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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /hack/hack.u_init.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'hack/hack.u_init.c')
-rw-r--r--hack/hack.u_init.c357
1 files changed, 357 insertions, 0 deletions
diff --git a/hack/hack.u_init.c b/hack/hack.u_init.c
new file mode 100644
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--- /dev/null
+++ b/hack/hack.u_init.c
@@ -0,0 +1,357 @@
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.u_init.c - version 1.0.3 */
+
+#include "hack.h"
+#include <stdio.h>
+#include <signal.h>
+#define Strcpy (void) strcpy
+#define Strcat (void) strcat
+#define UNDEF_TYP 0
+#define UNDEF_SPE '\177'
+extern struct obj *addinv();
+extern char *eos();
+extern char plname[];
+
+struct you zerou;
+char pl_character[PL_CSIZ];
+char *(roles[]) = { /* must all have distinct first letter */
+ /* roles[4] may be changed to -man */
+ "Tourist", "Speleologist", "Fighter", "Knight",
+ "Cave-man", "Wizard"
+};
+#define NR_OF_ROLES SIZE(roles)
+char rolesyms[NR_OF_ROLES + 1]; /* filled by u_init() */
+
+struct trobj {
+ uchar trotyp;
+ schar trspe;
+ char trolet;
+ Bitfield(trquan,6);
+ Bitfield(trknown,1);
+};
+
+#ifdef WIZARD
+struct trobj Extra_objs[] = {
+ { 0, 0, 0, 0, 0 },
+ { 0, 0, 0, 0, 0 }
+};
+#endif WIZARD
+
+struct trobj Cave_man[] = {
+ { MACE, 1, WEAPON_SYM, 1, 1 },
+ { BOW, 1, WEAPON_SYM, 1, 1 },
+ { ARROW, 0, WEAPON_SYM, 25, 1 }, /* quan is variable */
+ { LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
+ { 0, 0, 0, 0, 0}
+};
+
+struct trobj Fighter[] = {
+ { TWO_HANDED_SWORD, 0, WEAPON_SYM, 1, 1 },
+ { RING_MAIL, 0, ARMOR_SYM, 1, 1 },
+ { 0, 0, 0, 0, 0 }
+};
+
+struct trobj Knight[] = {
+ { LONG_SWORD, 0, WEAPON_SYM, 1, 1 },
+ { SPEAR, 2, WEAPON_SYM, 1, 1 },
+ { RING_MAIL, 1, ARMOR_SYM, 1, 1 },
+ { HELMET, 0, ARMOR_SYM, 1, 1 },
+ { SHIELD, 0, ARMOR_SYM, 1, 1 },
+ { PAIR_OF_GLOVES, 0, ARMOR_SYM, 1, 1 },
+ { 0, 0, 0, 0, 0 }
+};
+
+struct trobj Speleologist[] = {
+ { STUDDED_LEATHER_ARMOR, 0, ARMOR_SYM, 1, 1 },
+ { UNDEF_TYP, 0, POTION_SYM, 2, 0 },
+ { FOOD_RATION, 0, FOOD_SYM, 3, 1 },
+ { PICK_AXE, UNDEF_SPE, TOOL_SYM, 1, 0 },
+ { ICE_BOX, 0, TOOL_SYM, 1, 0 },
+ { 0, 0, 0, 0, 0}
+};
+
+struct trobj Tinopener[] = {
+ { CAN_OPENER, 0, TOOL_SYM, 1, 1 },
+ { 0, 0, 0, 0, 0 }
+};
+
+struct trobj Tourist[] = {
+ { UNDEF_TYP, 0, FOOD_SYM, 10, 1 },
+ { POT_EXTRA_HEALING, 0, POTION_SYM, 2, 0 },
+ { EXPENSIVE_CAMERA, 0, TOOL_SYM, 1, 1 },
+ { DART, 2, WEAPON_SYM, 25, 1 }, /* quan is variable */
+ { 0, 0, 0, 0, 0 }
+};
+
+struct trobj Wizard[] = {
+ { ELVEN_CLOAK, 0, ARMOR_SYM, 1, 1 },
+ { UNDEF_TYP, UNDEF_SPE, WAND_SYM, 2, 0 },
+ { UNDEF_TYP, UNDEF_SPE, RING_SYM, 2, 0 },
+ { UNDEF_TYP, UNDEF_SPE, POTION_SYM, 2, 0 },
+ { UNDEF_TYP, UNDEF_SPE, SCROLL_SYM, 3, 0 },
+ { 0, 0, 0, 0, 0 }
+};
+
+u_init(){
+register int i;
+char exper = 'y', pc;
+extern char readchar();
+ if(flags.female) /* should have been set in HACKOPTIONS */
+ roles[4] = "Cave-woman";
+ for(i = 0; i < NR_OF_ROLES; i++)
+ rolesyms[i] = roles[i][0];
+ rolesyms[i] = 0;
+
+ if(pc = pl_character[0]) {
+ if('a' <= pc && pc <= 'z') pc += 'A'-'a';
+ if((i = role_index(pc)) >= 0)
+ goto got_suffix; /* implies experienced */
+ printf("\nUnknown role: %c\n", pc);
+ pl_character[0] = pc = 0;
+ }
+
+ printf("\nAre you an experienced player? [ny] ");
+
+ while(!index("ynYN \n\004", (exper = readchar())))
+ bell();
+ if(exper == '\004') /* Give him an opportunity to get out */
+ end_of_input();
+ printf("%c\n", exper); /* echo */
+ if(index("Nn \n", exper)) {
+ exper = 0;
+ goto beginner;
+ }
+
+ printf("\nTell me what kind of character you are:\n");
+ printf("Are you");
+ for(i = 0; i < NR_OF_ROLES; i++) {
+ printf(" a %s", roles[i]);
+ if(i == 2) /* %% */
+ printf(",\n\t");
+ else if(i < NR_OF_ROLES - 2)
+ printf(",");
+ else if(i == NR_OF_ROLES - 2)
+ printf(" or");
+ }
+ printf("? [%s] ", rolesyms);
+
+ while(pc = readchar()) {
+ if('a' <= pc && pc <= 'z') pc += 'A'-'a';
+ if((i = role_index(pc)) >= 0) {
+ printf("%c\n", pc); /* echo */
+ (void) fflush(stdout); /* should be seen */
+ break;
+ }
+ if(pc == '\n')
+ break;
+ if(pc == '\004') /* Give him the opportunity to get out */
+ end_of_input();
+ bell();
+ }
+ if(pc == '\n')
+ pc = 0;
+
+beginner:
+ if(!pc) {
+ printf("\nI'll choose a character for you.\n");
+ i = rn2(NR_OF_ROLES);
+ pc = rolesyms[i];
+ printf("This game you will be a%s %s.\n",
+ exper ? "n experienced" : "",
+ roles[i]);
+ getret();
+ /* give him some feedback in case mklev takes much time */
+ (void) putchar('\n');
+ (void) fflush(stdout);
+ }
+ if(exper) {
+ roles[i][0] = pc;
+ }
+
+got_suffix:
+
+ (void) strncpy(pl_character, roles[i], PL_CSIZ-1);
+ pl_character[PL_CSIZ-1] = 0;
+ flags.beginner = 1;
+ u = zerou;
+ u.usym = '@';
+ u.ulevel = 1;
+ init_uhunger();
+#ifdef QUEST
+ u.uhorizon = 6;
+#endif QUEST
+ uarm = uarm2 = uarmh = uarms = uarmg = uwep = uball = uchain =
+ uleft = uright = 0;
+
+ switch(pc) {
+ case 'c':
+ case 'C':
+ Cave_man[2].trquan = 12 + rnd(9)*rnd(9);
+ u.uhp = u.uhpmax = 16;
+ u.ustr = u.ustrmax = 18;
+ ini_inv(Cave_man);
+ break;
+ case 't':
+ case 'T':
+ Tourist[3].trquan = 20 + rnd(20);
+ u.ugold = u.ugold0 = rnd(1000);
+ u.uhp = u.uhpmax = 10;
+ u.ustr = u.ustrmax = 8;
+ ini_inv(Tourist);
+ if(!rn2(25)) ini_inv(Tinopener);
+ break;
+ case 'w':
+ case 'W':
+ for(i=1; i<=4; i++) if(!rn2(5))
+ Wizard[i].trquan += rn2(3) - 1;
+ u.uhp = u.uhpmax = 15;
+ u.ustr = u.ustrmax = 16;
+ ini_inv(Wizard);
+ break;
+ case 's':
+ case 'S':
+ Fast = INTRINSIC;
+ Stealth = INTRINSIC;
+ u.uhp = u.uhpmax = 12;
+ u.ustr = u.ustrmax = 10;
+ ini_inv(Speleologist);
+ if(!rn2(10)) ini_inv(Tinopener);
+ break;
+ case 'k':
+ case 'K':
+ u.uhp = u.uhpmax = 12;
+ u.ustr = u.ustrmax = 10;
+ ini_inv(Knight);
+ break;
+ case 'f':
+ case 'F':
+ u.uhp = u.uhpmax = 14;
+ u.ustr = u.ustrmax = 17;
+ ini_inv(Fighter);
+ break;
+ default: /* impossible */
+ u.uhp = u.uhpmax = 12;
+ u.ustr = u.ustrmax = 16;
+ }
+ find_ac();
+ if(!rn2(20)) {
+ register int d = rn2(7) - 2; /* biased variation */
+ u.ustr += d;
+ u.ustrmax += d;
+ }
+
+#ifdef WIZARD
+ if(wizard) wiz_inv();
+#endif WIZARD
+
+ /* make sure he can carry all he has - especially for T's */
+ while(inv_weight() > 0 && u.ustr < 118)
+ u.ustr++, u.ustrmax++;
+}
+
+ini_inv(trop) register struct trobj *trop; {
+register struct obj *obj;
+extern struct obj *mkobj();
+ while(trop->trolet) {
+ obj = mkobj(trop->trolet);
+ obj->known = trop->trknown;
+ /* not obj->dknown = 1; - let him look at it at least once */
+ obj->cursed = 0;
+ if(obj->olet == WEAPON_SYM){
+ obj->quan = trop->trquan;
+ trop->trquan = 1;
+ }
+ if(trop->trspe != UNDEF_SPE)
+ obj->spe = trop->trspe;
+ if(trop->trotyp != UNDEF_TYP)
+ obj->otyp = trop->trotyp;
+ else
+ if(obj->otyp == WAN_WISHING) /* gitpyr!robert */
+ obj->otyp = WAN_DEATH;
+ obj->owt = weight(obj); /* defined after setting otyp+quan */
+ obj = addinv(obj);
+ if(obj->olet == ARMOR_SYM){
+ switch(obj->otyp){
+ case SHIELD:
+ if(!uarms) setworn(obj, W_ARMS);
+ break;
+ case HELMET:
+ if(!uarmh) setworn(obj, W_ARMH);
+ break;
+ case PAIR_OF_GLOVES:
+ if(!uarmg) setworn(obj, W_ARMG);
+ break;
+ case ELVEN_CLOAK:
+ if(!uarm2)
+ setworn(obj, W_ARM);
+ break;
+ default:
+ if(!uarm) setworn(obj, W_ARM);
+ }
+ }
+ if(obj->olet == WEAPON_SYM)
+ if(!uwep) setuwep(obj);
+#ifndef PYRAMID_BUG
+ if(--trop->trquan) continue; /* make a similar object */
+#else
+ if(trop->trquan) { /* check if zero first */
+ --trop->trquan;
+ if(trop->trquan)
+ continue; /* make a similar object */
+ }
+#endif PYRAMID_BUG
+ trop++;
+ }
+}
+
+#ifdef WIZARD
+wiz_inv(){
+register struct trobj *trop = &Extra_objs[0];
+extern char *getenv();
+register char *ep = getenv("INVENT");
+register int type;
+ while(ep && *ep) {
+ type = atoi(ep);
+ ep = index(ep, ',');
+ if(ep) while(*ep == ',' || *ep == ' ') ep++;
+ if(type <= 0 || type > NROFOBJECTS) continue;
+ trop->trotyp = type;
+ trop->trolet = objects[type].oc_olet;
+ trop->trspe = 4;
+ trop->trknown = 1;
+ trop->trquan = 1;
+ ini_inv(trop);
+ }
+ /* give him a wand of wishing by default */
+ trop->trotyp = WAN_WISHING;
+ trop->trolet = WAND_SYM;
+ trop->trspe = 20;
+ trop->trknown = 1;
+ trop->trquan = 1;
+ ini_inv(trop);
+}
+#endif WIZARD
+
+plnamesuffix() {
+register char *p;
+ if(p = rindex(plname, '-')) {
+ *p = 0;
+ pl_character[0] = p[1];
+ pl_character[1] = 0;
+ if(!plname[0]) {
+ askname();
+ plnamesuffix();
+ }
+ }
+}
+
+role_index(pc)
+char pc;
+{ /* must be called only from u_init() */
+ /* so that rolesyms[] is defined */
+ register char *cp;
+
+ if(cp = index(rolesyms, pc))
+ return(cp - rolesyms);
+ return(-1);
+}