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authorchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
committerchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
commit84e7d0704483ce39bbdeacd5e676168db6fa664f (patch)
treef9ffeffa1a4342e749494bc3f5618552435839af /hack/hack.vault.c
parentf73f1009084e75624e3bc00fef9cf4749de80dcc (diff)
downloadbsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.gz
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WARNsify...
Diffstat (limited to 'hack/hack.vault.c')
-rw-r--r--hack/hack.vault.c378
1 files changed, 217 insertions, 161 deletions
diff --git a/hack/hack.vault.c b/hack/hack.vault.c
index 4564d974..8717674f 100644
--- a/hack/hack.vault.c
+++ b/hack/hack.vault.c
@@ -1,59 +1,82 @@
+/* $NetBSD: hack.vault.c,v 1.4 1997/10/19 16:59:23 christos Exp $ */
+
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char rcsid[] = "$NetBSD: hack.vault.c,v 1.3 1995/03/23 08:31:59 cgd Exp $";
-#endif /* not lint */
+__RCSID("$NetBSD: hack.vault.c,v 1.4 1997/10/19 16:59:23 christos Exp $");
+#endif /* not lint */
-#include "hack.h"
+#include "hack.h"
+#include "extern.h"
#ifdef QUEST
-setgd(/* mtmp */) /* struct monst *mtmp; */ {}
-gd_move() { return(2); }
-gddead(mtmp) struct monst *mtmp; {}
-replgd(mtmp,mtmp2) struct monst *mtmp, *mtmp2; {}
-invault(){}
+void
+setgd( /* mtmp */ )
+{ /* struct monst *mtmp; */
+}
+int
+gd_move() {
+ return (2);
+}
+void
+gddead()
+{
+}
+void
+replgd(mtmp, mtmp2)
+ struct monst *mtmp, *mtmp2;
+{
+}
+void
+invault()
+{
+}
#else
#include "def.mkroom.h"
-extern struct monst *makemon();
#define FCSIZ (ROWNO+COLNO)
struct fakecorridor {
- xchar fx,fy,ftyp;
+ xchar fx, fy, ftyp;
};
struct egd {
- int fcbeg, fcend; /* fcend: first unused pos */
- xchar gdx, gdy; /* goal of guard's walk */
- unsigned gddone:1;
+ int fcbeg, fcend; /* fcend: first unused pos */
+ xchar gdx, gdy; /* goal of guard's walk */
+ unsigned gddone:1;
struct fakecorridor fakecorr[FCSIZ];
};
static struct permonst pm_guard =
- { "guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd) };
+{"guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd)};
static struct monst *guard;
-static int gdlevel;
+static int gdlevel;
#define EGD ((struct egd *)(&(guard->mextra[0])))
-static
+static void restfakecorr __P((void));
+static int goldincorridor __P((void));
+
+static void
restfakecorr()
{
- register fcx,fcy,fcbeg;
- register struct rm *crm;
+ int fcx, fcy, fcbeg;
+ struct rm *crm;
- while((fcbeg = EGD->fcbeg) < EGD->fcend) {
+ while ((fcbeg = EGD->fcbeg) < EGD->fcend) {
fcx = EGD->fakecorr[fcbeg].fx;
fcy = EGD->fakecorr[fcbeg].fy;
- if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) ||
- m_at(fcx,fcy))
+ if ((u.ux == fcx && u.uy == fcy) || cansee(fcx, fcy) ||
+ m_at(fcx, fcy))
return;
crm = &levl[fcx][fcy];
crm->typ = EGD->fakecorr[fcbeg].ftyp;
- if(!crm->typ) crm->seen = 0;
- newsym(fcx,fcy);
+ if (!crm->typ)
+ crm->seen = 0;
+ newsym(fcx, fcy);
EGD->fcbeg++;
}
/* it seems he left the corridor - let the guard disappear */
@@ -61,169 +84,197 @@ restfakecorr()
guard = 0;
}
-static
+static int
goldincorridor()
{
- register int fci;
+ int fci;
- for(fci = EGD->fcbeg; fci < EGD->fcend; fci++)
- if(g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
- return(1);
- return(0);
+ for (fci = EGD->fcbeg; fci < EGD->fcend; fci++)
+ if (g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
+ return (1);
+ return (0);
}
-setgd(){
-register struct monst *mtmp;
- for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->isgd){
- guard = mtmp;
- gdlevel = dlevel;
- return;
- }
+void
+setgd()
+{
+ struct monst *mtmp;
+ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
+ if (mtmp->isgd) {
+ guard = mtmp;
+ gdlevel = dlevel;
+ return;
+ }
guard = 0;
}
-invault(){
-register tmp = inroom(u.ux, u.uy);
- if(tmp < 0 || rooms[tmp].rtype != VAULT) {
- u.uinvault = 0;
- return;
- }
- if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
- char buf[BUFSZ];
- register x,y,dd,gx,gy;
-
- /* first find the goal for the guard */
- for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
- for(y = u.uy-dd; y <= u.uy+dd; y++) {
- if(y < 0 || y > ROWNO-1) continue;
- for(x = u.ux-dd; x <= u.ux+dd; x++) {
- if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd)
- x = u.ux+dd;
- if(x < 0 || x > COLNO-1) continue;
- if(levl[x][y].typ == CORR) goto fnd;
- }
- }
+void
+invault()
+{
+ int tmp = inroom(u.ux, u.uy);
+ if (tmp < 0 || rooms[tmp].rtype != VAULT) {
+ u.uinvault = 0;
+ return;
}
- impossible("Not a single corridor on this level??");
- tele();
- return;
-fnd:
- gx = x; gy = y;
+ if (++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
+ char buf[BUFSZ];
+ int x, y, dd, gx, gy;
- /* next find a good place for a door in the wall */
- x = u.ux; y = u.uy;
- while(levl[x][y].typ == ROOM) {
- register int dx,dy;
+ /* first find the goal for the guard */
+ for (dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
+ for (y = u.uy - dd; y <= u.uy + dd; y++) {
+ if (y < 0 || y > ROWNO - 1)
+ continue;
+ for (x = u.ux - dd; x <= u.ux + dd; x++) {
+ if (y != u.uy - dd && y != u.uy + dd && x != u.ux - dd)
+ x = u.ux + dd;
+ if (x < 0 || x > COLNO - 1)
+ continue;
+ if (levl[x][y].typ == CORR)
+ goto fnd;
+ }
+ }
+ }
+ impossible("Not a single corridor on this level??");
+ tele();
+ return;
+fnd:
+ gx = x;
+ gy = y;
- dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
- dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
- if(abs(gx-x) >= abs(gy-y))
- x += dx;
- else
- y += dy;
- }
+ /* next find a good place for a door in the wall */
+ x = u.ux;
+ y = u.uy;
+ while (levl[x][y].typ == ROOM) {
+ int dx, dy;
- /* make something interesting happen */
- if(!(guard = makemon(&pm_guard,x,y))) return;
- guard->isgd = guard->mpeaceful = 1;
- EGD->gddone = 0;
- gdlevel = dlevel;
- if(!cansee(guard->mx, guard->my)) {
- mondead(guard);
- guard = 0;
- return;
- }
+ dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
+ dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
+ if (abs(gx - x) >= abs(gy - y))
+ x += dx;
+ else
+ y += dy;
+ }
- pline("Suddenly one of the Vault's guards enters!");
- pmon(guard);
- do {
- pline("\"Hello stranger, who are you?\" - ");
- getlin(buf);
- } while (!letter(buf[0]));
+ /* make something interesting happen */
+ if (!(guard = makemon(&pm_guard, x, y)))
+ return;
+ guard->isgd = guard->mpeaceful = 1;
+ EGD->gddone = 0;
+ gdlevel = dlevel;
+ if (!cansee(guard->mx, guard->my)) {
+ mondead(guard);
+ guard = 0;
+ return;
+ }
+ pline("Suddenly one of the Vault's guards enters!");
+ pmon(guard);
+ do {
+ pline("\"Hello stranger, who are you?\" - ");
+ getlin(buf);
+ } while (!letter(buf[0]));
- if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
- pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
- mondead(guard);
- guard = 0;
- return;
- }
- clrlin();
- pline("\"I don't know you.\"");
- if(!u.ugold)
- pline("\"Please follow me.\"");
- else {
- pline("\"Most likely all that gold was stolen from this vault.\"");
- pline("\"Please drop your gold (say d$ ) and follow me.\"");
+ if (!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
+ pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
+ mondead(guard);
+ guard = 0;
+ return;
+ }
+ clrlin();
+ pline("\"I don't know you.\"");
+ if (!u.ugold)
+ pline("\"Please follow me.\"");
+ else {
+ pline("\"Most likely all that gold was stolen from this vault.\"");
+ pline("\"Please drop your gold (say d$ ) and follow me.\"");
+ }
+ EGD->gdx = gx;
+ EGD->gdy = gy;
+ EGD->fcbeg = 0;
+ EGD->fakecorr[0].fx = x;
+ EGD->fakecorr[0].fy = y;
+ EGD->fakecorr[0].ftyp = levl[x][y].typ;
+ levl[x][y].typ = DOOR;
+ EGD->fcend = 1;
}
- EGD->gdx = gx;
- EGD->gdy = gy;
- EGD->fcbeg = 0;
- EGD->fakecorr[0].fx = x;
- EGD->fakecorr[0].fy = y;
- EGD->fakecorr[0].ftyp = levl[x][y].typ;
- levl[x][y].typ = DOOR;
- EGD->fcend = 1;
- }
}
-gd_move(){
-register int x,y,dx,dy,gx,gy,nx,ny,typ;
-register struct fakecorridor *fcp;
-register struct rm *crm;
- if(!guard || gdlevel != dlevel){
+int
+gd_move()
+{
+ int x, y, dx, dy, gx, gy, nx, ny, typ;
+ struct fakecorridor *fcp;
+ struct rm *crm;
+ if (!guard || gdlevel != dlevel) {
impossible("Where is the guard?");
- return(2); /* died */
+ return (2); /* died */
}
- if(u.ugold || goldincorridor())
- return(0); /* didnt move */
- if(dist(guard->mx,guard->my) > 1 || EGD->gddone) {
+ if (u.ugold || goldincorridor())
+ return (0); /* didnt move */
+ if (dist(guard->mx, guard->my) > 1 || EGD->gddone) {
restfakecorr();
- return(0); /* didnt move */
+ return (0); /* didnt move */
}
x = guard->mx;
y = guard->my;
/* look around (hor & vert only) for accessible places */
- for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) {
- if(nx == x || ny == y) if(nx != x || ny != y)
- if(isok(nx,ny))
- if(!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
- register int i;
- for(i = EGD->fcbeg; i < EGD->fcend; i++)
- if(EGD->fakecorr[i].fx == nx &&
- EGD->fakecorr[i].fy == ny)
- goto nextnxy;
- if((i = inroom(nx,ny)) >= 0 && rooms[i].rtype == VAULT)
- goto nextnxy;
- /* seems we found a good place to leave him alone */
- EGD->gddone = 1;
- if(ACCESSIBLE(typ)) goto newpos;
- crm->typ = (typ == SCORR) ? CORR : DOOR;
- goto proceed;
- }
- nextnxy: ;
- }
+ for (nx = x - 1; nx <= x + 1; nx++)
+ for (ny = y - 1; ny <= y + 1; ny++) {
+ if (nx == x || ny == y)
+ if (nx != x || ny != y)
+ if (isok(nx, ny))
+ if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
+ int i;
+ for (i = EGD->fcbeg; i < EGD->fcend; i++)
+ if (EGD->fakecorr[i].fx == nx &&
+ EGD->fakecorr[i].fy == ny)
+ goto nextnxy;
+ if ((i = inroom(nx, ny)) >= 0 && rooms[i].rtype == VAULT)
+ goto nextnxy;
+ /*
+ * seems we found a
+ * good place to
+ * leave him alone
+ */
+ EGD->gddone = 1;
+ if (ACCESSIBLE(typ))
+ goto newpos;
+ crm->typ = (typ == SCORR) ? CORR : DOOR;
+ goto proceed;
+ }
+ nextnxy: ;
+ }
nx = x;
ny = y;
gx = EGD->gdx;
gy = EGD->gdy;
dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
- if(abs(gx-x) >= abs(gy-y)) nx += dx; else ny += dy;
+ if (abs(gx - x) >= abs(gy - y))
+ nx += dx;
+ else
+ ny += dy;
- while((typ = (crm = &levl[nx][ny])->typ) != 0) {
- /* in view of the above we must have IS_WALL(typ) or typ == POOL */
- /* must be a wall here */
- if(isok(nx+nx-x,ny+ny-y) && typ != POOL &&
- ZAP_POS(levl[nx+nx-x][ny+ny-y].typ)){
+ while ((typ = (crm = &levl[nx][ny])->typ) != 0) {
+ /*
+ * in view of the above we must have IS_WALL(typ) or typ ==
+ * POOL
+ */
+ /* must be a wall here */
+ if (isok(nx + nx - x, ny + ny - y) && typ != POOL &&
+ ZAP_POS(levl[nx + nx - x][ny + ny - y].typ)) {
crm->typ = DOOR;
goto proceed;
}
- if(dy && nx != x) {
- nx = x; ny = y+dy;
+ if (dy && nx != x) {
+ nx = x;
+ ny = y + dy;
continue;
}
- if(dx && ny != y) {
- ny = y; nx = x+dx; dy = 0;
+ if (dx && ny != y) {
+ ny = y;
+ nx = x + dx;
+ dy = 0;
continue;
}
/* I don't like this, but ... */
@@ -232,33 +283,38 @@ register struct rm *crm;
}
crm->typ = CORR;
proceed:
- if(cansee(nx,ny)) {
- mnewsym(nx,ny);
- prl(nx,ny);
+ if (cansee(nx, ny)) {
+ mnewsym(nx, ny);
+ prl(nx, ny);
}
fcp = &(EGD->fakecorr[EGD->fcend]);
- if(EGD->fcend++ == FCSIZ) panic("fakecorr overflow");
+ if (EGD->fcend++ == FCSIZ)
+ panic("fakecorr overflow");
fcp->fx = nx;
fcp->fy = ny;
fcp->ftyp = typ;
newpos:
- if(EGD->gddone) nx = ny = 0;
+ if (EGD->gddone)
+ nx = ny = 0;
guard->mx = nx;
guard->my = ny;
pmon(guard);
restfakecorr();
- return(1);
+ return (1);
}
-gddead(){
+void
+gddead()
+{
guard = 0;
}
-replgd(mtmp,mtmp2)
-register struct monst *mtmp, *mtmp2;
+void
+replgd(mtmp, mtmp2)
+ struct monst *mtmp, *mtmp2;
{
- if(mtmp == guard)
+ if (mtmp == guard)
guard = mtmp2;
}
-#endif QUEST
+#endif /* QUEST */