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authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /hack/hack.zap.c
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
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initial import of 386bsd-0.1 sources
Diffstat (limited to 'hack/hack.zap.c')
-rw-r--r--hack/hack.zap.c642
1 files changed, 642 insertions, 0 deletions
diff --git a/hack/hack.zap.c b/hack/hack.zap.c
new file mode 100644
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--- /dev/null
+++ b/hack/hack.zap.c
@@ -0,0 +1,642 @@
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* hack.zap.c - version 1.0.3 */
+
+#include "hack.h"
+
+extern struct obj *mkobj_at();
+extern struct monst *makemon(), *mkmon_at(), youmonst;
+struct monst *bhit();
+char *exclam();
+
+char *fl[]= {
+ "magic missile",
+ "bolt of fire",
+ "sleep ray",
+ "bolt of cold",
+ "death ray"
+};
+
+/* Routines for IMMEDIATE wands. */
+/* bhitm: monster mtmp was hit by the effect of wand otmp */
+bhitm(mtmp, otmp)
+register struct monst *mtmp;
+register struct obj *otmp;
+{
+ wakeup(mtmp);
+ switch(otmp->otyp) {
+ case WAN_STRIKING:
+ if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
+ register int tmp = d(2,12);
+ hit("wand", mtmp, exclam(tmp));
+ mtmp->mhp -= tmp;
+ if(mtmp->mhp < 1) killed(mtmp);
+ } else miss("wand", mtmp);
+ break;
+ case WAN_SLOW_MONSTER:
+ mtmp->mspeed = MSLOW;
+ break;
+ case WAN_SPEED_MONSTER:
+ mtmp->mspeed = MFAST;
+ break;
+ case WAN_UNDEAD_TURNING:
+ if(index(UNDEAD,mtmp->data->mlet)) {
+ mtmp->mhp -= rnd(8);
+ if(mtmp->mhp < 1) killed(mtmp);
+ else mtmp->mflee = 1;
+ }
+ break;
+ case WAN_POLYMORPH:
+ if( newcham(mtmp,&mons[rn2(CMNUM)]) )
+ objects[otmp->otyp].oc_name_known = 1;
+ break;
+ case WAN_CANCELLATION:
+ mtmp->mcan = 1;
+ break;
+ case WAN_TELEPORTATION:
+ rloc(mtmp);
+ break;
+ case WAN_MAKE_INVISIBLE:
+ mtmp->minvis = 1;
+ break;
+#ifdef WAN_PROBING
+ case WAN_PROBING:
+ mstatusline(mtmp);
+ break;
+#endif WAN_PROBING
+ default:
+ impossible("What an interesting wand (%u)", otmp->otyp);
+ }
+}
+
+bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
+register struct obj *obj, *otmp; /* returns TRUE if sth was done */
+{
+ register int res = TRUE;
+
+ if(obj == uball || obj == uchain)
+ res = FALSE;
+ else
+ switch(otmp->otyp) {
+ case WAN_POLYMORPH:
+ /* preserve symbol and quantity, but turn rocks into gems */
+ mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
+ ? GEM_SYM : obj->olet,
+ obj->ox, obj->oy) -> quan = obj->quan;
+ delobj(obj);
+ break;
+ case WAN_STRIKING:
+ if(obj->otyp == ENORMOUS_ROCK)
+ fracture_rock(obj);
+ else
+ res = FALSE;
+ break;
+ case WAN_CANCELLATION:
+ if(obj->spe && obj->olet != AMULET_SYM) {
+ obj->known = 0;
+ obj->spe = 0;
+ }
+ break;
+ case WAN_TELEPORTATION:
+ rloco(obj);
+ break;
+ case WAN_MAKE_INVISIBLE:
+ obj->oinvis = 1;
+ break;
+ case WAN_UNDEAD_TURNING:
+ res = revive(obj);
+ break;
+ case WAN_SLOW_MONSTER: /* no effect on objects */
+ case WAN_SPEED_MONSTER:
+#ifdef WAN_PROBING
+ case WAN_PROBING:
+#endif WAN_PROBING
+ res = FALSE;
+ break;
+ default:
+ impossible("What an interesting wand (%u)", otmp->otyp);
+ }
+ return(res);
+}
+
+dozap()
+{
+ register struct obj *obj;
+ xchar zx,zy;
+
+ obj = getobj("/", "zap");
+ if(!obj) return(0);
+ if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
+ pline("Nothing Happens.");
+ return(1);
+ }
+ if(obj->spe == 0)
+ pline("You wrest one more spell from the worn-out wand.");
+ if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
+ return(1); /* make him pay for knowing !NODIR */
+ obj->spe--;
+ if(objects[obj->otyp].bits & IMMEDIATE) {
+ if(u.uswallow)
+ bhitm(u.ustuck, obj);
+ else if(u.dz) {
+ if(u.dz > 0) {
+ register struct obj *otmp = o_at(u.ux, u.uy);
+ if(otmp)
+ (void) bhito(otmp, obj);
+ }
+ } else
+ (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
+ } else {
+ switch(obj->otyp){
+ case WAN_LIGHT:
+ litroom(TRUE);
+ break;
+ case WAN_SECRET_DOOR_DETECTION:
+ if(!findit()) return(1);
+ break;
+ case WAN_CREATE_MONSTER:
+ { register int cnt = 1;
+ if(!rn2(23)) cnt += rn2(7) + 1;
+ while(cnt--)
+ (void) makemon((struct permonst *) 0, u.ux, u.uy);
+ }
+ break;
+ case WAN_WISHING:
+ { char buf[BUFSZ];
+ register struct obj *otmp;
+ extern struct obj *readobjnam(), *addinv();
+ if(u.uluck + rn2(5) < 0) {
+ pline("Unfortunately, nothing happens.");
+ break;
+ }
+ pline("You may wish for an object. What do you want? ");
+ getlin(buf);
+ if(buf[0] == '\033') buf[0] = 0;
+ otmp = readobjnam(buf);
+ otmp = addinv(otmp);
+ prinv(otmp);
+ break;
+ }
+ case WAN_DIGGING:
+ /* Original effect (approximately):
+ * from CORR: dig until we pierce a wall
+ * from ROOM: piece wall and dig until we reach
+ * an ACCESSIBLE place.
+ * Currently: dig for digdepth positions;
+ * also down on request of Lennart Augustsson.
+ */
+ { register struct rm *room;
+ register int digdepth;
+ if(u.uswallow) {
+ register struct monst *mtmp = u.ustuck;
+
+ pline("You pierce %s's stomach wall!",
+ monnam(mtmp));
+ mtmp->mhp = 1; /* almost dead */
+ unstuck(mtmp);
+ mnexto(mtmp);
+ break;
+ }
+ if(u.dz) {
+ if(u.dz < 0) {
+ pline("You loosen a rock from the ceiling.");
+ pline("It falls on your head!");
+ losehp(1, "falling rock");
+ mksobj_at(ROCK, u.ux, u.uy);
+ fobj->quan = 1;
+ stackobj(fobj);
+ if(Invisible) newsym(u.ux, u.uy);
+ } else {
+ dighole();
+ }
+ break;
+ }
+ zx = u.ux+u.dx;
+ zy = u.uy+u.dy;
+ digdepth = 8 + rn2(18);
+ Tmp_at(-1, '*'); /* open call */
+ while(--digdepth >= 0) {
+ if(!isok(zx,zy)) break;
+ room = &levl[zx][zy];
+ Tmp_at(zx,zy);
+ if(!xdnstair){
+ if(zx < 3 || zx > COLNO-3 ||
+ zy < 3 || zy > ROWNO-3)
+ break;
+ if(room->typ == HWALL ||
+ room->typ == VWALL){
+ room->typ = ROOM;
+ break;
+ }
+ } else
+ if(room->typ == HWALL || room->typ == VWALL ||
+ room->typ == SDOOR || room->typ == LDOOR){
+ room->typ = DOOR;
+ digdepth -= 2;
+ } else
+ if(room->typ == SCORR || !room->typ) {
+ room->typ = CORR;
+ digdepth--;
+ }
+ mnewsym(zx,zy);
+ zx += u.dx;
+ zy += u.dy;
+ }
+ mnewsym(zx,zy); /* not always necessary */
+ Tmp_at(-1,-1); /* closing call */
+ break;
+ }
+ default:
+ buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
+ u.ux, u.uy, u.dx, u.dy);
+ break;
+ }
+ if(!objects[obj->otyp].oc_name_known) {
+ objects[obj->otyp].oc_name_known = 1;
+ more_experienced(0,10);
+ }
+ }
+ return(1);
+}
+
+char *
+exclam(force)
+register int force;
+{
+ /* force == 0 occurs e.g. with sleep ray */
+ /* note that large force is usual with wands so that !! would
+ require information about hand/weapon/wand */
+ return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
+}
+
+hit(str,mtmp,force)
+register char *str;
+register struct monst *mtmp;
+register char *force; /* usually either "." or "!" */
+{
+ if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
+ else pline("The %s hits %s%s", str, monnam(mtmp), force);
+}
+
+miss(str,mtmp)
+register char *str;
+register struct monst *mtmp;
+{
+ if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
+ else pline("The %s misses %s.",str,monnam(mtmp));
+}
+
+/* bhit: called when a weapon is thrown (sym = obj->olet) or when an
+ IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
+ range or when a monster is hit; the monster is returned, and bhitpos
+ is set to the final position of the weapon thrown; the ray of a wand
+ may affect several objects and monsters on its path - for each of
+ these an argument function is called. */
+/* check !u.uswallow before calling bhit() */
+
+struct monst *
+bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
+register int ddx,ddy,range; /* direction and range */
+char sym; /* symbol displayed on path */
+int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
+struct obj *obj; /* 2nd arg to fhitm/fhito */
+{
+ register struct monst *mtmp;
+ register struct obj *otmp;
+ register int typ;
+
+ bhitpos.x = u.ux;
+ bhitpos.y = u.uy;
+
+ if(sym) tmp_at(-1, sym); /* open call */
+ while(range-- > 0) {
+ bhitpos.x += ddx;
+ bhitpos.y += ddy;
+ typ = levl[bhitpos.x][bhitpos.y].typ;
+ if(mtmp = m_at(bhitpos.x,bhitpos.y)){
+ if(sym) {
+ tmp_at(-1, -1); /* close call */
+ return(mtmp);
+ }
+ (*fhitm)(mtmp, obj);
+ range -= 3;
+ }
+ if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
+ if((*fhito)(otmp, obj))
+ range--;
+ }
+ if(!ZAP_POS(typ)) {
+ bhitpos.x -= ddx;
+ bhitpos.y -= ddy;
+ break;
+ }
+ if(sym) tmp_at(bhitpos.x, bhitpos.y);
+ }
+
+ /* leave last symbol unless in a pool */
+ if(sym)
+ tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
+ return(0);
+}
+
+struct monst *
+boomhit(dx,dy) {
+ register int i, ct;
+ register struct monst *mtmp;
+ char sym = ')';
+ extern schar xdir[], ydir[];
+
+ bhitpos.x = u.ux;
+ bhitpos.y = u.uy;
+
+ for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
+ tmp_at(-1, sym); /* open call */
+ for(ct=0; ct<10; ct++) {
+ if(i == 8) i = 0;
+ sym = ')' + '(' - sym;
+ tmp_at(-2, sym); /* change let call */
+ dx = xdir[i];
+ dy = ydir[i];
+ bhitpos.x += dx;
+ bhitpos.y += dy;
+ if(mtmp = m_at(bhitpos.x, bhitpos.y)){
+ tmp_at(-1,-1);
+ return(mtmp);
+ }
+ if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
+ bhitpos.x -= dx;
+ bhitpos.y -= dy;
+ break;
+ }
+ if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
+ if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
+ (void) thitu(10, rnd(10), "boomerang");
+ break;
+ } else { /* we catch it */
+ tmp_at(-1,-1);
+ pline("Skillfully, you catch the boomerang.");
+ return(&youmonst);
+ }
+ }
+ tmp_at(bhitpos.x, bhitpos.y);
+ if(ct % 5 != 0) i++;
+ }
+ tmp_at(-1, -1); /* do not leave last symbol */
+ return(0);
+}
+
+char
+dirlet(dx,dy) register dx,dy; {
+ return
+ (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
+}
+
+/* type == -1: monster spitting fire at you */
+/* type == -1,-2,-3: bolts sent out by wizard */
+/* called with dx = dy = 0 with vertical bolts */
+buzz(type,sx,sy,dx,dy)
+register int type;
+register xchar sx,sy;
+register int dx,dy;
+{
+ int abstype = abs(type);
+ register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
+ struct rm *lev;
+ xchar range;
+ struct monst *mon;
+
+ if(u.uswallow) {
+ register int tmp;
+
+ if(type < 0) return;
+ tmp = zhit(u.ustuck, type);
+ pline("The %s rips into %s%s",
+ fltxt, monnam(u.ustuck), exclam(tmp));
+ return;
+ }
+ if(type < 0) pru();
+ range = rn1(7,7);
+ Tmp_at(-1, dirlet(dx,dy)); /* open call */
+ while(range-- > 0) {
+ sx += dx;
+ sy += dy;
+ if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
+ else {
+ int bounce = 0;
+ if(cansee(sx-dx,sy-dy))
+ pline("The %s bounces!", fltxt);
+ if(ZAP_POS(levl[sx][sy-dy].typ))
+ bounce = 1;
+ if(ZAP_POS(levl[sx-dx][sy].typ)) {
+ if(!bounce || rn2(2)) bounce = 2;
+ }
+ switch(bounce){
+ case 0:
+ dx = -dx;
+ dy = -dy;
+ continue;
+ case 1:
+ dy = -dy;
+ sx -= dx;
+ break;
+ case 2:
+ dx = -dx;
+ sy -= dy;
+ break;
+ }
+ Tmp_at(-2,dirlet(dx,dy));
+ continue;
+ }
+ if(lev->typ == POOL && abstype == 1 /* fire */) {
+ range -= 3;
+ lev->typ = ROOM;
+ if(cansee(sx,sy)) {
+ mnewsym(sx,sy);
+ pline("The water evaporates.");
+ } else
+ pline("You hear a hissing sound.");
+ }
+ if((mon = m_at(sx,sy)) &&
+ (type != -1 || mon->data->mlet != 'D')) {
+ wakeup(mon);
+ if(rnd(20) < 18 + mon->data->ac) {
+ register int tmp = zhit(mon,abstype);
+ if(mon->mhp < 1) {
+ if(type < 0) {
+ if(cansee(mon->mx,mon->my))
+ pline("%s is killed by the %s!",
+ Monnam(mon), fltxt);
+ mondied(mon);
+ } else
+ killed(mon);
+ } else
+ hit(fltxt, mon, exclam(tmp));
+ range -= 2;
+ } else
+ miss(fltxt,mon);
+ } else if(sx == u.ux && sy == u.uy) {
+ nomul(0);
+ if(rnd(20) < 18+u.uac) {
+ register int dam = 0;
+ range -= 2;
+ pline("The %s hits you!",fltxt);
+ switch(abstype) {
+ case 0:
+ dam = d(2,6);
+ break;
+ case 1:
+ if(Fire_resistance)
+ pline("You don't feel hot!");
+ else dam = d(6,6);
+ if(!rn2(3))
+ burn_scrolls();
+ break;
+ case 2:
+ nomul(-rnd(25)); /* sleep ray */
+ break;
+ case 3:
+ if(Cold_resistance)
+ pline("You don't feel cold!");
+ else dam = d(6,6);
+ break;
+ case 4:
+ u.uhp = -1;
+ }
+ losehp(dam,fltxt);
+ } else pline("The %s whizzes by you!",fltxt);
+ stop_occupation();
+ }
+ if(!ZAP_POS(lev->typ)) {
+ int bounce = 0, rmn;
+ if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
+ range--;
+ if(!dx || !dy || !rn2(20)){
+ dx = -dx;
+ dy = -dy;
+ } else {
+ if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
+ (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
+ bounce = 1;
+ if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
+ (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
+ if(!bounce || rn2(2))
+ bounce = 2;
+
+ switch(bounce){
+ case 0:
+ dy = -dy;
+ dx = -dx;
+ break;
+ case 1:
+ dy = -dy;
+ break;
+ case 2:
+ dx = -dx;
+ break;
+ }
+ Tmp_at(-2, dirlet(dx,dy));
+ }
+ }
+ }
+ Tmp_at(-1,-1);
+}
+
+zhit(mon,type) /* returns damage to mon */
+register struct monst *mon;
+register type;
+{
+ register int tmp = 0;
+
+ switch(type) {
+ case 0: /* magic missile */
+ tmp = d(2,6);
+ break;
+ case -1: /* Dragon blazing fire */
+ case 1: /* fire */
+ if(index("Dg", mon->data->mlet)) break;
+ tmp = d(6,6);
+ if(index("YF", mon->data->mlet)) tmp += 7;
+ break;
+ case 2: /* sleep*/
+ mon->mfroz = 1;
+ break;
+ case 3: /* cold */
+ if(index("YFgf", mon->data->mlet)) break;
+ tmp = d(6,6);
+ if(mon->data->mlet == 'D') tmp += 7;
+ break;
+ case 4: /* death*/
+ if(index(UNDEAD, mon->data->mlet)) break;
+ tmp = mon->mhp+1;
+ break;
+ }
+ mon->mhp -= tmp;
+ return(tmp);
+}
+
+#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
+ ? 'a' + (otyp - DEAD_ACID_BLOB)\
+ : '@' + (otyp - DEAD_HUMAN))
+revive(obj)
+register struct obj *obj;
+{
+ register struct monst *mtmp;
+
+ if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
+ /* do not (yet) revive shopkeepers */
+ /* Note: this might conceivably produce two monsters
+ at the same position - strange, but harmless */
+ mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
+ delobj(obj);
+ }
+ return(!!mtmp); /* TRUE if some monster created */
+}
+
+rloco(obj)
+register struct obj *obj;
+{
+ register tx,ty,otx,oty;
+
+ otx = obj->ox;
+ oty = obj->oy;
+ do {
+ tx = rn1(COLNO-3,2);
+ ty = rn2(ROWNO);
+ } while(!goodpos(tx,ty));
+ obj->ox = tx;
+ obj->oy = ty;
+ if(cansee(otx,oty))
+ newsym(otx,oty);
+}
+
+fracture_rock(obj) /* fractured by pick-axe or wand of striking */
+register struct obj *obj; /* no texts here! */
+{
+ /* unpobj(obj); */
+ obj->otyp = ROCK;
+ obj->quan = 7 + rn2(60);
+ obj->owt = weight(obj);
+ obj->olet = WEAPON_SYM;
+ if(cansee(obj->ox,obj->oy))
+ prl(obj->ox,obj->oy);
+}
+
+burn_scrolls()
+{
+ register struct obj *obj, *obj2;
+ register int cnt = 0;
+
+ for(obj = invent; obj; obj = obj2) {
+ obj2 = obj->nobj;
+ if(obj->olet == SCROLL_SYM) {
+ cnt++;
+ useup(obj);
+ }
+ }
+ if(cnt > 1) {
+ pline("Your scrolls catch fire!");
+ losehp(cnt, "burning scrolls");
+ } else if(cnt) {
+ pline("Your scroll catches fire!");
+ losehp(1, "burning scroll");
+ }
+}