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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /hack/hack.vault.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'hack/hack.vault.c')
-rw-r--r--hack/hack.vault.c259
1 files changed, 259 insertions, 0 deletions
diff --git a/hack/hack.vault.c b/hack/hack.vault.c
new file mode 100644
index 00000000..a82c9f9a
--- /dev/null
+++ b/hack/hack.vault.c
@@ -0,0 +1,259 @@
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.vault.c - version 1.0.2 */
+
+#include "hack.h"
+#ifdef QUEST
+setgd(/* mtmp */) /* struct monst *mtmp; */ {}
+gd_move() { return(2); }
+gddead(mtmp) struct monst *mtmp; {}
+replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
+invault(){}
+
+#else
+
+
+#include "def.mkroom.h"
+extern struct monst *makemon();
+#define FCSIZ (ROWNO+COLNO)
+struct fakecorridor {
+ xchar fx,fy,ftyp;
+};
+
+struct egd {
+ int fcbeg, fcend; /* fcend: first unused pos */
+ xchar gdx, gdy; /* goal of guard's walk */
+ unsigned gddone:1;
+ struct fakecorridor fakecorr[FCSIZ];
+};
+
+static struct permonst pm_guard =
+ { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
+
+static struct monst *guard;
+static int gdlevel;
+#define EGD ((struct egd *)(&(guard->mextra[0])))
+
+static
+restfakecorr()
+{
+ register fcx,fcy,fcbeg;
+ register struct rm *crm;
+
+ while((fcbeg = EGD->fcbeg) < EGD->fcend) {
+ fcx = EGD->fakecorr[fcbeg].fx;
+ fcy = EGD->fakecorr[fcbeg].fy;
+ if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
+ m_at(fcx,fcy))
+ return;
+ crm = &levl[fcx][fcy];
+ crm->typ = EGD->fakecorr[fcbeg].ftyp;
+ if(!crm->typ) crm->seen = 0;
+ newsym(fcx,fcy);
+ EGD->fcbeg++;
+ }
+ /* it seems he left the corridor - let the guard disappear */
+ mondead(guard);
+ guard = 0;
+}
+
+static
+goldincorridor()
+{
+ register int fci;
+
+ for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
+ if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
+ return(1);
+ return(0);
+}
+
+setgd(){
+register struct monst *mtmp;
+ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
+ guard = mtmp;
+ gdlevel = dlevel;
+ return;
+ }
+ guard = 0;
+}
+
+invault(){
+register tmp = inroom(u.ux, u.uy);
+ if(tmp < 0 || rooms[tmp].rtype != VAULT) {
+ u.uinvault = 0;
+ return;
+ }
+ if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
+ char buf[BUFSZ];
+ register x,y,dd,gx,gy;
+
+ /* first find the goal for the guard */
+ for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
+ for(y = u.uy-dd; y <= u.uy+dd; y++) {
+ if(y < 0 || y > ROWNO-1) continue;
+ for(x = u.ux-dd; x <= u.ux+dd; x++) {
+ if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
+ x = u.ux+dd;
+ if(x < 0 || x > COLNO-1) continue;
+ if(levl[x][y].typ == CORR) goto fnd;
+ }
+ }
+ }
+ impossible("Not a single corridor on this level??");
+ tele();
+ return;
+fnd:
+ gx = x; gy = y;
+
+ /* next find a good place for a door in the wall */
+ x = u.ux; y = u.uy;
+ while(levl[x][y].typ == ROOM) {
+ register int dx,dy;
+
+ dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
+ dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
+ if(abs(gx-x) >= abs(gy-y))
+ x += dx;
+ else
+ y += dy;
+ }
+
+ /* make something interesting happen */
+ if(!(guard = makemon(&pm_guard,x,y))) return;
+ guard->isgd = guard->mpeaceful = 1;
+ EGD->gddone = 0;
+ gdlevel = dlevel;
+ if(!cansee(guard->mx, guard->my)) {
+ mondead(guard);
+ guard = 0;
+ return;
+ }
+
+ pline("Suddenly one of the Vault's guards enters!");
+ pmon(guard);
+ do {
+ pline("\"Hello stranger, who are you?\" - ");
+ getlin(buf);
+ } while (!letter(buf[0]));
+
+ if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
+ pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
+ mondead(guard);
+ guard = 0;
+ return;
+ }
+ clrlin();
+ pline("\"I don't know you.\"");
+ if(!u.ugold)
+ pline("\"Please follow me.\"");
+ else {
+ pline("\"Most likely all that gold was stolen from this vault.\"");
+ pline("\"Please drop your gold (say d$ ) and follow me.\"");
+ }
+ EGD->gdx = gx;
+ EGD->gdy = gy;
+ EGD->fcbeg = 0;
+ EGD->fakecorr[0].fx = x;
+ EGD->fakecorr[0].fy = y;
+ EGD->fakecorr[0].ftyp = levl[x][y].typ;
+ levl[x][y].typ = DOOR;
+ EGD->fcend = 1;
+ }
+}
+
+gd_move(){
+register int x,y,dx,dy,gx,gy,nx,ny,typ;
+register struct fakecorridor *fcp;
+register struct rm *crm;
+ if(!guard || gdlevel != dlevel){
+ impossible("Where is the guard?");
+ return(2); /* died */
+ }
+ if(u.ugold || goldincorridor())
+ return(0); /* didnt move */
+ if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
+ restfakecorr();
+ return(0); /* didnt move */
+ }
+ x = guard->mx;
+ y = guard->my;
+ /* look around (hor & vert only) for accessible places */
+ for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
+ if(nx == x || ny == y) if(nx != x || ny != y)
+ if(isok(nx,ny))
+ if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
+ register int i;
+ for(i = EGD->fcbeg; i < EGD->fcend; i++)
+ if(EGD->fakecorr[i].fx == nx &&
+ EGD->fakecorr[i].fy == ny)
+ goto nextnxy;
+ if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
+ goto nextnxy;
+ /* seems we found a good place to leave him alone */
+ EGD->gddone = 1;
+ if(ACCESSIBLE(typ)) goto newpos;
+ crm->typ = (typ == SCORR) ? CORR : DOOR;
+ goto proceed;
+ }
+ nextnxy: ;
+ }
+ nx = x;
+ ny = y;
+ gx = EGD->gdx;
+ gy = EGD->gdy;
+ dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
+ dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
+ if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
+
+ while((typ = (crm = &levl[nx][ny])->typ) != 0) {
+ /* in view of the above we must have IS_WALL(typ) or typ == POOL */
+ /* must be a wall here */
+ if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
+ ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
+ crm->typ = DOOR;
+ goto proceed;
+ }
+ if(dy && nx != x) {
+ nx = x; ny = y+dy;
+ continue;
+ }
+ if(dx && ny != y) {
+ ny = y; nx = x+dx; dy = 0;
+ continue;
+ }
+ /* I don't like this, but ... */
+ crm->typ = DOOR;
+ goto proceed;
+ }
+ crm->typ = CORR;
+proceed:
+ if(cansee(nx,ny)) {
+ mnewsym(nx,ny);
+ prl(nx,ny);
+ }
+ fcp = &(EGD->fakecorr[EGD->fcend]);
+ if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
+ fcp->fx = nx;
+ fcp->fy = ny;
+ fcp->ftyp = typ;
+newpos:
+ if(EGD->gddone) nx = ny = 0;
+ guard->mx = nx;
+ guard->my = ny;
+ pmon(guard);
+ restfakecorr();
+ return(1);
+}
+
+gddead(){
+ guard = 0;
+}
+
+replgd(mtmp,mtmp2)
+register struct monst *mtmp, *mtmp2;
+{
+ if(mtmp == guard)
+ guard = mtmp2;
+}
+
+#endif QUEST