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authorchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
committerchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
commit84e7d0704483ce39bbdeacd5e676168db6fa664f (patch)
treef9ffeffa1a4342e749494bc3f5618552435839af /hack/hack.trap.c
parentf73f1009084e75624e3bc00fef9cf4749de80dcc (diff)
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WARNsify...
Diffstat (limited to 'hack/hack.trap.c')
-rw-r--r--hack/hack.trap.c437
1 files changed, 240 insertions, 197 deletions
diff --git a/hack/hack.trap.c b/hack/hack.trap.c
index dbcb1214..594e8c2a 100644
--- a/hack/hack.trap.c
+++ b/hack/hack.trap.c
@@ -1,18 +1,22 @@
+/* $NetBSD: hack.trap.c,v 1.4 1997/10/19 16:59:16 christos Exp $ */
+
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char rcsid[] = "$NetBSD: hack.trap.c,v 1.3 1995/03/23 08:31:44 cgd Exp $";
-#endif /* not lint */
-
-#include "hack.h"
+__RCSID("$NetBSD: hack.trap.c,v 1.4 1997/10/19 16:59:16 christos Exp $");
+#endif /* not lint */
-extern struct monst *makemon();
+#include <stdlib.h>
+#include "hack.h"
+#include "extern.h"
+#include "def.mkroom.h"
-char vowels[] = "aeiou";
+char vowels[] = "aeiou";
-char *traps[] = {
+char *traps[] = {
" bear trap",
"n arrow trap",
" dart trap",
@@ -24,11 +28,11 @@ char *traps[] = {
" mimic"
};
-struct trap *
-maketrap(x,y,typ)
-register x,y,typ;
+struct trap *
+maketrap(x, y, typ)
+ int x, y, typ;
{
- register struct trap *ttmp;
+ struct trap *ttmp;
ttmp = newtrap();
ttmp->ttyp = typ;
@@ -38,24 +42,27 @@ register x,y,typ;
ttmp->ty = y;
ttmp->ntrap = ftrap;
ftrap = ttmp;
- return(ttmp);
+ return (ttmp);
}
-dotrap(trap) register struct trap *trap; {
- register int ttype = trap->ttyp;
+void
+dotrap(trap)
+ struct trap *trap;
+{
+ int ttype = trap->ttyp;
nomul(0);
- if(trap->tseen && !rn2(5) && ttype != PIT)
+ if (trap->tseen && !rn2(5) && ttype != PIT)
pline("You escape a%s.", traps[ttype]);
else {
trap->tseen = 1;
- switch(ttype) {
+ switch (ttype) {
case SLP_GAS_TRAP:
pline("A cloud of gas puts you to sleep!");
nomul(-rnd(25));
break;
case BEAR_TRAP:
- if(Levitation) {
+ if (Levitation) {
pline("You float over a bear trap.");
break;
}
@@ -65,73 +72,74 @@ dotrap(trap) register struct trap *trap; {
break;
case PIERC:
deltrap(trap);
- if(makemon(PM_PIERCER,u.ux,u.uy)) {
- pline("A piercer suddenly drops from the ceiling!");
- if(uarmh)
- pline("Its blow glances off your helmet.");
- else
- (void) thitu(3,d(4,6),"falling piercer");
+ if (makemon(PM_PIERCER, u.ux, u.uy)) {
+ pline("A piercer suddenly drops from the ceiling!");
+ if (uarmh)
+ pline("Its blow glances off your helmet.");
+ else
+ (void) thitu(3, d(4, 6), "falling piercer");
}
break;
case ARROW_TRAP:
pline("An arrow shoots out at you!");
- if(!thitu(8,rnd(6),"arrow")){
+ if (!thitu(8, rnd(6), "arrow")) {
mksobj_at(ARROW, u.ux, u.uy);
fobj->quan = 1;
}
break;
case TRAPDOOR:
- if(!xdnstair) {
-pline("A trap door in the ceiling opens and a rock falls on your head!");
-if(uarmh) pline("Fortunately, you are wearing a helmet!");
- losehp(uarmh ? 2 : d(2,10),"falling rock");
- mksobj_at(ROCK, u.ux, u.uy);
- fobj->quan = 1;
- stackobj(fobj);
- if(Invisible) newsym(u.ux, u.uy);
+ if (!xdnstair) {
+ pline("A trap door in the ceiling opens and a rock falls on your head!");
+ if (uarmh)
+ pline("Fortunately, you are wearing a helmet!");
+ losehp(uarmh ? 2 : d(2, 10), "falling rock");
+ mksobj_at(ROCK, u.ux, u.uy);
+ fobj->quan = 1;
+ stackobj(fobj);
+ if (Invisible)
+ newsym(u.ux, u.uy);
} else {
- register int newlevel = dlevel + 1;
- while(!rn2(4) && newlevel < 29)
+ int newlevel = dlevel + 1;
+ while (!rn2(4) && newlevel < 29)
newlevel++;
pline("A trap door opens up under you!");
- if(Levitation || u.ustuck) {
- pline("For some reason you don't fall in.");
+ if (Levitation || u.ustuck) {
+ pline("For some reason you don't fall in.");
break;
}
-
goto_level(newlevel, FALSE);
}
break;
case DART_TRAP:
pline("A little dart shoots out at you!");
- if(thitu(7,rnd(3),"little dart")) {
- if(!rn2(6))
- poisoned("dart","poison dart");
+ if (thitu(7, rnd(3), "little dart")) {
+ if (!rn2(6))
+ poisoned("dart", "poison dart");
} else {
mksobj_at(DART, u.ux, u.uy);
fobj->quan = 1;
}
break;
case TELEP_TRAP:
- if(trap->once) {
+ if (trap->once) {
deltrap(trap);
- newsym(u.ux,u.uy);
+ newsym(u.ux, u.uy);
vtele();
} else {
- newsym(u.ux,u.uy);
+ newsym(u.ux, u.uy);
tele();
}
break;
case PIT:
- if(Levitation) {
+ if (Levitation) {
pline("A pit opens up under you!");
pline("You don't fall in!");
break;
}
pline("You fall into a pit!");
- u.utrap = rn1(6,2);
+ u.utrap = rn1(6, 2);
u.utraptype = TT_PIT;
- losehp(rnd(6),"fall into a pit");
+ losehp(rnd(6), "fall into a pit");
selftouch("Falling, you");
break;
default:
@@ -140,98 +148,104 @@ if(uarmh) pline("Fortunately, you are wearing a helmet!");
}
}
-mintrap(mtmp) register struct monst *mtmp; {
- register struct trap *trap = t_at(mtmp->mx, mtmp->my);
- register int wasintrap = mtmp->mtrapped;
+int
+mintrap(mtmp)
+ struct monst *mtmp;
+{
+ struct trap *trap = t_at(mtmp->mx, mtmp->my);
+ int wasintrap = mtmp->mtrapped;
- if(!trap) {
+ if (!trap) {
mtmp->mtrapped = 0; /* perhaps teleported? */
- } else if(wasintrap) {
- if(!rn2(40)) mtmp->mtrapped = 0;
+ } else if (wasintrap) {
+ if (!rn2(40))
+ mtmp->mtrapped = 0;
} else {
- register int tt = trap->ttyp;
- int in_sight = cansee(mtmp->mx,mtmp->my);
- extern char mlarge[];
+ int tt = trap->ttyp;
+ int in_sight = cansee(mtmp->mx, mtmp->my);
- if(mtmp->mtrapseen & (1 << tt)) {
- /* he has been in such a trap - perhaps he escapes */
- if(rn2(4)) return(0);
- }
- mtmp->mtrapseen |= (1 << tt);
- switch (tt) {
+ if (mtmp->mtrapseen & (1 << tt)) {
+ /* he has been in such a trap - perhaps he escapes */
+ if (rn2(4))
+ return (0);
+ }
+ mtmp->mtrapseen |= (1 << tt);
+ switch (tt) {
case BEAR_TRAP:
- if(index(mlarge, mtmp->data->mlet)) {
- if(in_sight)
- pline("%s is caught in a bear trap!",
- Monnam(mtmp));
- else
- if(mtmp->data->mlet == 'o')
- pline("You hear the roaring of an angry bear!");
+ if (strchr(mlarge, mtmp->data->mlet)) {
+ if (in_sight)
+ pline("%s is caught in a bear trap!",
+ Monnam(mtmp));
+ else if (mtmp->data->mlet == 'o')
+ pline("You hear the roaring of an angry bear!");
mtmp->mtrapped = 1;
}
break;
case PIT:
/* there should be a mtmp/data -> floating */
- if(!index("EywBfk'& ", mtmp->data->mlet)) { /* ab */
+ if (!strchr("EywBfk'& ", mtmp->data->mlet)) { /* ab */
mtmp->mtrapped = 1;
- if(in_sight)
- pline("%s falls in a pit!", Monnam(mtmp));
+ if (in_sight)
+ pline("%s falls in a pit!", Monnam(mtmp));
}
break;
case SLP_GAS_TRAP:
- if(!mtmp->msleep && !mtmp->mfroz) {
+ if (!mtmp->msleep && !mtmp->mfroz) {
mtmp->msleep = 1;
- if(in_sight)
- pline("%s suddenly falls asleep!",
- Monnam(mtmp));
+ if (in_sight)
+ pline("%s suddenly falls asleep!",
+ Monnam(mtmp));
}
break;
case TELEP_TRAP:
rloc(mtmp);
- if(in_sight && !cansee(mtmp->mx,mtmp->my))
+ if (in_sight && !cansee(mtmp->mx, mtmp->my))
pline("%s suddenly disappears!",
- Monnam(mtmp));
+ Monnam(mtmp));
break;
case ARROW_TRAP:
- if(in_sight) {
+ if (in_sight) {
pline("%s is hit by an arrow!",
- Monnam(mtmp));
+ Monnam(mtmp));
}
mtmp->mhp -= 3;
break;
case DART_TRAP:
- if(in_sight) {
+ if (in_sight) {
pline("%s is hit by a dart!",
- Monnam(mtmp));
+ Monnam(mtmp));
}
mtmp->mhp -= 2;
/* not mondied here !! */
break;
case TRAPDOOR:
- if(!xdnstair) {
+ if (!xdnstair) {
mtmp->mhp -= 10;
- if(in_sight)
-pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
+ if (in_sight)
+ pline("A trap door in the ceiling opens and a rock hits %s!", monnam(mtmp));
break;
}
- if(mtmp->data->mlet != 'w'){
+ if (mtmp->data->mlet != 'w') {
fall_down(mtmp);
- if(in_sight)
- pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
- return(2); /* no longer on this level */
+ if (in_sight)
+ pline("Suddenly, %s disappears out of sight.", monnam(mtmp));
+ return (2); /* no longer on this level */
}
break;
case PIERC:
break;
default:
impossible("Some monster encountered a strange trap.");
- }
+ }
}
- return(mtmp->mtrapped);
+ return (mtmp->mtrapped);
}
-selftouch(arg) char *arg; {
- if(uwep && uwep->otyp == DEAD_COCKATRICE){
+void
+selftouch(arg)
+ char *arg;
+{
+ if (uwep && uwep->otyp == DEAD_COCKATRICE) {
pline("%s touch the dead cockatrice.", arg);
pline("You turn to stone.");
killer = objects[uwep->otyp].oc_name;
@@ -239,9 +253,11 @@ selftouch(arg) char *arg; {
}
}
-float_up(){
- if(u.utrap) {
- if(u.utraptype == TT_PIT) {
+void
+float_up()
+{
+ if (u.utrap) {
+ if (u.utraptype == TT_PIT) {
u.utrap = 0;
pline("You float up, out of the pit!");
} else {
@@ -251,132 +267,151 @@ float_up(){
pline("You start to float in the air!");
}
-float_down(){
- register struct trap *trap;
+void
+float_down()
+{
+ struct trap *trap;
pline("You float gently to the ground.");
- if(trap = t_at(u.ux,u.uy))
- switch(trap->ttyp) {
+ if ((trap = t_at(u.ux, u.uy)) != NULL)
+ switch (trap->ttyp) {
case PIERC:
break;
case TRAPDOOR:
- if(!xdnstair || u.ustuck) break;
+ if (!xdnstair || u.ustuck)
+ break;
/* fall into next case */
default:
dotrap(trap);
- }
+ }
pickup(1);
}
-vtele() {
-#include "def.mkroom.h"
- register struct mkroom *croom;
- for(croom = &rooms[0]; croom->hx >= 0; croom++)
- if(croom->rtype == VAULT) {
- register x,y;
-
- x = rn2(2) ? croom->lx : croom->hx;
- y = rn2(2) ? croom->ly : croom->hy;
- if(teleok(x,y)) {
- teleds(x,y);
- return;
+void
+vtele()
+{
+ struct mkroom *croom;
+ for (croom = &rooms[0]; croom->hx >= 0; croom++)
+ if (croom->rtype == VAULT) {
+ int x, y;
+
+ x = rn2(2) ? croom->lx : croom->hx;
+ y = rn2(2) ? croom->ly : croom->hy;
+ if (teleok(x, y)) {
+ teleds(x, y);
+ return;
+ }
}
- }
tele();
}
-tele() {
- extern coord getpos();
- coord cc;
- register int nux,nuy;
+void
+tele()
+{
+ coord cc;
+ int nux, nuy;
- if(Teleport_control) {
+ if (Teleport_control) {
pline("To what position do you want to be teleported?");
- cc = getpos(1, "the desired position"); /* 1: force valid */
- /* possible extensions: introduce a small error if
- magic power is low; allow transfer to solid rock */
- if(teleok(cc.x, cc.y)){
+ cc = getpos(1, "the desired position"); /* 1: force valid */
+ /*
+ * possible extensions: introduce a small error if magic
+ * power is low; allow transfer to solid rock
+ */
+ if (teleok(cc.x, cc.y)) {
teleds(cc.x, cc.y);
return;
}
pline("Sorry ...");
}
do {
- nux = rnd(COLNO-1);
+ nux = rnd(COLNO - 1);
nuy = rn2(ROWNO);
- } while(!teleok(nux, nuy));
+ } while (!teleok(nux, nuy));
teleds(nux, nuy);
}
+void
teleds(nux, nuy)
-register int nux,nuy;
+ int nux, nuy;
{
- if(Punished) unplacebc();
+ if (Punished)
+ unplacebc();
unsee();
u.utrap = 0;
u.ustuck = 0;
u.ux = nux;
u.uy = nuy;
setsee();
- if(Punished) placebc(1);
- if(u.uswallow){
+ if (Punished)
+ placebc(1);
+ if (u.uswallow) {
u.uswldtim = u.uswallow = 0;
docrt();
}
nomul(0);
- if(levl[nux][nuy].typ == POOL && !Levitation)
+ if (levl[nux][nuy].typ == POOL && !Levitation)
drown();
(void) inshop();
pickup(1);
- if(!Blind) read_engr_at(u.ux,u.uy);
+ if (!Blind)
+ read_engr_at(u.ux, u.uy);
}
-teleok(x,y) register int x,y; { /* might throw him into a POOL */
- return( isok(x,y) && !IS_ROCK(levl[x][y].typ) && !m_at(x,y) &&
- !sobj_at(ENORMOUS_ROCK,x,y) && !t_at(x,y)
- );
+int
+teleok(x, y)
+ int x, y;
+{ /* might throw him into a POOL */
+ return (isok(x, y) && !IS_ROCK(levl[x][y].typ) && !m_at(x, y) &&
+ !sobj_at(ENORMOUS_ROCK, x, y) && !t_at(x, y)
+ );
/* Note: gold is permitted (because of vaults) */
}
-dotele() {
- extern char pl_character[];
-
- if(
+int
+dotele()
+{
+ if (
#ifdef WIZARD
- !wizard &&
-#endif WIZARD
- (!Teleportation || u.ulevel < 6 ||
- (pl_character[0] != 'W' && u.ulevel < 10))) {
+ !wizard &&
+#endif /* WIZARD */
+ (!Teleportation || u.ulevel < 6 ||
+ (pl_character[0] != 'W' && u.ulevel < 10))) {
pline("You are not able to teleport at will.");
- return(0);
+ return (0);
}
- if(u.uhunger <= 100 || u.ustr < 6) {
+ if (u.uhunger <= 100 || u.ustr < 6) {
pline("You miss the strength for a teleport spell.");
- return(1);
+ return (1);
}
tele();
morehungry(100);
- return(1);
+ return (1);
}
-placebc(attach) int attach; {
- if(!uchain || !uball){
+void
+placebc(attach)
+ int attach;
+{
+ if (!uchain || !uball) {
impossible("Where are your chain and ball??");
return;
}
uball->ox = uchain->ox = u.ux;
uball->oy = uchain->oy = u.uy;
- if(attach){
+ if (attach) {
uchain->nobj = fobj;
fobj = uchain;
- if(!carried(uball)){
+ if (!carried(uball)) {
uball->nobj = fobj;
fobj = uball;
}
}
}
-unplacebc(){
- if(!carried(uball)){
+void
+unplacebc()
+{
+ if (!carried(uball)) {
freeobj(uball);
unpobj(uball);
}
@@ -384,67 +419,75 @@ unplacebc(){
unpobj(uchain);
}
-level_tele() {
-register int newlevel;
- if(Teleport_control) {
- char buf[BUFSZ];
-
- do {
- pline("To what level do you want to teleport? [type a number] ");
- getlin(buf);
- } while(!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
- newlevel = atoi(buf);
+void
+level_tele()
+{
+ int newlevel;
+ if (Teleport_control) {
+ char buf[BUFSZ];
+
+ do {
+ pline("To what level do you want to teleport? [type a number] ");
+ getlin(buf);
+ } while (!digit(buf[0]) && (buf[0] != '-' || !digit(buf[1])));
+ newlevel = atoi(buf);
} else {
- newlevel = 5 + rn2(20); /* 5 - 24 */
- if(dlevel == newlevel)
- if(!xdnstair) newlevel--; else newlevel++;
+ newlevel = 5 + rn2(20); /* 5 - 24 */
+ if (dlevel == newlevel)
+ if (!xdnstair)
+ newlevel--;
+ else
+ newlevel++;
}
- if(newlevel >= 30) {
- if(newlevel > MAXLEVEL) newlevel = MAXLEVEL;
- pline("You arrive at the center of the earth ...");
- pline("Unfortunately it is here that hell is located.");
- if(Fire_resistance) {
- pline("But the fire doesn't seem to harm you.");
- } else {
- pline("You burn to a crisp.");
- dlevel = maxdlevel = newlevel;
- killer = "visit to the hell";
- done("burned");
- }
+ if (newlevel >= 30) {
+ if (newlevel > MAXLEVEL)
+ newlevel = MAXLEVEL;
+ pline("You arrive at the center of the earth ...");
+ pline("Unfortunately it is here that hell is located.");
+ if (Fire_resistance) {
+ pline("But the fire doesn't seem to harm you.");
+ } else {
+ pline("You burn to a crisp.");
+ dlevel = maxdlevel = newlevel;
+ killer = "visit to the hell";
+ done("burned");
+ }
}
- if(newlevel < 0) {
- newlevel = 0;
- pline("You are now high above the clouds ...");
- if(Levitation) {
- pline("You float gently down to earth.");
- done("escaped");
- }
- pline("Unfortunately, you don't know how to fly.");
- pline("You fall down a few thousand feet and break your neck.");
- dlevel = 0;
- killer = "fall";
- done("died");
+ if (newlevel < 0) {
+ newlevel = 0;
+ pline("You are now high above the clouds ...");
+ if (Levitation) {
+ pline("You float gently down to earth.");
+ done("escaped");
+ }
+ pline("Unfortunately, you don't know how to fly.");
+ pline("You fall down a few thousand feet and break your neck.");
+ dlevel = 0;
+ killer = "fall";
+ done("died");
}
-
- goto_level(newlevel, FALSE); /* calls done("escaped") if newlevel==0 */
+ goto_level(newlevel, FALSE); /* calls done("escaped") if
+ * newlevel==0 */
}
+void
drown()
{
pline("You fall into a pool!");
pline("You can't swim!");
- if(rn2(3) < u.uluck+2) {
+ if (rn2(3) < u.uluck + 2) {
/* most scrolls become unreadable */
- register struct obj *obj;
+ struct obj *obj;
- for(obj = invent; obj; obj = obj->nobj)
- if(obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
+ for (obj = invent; obj; obj = obj->nobj)
+ if (obj->olet == SCROLL_SYM && rn2(12) > u.uluck)
obj->otyp = SCR_BLANK_PAPER;
/* we should perhaps merge these scrolls ? */
pline("You attempt a teleport spell."); /* utcsri!carroll */
(void) dotele();
- if(levl[u.ux][u.uy].typ != POOL) return;
+ if (levl[u.ux][u.uy].typ != POOL)
+ return;
}
pline("You drown ...");
killer = "pool of water";