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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /hack/hack.read.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'hack/hack.read.c')
-rw-r--r--hack/hack.read.c539
1 files changed, 539 insertions, 0 deletions
diff --git a/hack/hack.read.c b/hack/hack.read.c
new file mode 100644
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+++ b/hack/hack.read.c
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+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.read.c - version 1.0.3 */
+
+#include "hack.h"
+
+extern struct monst *makemon();
+extern struct obj *mkobj_at();
+int identify();
+
+doread() {
+ register struct obj *scroll;
+ register boolean confused = (Confusion != 0);
+ register boolean known = FALSE;
+ extern struct obj *some_armor();
+
+ scroll = getobj("?", "read");
+ if(!scroll) return(0);
+ if(!scroll->dknown && Blind) {
+ pline("Being blind, you cannot read the formula on the scroll.");
+ return(0);
+ }
+ if(Blind)
+ pline("As you pronounce the formula on it, the scroll disappears.");
+ else
+ pline("As you read the scroll, it disappears.");
+ if(confused)
+ pline("Being confused, you mispronounce the magic words ... ");
+
+ switch(scroll->otyp) {
+#ifdef MAIL
+ case SCR_MAIL:
+ readmail(/* scroll */);
+ break;
+#endif MAIL
+ case SCR_ENCHANT_ARMOR:
+ { register struct obj *otmp = some_armor();
+ if(!otmp) {
+ strange_feeling(scroll,"Your skin glows then fades.");
+ return(1);
+ }
+ if(confused) {
+ pline("Your %s glows silver for a moment.",
+ objects[otmp->otyp].oc_name);
+ otmp->rustfree = 1;
+ break;
+ }
+ if(otmp->spe > 3 && rn2(otmp->spe)) {
+ pline("Your %s glows violently green for a while, then evaporates.",
+ objects[otmp->otyp].oc_name);
+ useup(otmp);
+ break;
+ }
+ pline("Your %s glows green for a moment.",
+ objects[otmp->otyp].oc_name);
+ otmp->cursed = 0;
+ otmp->spe++;
+ break;
+ }
+ case SCR_DESTROY_ARMOR:
+ if(confused) {
+ register struct obj *otmp = some_armor();
+ if(!otmp) {
+ strange_feeling(scroll,"Your bones itch.");
+ return(1);
+ }
+ pline("Your %s glows purple for a moment.",
+ objects[otmp->otyp].oc_name);
+ otmp->rustfree = 0;
+ break;
+ }
+ if(uarm) {
+ pline("Your armor turns to dust and falls to the floor!");
+ useup(uarm);
+ } else if(uarmh) {
+ pline("Your helmet turns to dust and is blown away!");
+ useup(uarmh);
+ } else if(uarmg) {
+ pline("Your gloves vanish!");
+ useup(uarmg);
+ selftouch("You");
+ } else {
+ strange_feeling(scroll,"Your skin itches.");
+ return(1);
+ }
+ break;
+ case SCR_CONFUSE_MONSTER:
+ if(confused) {
+ pline("Your hands begin to glow purple.");
+ Confusion += rnd(100);
+ } else {
+ pline("Your hands begin to glow blue.");
+ u.umconf = 1;
+ }
+ break;
+ case SCR_SCARE_MONSTER:
+ { register int ct = 0;
+ register struct monst *mtmp;
+
+ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if(cansee(mtmp->mx,mtmp->my)) {
+ if(confused)
+ mtmp->mflee = mtmp->mfroz =
+ mtmp->msleep = 0;
+ else
+ mtmp->mflee = 1;
+ ct++;
+ }
+ if(!ct) {
+ if(confused)
+ pline("You hear sad wailing in the distance.");
+ else
+ pline("You hear maniacal laughter in the distance.");
+ }
+ break;
+ }
+ case SCR_BLANK_PAPER:
+ if(confused)
+ pline("You see strange patterns on this scroll.");
+ else
+ pline("This scroll seems to be blank.");
+ break;
+ case SCR_REMOVE_CURSE:
+ { register struct obj *obj;
+ if(confused)
+ pline("You feel like you need some help.");
+ else
+ pline("You feel like someone is helping you.");
+ for(obj = invent; obj ; obj = obj->nobj)
+ if(obj->owornmask)
+ obj->cursed = confused;
+ if(Punished && !confused) {
+ Punished = 0;
+ freeobj(uchain);
+ unpobj(uchain);
+ free((char *) uchain);
+ uball->spe = 0;
+ uball->owornmask &= ~W_BALL;
+ uchain = uball = (struct obj *) 0;
+ }
+ break;
+ }
+ case SCR_CREATE_MONSTER:
+ { register int cnt = 1;
+
+ if(!rn2(73)) cnt += rnd(4);
+ if(confused) cnt += 12;
+ while(cnt--)
+ (void) makemon(confused ? PM_ACID_BLOB :
+ (struct permonst *) 0, u.ux, u.uy);
+ break;
+ }
+ case SCR_ENCHANT_WEAPON:
+ if(uwep && confused) {
+ pline("Your %s glows silver for a moment.",
+ objects[uwep->otyp].oc_name);
+ uwep->rustfree = 1;
+ } else
+ if(!chwepon(scroll, 1)) /* tests for !uwep */
+ return(1);
+ break;
+ case SCR_DAMAGE_WEAPON:
+ if(uwep && confused) {
+ pline("Your %s glows purple for a moment.",
+ objects[uwep->otyp].oc_name);
+ uwep->rustfree = 0;
+ } else
+ if(!chwepon(scroll, -1)) /* tests for !uwep */
+ return(1);
+ break;
+ case SCR_TAMING:
+ { register int i,j;
+ register int bd = confused ? 5 : 1;
+ register struct monst *mtmp;
+
+ for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++)
+ if(mtmp = m_at(u.ux+i, u.uy+j))
+ (void) tamedog(mtmp, (struct obj *) 0);
+ break;
+ }
+ case SCR_GENOCIDE:
+ { extern char genocided[], fut_geno[];
+ char buf[BUFSZ];
+ register struct monst *mtmp, *mtmp2;
+
+ pline("You have found a scroll of genocide!");
+ known = TRUE;
+ if(confused)
+ *buf = u.usym;
+ else do {
+ pline("What monster do you want to genocide (Type the letter)? ");
+ getlin(buf);
+ } while(strlen(buf) != 1 || !monstersym(*buf));
+ if(!index(fut_geno, *buf))
+ charcat(fut_geno, *buf);
+ if(!index(genocided, *buf))
+ charcat(genocided, *buf);
+ else {
+ pline("Such monsters do not exist in this world.");
+ break;
+ }
+ for(mtmp = fmon; mtmp; mtmp = mtmp2){
+ mtmp2 = mtmp->nmon;
+ if(mtmp->data->mlet == *buf)
+ mondead(mtmp);
+ }
+ pline("Wiped out all %c's.", *buf);
+ if(*buf == u.usym) {
+ killer = "scroll of genocide";
+ u.uhp = -1;
+ }
+ break;
+ }
+ case SCR_LIGHT:
+ if(!Blind) known = TRUE;
+ litroom(!confused);
+ break;
+ case SCR_TELEPORTATION:
+ if(confused)
+ level_tele();
+ else {
+#ifdef QUEST
+ register int oux = u.ux, ouy = u.uy;
+ tele();
+ if(dist(oux, ouy) > 100) known = TRUE;
+#else QUEST
+ register int uroom = inroom(u.ux, u.uy);
+ tele();
+ if(uroom != inroom(u.ux, u.uy)) known = TRUE;
+#endif QUEST
+ }
+ break;
+ case SCR_GOLD_DETECTION:
+ /* Unfortunately this code has become slightly less elegant,
+ now that gold and traps no longer are of the same type. */
+ if(confused) {
+ register struct trap *ttmp;
+
+ if(!ftrap) {
+ strange_feeling(scroll, "Your toes stop itching.");
+ return(1);
+ } else {
+ for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
+ if(ttmp->tx != u.ux || ttmp->ty != u.uy)
+ goto outtrapmap;
+ /* only under me - no separate display required */
+ pline("Your toes itch!");
+ break;
+ outtrapmap:
+ cls();
+ for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
+ at(ttmp->tx, ttmp->ty, '$');
+ prme();
+ pline("You feel very greedy!");
+ }
+ } else {
+ register struct gold *gtmp;
+
+ if(!fgold) {
+ strange_feeling(scroll, "You feel materially poor.");
+ return(1);
+ } else {
+ known = TRUE;
+ for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
+ if(gtmp->gx != u.ux || gtmp->gy != u.uy)
+ goto outgoldmap;
+ /* only under me - no separate display required */
+ pline("You notice some gold between your feet.");
+ break;
+ outgoldmap:
+ cls();
+ for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
+ at(gtmp->gx, gtmp->gy, '$');
+ prme();
+ pline("You feel very greedy, and sense gold!");
+ }
+ }
+ /* common sequel */
+ more();
+ docrt();
+ break;
+ case SCR_FOOD_DETECTION:
+ { register ct = 0, ctu = 0;
+ register struct obj *obj;
+ register char foodsym = confused ? POTION_SYM : FOOD_SYM;
+
+ for(obj = fobj; obj; obj = obj->nobj)
+ if(obj->olet == FOOD_SYM) {
+ if(obj->ox == u.ux && obj->oy == u.uy) ctu++;
+ else ct++;
+ }
+ if(!ct && !ctu) {
+ strange_feeling(scroll,"Your nose twitches.");
+ return(1);
+ } else if(!ct) {
+ known = TRUE;
+ pline("You smell %s close nearby.",
+ confused ? "something" : "food");
+
+ } else {
+ known = TRUE;
+ cls();
+ for(obj = fobj; obj; obj = obj->nobj)
+ if(obj->olet == foodsym)
+ at(obj->ox, obj->oy, FOOD_SYM);
+ prme();
+ pline("Your nose tingles and you smell %s!",
+ confused ? "something" : "food");
+ more();
+ docrt();
+ }
+ break;
+ }
+ case SCR_IDENTIFY:
+ /* known = TRUE; */
+ if(confused)
+ pline("You identify this as an identify scroll.");
+ else
+ pline("This is an identify scroll.");
+ useup(scroll);
+ objects[SCR_IDENTIFY].oc_name_known = 1;
+ if(!confused)
+ while(
+ !ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
+ && invent
+ );
+ return(1);
+ case SCR_MAGIC_MAPPING:
+ { register struct rm *lev;
+ register int num, zx, zy;
+
+ known = TRUE;
+ pline("On this scroll %s a map!",
+ confused ? "was" : "is");
+ for(zy = 0; zy < ROWNO; zy++)
+ for(zx = 0; zx < COLNO; zx++) {
+ if(confused && rn2(7)) continue;
+ lev = &(levl[zx][zy]);
+ if((num = lev->typ) == 0)
+ continue;
+ if(num == SCORR) {
+ lev->typ = CORR;
+ lev->scrsym = CORR_SYM;
+ } else
+ if(num == SDOOR) {
+ lev->typ = DOOR;
+ lev->scrsym = '+';
+ /* do sth in doors ? */
+ } else if(lev->seen) continue;
+#ifndef QUEST
+ if(num != ROOM)
+#endif QUEST
+ {
+ lev->seen = lev->new = 1;
+ if(lev->scrsym == ' ' || !lev->scrsym)
+ newsym(zx,zy);
+ else
+ on_scr(zx,zy);
+ }
+ }
+ break;
+ }
+ case SCR_AMNESIA:
+ { register int zx, zy;
+
+ known = TRUE;
+ for(zx = 0; zx < COLNO; zx++) for(zy = 0; zy < ROWNO; zy++)
+ if(!confused || rn2(7))
+ if(!cansee(zx,zy))
+ levl[zx][zy].seen = 0;
+ docrt();
+ pline("Thinking of Maud you forget everything else.");
+ break;
+ }
+ case SCR_FIRE:
+ { register int num;
+ register struct monst *mtmp;
+
+ known = TRUE;
+ if(confused) {
+ pline("The scroll catches fire and you burn your hands.");
+ losehp(1, "scroll of fire");
+ } else {
+ pline("The scroll erupts in a tower of flame!");
+ if(Fire_resistance)
+ pline("You are uninjured.");
+ else {
+ num = rnd(6);
+ u.uhpmax -= num;
+ losehp(num, "scroll of fire");
+ }
+ }
+ num = (2*num + 1)/3;
+ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
+ if(dist(mtmp->mx,mtmp->my) < 3) {
+ mtmp->mhp -= num;
+ if(index("FY", mtmp->data->mlet))
+ mtmp->mhp -= 3*num; /* this might well kill 'F's */
+ if(mtmp->mhp < 1) {
+ killed(mtmp);
+ break; /* primitive */
+ }
+ }
+ }
+ break;
+ }
+ case SCR_PUNISHMENT:
+ known = TRUE;
+ if(confused) {
+ pline("You feel guilty.");
+ break;
+ }
+ pline("You are being punished for your misbehaviour!");
+ if(Punished){
+ pline("Your iron ball gets heavier.");
+ uball->owt += 15;
+ break;
+ }
+ Punished = INTRINSIC;
+ setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
+ setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
+ uball->spe = 1; /* special ball (see save) */
+ break;
+ default:
+ impossible("What weird language is this written in? (%u)",
+ scroll->otyp);
+ }
+ if(!objects[scroll->otyp].oc_name_known) {
+ if(known && !confused) {
+ objects[scroll->otyp].oc_name_known = 1;
+ more_experienced(0,10);
+ } else if(!objects[scroll->otyp].oc_uname)
+ docall(scroll);
+ }
+ useup(scroll);
+ return(1);
+}
+
+identify(otmp) /* also called by newmail() */
+register struct obj *otmp;
+{
+ objects[otmp->otyp].oc_name_known = 1;
+ otmp->known = otmp->dknown = 1;
+ prinv(otmp);
+ return(1);
+}
+
+litroom(on)
+register boolean on;
+{
+ register num,zx,zy;
+
+ /* first produce the text (provided he is not blind) */
+ if(Blind) goto do_it;
+ if(!on) {
+ if(u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
+ !levl[u.ux][u.uy].lit) {
+ pline("It seems even darker in here than before.");
+ return;
+ } else
+ pline("It suddenly becomes dark in here.");
+ } else {
+ if(u.uswallow){
+ pline("%s's stomach is lit.", Monnam(u.ustuck));
+ return;
+ }
+ if(!xdnstair){
+ pline("Nothing Happens.");
+ return;
+ }
+#ifdef QUEST
+ pline("The cave lights up around you, then fades.");
+ return;
+#else QUEST
+ if(levl[u.ux][u.uy].typ == CORR) {
+ pline("The corridor lights up around you, then fades.");
+ return;
+ } else if(levl[u.ux][u.uy].lit) {
+ pline("The light here seems better now.");
+ return;
+ } else
+ pline("The room is lit.");
+#endif QUEST
+ }
+
+do_it:
+#ifdef QUEST
+ return;
+#else QUEST
+ if(levl[u.ux][u.uy].lit == on)
+ return;
+ if(levl[u.ux][u.uy].typ == DOOR) {
+ if(IS_ROOM(levl[u.ux][u.uy+1].typ)) zy = u.uy+1;
+ else if(IS_ROOM(levl[u.ux][u.uy-1].typ)) zy = u.uy-1;
+ else zy = u.uy;
+ if(IS_ROOM(levl[u.ux+1][u.uy].typ)) zx = u.ux+1;
+ else if(IS_ROOM(levl[u.ux-1][u.uy].typ)) zx = u.ux-1;
+ else zx = u.ux;
+ } else {
+ zx = u.ux;
+ zy = u.uy;
+ }
+ for(seelx = u.ux; (num = levl[seelx-1][zy].typ) != CORR && num != 0;
+ seelx--);
+ for(seehx = u.ux; (num = levl[seehx+1][zy].typ) != CORR && num != 0;
+ seehx++);
+ for(seely = u.uy; (num = levl[zx][seely-1].typ) != CORR && num != 0;
+ seely--);
+ for(seehy = u.uy; (num = levl[zx][seehy+1].typ) != CORR && num != 0;
+ seehy++);
+ for(zy = seely; zy <= seehy; zy++)
+ for(zx = seelx; zx <= seehx; zx++) {
+ levl[zx][zy].lit = on;
+ if(!Blind && dist(zx,zy) > 2)
+ if(on) prl(zx,zy); else nosee(zx,zy);
+ }
+ if(!on) seehx = 0;
+#endif QUEST
+}
+
+/* Test whether we may genocide all monsters with symbol ch */
+monstersym(ch) /* arnold@ucsfcgl */
+register char ch;
+{
+ register struct permonst *mp;
+ extern struct permonst pm_eel;
+
+ /*
+ * can't genocide certain monsters
+ */
+ if (index("12 &:", ch))
+ return FALSE;
+
+ if (ch == pm_eel.mlet)
+ return TRUE;
+ for (mp = mons; mp < &mons[CMNUM+2]; mp++)
+ if (mp->mlet == ch)
+ return TRUE;
+ return FALSE;
+}