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authorchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
committerchristos <christos@NetBSD.org>1997-10-19 16:56:41 +0000
commit84e7d0704483ce39bbdeacd5e676168db6fa664f (patch)
treef9ffeffa1a4342e749494bc3f5618552435839af /hack/hack.zap.c
parentf73f1009084e75624e3bc00fef9cf4749de80dcc (diff)
downloadbsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.gz
bsdgames-darwin-84e7d0704483ce39bbdeacd5e676168db6fa664f.tar.zst
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WARNsify...
Diffstat (limited to 'hack/hack.zap.c')
-rw-r--r--hack/hack.zap.c765
1 files changed, 411 insertions, 354 deletions
diff --git a/hack/hack.zap.c b/hack/hack.zap.c
index a282dc0e..fa17320d 100644
--- a/hack/hack.zap.c
+++ b/hack/hack.zap.c
@@ -1,19 +1,18 @@
+/* $NetBSD: hack.zap.c,v 1.4 1997/10/19 16:59:34 christos Exp $ */
+
/*
* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
*/
+#include <sys/cdefs.h>
#ifndef lint
-static char rcsid[] = "$NetBSD: hack.zap.c,v 1.3 1995/03/23 08:32:21 cgd Exp $";
-#endif /* not lint */
+__RCSID("$NetBSD: hack.zap.c,v 1.4 1997/10/19 16:59:34 christos Exp $");
+#endif /* not lint */
#include "hack.h"
+#include "extern.h"
-extern struct obj *mkobj_at();
-extern struct monst *makemon(), *mkmon_at(), youmonst;
-struct monst *bhit();
-char *exclam();
-
-char *fl[]= {
+char *fl[] = {
"magic missile",
"bolt of fire",
"sleep ray",
@@ -23,19 +22,22 @@ char *fl[]= {
/* Routines for IMMEDIATE wands. */
/* bhitm: monster mtmp was hit by the effect of wand otmp */
+void
bhitm(mtmp, otmp)
-register struct monst *mtmp;
-register struct obj *otmp;
+ struct monst *mtmp;
+ struct obj *otmp;
{
wakeup(mtmp);
- switch(otmp->otyp) {
+ switch (otmp->otyp) {
case WAN_STRIKING:
- if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
- register int tmp = d(2,12);
+ if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
+ int tmp = d(2, 12);
hit("wand", mtmp, exclam(tmp));
mtmp->mhp -= tmp;
- if(mtmp->mhp < 1) killed(mtmp);
- } else miss("wand", mtmp);
+ if (mtmp->mhp < 1)
+ killed(mtmp);
+ } else
+ miss("wand", mtmp);
break;
case WAN_SLOW_MONSTER:
mtmp->mspeed = MSLOW;
@@ -44,14 +46,16 @@ register struct obj *otmp;
mtmp->mspeed = MFAST;
break;
case WAN_UNDEAD_TURNING:
- if(index(UNDEAD,mtmp->data->mlet)) {
+ if (strchr(UNDEAD, mtmp->data->mlet)) {
mtmp->mhp -= rnd(8);
- if(mtmp->mhp < 1) killed(mtmp);
- else mtmp->mflee = 1;
+ if (mtmp->mhp < 1)
+ killed(mtmp);
+ else
+ mtmp->mflee = 1;
}
break;
case WAN_POLYMORPH:
- if( newcham(mtmp,&mons[rn2(CMNUM)]) )
+ if (newcham(mtmp, &mons[rn2(CMNUM)]))
objects[otmp->otyp].oc_name_known = 1;
break;
case WAN_CANCELLATION:
@@ -67,330 +71,362 @@ register struct obj *otmp;
case WAN_PROBING:
mstatusline(mtmp);
break;
-#endif WAN_PROBING
+#endif /* WAN_PROBING */
default:
impossible("What an interesting wand (%u)", otmp->otyp);
}
}
-bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
-register struct obj *obj, *otmp; /* returns TRUE if sth was done */
+int
+bhito(obj, otmp) /* object obj was hit by the effect of wand
+ * otmp */
+ struct obj *obj, *otmp; /* returns TRUE if sth was done */
{
- register int res = TRUE;
+ int res = TRUE;
- if(obj == uball || obj == uchain)
+ if (obj == uball || obj == uchain)
res = FALSE;
else
- switch(otmp->otyp) {
- case WAN_POLYMORPH:
- /* preserve symbol and quantity, but turn rocks into gems */
- mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
- ? GEM_SYM : obj->olet,
- obj->ox, obj->oy) -> quan = obj->quan;
- delobj(obj);
- break;
- case WAN_STRIKING:
- if(obj->otyp == ENORMOUS_ROCK)
- fracture_rock(obj);
- else
+ switch (otmp->otyp) {
+ case WAN_POLYMORPH:
+ /*
+ * preserve symbol and quantity, but turn rocks into
+ * gems
+ */
+ mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
+ ? GEM_SYM : obj->olet,
+ obj->ox, obj->oy)->quan = obj->quan;
+ delobj(obj);
+ break;
+ case WAN_STRIKING:
+ if (obj->otyp == ENORMOUS_ROCK)
+ fracture_rock(obj);
+ else
+ res = FALSE;
+ break;
+ case WAN_CANCELLATION:
+ if (obj->spe && obj->olet != AMULET_SYM) {
+ obj->known = 0;
+ obj->spe = 0;
+ }
+ break;
+ case WAN_TELEPORTATION:
+ rloco(obj);
+ break;
+ case WAN_MAKE_INVISIBLE:
+ obj->oinvis = 1;
+ break;
+ case WAN_UNDEAD_TURNING:
+ res = revive(obj);
+ break;
+ case WAN_SLOW_MONSTER: /* no effect on objects */
+ case WAN_SPEED_MONSTER:
+#ifdef WAN_PROBING
+ case WAN_PROBING:
+#endif /* WAN_PROBING */
res = FALSE;
- break;
- case WAN_CANCELLATION:
- if(obj->spe && obj->olet != AMULET_SYM) {
- obj->known = 0;
- obj->spe = 0;
+ break;
+ default:
+ impossible("What an interesting wand (%u)", otmp->otyp);
}
- break;
- case WAN_TELEPORTATION:
- rloco(obj);
- break;
- case WAN_MAKE_INVISIBLE:
- obj->oinvis = 1;
- break;
- case WAN_UNDEAD_TURNING:
- res = revive(obj);
- break;
- case WAN_SLOW_MONSTER: /* no effect on objects */
- case WAN_SPEED_MONSTER:
-#ifdef WAN_PROBING
- case WAN_PROBING:
-#endif WAN_PROBING
- res = FALSE;
- break;
- default:
- impossible("What an interesting wand (%u)", otmp->otyp);
- }
- return(res);
+ return (res);
}
+int
dozap()
{
- register struct obj *obj;
- xchar zx,zy;
+ struct obj *obj;
+ xchar zx, zy;
obj = getobj("/", "zap");
- if(!obj) return(0);
- if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
+ if (!obj)
+ return (0);
+ if (obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
pline("Nothing Happens.");
- return(1);
+ return (1);
}
- if(obj->spe == 0)
+ if (obj->spe == 0)
pline("You wrest one more spell from the worn-out wand.");
- if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
- return(1); /* make him pay for knowing !NODIR */
+ if (!(objects[obj->otyp].bits & NODIR) && !getdir(1))
+ return (1); /* make him pay for knowing !NODIR */
obj->spe--;
- if(objects[obj->otyp].bits & IMMEDIATE) {
- if(u.uswallow)
+ if (objects[obj->otyp].bits & IMMEDIATE) {
+ if (u.uswallow)
bhitm(u.ustuck, obj);
- else if(u.dz) {
- if(u.dz > 0) {
- register struct obj *otmp = o_at(u.ux, u.uy);
- if(otmp)
+ else if (u.dz) {
+ if (u.dz > 0) {
+ struct obj *otmp = o_at(u.ux, u.uy);
+ if (otmp)
(void) bhito(otmp, obj);
}
} else
- (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
+ (void) bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj);
} else {
- switch(obj->otyp){
+ switch (obj->otyp) {
case WAN_LIGHT:
litroom(TRUE);
break;
case WAN_SECRET_DOOR_DETECTION:
- if(!findit()) return(1);
+ if (!findit())
+ return (1);
break;
case WAN_CREATE_MONSTER:
- { register int cnt = 1;
- if(!rn2(23)) cnt += rn2(7) + 1;
- while(cnt--)
- (void) makemon((struct permonst *) 0, u.ux, u.uy);
+ {
+ int cnt = 1;
+ if (!rn2(23))
+ cnt += rn2(7) + 1;
+ while (cnt--)
+ (void) makemon((struct permonst *) 0, u.ux, u.uy);
}
break;
case WAN_WISHING:
- { char buf[BUFSZ];
- register struct obj *otmp;
- extern struct obj *readobjnam(), *addinv();
- if(u.uluck + rn2(5) < 0) {
- pline("Unfortunately, nothing happens.");
- break;
- }
- pline("You may wish for an object. What do you want? ");
- getlin(buf);
- if(buf[0] == '\033') buf[0] = 0;
- otmp = readobjnam(buf);
- otmp = addinv(otmp);
- prinv(otmp);
- break;
+ {
+ char buf[BUFSZ];
+ struct obj *otmp;
+ if (u.uluck + rn2(5) < 0) {
+ pline("Unfortunately, nothing happens.");
+ break;
+ }
+ pline("You may wish for an object. What do you want? ");
+ getlin(buf);
+ if (buf[0] == '\033')
+ buf[0] = 0;
+ otmp = readobjnam(buf);
+ otmp = addinv(otmp);
+ prinv(otmp);
+ break;
}
case WAN_DIGGING:
- /* Original effect (approximately):
- * from CORR: dig until we pierce a wall
- * from ROOM: piece wall and dig until we reach
- * an ACCESSIBLE place.
- * Currently: dig for digdepth positions;
- * also down on request of Lennart Augustsson.
+ /*
+ * Original effect (approximately): from CORR: dig
+ * until we pierce a wall from ROOM: piece wall and
+ * dig until we reach an ACCESSIBLE place. Currently:
+ * dig for digdepth positions; also down on request
+ * of Lennart Augustsson.
*/
- { register struct rm *room;
- register int digdepth;
- if(u.uswallow) {
- register struct monst *mtmp = u.ustuck;
-
- pline("You pierce %s's stomach wall!",
- monnam(mtmp));
- mtmp->mhp = 1; /* almost dead */
- unstuck(mtmp);
- mnexto(mtmp);
- break;
- }
- if(u.dz) {
- if(u.dz < 0) {
- pline("You loosen a rock from the ceiling.");
- pline("It falls on your head!");
- losehp(1, "falling rock");
- mksobj_at(ROCK, u.ux, u.uy);
- fobj->quan = 1;
- stackobj(fobj);
- if(Invisible) newsym(u.ux, u.uy);
- } else {
- dighole();
- }
- break;
- }
- zx = u.ux+u.dx;
- zy = u.uy+u.dy;
- digdepth = 8 + rn2(18);
- Tmp_at(-1, '*'); /* open call */
- while(--digdepth >= 0) {
- if(!isok(zx,zy)) break;
- room = &levl[zx][zy];
- Tmp_at(zx,zy);
- if(!xdnstair){
- if(zx < 3 || zx > COLNO-3 ||
- zy < 3 || zy > ROWNO-3)
- break;
- if(room->typ == HWALL ||
- room->typ == VWALL){
- room->typ = ROOM;
+ {
+ struct rm *room;
+ int digdepth;
+ if (u.uswallow) {
+ struct monst *mtmp = u.ustuck;
+
+ pline("You pierce %s's stomach wall!",
+ monnam(mtmp));
+ mtmp->mhp = 1; /* almost dead */
+ unstuck(mtmp);
+ mnexto(mtmp);
+ break;
+ }
+ if (u.dz) {
+ if (u.dz < 0) {
+ pline("You loosen a rock from the ceiling.");
+ pline("It falls on your head!");
+ losehp(1, "falling rock");
+ mksobj_at(ROCK, u.ux, u.uy);
+ fobj->quan = 1;
+ stackobj(fobj);
+ if (Invisible)
+ newsym(u.ux, u.uy);
+ } else {
+ dighole();
+ }
+ break;
+ }
+ zx = u.ux + u.dx;
+ zy = u.uy + u.dy;
+ digdepth = 8 + rn2(18);
+ Tmp_at(-1, '*'); /* open call */
+ while (--digdepth >= 0) {
+ if (!isok(zx, zy))
break;
+ room = &levl[zx][zy];
+ Tmp_at(zx, zy);
+ if (!xdnstair) {
+ if (zx < 3 || zx > COLNO - 3 ||
+ zy < 3 || zy > ROWNO - 3)
+ break;
+ if (room->typ == HWALL ||
+ room->typ == VWALL) {
+ room->typ = ROOM;
+ break;
+ }
+ } else if (room->typ == HWALL || room->typ == VWALL ||
+ room->typ == SDOOR || room->typ == LDOOR) {
+ room->typ = DOOR;
+ digdepth -= 2;
+ } else if (room->typ == SCORR || !room->typ) {
+ room->typ = CORR;
+ digdepth--;
}
- } else
- if(room->typ == HWALL || room->typ == VWALL ||
- room->typ == SDOOR || room->typ == LDOOR){
- room->typ = DOOR;
- digdepth -= 2;
- } else
- if(room->typ == SCORR || !room->typ) {
- room->typ = CORR;
- digdepth--;
+ mnewsym(zx, zy);
+ zx += u.dx;
+ zy += u.dy;
}
- mnewsym(zx,zy);
- zx += u.dx;
- zy += u.dy;
- }
- mnewsym(zx,zy); /* not always necessary */
- Tmp_at(-1,-1); /* closing call */
- break;
+ mnewsym(zx, zy); /* not always necessary */
+ Tmp_at(-1, -1); /* closing call */
+ break;
}
default:
buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
- u.ux, u.uy, u.dx, u.dy);
+ u.ux, u.uy, u.dx, u.dy);
break;
}
- if(!objects[obj->otyp].oc_name_known) {
+ if (!objects[obj->otyp].oc_name_known) {
objects[obj->otyp].oc_name_known = 1;
- more_experienced(0,10);
+ more_experienced(0, 10);
}
}
- return(1);
+ return (1);
}
-char *
+char *
exclam(force)
-register int force;
+ int force;
{
/* force == 0 occurs e.g. with sleep ray */
- /* note that large force is usual with wands so that !! would
- require information about hand/weapon/wand */
- return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
+ /*
+ * note that large force is usual with wands so that !! would require
+ * information about hand/weapon/wand
+ */
+ return ((force < 0) ? "?" : (force <= 4) ? "." : "!");
}
-hit(str,mtmp,force)
-register char *str;
-register struct monst *mtmp;
-register char *force; /* usually either "." or "!" */
+void
+hit(str, mtmp, force)
+ char *str;
+ struct monst *mtmp;
+ char *force; /* usually either "." or "!" */
{
- if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
- else pline("The %s hits %s%s", str, monnam(mtmp), force);
+ if (!cansee(mtmp->mx, mtmp->my))
+ pline("The %s hits it.", str);
+ else
+ pline("The %s hits %s%s", str, monnam(mtmp), force);
}
-miss(str,mtmp)
-register char *str;
-register struct monst *mtmp;
+void
+miss(str, mtmp)
+ char *str;
+ struct monst *mtmp;
{
- if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
- else pline("The %s misses %s.",str,monnam(mtmp));
+ if (!cansee(mtmp->mx, mtmp->my))
+ pline("The %s misses it.", str);
+ else
+ pline("The %s misses %s.", str, monnam(mtmp));
}
-/* bhit: called when a weapon is thrown (sym = obj->olet) or when an
- IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
- range or when a monster is hit; the monster is returned, and bhitpos
- is set to the final position of the weapon thrown; the ray of a wand
- may affect several objects and monsters on its path - for each of
- these an argument function is called. */
+/*
+ * bhit: called when a weapon is thrown (sym = obj->olet) or when an
+ * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range
+ * or when a monster is hit; the monster is returned, and bhitpos is set to
+ * the final position of the weapon thrown; the ray of a wand may affect
+ * several objects and monsters on its path - for each of these an argument
+ * function is called.
+ */
/* check !u.uswallow before calling bhit() */
-struct monst *
-bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
-register int ddx,ddy,range; /* direction and range */
-char sym; /* symbol displayed on path */
-int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
-struct obj *obj; /* 2nd arg to fhitm/fhito */
+struct monst *
+bhit(ddx, ddy, range, sym, fhitm, fhito, obj)
+ int ddx, ddy, range; /* direction and range */
+ char sym; /* symbol displayed on path */
+ /* fns called when mon/obj hit */
+ void (*fhitm) __P((struct monst *, struct obj *));
+ int (*fhito) __P((struct obj *, struct obj *));
+ struct obj *obj; /* 2nd arg to fhitm/fhito */
{
- register struct monst *mtmp;
- register struct obj *otmp;
- register int typ;
+ struct monst *mtmp;
+ struct obj *otmp;
+ int typ;
bhitpos.x = u.ux;
bhitpos.y = u.uy;
- if(sym) tmp_at(-1, sym); /* open call */
- while(range-- > 0) {
+ if (sym)
+ tmp_at(-1, sym);/* open call */
+ while (range-- > 0) {
bhitpos.x += ddx;
bhitpos.y += ddy;
typ = levl[bhitpos.x][bhitpos.y].typ;
- if(mtmp = m_at(bhitpos.x,bhitpos.y)){
- if(sym) {
+ if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
+ if (sym) {
tmp_at(-1, -1); /* close call */
- return(mtmp);
+ return (mtmp);
}
- (*fhitm)(mtmp, obj);
+ (*fhitm) (mtmp, obj);
range -= 3;
}
- if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
- if((*fhito)(otmp, obj))
+ if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) {
+ if ((*fhito) (otmp, obj))
range--;
}
- if(!ZAP_POS(typ)) {
+ if (!ZAP_POS(typ)) {
bhitpos.x -= ddx;
bhitpos.y -= ddy;
break;
}
- if(sym) tmp_at(bhitpos.x, bhitpos.y);
+ if (sym)
+ tmp_at(bhitpos.x, bhitpos.y);
}
/* leave last symbol unless in a pool */
- if(sym)
- tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
- return(0);
+ if (sym)
+ tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
+ return (0);
}
-struct monst *
-boomhit(dx,dy) {
- register int i, ct;
- register struct monst *mtmp;
- char sym = ')';
- extern schar xdir[], ydir[];
+struct monst *
+boomhit(dx, dy)
+{
+ int i, ct;
+ struct monst *mtmp;
+ char sym = ')';
bhitpos.x = u.ux;
bhitpos.y = u.uy;
- for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
+ for (i = 0; i < 8; i++)
+ if (xdir[i] == dx && ydir[i] == dy)
+ break;
tmp_at(-1, sym); /* open call */
- for(ct=0; ct<10; ct++) {
- if(i == 8) i = 0;
+ for (ct = 0; ct < 10; ct++) {
+ if (i == 8)
+ i = 0;
sym = ')' + '(' - sym;
- tmp_at(-2, sym); /* change let call */
+ tmp_at(-2, sym);/* change let call */
dx = xdir[i];
dy = ydir[i];
bhitpos.x += dx;
bhitpos.y += dy;
- if(mtmp = m_at(bhitpos.x, bhitpos.y)){
- tmp_at(-1,-1);
- return(mtmp);
+ if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
+ tmp_at(-1, -1);
+ return (mtmp);
}
- if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
+ if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
bhitpos.x -= dx;
bhitpos.y -= dy;
break;
}
- if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
- if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
+ if (bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
+ if (rn2(20) >= 10 + u.ulevel) { /* we hit ourselves */
(void) thitu(10, rnd(10), "boomerang");
break;
- } else { /* we catch it */
- tmp_at(-1,-1);
+ } else {/* we catch it */
+ tmp_at(-1, -1);
pline("Skillfully, you catch the boomerang.");
- return(&youmonst);
+ return (&youmonst);
}
}
tmp_at(bhitpos.x, bhitpos.y);
- if(ct % 5 != 0) i++;
+ if (ct % 5 != 0)
+ i++;
}
- tmp_at(-1, -1); /* do not leave last symbol */
- return(0);
+ tmp_at(-1, -1); /* do not leave last symbol */
+ return (0);
}
char
-dirlet(dx,dy) register dx,dy; {
+dirlet(dx, dy)
+ int dx, dy;
+{
return
(dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
}
@@ -398,43 +434,48 @@ dirlet(dx,dy) register dx,dy; {
/* type == -1: monster spitting fire at you */
/* type == -1,-2,-3: bolts sent out by wizard */
/* called with dx = dy = 0 with vertical bolts */
-buzz(type,sx,sy,dx,dy)
-register int type;
-register xchar sx,sy;
-register int dx,dy;
+void
+buzz(type, sx, sy, dx, dy)
+ int type;
+ xchar sx, sy;
+ int dx, dy;
{
- int abstype = abs(type);
- register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
- struct rm *lev;
- xchar range;
- struct monst *mon;
+ int abstype = abs(type);
+ char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
+ struct rm *lev;
+ xchar range;
+ struct monst *mon;
- if(u.uswallow) {
- register int tmp;
+ if (u.uswallow) {
+ int tmp;
- if(type < 0) return;
+ if (type < 0)
+ return;
tmp = zhit(u.ustuck, type);
pline("The %s rips into %s%s",
- fltxt, monnam(u.ustuck), exclam(tmp));
+ fltxt, monnam(u.ustuck), exclam(tmp));
return;
}
- if(type < 0) pru();
- range = rn1(7,7);
- Tmp_at(-1, dirlet(dx,dy)); /* open call */
- while(range-- > 0) {
+ if (type < 0)
+ pru();
+ range = rn1(7, 7);
+ Tmp_at(-1, dirlet(dx, dy)); /* open call */
+ while (range-- > 0) {
sx += dx;
sy += dy;
- if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
+ if ((lev = &levl[sx][sy])->typ)
+ Tmp_at(sx, sy);
else {
- int bounce = 0;
- if(cansee(sx-dx,sy-dy))
+ int bounce = 0;
+ if (cansee(sx - dx, sy - dy))
pline("The %s bounces!", fltxt);
- if(ZAP_POS(levl[sx][sy-dy].typ))
+ if (ZAP_POS(levl[sx][sy - dy].typ))
bounce = 1;
- if(ZAP_POS(levl[sx-dx][sy].typ)) {
- if(!bounce || rn2(2)) bounce = 2;
+ if (ZAP_POS(levl[sx - dx][sy].typ)) {
+ if (!bounce || rn2(2))
+ bounce = 2;
}
- switch(bounce){
+ switch (bounce) {
case 0:
dx = -dx;
dy = -dy;
@@ -448,199 +489,215 @@ register int dx,dy;
sy -= dy;
break;
}
- Tmp_at(-2,dirlet(dx,dy));
+ Tmp_at(-2, dirlet(dx, dy));
continue;
}
- if(lev->typ == POOL && abstype == 1 /* fire */) {
+ if (lev->typ == POOL && abstype == 1 /* fire */ ) {
range -= 3;
lev->typ = ROOM;
- if(cansee(sx,sy)) {
- mnewsym(sx,sy);
+ if (cansee(sx, sy)) {
+ mnewsym(sx, sy);
pline("The water evaporates.");
} else
pline("You hear a hissing sound.");
}
- if((mon = m_at(sx,sy)) &&
- (type != -1 || mon->data->mlet != 'D')) {
+ if ((mon = m_at(sx, sy)) &&
+ (type != -1 || mon->data->mlet != 'D')) {
wakeup(mon);
- if(rnd(20) < 18 + mon->data->ac) {
- register int tmp = zhit(mon,abstype);
- if(mon->mhp < 1) {
- if(type < 0) {
- if(cansee(mon->mx,mon->my))
- pline("%s is killed by the %s!",
- Monnam(mon), fltxt);
- mondied(mon);
+ if (rnd(20) < 18 + mon->data->ac) {
+ int tmp = zhit(mon, abstype);
+ if (mon->mhp < 1) {
+ if (type < 0) {
+ if (cansee(mon->mx, mon->my))
+ pline("%s is killed by the %s!",
+ Monnam(mon), fltxt);
+ mondied(mon);
} else
- killed(mon);
+ killed(mon);
} else
hit(fltxt, mon, exclam(tmp));
range -= 2;
} else
- miss(fltxt,mon);
- } else if(sx == u.ux && sy == u.uy) {
+ miss(fltxt, mon);
+ } else if (sx == u.ux && sy == u.uy) {
nomul(0);
- if(rnd(20) < 18+u.uac) {
- register int dam = 0;
+ if (rnd(20) < 18 + u.uac) {
+ int dam = 0;
range -= 2;
- pline("The %s hits you!",fltxt);
- switch(abstype) {
+ pline("The %s hits you!", fltxt);
+ switch (abstype) {
case 0:
- dam = d(2,6);
+ dam = d(2, 6);
break;
case 1:
- if(Fire_resistance)
+ if (Fire_resistance)
pline("You don't feel hot!");
- else dam = d(6,6);
- if(!rn2(3))
+ else
+ dam = d(6, 6);
+ if (!rn2(3))
burn_scrolls();
break;
case 2:
- nomul(-rnd(25)); /* sleep ray */
+ nomul(-rnd(25)); /* sleep ray */
break;
case 3:
- if(Cold_resistance)
+ if (Cold_resistance)
pline("You don't feel cold!");
- else dam = d(6,6);
+ else
+ dam = d(6, 6);
break;
case 4:
u.uhp = -1;
}
- losehp(dam,fltxt);
- } else pline("The %s whizzes by you!",fltxt);
+ losehp(dam, fltxt);
+ } else
+ pline("The %s whizzes by you!", fltxt);
stop_occupation();
}
- if(!ZAP_POS(lev->typ)) {
- int bounce = 0, rmn;
- if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
+ if (!ZAP_POS(lev->typ)) {
+ int bounce = 0, rmn;
+ if (cansee(sx, sy))
+ pline("The %s bounces!", fltxt);
range--;
- if(!dx || !dy || !rn2(20)){
+ if (!dx || !dy || !rn2(20)) {
dx = -dx;
dy = -dy;
} else {
- if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
- (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
- bounce = 1;
- if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
- (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
- if(!bounce || rn2(2))
- bounce = 2;
-
- switch(bounce){
- case 0:
- dy = -dy;
- dx = -dx;
- break;
- case 1:
- dy = -dy;
- break;
- case 2:
- dx = -dx;
- break;
- }
- Tmp_at(-2, dirlet(dx,dy));
+ if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
+ (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
+ bounce = 1;
+ if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &&
+ (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))
+ if (!bounce || rn2(2))
+ bounce = 2;
+
+ switch (bounce) {
+ case 0:
+ dy = -dy;
+ dx = -dx;
+ break;
+ case 1:
+ dy = -dy;
+ break;
+ case 2:
+ dx = -dx;
+ break;
+ }
+ Tmp_at(-2, dirlet(dx, dy));
}
}
}
- Tmp_at(-1,-1);
+ Tmp_at(-1, -1);
}
-zhit(mon,type) /* returns damage to mon */
-register struct monst *mon;
-register type;
+int
+zhit(mon, type) /* returns damage to mon */
+ struct monst *mon;
+ int type;
{
- register int tmp = 0;
+ int tmp = 0;
- switch(type) {
- case 0: /* magic missile */
- tmp = d(2,6);
+ switch (type) {
+ case 0: /* magic missile */
+ tmp = d(2, 6);
break;
case -1: /* Dragon blazing fire */
- case 1: /* fire */
- if(index("Dg", mon->data->mlet)) break;
- tmp = d(6,6);
- if(index("YF", mon->data->mlet)) tmp += 7;
+ case 1: /* fire */
+ if (strchr("Dg", mon->data->mlet))
+ break;
+ tmp = d(6, 6);
+ if (strchr("YF", mon->data->mlet))
+ tmp += 7;
break;
- case 2: /* sleep*/
+ case 2: /* sleep */
mon->mfroz = 1;
break;
- case 3: /* cold */
- if(index("YFgf", mon->data->mlet)) break;
- tmp = d(6,6);
- if(mon->data->mlet == 'D') tmp += 7;
+ case 3: /* cold */
+ if (strchr("YFgf", mon->data->mlet))
+ break;
+ tmp = d(6, 6);
+ if (mon->data->mlet == 'D')
+ tmp += 7;
break;
- case 4: /* death*/
- if(index(UNDEAD, mon->data->mlet)) break;
- tmp = mon->mhp+1;
+ case 4: /* death */
+ if (strchr(UNDEAD, mon->data->mlet))
+ break;
+ tmp = mon->mhp + 1;
break;
}
mon->mhp -= tmp;
- return(tmp);
+ return (tmp);
}
#define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
? 'a' + (otyp - DEAD_ACID_BLOB)\
: '@' + (otyp - DEAD_HUMAN))
+int
revive(obj)
-register struct obj *obj;
+ struct obj *obj;
{
- register struct monst *mtmp;
+ struct monst *mtmp = NULL;
- if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
+ if (obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
/* do not (yet) revive shopkeepers */
- /* Note: this might conceivably produce two monsters
- at the same position - strange, but harmless */
- mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
+ /*
+ * Note: this might conceivably produce two monsters at the
+ * same position - strange, but harmless
+ */
+ mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp), obj->ox, obj->oy);
delobj(obj);
}
- return(!!mtmp); /* TRUE if some monster created */
+ return (!!mtmp); /* TRUE if some monster created */
}
+void
rloco(obj)
-register struct obj *obj;
+ struct obj *obj;
{
- register tx,ty,otx,oty;
+ int tx, ty, otx, oty;
otx = obj->ox;
oty = obj->oy;
do {
- tx = rn1(COLNO-3,2);
+ tx = rn1(COLNO - 3, 2);
ty = rn2(ROWNO);
- } while(!goodpos(tx,ty));
+ } while (!goodpos(tx, ty));
obj->ox = tx;
obj->oy = ty;
- if(cansee(otx,oty))
- newsym(otx,oty);
+ if (cansee(otx, oty))
+ newsym(otx, oty);
}
-fracture_rock(obj) /* fractured by pick-axe or wand of striking */
-register struct obj *obj; /* no texts here! */
+void
+fracture_rock(obj) /* fractured by pick-axe or wand of striking */
+ struct obj *obj; /* no texts here! */
{
/* unpobj(obj); */
obj->otyp = ROCK;
obj->quan = 7 + rn2(60);
obj->owt = weight(obj);
obj->olet = WEAPON_SYM;
- if(cansee(obj->ox,obj->oy))
- prl(obj->ox,obj->oy);
+ if (cansee(obj->ox, obj->oy))
+ prl(obj->ox, obj->oy);
}
+void
burn_scrolls()
{
- register struct obj *obj, *obj2;
- register int cnt = 0;
+ struct obj *obj, *obj2;
+ int cnt = 0;
- for(obj = invent; obj; obj = obj2) {
+ for (obj = invent; obj; obj = obj2) {
obj2 = obj->nobj;
- if(obj->olet == SCROLL_SYM) {
+ if (obj->olet == SCROLL_SYM) {
cnt++;
useup(obj);
}
}
- if(cnt > 1) {
+ if (cnt > 1) {
pline("Your scrolls catch fire!");
losehp(cnt, "burning scrolls");
- } else if(cnt) {
+ } else if (cnt) {
pline("Your scroll catches fire!");
losehp(1, "burning scroll");
}