += 50;
+ if (mdat->mlet == ';')
+ tmp += 1000;
#ifdef NEW_SCORING
- /* ------- recent addition: make nr of points decrease
- when this is not the first of this kind */
- { int ul = u.ulevel;
- int ml = mdat->mlevel;
-
- if(ul < 14) /* points are given based on present and future level */
- for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
- if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
- >= 10*pow((unsigned)(ul-1)))
- if(++ul == 14) break;
-
- tmp2 = ml - ul -1;
- tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
- if(!tmp) tmp = 1;
+ /*
+ * ------- recent addition: make nr of points decrease when this is
+ * not the first of this kind
+ */
+ {
+ int ul = u.ulevel;
+ int ml = mdat->mlevel;
+
+ if (ul < 14) /* points are given based on present and
+ * future level */
+ for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
+ if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
+ >= 10 * pow((unsigned) (ul - 1)))
+ if (++ul == 14)
+ break;
+
+ tmp2 = ml - ul - 1;
+ tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
+ if (!tmp)
+ tmp = 1;
}
/* note: ul is not necessarily the future value of u.ulevel */
/* ------- end of recent valuation change ------- */
-#endif NEW_SCORING
+#endif /* NEW_SCORING */
- more_experienced(tmp,0);
+ more_experienced(tmp, 0);
flags.botl = 1;
- while(u.ulevel < 14 && u.uexp >= newuexp()){
+ while (u.ulevel < 14 && u.uexp >= newuexp()) {
pline("Welcome to experience level %u.", ++u.ulevel);
tmp = rnd(10);
- if(tmp < 3) tmp = rnd(10);
+ if (tmp < 3)
+ tmp = rnd(10);
u.uhpmax += tmp;
u.uhp += tmp;
flags.botl = 1;
}
/* dispose of monster and make cadaver */
- x = mtmp->mx; y = mtmp->my;
+ x = mtmp->mx;
+ y = mtmp->my;
mondead(mtmp);
tmp = mdat->mlet;
- if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
- /* note: the dead minotaur will be on top of it! */
+ if (tmp == 'm') { /* he killed a minotaur, give him a wand of
+ * digging */
+ /* note: the dead minotaur will be on top of it! */
mksobj_at(WAN_DIGGING, x, y);
/* if(cansee(x,y)) atl(x,y,fobj->olet); */
stackobj(fobj);
} else
#ifndef NOWORM
- if(tmp == 'w') {
+ if (tmp == 'w') {
mksobj_at(WORM_TOOTH, x, y);
stackobj(fobj);
} else
-#endif NOWORM
- if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
-
- if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
- if(x != u.ux || y != u.uy) /* might be here after swallowed */
- if(index("NTVm&",mdat->mlet) || rn2(5)) {
- register struct obj *obj2 = mkobj_at(tmp,x,y);
- if(cansee(x,y))
- atl(x,y,obj2->olet);
- stackobj(obj2);
- }
+#endif /* NOWORM */
+ if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
+ tmp = 0;
+
+ if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */
+ if (x != u.ux || y != u.uy) /* might be here after
+ * swallowed */
+ if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
+ struct obj *obj2 = mkobj_at(tmp, x, y);
+ if (cansee(x, y))
+ atl(x, y, obj2->olet);
+ stackobj(obj2);
+ }
}
-kludge(str,arg)
-register char *str,*arg;
+void
+kludge(str, arg)
+ char *str, *arg;
{
- if(Blind) {
- if(*str == '%') pline(str,"It");
- else pline(str,"it");
- } else pline(str,arg);
+ if (Blind) {
+ if (*str == '%')
+ pline(str, "It");
+ else
+ pline(str, "it");
+ } else
+ pline(str, arg);
}
-rescham() /* force all chameleons to become normal */
-{
- register struct monst *mtmp;
+void
+rescham()
+{ /* force all chameleons to become normal */
+ struct monst *mtmp;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(mtmp->cham) {
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if (mtmp->cham) {
mtmp->cham = 0;
(void) newcham(mtmp, PM_CHAMELEON);
}
}
-newcham(mtmp,mdat) /* make a chameleon look like a new monster */
- /* returns 1 if the monster actually changed */
-register struct monst *mtmp;
-register struct permonst *mdat;
+int
+newcham(mtmp, mdat) /* make a chameleon look like a new monster */
+/* returns 1 if the monster actually changed */
+ struct monst *mtmp;
+ struct permonst *mdat;
{
- register mhp, hpn, hpd;
+ int mhp, hpn, hpd;
- if(mdat == mtmp->data) return(0); /* still the same monster */
+ if (mdat == mtmp->data)
+ return (0); /* still the same monster */
#ifndef NOWORM
- if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
-#endif NOWORM
+ if (mtmp->wormno)
+ wormdead(mtmp); /* throw tail away */
+#endif /* NOWORM */
if (u.ustuck == mtmp) {
if (u.uswallow) {
u.uswallow = 0;
u.uswldtim = 0;
- mnexto (mtmp);
- docrt ();
- prme ();
+ mnexto(mtmp);
+ docrt();
+ prme();
}
u.ustuck = 0;
}
hpn = mtmp->mhp;
- hpd = (mtmp->data->mlevel)*8;
- if(!hpd) hpd = 4;
+ hpd = (mtmp->data->mlevel) * 8;
+ if (!hpd)
+ hpd = 4;
mtmp->data = mdat;
- mhp = (mdat->mlevel)*8;
+ mhp = (mdat->mlevel) * 8;
/* new hp: same fraction of max as before */
- mtmp->mhp = 2 + (hpn*mhp)/hpd;
+ mtmp->mhp = 2 + (hpn * mhp) / hpd;
hpn = mtmp->mhpmax;
- mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
+ mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
#ifndef NOWORM
- if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
- /* perhaps we should clear mtmp->mtame here? */
-#endif NOWORM
- unpmon(mtmp); /* necessary for 'I' and to force pmon */
+ if (mdat->mlet == 'w' && getwn(mtmp))
+ initworm(mtmp);
+ /* perhaps we should clear mtmp->mtame here? */
+#endif /* NOWORM */
+ unpmon(mtmp); /* necessary for 'I' and to force pmon */
pmon(mtmp);
- return(1);
+ return (1);
}
-mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
-struct monst *mtmp;
+void
+mnexto(mtmp) /* Make monster mtmp next to you (if
+ * possible) */
+ struct monst *mtmp;
{
- extern coord enexto();
- coord mm;
+ coord mm;
mm = enexto(u.ux, u.uy);
mtmp->mx = mm.x;
mtmp->my = mm.y;
pmon(mtmp);
}
-ishuman(mtmp) register struct monst *mtmp; {
- return(mtmp->data->mlet == '@');
+int
+ishuman(mtmp)
+ struct monst *mtmp;
+{
+ return (mtmp->data->mlet == '@');
}
-setmangry(mtmp) register struct monst *mtmp; {
- if(!mtmp->mpeaceful) return;
- if(mtmp->mtame) return;
+void
+setmangry(mtmp)
+ struct monst *mtmp;
+{
+ if (!mtmp->mpeaceful)
+ return;
+ if (mtmp->mtame)
+ return;
mtmp->mpeaceful = 0;
- if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
+ if (ishuman(mtmp))
+ pline("%s gets angry!", Monnam(mtmp));
}
-/* not one hundred procent correct: now a snake may hide under an
- invisible object */
+/*
+ * not one hundred procent correct: now a snake may hide under an invisible
+ * object
+ */
+int
canseemon(mtmp)
-register struct monst *mtmp;
+ struct monst *mtmp;
{
- return((!mtmp->minvis || See_invisible)
- && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
+ return ((!mtmp->minvis || See_invisible)
+ && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
&& cansee(mtmp->mx, mtmp->my));
}