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authorchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
committerchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
commit84e7d0704483ce39bbdeacd5e676168db6fa664f (patch)
treef9ffeffa1a4342e749494bc3f5618552435839af /hack/hack.read.c
parentf73f1009084e75624e3bc00fef9cf4749de80dcc (diff)
downloadbsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.gz
bsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.zst
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WARNsify...
Diffstat (limited to 'hack/hack.read.c')
-rw-r--r--hack/hack.read.c765
1 files changed, 406 insertions, 359 deletions
diff --git a/hack/hack.read.c b/hack/hack.read.c
index 7fbbf8a7..7e2f4ebf 100644
--- a/hack/hack.read.c
+++ b/hack/hack.read.c
@@ -1,95 +1,99 @@
+/* $NetBSD: hack.read.c,v 1.4 1997/10/19 16:58:52 christos Exp $ */
+
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char rcsid[] = "$NetBSD: hack.read.c,v 1.3 1995/03/23 08:31:22 cgd Exp $";
-#endif /* not lint */
+__RCSID("$NetBSD: hack.read.c,v 1.4 1997/10/19 16:58:52 christos Exp $");
+#endif /* not lint */
+#include <stdlib.h>
#include "hack.h"
+#include "extern.h"
-extern struct monst *makemon();
-extern struct obj *mkobj_at();
-int identify();
-
-doread() {
- register struct obj *scroll;
- register boolean confused = (Confusion != 0);
- register boolean known = FALSE;
- extern struct obj *some_armor();
+int
+doread()
+{
+ struct obj *scroll;
+ boolean confused = (Confusion != 0);
+ boolean known = FALSE;
scroll = getobj("?", "read");
- if(!scroll) return(0);
- if(!scroll->dknown && Blind) {
- pline("Being blind, you cannot read the formula on the scroll.");
- return(0);
+ if (!scroll)
+ return (0);
+ if (!scroll->dknown && Blind) {
+ pline("Being blind, you cannot read the formula on the scroll.");
+ return (0);
}
- if(Blind)
- pline("As you pronounce the formula on it, the scroll disappears.");
+ if (Blind)
+ pline("As you pronounce the formula on it, the scroll disappears.");
else
- pline("As you read the scroll, it disappears.");
- if(confused)
- pline("Being confused, you mispronounce the magic words ... ");
+ pline("As you read the scroll, it disappears.");
+ if (confused)
+ pline("Being confused, you mispronounce the magic words ... ");
- switch(scroll->otyp) {
+ switch (scroll->otyp) {
#ifdef MAIL
case SCR_MAIL:
- readmail(/* scroll */);
+ readmail( /* scroll */ );
break;
-#endif MAIL
+#endif /* MAIL */
case SCR_ENCHANT_ARMOR:
- { register struct obj *otmp = some_armor();
- if(!otmp) {
- strange_feeling(scroll,"Your skin glows then fades.");
- return(1);
- }
- if(confused) {
- pline("Your %s glows silver for a moment.",
- objects[otmp->otyp].oc_name);
- otmp->rustfree = 1;
- break;
- }
- if(otmp->spe > 3 && rn2(otmp->spe)) {
- pline("Your %s glows violently green for a while, then evaporates.",
- objects[otmp->otyp].oc_name);
- useup(otmp);
+ {
+ struct obj *otmp = some_armor();
+ if (!otmp) {
+ strange_feeling(scroll, "Your skin glows then fades.");
+ return (1);
+ }
+ if (confused) {
+ pline("Your %s glows silver for a moment.",
+ objects[otmp->otyp].oc_name);
+ otmp->rustfree = 1;
+ break;
+ }
+ if (otmp->spe > 3 && rn2(otmp->spe)) {
+ pline("Your %s glows violently green for a while, then evaporates.",
+ objects[otmp->otyp].oc_name);
+ useup(otmp);
+ break;
+ }
+ pline("Your %s glows green for a moment.",
+ objects[otmp->otyp].oc_name);
+ otmp->cursed = 0;
+ otmp->spe++;
break;
}
- pline("Your %s glows green for a moment.",
- objects[otmp->otyp].oc_name);
- otmp->cursed = 0;
- otmp->spe++;
- break;
- }
case SCR_DESTROY_ARMOR:
- if(confused) {
- register struct obj *otmp = some_armor();
- if(!otmp) {
- strange_feeling(scroll,"Your bones itch.");
- return(1);
+ if (confused) {
+ struct obj *otmp = some_armor();
+ if (!otmp) {
+ strange_feeling(scroll, "Your bones itch.");
+ return (1);
}
pline("Your %s glows purple for a moment.",
- objects[otmp->otyp].oc_name);
+ objects[otmp->otyp].oc_name);
otmp->rustfree = 0;
break;
}
- if(uarm) {
- pline("Your armor turns to dust and falls to the floor!");
- useup(uarm);
- } else if(uarmh) {
- pline("Your helmet turns to dust and is blown away!");
- useup(uarmh);
- } else if(uarmg) {
+ if (uarm) {
+ pline("Your armor turns to dust and falls to the floor!");
+ useup(uarm);
+ } else if (uarmh) {
+ pline("Your helmet turns to dust and is blown away!");
+ useup(uarmh);
+ } else if (uarmg) {
pline("Your gloves vanish!");
useup(uarmg);
selftouch("You");
} else {
- strange_feeling(scroll,"Your skin itches.");
- return(1);
+ strange_feeling(scroll, "Your skin itches.");
+ return (1);
}
break;
case SCR_CONFUSE_MONSTER:
- if(confused) {
+ if (confused) {
pline("Your hands begin to glow purple.");
Confusion += rnd(100);
} else {
@@ -98,324 +102,351 @@ doread() {
}
break;
case SCR_SCARE_MONSTER:
- { register int ct = 0;
- register struct monst *mtmp;
+ {
+ int ct = 0;
+ struct monst *mtmp;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
- if(cansee(mtmp->mx,mtmp->my)) {
- if(confused)
- mtmp->mflee = mtmp->mfroz =
- mtmp->msleep = 0;
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if (cansee(mtmp->mx, mtmp->my)) {
+ if (confused)
+ mtmp->mflee = mtmp->mfroz =
+ mtmp->msleep = 0;
+ else
+ mtmp->mflee = 1;
+ ct++;
+ }
+ if (!ct) {
+ if (confused)
+ pline("You hear sad wailing in the distance.");
else
- mtmp->mflee = 1;
- ct++;
+ pline("You hear maniacal laughter in the distance.");
}
- if(!ct) {
- if(confused)
- pline("You hear sad wailing in the distance.");
- else
- pline("You hear maniacal laughter in the distance.");
+ break;
}
- break;
- }
case SCR_BLANK_PAPER:
- if(confused)
- pline("You see strange patterns on this scroll.");
+ if (confused)
+ pline("You see strange patterns on this scroll.");
else
- pline("This scroll seems to be blank.");
+ pline("This scroll seems to be blank.");
break;
case SCR_REMOVE_CURSE:
- { register struct obj *obj;
- if(confused)
- pline("You feel like you need some help.");
- else
- pline("You feel like someone is helping you.");
- for(obj = invent; obj ; obj = obj->nobj)
- if(obj->owornmask)
- obj->cursed = confused;
- if(Punished && !confused) {
- Punished = 0;
- freeobj(uchain);
- unpobj(uchain);
- free((char *) uchain);
- uball->spe = 0;
- uball->owornmask &= ~W_BALL;
- uchain = uball = (struct obj *) 0;
+ {
+ struct obj *obj;
+ if (confused)
+ pline("You feel like you need some help.");
+ else
+ pline("You feel like someone is helping you.");
+ for (obj = invent; obj; obj = obj->nobj)
+ if (obj->owornmask)
+ obj->cursed = confused;
+ if (Punished && !confused) {
+ Punished = 0;
+ freeobj(uchain);
+ unpobj(uchain);
+ free((char *) uchain);
+ uball->spe = 0;
+ uball->owornmask &= ~W_BALL;
+ uchain = uball = (struct obj *) 0;
+ }
+ break;
}
- break;
- }
case SCR_CREATE_MONSTER:
- { register int cnt = 1;
+ {
+ int cnt = 1;
- if(!rn2(73)) cnt += rnd(4);
- if(confused) cnt += 12;
- while(cnt--)
- (void) makemon(confused ? PM_ACID_BLOB :
- (struct permonst *) 0, u.ux, u.uy);
- break;
- }
+ if (!rn2(73))
+ cnt += rnd(4);
+ if (confused)
+ cnt += 12;
+ while (cnt--)
+ (void) makemon(confused ? PM_ACID_BLOB :
+ (struct permonst *) 0, u.ux, u.uy);
+ break;
+ }
case SCR_ENCHANT_WEAPON:
- if(uwep && confused) {
+ if (uwep && confused) {
pline("Your %s glows silver for a moment.",
- objects[uwep->otyp].oc_name);
+ objects[uwep->otyp].oc_name);
uwep->rustfree = 1;
- } else
- if(!chwepon(scroll, 1)) /* tests for !uwep */
- return(1);
+ } else if (!chwepon(scroll, 1)) /* tests for !uwep */
+ return (1);
break;
case SCR_DAMAGE_WEAPON:
- if(uwep && confused) {
+ if (uwep && confused) {
pline("Your %s glows purple for a moment.",
- objects[uwep->otyp].oc_name);
+ objects[uwep->otyp].oc_name);
uwep->rustfree = 0;
- } else
- if(!chwepon(scroll, -1)) /* tests for !uwep */
- return(1);
+ } else if (!chwepon(scroll, -1)) /* tests for !uwep */
+ return (1);
break;
case SCR_TAMING:
- { register int i,j;
- register int bd = confused ? 5 : 1;
- register struct monst *mtmp;
+ {
+ int i, j;
+ int bd = confused ? 5 : 1;
+ struct monst *mtmp;
- for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++)
- if(mtmp = m_at(u.ux+i, u.uy+j))
- (void) tamedog(mtmp, (struct obj *) 0);
- break;
- }
+ for (i = -bd; i <= bd; i++)
+ for (j = -bd; j <= bd; j++)
+ if ((mtmp = m_at(u.ux + i, u.uy + j)) != NULL)
+ (void) tamedog(mtmp, (struct obj *) 0);
+ break;
+ }
case SCR_GENOCIDE:
- { extern char genocided[], fut_geno[];
- char buf[BUFSZ];
- register struct monst *mtmp, *mtmp2;
+ {
+ extern char genocided[], fut_geno[];
+ char buf[BUFSZ];
+ struct monst *mtmp, *mtmp2;
- pline("You have found a scroll of genocide!");
- known = TRUE;
- if(confused)
- *buf = u.usym;
- else do {
- pline("What monster do you want to genocide (Type the letter)? ");
- getlin(buf);
- } while(strlen(buf) != 1 || !monstersym(*buf));
- if(!index(fut_geno, *buf))
- charcat(fut_geno, *buf);
- if(!index(genocided, *buf))
- charcat(genocided, *buf);
- else {
- pline("Such monsters do not exist in this world.");
+ pline("You have found a scroll of genocide!");
+ known = TRUE;
+ if (confused)
+ *buf = u.usym;
+ else
+ do {
+ pline("What monster do you want to genocide (Type the letter)? ");
+ getlin(buf);
+ } while (strlen(buf) != 1 || !monstersym(*buf));
+ if (!strchr(fut_geno, *buf))
+ charcat(fut_geno, *buf);
+ if (!strchr(genocided, *buf))
+ charcat(genocided, *buf);
+ else {
+ pline("Such monsters do not exist in this world.");
+ break;
+ }
+ for (mtmp = fmon; mtmp; mtmp = mtmp2) {
+ mtmp2 = mtmp->nmon;
+ if (mtmp->data->mlet == *buf)
+ mondead(mtmp);
+ }
+ pline("Wiped out all %c's.", *buf);
+ if (*buf == u.usym) {
+ killer = "scroll of genocide";
+ u.uhp = -1;
+ }
break;
}
- for(mtmp = fmon; mtmp; mtmp = mtmp2){
- mtmp2 = mtmp->nmon;
- if(mtmp->data->mlet == *buf)
- mondead(mtmp);
- }
- pline("Wiped out all %c's.", *buf);
- if(*buf == u.usym) {
- killer = "scroll of genocide";
- u.uhp = -1;
- }
- break;
- }
case SCR_LIGHT:
- if(!Blind) known = TRUE;
+ if (!Blind)
+ known = TRUE;
litroom(!confused);
break;
case SCR_TELEPORTATION:
- if(confused)
+ if (confused)
level_tele();
else {
#ifdef QUEST
- register int oux = u.ux, ouy = u.uy;
+ int oux = u.ux, ouy = u.uy;
tele();
- if(dist(oux, ouy) > 100) known = TRUE;
-#else QUEST
- register int uroom = inroom(u.ux, u.uy);
+ if (dist(oux, ouy) > 100)
+ known = TRUE;
+#else /* QUEST */
+ int uroom = inroom(u.ux, u.uy);
tele();
- if(uroom != inroom(u.ux, u.uy)) known = TRUE;
-#endif QUEST
+ if (uroom != inroom(u.ux, u.uy))
+ known = TRUE;
+#endif /* QUEST */
}
break;
case SCR_GOLD_DETECTION:
- /* Unfortunately this code has become slightly less elegant,
- now that gold and traps no longer are of the same type. */
- if(confused) {
- register struct trap *ttmp;
+ /*
+ * Unfortunately this code has become slightly less elegant,
+ * now that gold and traps no longer are of the same type.
+ */
+ if (confused) {
+ struct trap *ttmp;
- if(!ftrap) {
- strange_feeling(scroll, "Your toes stop itching.");
- return(1);
- } else {
- for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
- if(ttmp->tx != u.ux || ttmp->ty != u.uy)
- goto outtrapmap;
- /* only under me - no separate display required */
- pline("Your toes itch!");
- break;
+ if (!ftrap) {
+ strange_feeling(scroll, "Your toes stop itching.");
+ return (1);
+ } else {
+ for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
+ if (ttmp->tx != u.ux || ttmp->ty != u.uy)
+ goto outtrapmap;
+ /*
+ * only under me - no separate display
+ * required
+ */
+ pline("Your toes itch!");
+ break;
outtrapmap:
- cls();
- for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
- at(ttmp->tx, ttmp->ty, '$');
- prme();
- pline("You feel very greedy!");
- }
- } else {
- register struct gold *gtmp;
-
- if(!fgold) {
- strange_feeling(scroll, "You feel materially poor.");
- return(1);
+ cls();
+ for (ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
+ at(ttmp->tx, ttmp->ty, '$');
+ prme();
+ pline("You feel very greedy!");
+ }
} else {
- known = TRUE;
- for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
- if(gtmp->gx != u.ux || gtmp->gy != u.uy)
- goto outgoldmap;
- /* only under me - no separate display required */
- pline("You notice some gold between your feet.");
- break;
+ struct gold *gtmp;
+
+ if (!fgold) {
+ strange_feeling(scroll, "You feel materially poor.");
+ return (1);
+ } else {
+ known = TRUE;
+ for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
+ if (gtmp->gx != u.ux || gtmp->gy != u.uy)
+ goto outgoldmap;
+ /*
+ * only under me - no separate display
+ * required
+ */
+ pline("You notice some gold between your feet.");
+ break;
outgoldmap:
- cls();
- for(gtmp = fgold; gtmp; gtmp = gtmp->ngold)
- at(gtmp->gx, gtmp->gy, '$');
- prme();
- pline("You feel very greedy, and sense gold!");
+ cls();
+ for (gtmp = fgold; gtmp; gtmp = gtmp->ngold)
+ at(gtmp->gx, gtmp->gy, '$');
+ prme();
+ pline("You feel very greedy, and sense gold!");
+ }
}
- }
/* common sequel */
more();
docrt();
break;
case SCR_FOOD_DETECTION:
- { register ct = 0, ctu = 0;
- register struct obj *obj;
- register char foodsym = confused ? POTION_SYM : FOOD_SYM;
+ {
+ int ct = 0, ctu = 0;
+ struct obj *obj;
+ char foodsym = confused ? POTION_SYM : FOOD_SYM;
- for(obj = fobj; obj; obj = obj->nobj)
- if(obj->olet == FOOD_SYM) {
- if(obj->ox == u.ux && obj->oy == u.uy) ctu++;
- else ct++;
+ for (obj = fobj; obj; obj = obj->nobj)
+ if (obj->olet == FOOD_SYM) {
+ if (obj->ox == u.ux && obj->oy == u.uy)
+ ctu++;
+ else
+ ct++;
+ }
+ if (!ct && !ctu) {
+ strange_feeling(scroll, "Your nose twitches.");
+ return (1);
+ } else if (!ct) {
+ known = TRUE;
+ pline("You smell %s close nearby.",
+ confused ? "something" : "food");
+
+ } else {
+ known = TRUE;
+ cls();
+ for (obj = fobj; obj; obj = obj->nobj)
+ if (obj->olet == foodsym)
+ at(obj->ox, obj->oy, FOOD_SYM);
+ prme();
+ pline("Your nose tingles and you smell %s!",
+ confused ? "something" : "food");
+ more();
+ docrt();
}
- if(!ct && !ctu) {
- strange_feeling(scroll,"Your nose twitches.");
- return(1);
- } else if(!ct) {
- known = TRUE;
- pline("You smell %s close nearby.",
- confused ? "something" : "food");
-
- } else {
- known = TRUE;
- cls();
- for(obj = fobj; obj; obj = obj->nobj)
- if(obj->olet == foodsym)
- at(obj->ox, obj->oy, FOOD_SYM);
- prme();
- pline("Your nose tingles and you smell %s!",
- confused ? "something" : "food");
- more();
- docrt();
+ break;
}
- break;
- }
case SCR_IDENTIFY:
/* known = TRUE; */
- if(confused)
+ if (confused)
pline("You identify this as an identify scroll.");
else
pline("This is an identify scroll.");
useup(scroll);
objects[SCR_IDENTIFY].oc_name_known = 1;
- if(!confused)
- while(
- !ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
- && invent
- );
- return(1);
+ if (!confused)
+ while (
+ !ggetobj("identify", identify, rn2(5) ? 1 : rn2(5))
+ && invent
+ );
+ return (1);
case SCR_MAGIC_MAPPING:
- { register struct rm *lev;
- register int num, zx, zy;
+ {
+ struct rm *lev;
+ int num, zx, zy;
- known = TRUE;
- pline("On this scroll %s a map!",
- confused ? "was" : "is");
- for(zy = 0; zy < ROWNO; zy++)
- for(zx = 0; zx < COLNO; zx++) {
- if(confused && rn2(7)) continue;
- lev = &(levl[zx][zy]);
- if((num = lev->typ) == 0)
- continue;
- if(num == SCORR) {
- lev->typ = CORR;
- lev->scrsym = CORR_SYM;
- } else
- if(num == SDOOR) {
- lev->typ = DOOR;
- lev->scrsym = '+';
- /* do sth in doors ? */
- } else if(lev->seen) continue;
+ known = TRUE;
+ pline("On this scroll %s a map!",
+ confused ? "was" : "is");
+ for (zy = 0; zy < ROWNO; zy++)
+ for (zx = 0; zx < COLNO; zx++) {
+ if (confused && rn2(7))
+ continue;
+ lev = &(levl[zx][zy]);
+ if ((num = lev->typ) == 0)
+ continue;
+ if (num == SCORR) {
+ lev->typ = CORR;
+ lev->scrsym = CORR_SYM;
+ } else if (num == SDOOR) {
+ lev->typ = DOOR;
+ lev->scrsym = '+';
+ /* do sth in doors ? */
+ } else if (lev->seen)
+ continue;
#ifndef QUEST
- if(num != ROOM)
-#endif QUEST
- {
- lev->seen = lev->new = 1;
- if(lev->scrsym == ' ' || !lev->scrsym)
- newsym(zx,zy);
- else
- on_scr(zx,zy);
+ if (num != ROOM)
+#endif /* QUEST */
+ {
+ lev->seen = lev->new = 1;
+ if (lev->scrsym == ' ' || !lev->scrsym)
+ newsym(zx, zy);
+ else
+ on_scr(zx, zy);
+ }
}
- }
- break;
- }
+ break;
+ }
case SCR_AMNESIA:
- { register int zx, zy;
+ {
+ int zx, zy;
- known = TRUE;
- for(zx = 0; zx < COLNO; zx++) for(zy = 0; zy < ROWNO; zy++)
- if(!confused || rn2(7))
- if(!cansee(zx,zy))
- levl[zx][zy].seen = 0;
- docrt();
- pline("Thinking of Maud you forget everything else.");
- break;
- }
+ known = TRUE;
+ for (zx = 0; zx < COLNO; zx++)
+ for (zy = 0; zy < ROWNO; zy++)
+ if (!confused || rn2(7))
+ if (!cansee(zx, zy))
+ levl[zx][zy].seen = 0;
+ docrt();
+ pline("Thinking of Maud you forget everything else.");
+ break;
+ }
case SCR_FIRE:
- { register int num;
- register struct monst *mtmp;
+ {
+ int num = 0;
+ struct monst *mtmp;
- known = TRUE;
- if(confused) {
- pline("The scroll catches fire and you burn your hands.");
- losehp(1, "scroll of fire");
- } else {
- pline("The scroll erupts in a tower of flame!");
- if(Fire_resistance)
- pline("You are uninjured.");
- else {
- num = rnd(6);
- u.uhpmax -= num;
- losehp(num, "scroll of fire");
- }
- }
- num = (2*num + 1)/3;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
- if(dist(mtmp->mx,mtmp->my) < 3) {
- mtmp->mhp -= num;
- if(index("FY", mtmp->data->mlet))
- mtmp->mhp -= 3*num; /* this might well kill 'F's */
- if(mtmp->mhp < 1) {
- killed(mtmp);
- break; /* primitive */
+ known = TRUE;
+ if (confused) {
+ pline("The scroll catches fire and you burn your hands.");
+ losehp(1, "scroll of fire");
+ } else {
+ pline("The scroll erupts in a tower of flame!");
+ if (Fire_resistance)
+ pline("You are uninjured.");
+ else {
+ num = rnd(6);
+ u.uhpmax -= num;
+ losehp(num, "scroll of fire");
+ }
}
- }
+ num = (2 * num + 1) / 3;
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
+ if (dist(mtmp->mx, mtmp->my) < 3) {
+ mtmp->mhp -= num;
+ if (strchr("FY", mtmp->data->mlet))
+ mtmp->mhp -= 3 * num; /* this might well kill
+ * 'F's */
+ if (mtmp->mhp < 1) {
+ killed(mtmp);
+ break; /* primitive */
+ }
+ }
+ }
+ break;
}
- break;
- }
case SCR_PUNISHMENT:
known = TRUE;
- if(confused) {
+ if (confused) {
pline("You feel guilty.");
break;
}
pline("You are being punished for your misbehaviour!");
- if(Punished){
+ if (Punished) {
pline("Your iron ball gets heavier.");
uball->owt += 15;
break;
@@ -423,121 +454,137 @@ doread() {
Punished = INTRINSIC;
setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN);
setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL);
- uball->spe = 1; /* special ball (see save) */
+ uball->spe = 1; /* special ball (see save) */
break;
default:
impossible("What weird language is this written in? (%u)",
- scroll->otyp);
+ scroll->otyp);
}
- if(!objects[scroll->otyp].oc_name_known) {
- if(known && !confused) {
+ if (!objects[scroll->otyp].oc_name_known) {
+ if (known && !confused) {
objects[scroll->otyp].oc_name_known = 1;
- more_experienced(0,10);
- } else if(!objects[scroll->otyp].oc_uname)
+ more_experienced(0, 10);
+ } else if (!objects[scroll->otyp].oc_uname)
docall(scroll);
}
useup(scroll);
- return(1);
+ return (1);
}
-identify(otmp) /* also called by newmail() */
-register struct obj *otmp;
+int
+identify(otmp) /* also called by newmail() */
+ struct obj *otmp;
{
objects[otmp->otyp].oc_name_known = 1;
otmp->known = otmp->dknown = 1;
prinv(otmp);
- return(1);
+ return (1);
}
+void
litroom(on)
-register boolean on;
+ boolean on;
{
- register num,zx,zy;
+#ifndef QUEST
+ int num, zx, zy;
+#endif
/* first produce the text (provided he is not blind) */
- if(Blind) goto do_it;
- if(!on) {
- if(u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
+ if (Blind)
+ goto do_it;
+ if (!on) {
+ if (u.uswallow || !xdnstair || levl[u.ux][u.uy].typ == CORR ||
!levl[u.ux][u.uy].lit) {
pline("It seems even darker in here than before.");
return;
} else
pline("It suddenly becomes dark in here.");
} else {
- if(u.uswallow){
+ if (u.uswallow) {
pline("%s's stomach is lit.", Monnam(u.ustuck));
return;
}
- if(!xdnstair){
+ if (!xdnstair) {
pline("Nothing Happens.");
return;
}
#ifdef QUEST
pline("The cave lights up around you, then fades.");
return;
-#else QUEST
- if(levl[u.ux][u.uy].typ == CORR) {
- pline("The corridor lights up around you, then fades.");
- return;
- } else if(levl[u.ux][u.uy].lit) {
- pline("The light here seems better now.");
- return;
+#else /* QUEST */
+ if (levl[u.ux][u.uy].typ == CORR) {
+ pline("The corridor lights up around you, then fades.");
+ return;
+ } else if (levl[u.ux][u.uy].lit) {
+ pline("The light here seems better now.");
+ return;
} else
- pline("The room is lit.");
-#endif QUEST
+ pline("The room is lit.");
+#endif /* QUEST */
}
do_it:
#ifdef QUEST
return;
-#else QUEST
- if(levl[u.ux][u.uy].lit == on)
+#else /* QUEST */
+ if (levl[u.ux][u.uy].lit == on)
return;
- if(levl[u.ux][u.uy].typ == DOOR) {
- if(IS_ROOM(levl[u.ux][u.uy+1].typ)) zy = u.uy+1;
- else if(IS_ROOM(levl[u.ux][u.uy-1].typ)) zy = u.uy-1;
- else zy = u.uy;
- if(IS_ROOM(levl[u.ux+1][u.uy].typ)) zx = u.ux+1;
- else if(IS_ROOM(levl[u.ux-1][u.uy].typ)) zx = u.ux-1;
- else zx = u.ux;
+ if (levl[u.ux][u.uy].typ == DOOR) {
+ if (IS_ROOM(levl[u.ux][u.uy + 1].typ))
+ zy = u.uy + 1;
+ else if (IS_ROOM(levl[u.ux][u.uy - 1].typ))
+ zy = u.uy - 1;
+ else
+ zy = u.uy;
+ if (IS_ROOM(levl[u.ux + 1][u.uy].typ))
+ zx = u.ux + 1;
+ else if (IS_ROOM(levl[u.ux - 1][u.uy].typ))
+ zx = u.ux - 1;
+ else
+ zx = u.ux;
} else {
zx = u.ux;
zy = u.uy;
}
- for(seelx = u.ux; (num = levl[seelx-1][zy].typ) != CORR && num != 0;
- seelx--);
- for(seehx = u.ux; (num = levl[seehx+1][zy].typ) != CORR && num != 0;
- seehx++);
- for(seely = u.uy; (num = levl[zx][seely-1].typ) != CORR && num != 0;
- seely--);
- for(seehy = u.uy; (num = levl[zx][seehy+1].typ) != CORR && num != 0;
- seehy++);
- for(zy = seely; zy <= seehy; zy++)
- for(zx = seelx; zx <= seehx; zx++) {
+ for (seelx = u.ux; (num = levl[seelx - 1][zy].typ) != CORR && num != 0;
+ seelx--);
+ for (seehx = u.ux; (num = levl[seehx + 1][zy].typ) != CORR && num != 0;
+ seehx++);
+ for (seely = u.uy; (num = levl[zx][seely - 1].typ) != CORR && num != 0;
+ seely--);
+ for (seehy = u.uy; (num = levl[zx][seehy + 1].typ) != CORR && num != 0;
+ seehy++);
+ for (zy = seely; zy <= seehy; zy++)
+ for (zx = seelx; zx <= seehx; zx++) {
levl[zx][zy].lit = on;
- if(!Blind && dist(zx,zy) > 2)
- if(on) prl(zx,zy); else nosee(zx,zy);
+ if (!Blind && dist(zx, zy) > 2)
+ if (on)
+ prl(zx, zy);
+ else
+ nosee(zx, zy);
}
- if(!on) seehx = 0;
-#endif QUEST
+ if (!on)
+ seehx = 0;
+#endif /* QUEST */
}
/* Test whether we may genocide all monsters with symbol ch */
-monstersym(ch) /* arnold@ucsfcgl */
-register char ch;
+int
+monstersym(ch) /* arnold@ucsfcgl */
+ char ch;
{
- register struct permonst *mp;
+ struct permonst *mp;
extern struct permonst pm_eel;
/*
* can't genocide certain monsters
*/
- if (index("12 &:", ch))
+ if (strchr("12 &:", ch))
return FALSE;
if (ch == pm_eel.mlet)
return TRUE;
- for (mp = mons; mp < &mons[CMNUM+2]; mp++)
+ for (mp = mons; mp < &mons[CMNUM + 2]; mp++)
if (mp->mlet == ch)
return TRUE;
return FALSE;